Ei kuvausta
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

SprinklePrefabs.unity 9.9KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!29 &1
  4. OcclusionCullingSettings:
  5. m_ObjectHideFlags: 0
  6. serializedVersion: 2
  7. m_OcclusionBakeSettings:
  8. smallestOccluder: 5
  9. smallestHole: 0.25
  10. backfaceThreshold: 100
  11. m_SceneGUID: 00000000000000000000000000000000
  12. m_OcclusionCullingData: {fileID: 0}
  13. --- !u!104 &2
  14. RenderSettings:
  15. m_ObjectHideFlags: 0
  16. serializedVersion: 9
  17. m_Fog: 0
  18. m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  19. m_FogMode: 3
  20. m_FogDensity: 0.01
  21. m_LinearFogStart: 0
  22. m_LinearFogEnd: 300
  23. m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  24. m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  25. m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  26. m_AmbientIntensity: 1
  27. m_AmbientMode: 0
  28. m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  29. m_SkyboxMaterial: {fileID: 0}
  30. m_HaloStrength: 0.5
  31. m_FlareStrength: 1
  32. m_FlareFadeSpeed: 3
  33. m_HaloTexture: {fileID: 0}
  34. m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  35. m_DefaultReflectionMode: 0
  36. m_DefaultReflectionResolution: 128
  37. m_ReflectionBounces: 1
  38. m_ReflectionIntensity: 1
  39. m_CustomReflection: {fileID: 0}
  40. m_Sun: {fileID: 0}
  41. m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
  42. m_UseRadianceAmbientProbe: 0
  43. --- !u!157 &3
  44. LightmapSettings:
  45. m_ObjectHideFlags: 0
  46. serializedVersion: 11
  47. m_GIWorkflowMode: 0
  48. m_GISettings:
  49. serializedVersion: 2
  50. m_BounceScale: 1
  51. m_IndirectOutputScale: 1
  52. m_AlbedoBoost: 1
  53. m_TemporalCoherenceThreshold: 1
  54. m_EnvironmentLightingMode: 0
  55. m_EnableBakedLightmaps: 1
  56. m_EnableRealtimeLightmaps: 1
  57. m_LightmapEditorSettings:
  58. serializedVersion: 10
  59. m_Resolution: 2
  60. m_BakeResolution: 40
  61. m_AtlasSize: 1024
  62. m_AO: 0
  63. m_AOMaxDistance: 1
  64. m_CompAOExponent: 1
  65. m_CompAOExponentDirect: 0
  66. m_Padding: 2
  67. m_LightmapParameters: {fileID: 0}
  68. m_LightmapsBakeMode: 1
  69. m_TextureCompression: 1
  70. m_FinalGather: 0
  71. m_FinalGatherFiltering: 1
  72. m_FinalGatherRayCount: 256
  73. m_ReflectionCompression: 2
  74. m_MixedBakeMode: 2
  75. m_BakeBackend: 1
  76. m_PVRSampling: 1
  77. m_PVRDirectSampleCount: 32
  78. m_PVRSampleCount: 500
  79. m_PVRBounces: 2
  80. m_PVRFilterTypeDirect: 0
  81. m_PVRFilterTypeIndirect: 0
  82. m_PVRFilterTypeAO: 0
  83. m_PVRFilteringMode: 1
  84. m_PVRCulling: 1
  85. m_PVRFilteringGaussRadiusDirect: 1
  86. m_PVRFilteringGaussRadiusIndirect: 5
  87. m_PVRFilteringGaussRadiusAO: 2
  88. m_PVRFilteringAtrousPositionSigmaDirect: 0.5
  89. m_PVRFilteringAtrousPositionSigmaIndirect: 2
  90. m_PVRFilteringAtrousPositionSigmaAO: 1
  91. m_ShowResolutionOverlay: 1
  92. m_LightingDataAsset: {fileID: 0}
  93. m_UseShadowmask: 1
  94. --- !u!196 &4
  95. NavMeshSettings:
  96. serializedVersion: 2
  97. m_ObjectHideFlags: 0
  98. m_BuildSettings:
  99. serializedVersion: 2
  100. agentTypeID: 0
  101. agentRadius: 0.5
  102. agentHeight: 2
  103. agentSlope: 45
  104. agentClimb: 0.4
  105. ledgeDropHeight: 0
  106. maxJumpAcrossDistance: 0
  107. minRegionArea: 2
  108. manualCellSize: 0
  109. cellSize: 0.16666667
  110. manualTileSize: 0
  111. tileSize: 256
  112. accuratePlacement: 0
  113. debug:
  114. m_Flags: 0
  115. m_NavMeshData: {fileID: 0}
  116. --- !u!1 &408902805
  117. GameObject:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInternal: {fileID: 0}
  121. serializedVersion: 6
  122. m_Component:
  123. - component: {fileID: 408902808}
  124. - component: {fileID: 408902807}
  125. - component: {fileID: 408902806}
  126. m_Layer: 0
  127. m_Name: Main Camera
  128. m_TagString: MainCamera
  129. m_Icon: {fileID: 0}
  130. m_NavMeshLayer: 0
  131. m_StaticEditorFlags: 0
  132. m_IsActive: 1
  133. --- !u!81 &408902806
  134. AudioListener:
  135. m_ObjectHideFlags: 0
  136. m_CorrespondingSourceObject: {fileID: 0}
  137. m_PrefabInternal: {fileID: 0}
  138. m_GameObject: {fileID: 408902805}
  139. m_Enabled: 1
  140. --- !u!20 &408902807
  141. Camera:
  142. m_ObjectHideFlags: 0
  143. m_CorrespondingSourceObject: {fileID: 0}
  144. m_PrefabInternal: {fileID: 0}
  145. m_GameObject: {fileID: 408902805}
  146. m_Enabled: 1
  147. serializedVersion: 2
  148. m_ClearFlags: 2
  149. m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
  150. m_projectionMatrixMode: 1
  151. m_SensorSize: {x: 36, y: 24}
  152. m_LensShift: {x: 0, y: 0}
  153. m_FocalLength: 50
  154. m_NormalizedViewPortRect:
  155. serializedVersion: 2
  156. x: 0
  157. y: 0
  158. width: 1
  159. height: 1
  160. near clip plane: 0.3
  161. far clip plane: 1000
  162. field of view: 60
  163. orthographic: 1
  164. orthographic size: 15
  165. m_Depth: -1
  166. m_CullingMask:
  167. serializedVersion: 2
  168. m_Bits: 4294967295
  169. m_RenderingPath: -1
  170. m_TargetTexture: {fileID: 0}
  171. m_TargetDisplay: 0
  172. m_TargetEye: 3
  173. m_HDR: 1
  174. m_AllowMSAA: 1
  175. m_AllowDynamicResolution: 0
  176. m_ForceIntoRT: 0
  177. m_OcclusionCulling: 1
  178. m_StereoConvergence: 10
  179. m_StereoSeparation: 0.022
  180. --- !u!4 &408902808
  181. Transform:
  182. m_ObjectHideFlags: 0
  183. m_CorrespondingSourceObject: {fileID: 0}
  184. m_PrefabInternal: {fileID: 0}
  185. m_GameObject: {fileID: 408902805}
  186. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  187. m_LocalPosition: {x: 0, y: 0, z: -10}
  188. m_LocalScale: {x: 1, y: 1, z: 1}
  189. m_Children: []
  190. m_Father: {fileID: 0}
  191. m_RootOrder: 0
  192. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  193. --- !u!1 &2103414715
  194. GameObject:
  195. m_ObjectHideFlags: 0
  196. m_CorrespondingSourceObject: {fileID: 0}
  197. m_PrefabInternal: {fileID: 0}
  198. serializedVersion: 6
  199. m_Component:
  200. - component: {fileID: 2103414719}
  201. - component: {fileID: 2103414718}
  202. - component: {fileID: 2103414717}
  203. - component: {fileID: 2103414716}
  204. m_Layer: 0
  205. m_Name: New SpriteShapeController
  206. m_TagString: Untagged
  207. m_Icon: {fileID: 0}
  208. m_NavMeshLayer: 0
  209. m_StaticEditorFlags: 0
  210. m_IsActive: 1
  211. --- !u!114 &2103414716
  212. MonoBehaviour:
  213. m_ObjectHideFlags: 0
  214. m_CorrespondingSourceObject: {fileID: 0}
  215. m_PrefabInternal: {fileID: 0}
  216. m_GameObject: {fileID: 2103414715}
  217. m_Enabled: 1
  218. m_EditorHideFlags: 0
  219. m_Script: {fileID: 11500000, guid: 1c3eb1d33a6f9114bb5b51099948d2ce, type: 3}
  220. m_Name:
  221. m_EditorClassIdentifier:
  222. m_Prefab: {fileID: 1791732276458280, guid: 91b2663493e1ab642b1b60fc7955f947, type: 2}
  223. m_RandomFactor: 90
  224. m_UseNormals: 1
  225. --- !u!114 &2103414717
  226. MonoBehaviour:
  227. m_ObjectHideFlags: 0
  228. m_CorrespondingSourceObject: {fileID: 0}
  229. m_PrefabInternal: {fileID: 0}
  230. m_GameObject: {fileID: 2103414715}
  231. m_Enabled: 1
  232. m_EditorHideFlags: 0
  233. m_Script: {fileID: 11500000, guid: 90539df1cd5704abcb25fec9f3f5f84b, type: 3}
  234. m_Name:
  235. m_EditorClassIdentifier:
  236. m_Spline:
  237. m_IsOpenEnded: 1
  238. m_ControlPoints:
  239. - position: {x: 26.488874, y: -2.6975656, z: 0}
  240. leftTangent: {x: 0, y: 0, z: 0}
  241. rightTangent: {x: 0, y: 0, z: 0}
  242. mode: 0
  243. height: 1
  244. bevelCutoff: 0
  245. bevelSize: 0
  246. spriteIndex: 0
  247. corner: 0
  248. - position: {x: 10.016745, y: -9.5673275, z: 0}
  249. leftTangent: {x: 5.787901, y: 1.0897436, z: -0}
  250. rightTangent: {x: -5.787901, y: -1.0897436, z: 0}
  251. mode: 1
  252. height: 1
  253. bevelCutoff: 0
  254. bevelSize: 0
  255. spriteIndex: 0
  256. corner: 0
  257. - position: {x: -9.3538, y: -9.1233, z: 0}
  258. leftTangent: {x: 0, y: 0, z: 0}
  259. rightTangent: {x: 0, y: 0, z: 0}
  260. mode: 0
  261. height: 1
  262. bevelCutoff: 0
  263. bevelSize: 0
  264. spriteIndex: 0
  265. corner: 0
  266. - position: {x: -15.8531, y: 1.9792956, z: 0}
  267. leftTangent: {x: -0.88264585, y: -3.0461369, z: -0}
  268. rightTangent: {x: 0.88264585, y: 3.0461369, z: 0}
  269. mode: 1
  270. height: 1
  271. bevelCutoff: 0
  272. bevelSize: 0
  273. spriteIndex: 0
  274. corner: 0
  275. - position: {x: -4.864938, y: 10.117959, z: 0}
  276. leftTangent: {x: 0, y: 0, z: 0}
  277. rightTangent: {x: 0, y: 0, z: 0}
  278. mode: 0
  279. height: 1
  280. bevelCutoff: 0
  281. bevelSize: 0
  282. spriteIndex: 0
  283. corner: 0
  284. - position: {x: 10.084305, y: -0.2951008, z: 0}
  285. leftTangent: {x: -1.3592644, y: -0.46925667, z: -0}
  286. rightTangent: {x: 1.3592644, y: 0.46925667, z: 0}
  287. mode: 1
  288. height: 1
  289. bevelCutoff: 0
  290. bevelSize: 0
  291. spriteIndex: 0
  292. corner: 0
  293. - position: {x: 25.481283, y: 4.9277797, z: 0}
  294. leftTangent: {x: 0, y: 0, z: 0}
  295. rightTangent: {x: 0, y: 0, z: 0}
  296. mode: 0
  297. height: 1
  298. bevelCutoff: 0
  299. bevelSize: 0
  300. spriteIndex: 0
  301. corner: 0
  302. m_SpriteShape: {fileID: 11400000, guid: e03579ec9d1b6c54ea364bd8ee0bcfd8, type: 2}
  303. m_SplineDetail: 16
  304. m_AdaptiveUV: 1
  305. m_UpdateCollider: 0
  306. m_ColliderDetail: 4
  307. m_ColliderOffset: 0
  308. m_ColliderCornerType: 0
  309. --- !u!1971053207 &2103414718
  310. SpriteShapeRenderer:
  311. m_ObjectHideFlags: 0
  312. m_CorrespondingSourceObject: {fileID: 0}
  313. m_PrefabInternal: {fileID: 0}
  314. m_GameObject: {fileID: 2103414715}
  315. m_Enabled: 1
  316. m_CastShadows: 1
  317. m_ReceiveShadows: 1
  318. m_DynamicOccludee: 1
  319. m_MotionVectors: 1
  320. m_LightProbeUsage: 1
  321. m_ReflectionProbeUsage: 1
  322. m_RenderingLayerMask: 4294967295
  323. m_Materials:
  324. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  325. m_StaticBatchInfo:
  326. firstSubMesh: 0
  327. subMeshCount: 0
  328. m_StaticBatchRoot: {fileID: 0}
  329. m_ProbeAnchor: {fileID: 0}
  330. m_LightProbeVolumeOverride: {fileID: 0}
  331. m_ScaleInLightmap: 1
  332. m_PreserveUVs: 0
  333. m_IgnoreNormalsForChartDetection: 0
  334. m_ImportantGI: 0
  335. m_StitchLightmapSeams: 0
  336. m_SelectedEditorRenderState: 0
  337. m_MinimumChartSize: 4
  338. m_AutoUVMaxDistance: 0.5
  339. m_AutoUVMaxAngle: 89
  340. m_LightmapParameters: {fileID: 0}
  341. m_SortingLayerID: 0
  342. m_SortingLayer: 0
  343. m_SortingOrder: 0
  344. m_Color: {r: 1, g: 1, b: 1, a: 1}
  345. m_MaskInteraction: 0
  346. m_ShapeTexture: {fileID: 0}
  347. m_Sprites:
  348. - {fileID: 21300000, guid: 418ab5c27d3054eb89959d9c715e00c9, type: 3}
  349. - {fileID: 21300000, guid: e74b518a65bc45f4cace9a2fef6af29d, type: 3}
  350. - {fileID: 0}
  351. - {fileID: 0}
  352. - {fileID: 0}
  353. - {fileID: 0}
  354. - {fileID: 0}
  355. - {fileID: 0}
  356. - {fileID: 0}
  357. - {fileID: 0}
  358. m_LocalAABB:
  359. m_Center: {x: 5.282402, y: 0.079841614, z: 0}
  360. m_Extent: {x: 21.206472, y: 10.038117, z: 0}
  361. --- !u!4 &2103414719
  362. Transform:
  363. m_ObjectHideFlags: 0
  364. m_CorrespondingSourceObject: {fileID: 0}
  365. m_PrefabInternal: {fileID: 0}
  366. m_GameObject: {fileID: 2103414715}
  367. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  368. m_LocalPosition: {x: -0.08430457, y: 0.2951008, z: 0}
  369. m_LocalScale: {x: 1, y: 1, z: 1}
  370. m_Children: []
  371. m_Father: {fileID: 0}
  372. m_RootOrder: 1
  373. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}