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AssemblyInfo.cs 250B

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  1. using System.Runtime.CompilerServices;
  2. [assembly: InternalsVisibleTo("Unity.2D.SpriteShape.Editor")]
  3. [assembly: InternalsVisibleTo("Unity.2D.SpriteShape.Tests.EditorTests")]
  4. [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.2D.Runtime")]