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- using System;
- using System.Linq;
- using UnityEditor.Presets;
- using UnityEditor.SceneManagement;
- using UnityEngine;
- using UnityEngine.U2D;
-
- namespace UnityEditor.U2D.SpriteShape
- {
- internal class GameObjectCreation
- {
- const int k_MenuPriority = 4;
- [MenuItem("GameObject/2D Object/Sprite Shape/Open Shape", false, k_MenuPriority)]
- static void MenuItem_GameObject2DObjectSpriteShapeOpenShape(MenuCommand menuCommand)
- {
- var asset = AssetDatabase.LoadAssetAtPath<GameObject>("Packages/com.unity.2d.spriteshape/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shapes/Open Sprite Shape.prefab") as GameObject;
- var preset = new PresetType(asset.GetComponent<SpriteShapeController>());
- var defaults = Preset.GetDefaultPresetsForType(preset).Count(x => x.enabled);
-
- var go = CreateGameObject("Open Sprite Shape", menuCommand, new []{typeof(SpriteShapeController)});
- go.GetComponent<SpriteShapeController>().spline.isOpenEnded = true;
-
- if (defaults == 0)
- EditorUtility.CopySerialized(asset.GetComponent<SpriteShapeController>(), go.GetComponent<SpriteShapeController>());
- }
-
- [MenuItem("GameObject/2D Object/Sprite Shape/Closed Shape", false, k_MenuPriority)]
- static void MenuItem_GameObject2DObjectSpriteShapeClosedShape(MenuCommand menuCommand)
- {
- var asset = AssetDatabase.LoadAssetAtPath<GameObject>("Packages/com.unity.2d.spriteshape/Editor/ObjectMenuCreation/DefaultAssets/Sprite Shapes/Closed Sprite Shape.prefab") as GameObject;
- var preset = new PresetType(asset.GetComponent<SpriteShapeController>());
- var defaults = Preset.GetDefaultPresetsForType(preset).Count(x => x.enabled);
-
- var go = CreateGameObject("Closed Sprite Shape", menuCommand, new []{typeof(SpriteShapeController)});
- go.GetComponent<SpriteShapeController>().spline.isOpenEnded = false;
-
- if (defaults == 0)
- EditorUtility.CopySerialized(asset.GetComponent<SpriteShapeController>(), go.GetComponent<SpriteShapeController>());
- }
-
- internal static GameObject CreateGameObject(string name, MenuCommand menuCommand, params Type[] components)
- {
- var parent = menuCommand.context as GameObject;
- var newGO = ObjectFactory.CreateGameObject(name, components);
- newGO.name = name;
- Selection.activeObject = newGO;
- Place(newGO, parent);
-
- Undo.RegisterCreatedObjectUndo(newGO, string.Format("Create {0}", name));
- return newGO;
- }
-
- internal static void Place(GameObject go, GameObject parentTransform)
- {
- if (parentTransform != null)
- {
- var transform = go.transform;
- Undo.SetTransformParent(transform, parentTransform.transform, "Reparenting");
- transform.localPosition = Vector3.zero;
- transform.localRotation = Quaternion.identity;
- transform.localScale = Vector3.one;
- go.layer = parentTransform.gameObject.layer;
-
- if (parentTransform.GetComponent<RectTransform>())
- ObjectFactory.AddComponent<RectTransform>(go);
- }
- else
- {
- PlaceGameObjectInFrontOfSceneView(go);
-
- StageUtility.PlaceGameObjectInCurrentStage(go); // may change parent
- }
-
- // Only at this point do we know the actual parent of the object and can modify its name accordingly.
- GameObjectUtility.EnsureUniqueNameForSibling(go);
- Undo.SetCurrentGroupName("Create " + go.name);
- Selection.activeGameObject = go;
- if (EditorSettings.defaultBehaviorMode == EditorBehaviorMode.Mode2D)
- {
- var position = go.transform.position;
- position.z = 0;
- go.transform.position = position;
- }
- }
-
- internal static void PlaceGameObjectInFrontOfSceneView(GameObject go)
- {
- var view = SceneView.lastActiveSceneView;
- if (view != null)
- {
- view.MoveToView(go.transform);
- }
- }
- }
- }
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