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- using UnityEditor;
- using UnityEngine;
- using UnityEditor.Sprites;
- using System.Collections;
- using System.Collections.Generic;
-
- namespace UnityEditor.U2D
- {
- internal class SpriteShapeEditorGUI
- {
- private const float kSpacingSubLabel = 2.0f;
- private const float kMiniLabelW = 13;
- private const int kVerticalSpacingMultiField = 0;
- private const float kIndentPerLevel = 15;
- public static int s_FoldoutHash = "Foldout".GetHashCode();
-
- public static void MultiDelayedIntField(Rect position, GUIContent[] subLabels, int[] values, float labelWidth)
- {
- int eCount = values.Length;
- float w = (position.width - (eCount - 1) * kSpacingSubLabel) / eCount;
- Rect nr = new Rect(position);
- nr.width = w;
- float t = EditorGUIUtility.labelWidth;
- int l = EditorGUI.indentLevel;
- EditorGUIUtility.labelWidth = labelWidth;
- EditorGUI.indentLevel = 0;
- for (int i = 0; i < values.Length; i++)
- {
- values[i] = EditorGUI.DelayedIntField(nr, subLabels[i], values[i]);
- nr.x += w + kSpacingSubLabel;
- }
- EditorGUIUtility.labelWidth = t;
- EditorGUI.indentLevel = l;
- }
- }
- }
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