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- using UnityEngine;
- using UnityEngine.Tilemaps;
-
- namespace UnityEditor.Tilemaps
- {
- internal enum ETilesMenuItemOrder
- {
- AnimatedTile = 2,
- RuleTile = 100,
- IsometricRuleTile,
- HexagonalRuleTile,
- RuleOverrideTile,
- AdvanceRuleOverrideTile,
- CustomRuleTile,
- RandomTile = 200,
- WeightedRandomTile,
- PipelineTile,
- TerrainTile,
- }
- internal enum EBrushMenuItemOrder
- {
- RandomBrush = 3,
- PrefabBrush,
- PrefabRandomBrush
- }
-
- static internal partial class AssetCreation
- {
-
- [MenuItem("Assets/Create/2D/Tiles/Animated Tile", priority = (int) ETilesMenuItemOrder.AnimatedTile)]
- static void CreateAnimatedTile()
- {
- ProjectWindowUtil.CreateAsset(ScriptableObject.CreateInstance<AnimatedTile>(), "New Animated Tile.asset");
- }
-
- [MenuItem( "Assets/Create/2D/Tiles/Hexagonal Rule Tile", priority = (int)ETilesMenuItemOrder.HexagonalRuleTile)]
- static void CreateHexagonalRuleTile()
- {
- ProjectWindowUtil.CreateAsset(ScriptableObject.CreateInstance<HexagonalRuleTile>(), "New Hexagonal Rule Tile.asset");
- }
-
- [MenuItem("Assets/Create/2D/Tiles/Isometric Rule Tile", priority = (int)ETilesMenuItemOrder.IsometricRuleTile)]
- static void CreateIsometricRuleTile()
- {
- ProjectWindowUtil.CreateAsset(ScriptableObject.CreateInstance<IsometricRuleTile>(), "New Isometric Rule Tile.asset");
- }
-
- [MenuItem("Assets/Create/2D/Tiles/Advanced Rule Override Tile", priority = (int)ETilesMenuItemOrder.AdvanceRuleOverrideTile)]
- static void CreateAdvancedRuleOverrideTile()
- {
- ProjectWindowUtil.CreateAsset(ScriptableObject.CreateInstance<AdvancedRuleOverrideTile>(), "New Advanced Rule Override Tile.asset");
- }
-
- [MenuItem("Assets/Create/2D/Tiles/Rule Override Tile", priority = (int)ETilesMenuItemOrder.RuleOverrideTile)]
- static void CreateRuleOverrideTile()
- {
- ProjectWindowUtil.CreateAsset(ScriptableObject.CreateInstance<RuleOverrideTile>(), "New Rule Override Tile.asset");
- }
-
- [MenuItem("Assets/Create/2D/Tiles/Rule Tile", priority = (int)ETilesMenuItemOrder.RuleTile)]
- static void CreateRuleTile()
- {
- ProjectWindowUtil.CreateAsset(ScriptableObject.CreateInstance<RuleTile>(), "New Rule Tile.asset");
- }
- }
- }
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