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- using System;
- using Unity.Burst;
- using Unity.Mathematics;
-
- namespace Burst.Compiler.IL.Tests
- {
- internal partial class VectorsExceptions
- {
- [TestCompiler(1.0f, ExpectedDiagnosticId = DiagnosticId.WRN_ExceptionThrownInNonSafetyCheckGuardedFunction)]
- public static float Float4WithException(float a)
- {
- return GetFloat4(a).x;
- }
-
- private static float4 GetFloat4(float value)
- {
- if (value < 0)
- {
- throw new ArgumentException();
- // Here the generated code should have a burst.abort + a return zero float4 (SIMD type)
- }
- return new float4(value);
- }
- }
- }
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