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- using System;
- using System.Collections.Generic;
- using UnityEngine;
-
- namespace UnityEditor.Tilemaps
- {
- [Serializable]
- internal struct DefaultTilemapEditorTool
- {
- public string fullTypeName;
- [NonSerialized]
- public Type tilemapEditorToolType;
- [NonSerialized]
- public TilemapEditorTool toolInstance;
- }
-
- internal class TilemapEditorToolPreferencesAsset : ScriptableObject
- {
- public List<DefaultTilemapEditorTool> m_UserDefaultTools;
- }
- }
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