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  1. using UnityEngine.UIElements;
  2. namespace UnityEditor.Tilemaps
  3. {
  4. internal class TilePaletteBrushPickPanelPopup : BoolFieldOverlayPopupWindow
  5. {
  6. private BaseField<bool> trigger;
  7. public void CreateGUI()
  8. {
  9. var brushPickElement = new TilePaletteBrushPickElement();
  10. rootVisualElement.Add(brushPickElement);
  11. }
  12. }
  13. }