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090-Vectors-BinaryOperators-Float3.cs 8.5KB

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  1. using Burst.Compiler.IL.Tests.Helpers;
  2. using Unity.Mathematics;
  3. namespace Burst.Compiler.IL.Tests
  4. {
  5. internal partial class VectorsBinOpFloat3
  6. {
  7. [TestCompiler]
  8. public static float Add()
  9. {
  10. var left = new float3(1.0f);
  11. var right = new float3(1.0f, 2.0f, 3.0f);
  12. var result = left + right;
  13. return Vectors.ConvertToFloat(result);
  14. }
  15. [TestCompiler]
  16. public static float AddFloatRight()
  17. {
  18. var left = new float3(1.0f);
  19. var right = 2.0f;
  20. var result = left + right;
  21. return Vectors.ConvertToFloat(result);
  22. }
  23. [TestCompiler]
  24. public static float AddFloatLeft()
  25. {
  26. var left = 2.0f;
  27. var right = new float3(1.0f);
  28. var result = left + right;
  29. return Vectors.ConvertToFloat(result);
  30. }
  31. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  32. public static float AddByArgs(ref float3 left, ref float3 right)
  33. {
  34. var result = left + right;
  35. return Vectors.ConvertToFloat(result);
  36. }
  37. [TestCompiler]
  38. public static float Sub()
  39. {
  40. var left = new float3(1.0f);
  41. var right = new float3(1.0f, 2.0f, 3.0f);
  42. var result = left - right;
  43. return Vectors.ConvertToFloat(result);
  44. }
  45. [TestCompiler]
  46. public static float SubFloatLeft()
  47. {
  48. var left = 2.0f;
  49. var right = new float3(1.0f, 2.0f, 3.0f);
  50. var result = left - right;
  51. return Vectors.ConvertToFloat(result);
  52. }
  53. [TestCompiler]
  54. public static float SubFloatRight()
  55. {
  56. var left = new float3(1.0f, 2.0f, 3.0f);
  57. var right = 2.0f;
  58. var result = left - right;
  59. return Vectors.ConvertToFloat(result);
  60. }
  61. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  62. public static float SubByArgs(ref float3 left, ref float3 right)
  63. {
  64. var result = left - right;
  65. return Vectors.ConvertToFloat(result);
  66. }
  67. [TestCompiler]
  68. public static float Mul()
  69. {
  70. var left = new float3(2.0f, 1.0f, 3.0f);
  71. var right = new float3(1.0f, 2.0f, 3.0f);
  72. var result = left * right;
  73. return Vectors.ConvertToFloat(result);
  74. }
  75. [TestCompiler]
  76. public static float MulFloatLeft()
  77. {
  78. var left = 2.0f;
  79. var right = new float3(1.0f, 2.0f, 3.0f);
  80. var result = left * right;
  81. return Vectors.ConvertToFloat(result);
  82. }
  83. [TestCompiler]
  84. public static float MulFloatRight()
  85. {
  86. var left = new float3(1.0f, 2.0f, 3.0f);
  87. var right = 2.0f;
  88. var result = left * right;
  89. return Vectors.ConvertToFloat(result);
  90. }
  91. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  92. public static float MulByArgs(ref float3 left, ref float3 right)
  93. {
  94. var result = left * right;
  95. return Vectors.ConvertToFloat(result);
  96. }
  97. [TestCompiler]
  98. public static float Div()
  99. {
  100. var left = new float3(1.0f, 2.0f, 3.0f);
  101. var right = new float3(2.0f, 1.0f, 3.0f);
  102. var result = left / right;
  103. return Vectors.ConvertToFloat(result);
  104. }
  105. [TestCompiler]
  106. public static float DivFloatLeft()
  107. {
  108. var left = 15.0f;
  109. var right = new float3(2.0f, 1.0f, 3.0f);
  110. var result = left / right;
  111. return Vectors.ConvertToFloat(result);
  112. }
  113. [TestCompiler]
  114. public static float DivFloatRight()
  115. {
  116. var left = new float3(2.0f, 1.0f, 3.0f);
  117. var right = 15.0f;
  118. var result = left / right;
  119. return Vectors.ConvertToFloat(result);
  120. }
  121. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  122. public static float DivByArgs(ref float3 left, ref float3 right)
  123. {
  124. var result = left / right;
  125. return Vectors.ConvertToFloat(result);
  126. }
  127. [TestCompiler]
  128. public static float Mod()
  129. {
  130. var left = new float3(1.0f, 2.0f, 3.0f);
  131. var right = new float3(2.0f, 1.0f, 3.0f);
  132. var result = left % right;
  133. return Vectors.ConvertToFloat(result);
  134. }
  135. [TestCompiler]
  136. public static float ModFloatLeft()
  137. {
  138. var left = 15.0f;
  139. var right = new float3(2.0f, 1.0f, 3.0f);
  140. var result = left % right;
  141. return Vectors.ConvertToFloat(result);
  142. }
  143. [TestCompiler]
  144. public static float ModFloatRight()
  145. {
  146. var left = new float3(2.0f, 1.0f, 3.0f);
  147. var right = 15.0f;
  148. var result = left % right;
  149. return Vectors.ConvertToFloat(result);
  150. }
  151. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  152. public static float ModByArgs(ref float3 left, ref float3 right)
  153. {
  154. var result = left % right;
  155. return Vectors.ConvertToFloat(result);
  156. }
  157. [TestCompiler]
  158. public static float Neg()
  159. {
  160. var left = new float3(1.0f, 2.0f, 3.0f);
  161. return Vectors.ConvertToFloat((-left));
  162. }
  163. [TestCompiler]
  164. public static float Positive()
  165. {
  166. var left = new float3(1.0f, 2.0f, 3.0f);
  167. return Vectors.ConvertToFloat((+left));
  168. }
  169. // Comparisons
  170. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  171. public static int Equality(float a, float b)
  172. {
  173. return Vectors.ConvertToInt((new float3(a) == new float3(b)));
  174. }
  175. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  176. public static int EqualityFloat3(ref float3 a, ref float3 b)
  177. {
  178. return Vectors.ConvertToInt((a == b));
  179. }
  180. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  181. public static int Inequality(float a, float b)
  182. {
  183. return Vectors.ConvertToInt((new float3(a) != new float3(b)));
  184. }
  185. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  186. public static int InequalityFloat3(ref float3 a, ref float3 b)
  187. {
  188. return Vectors.ConvertToInt((a != b));
  189. }
  190. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  191. public static int GreaterThan(float a, float b)
  192. {
  193. return Vectors.ConvertToInt((new float3(a) > new float3(b)));
  194. }
  195. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  196. public static int GreaterThanFloat3(ref float3 a, ref float3 b)
  197. {
  198. return Vectors.ConvertToInt((a > b));
  199. }
  200. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  201. public static int GreaterThanOrEqual(float a, float b)
  202. {
  203. return Vectors.ConvertToInt((new float3(a) >= new float3(b)));
  204. }
  205. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  206. public static int GreaterThanOrEqualFloat3(ref float3 a, ref float3 b)
  207. {
  208. return Vectors.ConvertToInt((a >= b));
  209. }
  210. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  211. public static int LessThan(float a, float b)
  212. {
  213. return Vectors.ConvertToInt((new float3(a) < new float3(b)));
  214. }
  215. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  216. public static int LessThanFloat3(ref float3 a, ref float3 b)
  217. {
  218. return Vectors.ConvertToInt((a < b));
  219. }
  220. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  221. public static int LessThanOrEqual(float a, float b)
  222. {
  223. return Vectors.ConvertToInt((new float3(a) <= new float3(b)));
  224. }
  225. [TestCompiler(DataRange.Standard, DataRange.Standard)]
  226. public static int LessThanOrEqualFloat3(ref float3 a, ref float3 b)
  227. {
  228. return Vectors.ConvertToInt((a <= b));
  229. }
  230. [TestCompiler(DataRange.Standard)]
  231. public static float ImplicitFloat(float a)
  232. {
  233. // Let float -> float3 implicit conversion
  234. return Vectors.ConvertToFloat((float3)a);
  235. }
  236. [TestCompiler(DataRange.Standard)]
  237. public static float ImplicitInt4(ref int4 a)
  238. {
  239. // Let int4 -> float3 implicit conversion
  240. return Vectors.ConvertToFloat(a);
  241. }
  242. }
  243. }