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- using System;
- using System.Reflection;
- #if !UNITY_2021_2_OR_NEWER
- using UnityEditor.Experimental.SceneManagement;
- #endif
- using UnityEditor.SceneManagement;
-
- namespace Unity.AI.Navigation.Editor.Tests
- {
- class PrefabSavingUtil
- {
- public static void SavePrefab(PrefabStage prefabStage)
- {
- if (prefabStage == null)
- throw new ArgumentNullException();
-
- var savePrefabMethod = prefabStage.GetType().GetMethod("SavePrefab", BindingFlags.NonPublic | BindingFlags.Instance);
- if (savePrefabMethod == null)
- throw new InvalidOperationException();
-
- savePrefabMethod.Invoke(prefabStage, null);
- }
- }
- }
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