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AngleRangeController.cs 12KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.U2D;
  6. namespace UnityEditor.U2D.SpriteShape
  7. {
  8. internal interface IAngleRangeCache
  9. {
  10. List<AngleRange> angleRanges { get; }
  11. int selectedIndex { get; set; }
  12. float previewAngle { get; set; }
  13. void RegisterUndo(string name);
  14. }
  15. internal class AngleRangeController
  16. {
  17. public event Action selectionChanged = () => { };
  18. public IAngleRangeCache cache { get; set; }
  19. public IAngleRangeView view { get; set; }
  20. public float angleOffset { get; set; }
  21. public float radius { get; set; }
  22. public Rect rect { get; set; }
  23. public bool snap { get; set; }
  24. public Color gradientMin { get; set; }
  25. public Color gradientMid { get; set; }
  26. public Color gradientMax { get; set; }
  27. public AngleRange selectedAngleRange
  28. {
  29. get
  30. {
  31. Debug.Assert(cache != null);
  32. AngleRange angleRange = null;
  33. if (cache.selectedIndex >= 0 && cache.selectedIndex < cache.angleRanges.Count)
  34. return cache.angleRanges[cache.selectedIndex];
  35. return angleRange;
  36. }
  37. }
  38. private AngleRange hoveredAngleRange
  39. {
  40. get
  41. {
  42. Debug.Assert(cache != null);
  43. Debug.Assert(view != null);
  44. AngleRange angleRange = null;
  45. if (view.hoveredRangeIndex >= 0 && view.hoveredRangeIndex < cache.angleRanges.Count)
  46. return cache.angleRanges[view.hoveredRangeIndex];
  47. return angleRange;
  48. }
  49. }
  50. public void OnGUI()
  51. {
  52. Debug.Assert(cache != null);
  53. view.SetupLayout(rect, angleOffset, radius);
  54. DoAngleRanges();
  55. HandleSelectAngleRange();
  56. HandleCreateRange();
  57. HandlePreviewSelector();
  58. HandleRemoveRange();
  59. }
  60. private void DoAngleRanges()
  61. {
  62. var removeInvalid = false;
  63. if (view.IsActionTriggering(AngleRangeAction.ModifyRange))
  64. cache.RegisterUndo("Modify Range");
  65. if (view.IsActionFinishing(AngleRangeAction.ModifyRange))
  66. removeInvalid = true;
  67. var index = 0;
  68. foreach (var angleRange in cache.angleRanges)
  69. {
  70. var start = angleRange.start;
  71. var end = angleRange.end;
  72. var isSelected = selectedAngleRange != null && selectedAngleRange == angleRange;
  73. if (view.DoAngleRange(index, rect, radius, angleOffset, ref start, ref end, snap, !isSelected, gradientMin, gradientMid, gradientMax))
  74. SetRange(angleRange, start, end);
  75. ++index;
  76. }
  77. if (removeInvalid)
  78. RemoveInvalidRanges();
  79. }
  80. public void RemoveInvalidRanges()
  81. {
  82. var toDelete = new List<AngleRange>();
  83. foreach (var angleRange in cache.angleRanges)
  84. {
  85. var start = angleRange.start;
  86. var end = angleRange.end;
  87. if (start >= end)
  88. toDelete.Add(angleRange);
  89. }
  90. foreach (var angleRange in toDelete)
  91. cache.angleRanges.Remove(angleRange);
  92. if (toDelete.Count > 0)
  93. {
  94. SetSelectedIndexFromPreviewAngle();
  95. view.Repaint();
  96. }
  97. }
  98. private void HandleSelectAngleRange()
  99. {
  100. int newSelected;
  101. if (view.DoSelectAngleRange(cache.selectedIndex, out newSelected))
  102. {
  103. cache.RegisterUndo("Select Angle Range");
  104. cache.previewAngle = view.GetAngleFromPosition(rect, angleOffset);
  105. SelectIndex(newSelected);
  106. }
  107. if (view.IsActionActive(AngleRangeAction.SelectRange))
  108. {
  109. if (hoveredAngleRange == null)
  110. return;
  111. view.DrawAngleRangeOutline(rect, hoveredAngleRange.start, hoveredAngleRange.end, angleOffset, radius);
  112. }
  113. }
  114. private void HandleCreateRange()
  115. {
  116. if (!view.IsActionActive(AngleRangeAction.CreateRange))
  117. return;
  118. var angle = view.GetAngleFromPosition(rect, angleOffset);
  119. var start = 0f;
  120. var end = 0f;
  121. var canCreate = GetNewRangeBounds(angle, out start, out end);
  122. if (canCreate && view.DoCreateRange(rect, radius, angleOffset, start, end))
  123. {
  124. CreateRangeAtAngle(angle);
  125. cache.previewAngle = angle;
  126. SetSelectedIndexFromPreviewAngle();
  127. }
  128. }
  129. private void HandlePreviewSelector()
  130. {
  131. if (view.IsActionTriggering(AngleRangeAction.ModifySelector))
  132. cache.RegisterUndo("Set Preview Angle");
  133. float newAngle;
  134. if (view.DoSelector(rect, angleOffset, radius, cache.previewAngle, out newAngle))
  135. {
  136. if (selectedAngleRange == null)
  137. newAngle = Mathf.Repeat(newAngle + 180f, 360f) - 180f;
  138. cache.previewAngle = newAngle;
  139. SetSelectedIndexFromPreviewAngle();
  140. }
  141. }
  142. private void SetSelectedIndexFromPreviewAngle()
  143. {
  144. var index = SpriteShapeEditorUtility.GetRangeIndexFromAngle(cache.angleRanges, cache.previewAngle);
  145. SelectIndex(index);
  146. }
  147. private void SelectIndex(int index)
  148. {
  149. view.RequestFocusIndex(index);
  150. if (cache.selectedIndex == index)
  151. return;
  152. cache.selectedIndex = index;
  153. selectionChanged();
  154. }
  155. private void ClampPreviewAngle(float start, float end, float prevStart, float prevEnd)
  156. {
  157. var angle = cache.previewAngle;
  158. if (prevStart < start)
  159. {
  160. var a1 = Mathf.Repeat(angle - prevStart, 360f);
  161. var a2 = Mathf.Repeat(angle - start, 360f);
  162. if (a1 < a2)
  163. angle = Mathf.Min(start, end);
  164. }
  165. else if (prevEnd > end)
  166. {
  167. var a1 = Mathf.Repeat(prevEnd - angle, 360f);
  168. var a2 = Mathf.Repeat(end - angle, 360f);
  169. if (a1 < a2)
  170. angle = Mathf.Max(start, end);
  171. }
  172. cache.previewAngle = angle;
  173. }
  174. private void HandleRemoveRange()
  175. {
  176. if (view.DoRemoveRange())
  177. {
  178. cache.RegisterUndo("Remove Range");
  179. cache.angleRanges.RemoveAt(cache.selectedIndex);
  180. SelectIndex(-1);
  181. }
  182. }
  183. public void CreateRange()
  184. {
  185. CreateRangeAtAngle(cache.previewAngle);
  186. }
  187. private void CreateRangeAtAngle(float angle)
  188. {
  189. var start = 0f;
  190. var end = 0f;
  191. if (GetNewRangeBounds(angle, out start, out end))
  192. {
  193. cache.RegisterUndo("Create Range");
  194. var angleRange = new AngleRange();
  195. angleRange.start = start;
  196. angleRange.end = end;
  197. cache.angleRanges.Add(angleRange);
  198. ValidateRange(angleRange);
  199. SetSelectedIndexFromPreviewAngle();
  200. }
  201. }
  202. public void SetRange(AngleRange angleRange, float start, float end)
  203. {
  204. var prevStart = angleRange.start;
  205. var prevEnd = angleRange.end;
  206. angleRange.start = start;
  207. angleRange.end = end;
  208. ValidateRange(angleRange, prevStart, prevEnd);
  209. if (angleRange == selectedAngleRange)
  210. ClampPreviewAngle(start, end, prevStart, prevEnd);
  211. }
  212. private bool GetNewRangeBounds(float angle, out float emptyRangeStart, out float emptyRangeEnd)
  213. {
  214. angle = Mathf.Repeat(angle + 180f, 360f) - 180f;
  215. emptyRangeStart = float.MinValue;
  216. emptyRangeEnd = float.MaxValue;
  217. if (GetAngleRangeAt(angle) != null)
  218. return false;
  219. FindMinMax(out emptyRangeEnd, out emptyRangeStart);
  220. if (angle < emptyRangeStart)
  221. emptyRangeStart -= 360f;
  222. if (angle > emptyRangeEnd)
  223. emptyRangeEnd += 360f;
  224. foreach (var angleRange in cache.angleRanges)
  225. {
  226. var start = angleRange.start;
  227. var end = angleRange.end;
  228. if (angle > end)
  229. emptyRangeStart = Mathf.Max(emptyRangeStart, end);
  230. if (angle < start)
  231. emptyRangeEnd = Mathf.Min(emptyRangeEnd, start);
  232. }
  233. var rangeLength = emptyRangeEnd - emptyRangeStart;
  234. if (rangeLength > 90f)
  235. {
  236. emptyRangeStart = Mathf.Max(angle - 45f, emptyRangeStart);
  237. emptyRangeEnd = Mathf.Min(angle + 45f, emptyRangeEnd);
  238. }
  239. return true;
  240. }
  241. private AngleRange GetAngleRangeAt(float angle)
  242. {
  243. foreach (var angleRange in cache.angleRanges)
  244. {
  245. var start = angleRange.start;
  246. var end = angleRange.end;
  247. var range = end - start;
  248. var angle2 = Mathf.Repeat(angle - start, 360f);
  249. if (angle2 >= 0f && angle2 <= range)
  250. return angleRange;
  251. }
  252. return null;
  253. }
  254. private void FindMinMax(out float min, out float max)
  255. {
  256. min = float.MaxValue;
  257. max = float.MinValue;
  258. foreach (var angleRange in cache.angleRanges)
  259. {
  260. min = Mathf.Min(angleRange.start, min);
  261. max = Mathf.Max(angleRange.end, max);
  262. }
  263. }
  264. private void ValidateRange(AngleRange range)
  265. {
  266. ValidateRange(range, range.start, range.end);
  267. }
  268. private void ValidateRange(AngleRange angleRange, float prevStart, float prevEnd)
  269. {
  270. var start = angleRange.start;
  271. var end = angleRange.end;
  272. foreach (var otherRange in cache.angleRanges)
  273. {
  274. var otherStart = otherRange.start;
  275. var otherEnd = otherRange.end;
  276. if (otherRange == angleRange)
  277. {
  278. if ((start > 180f && end > 180f) || (start < -180f && end < -180f))
  279. {
  280. start = Mathf.Repeat(start + 180f, 360f) - 180f;
  281. end = Mathf.Repeat(end + 180f, 360f) - 180f;
  282. }
  283. otherStart = start + 360f;
  284. otherEnd = end - 360f;
  285. }
  286. ValidateRangeStartEnd(ref start, ref end, prevStart, prevEnd, otherStart, otherEnd);
  287. }
  288. angleRange.start = start;
  289. angleRange.end = end;
  290. }
  291. private void ValidateRangeStartEnd(ref float start, ref float end, float prevStart, float prevEnd, float otherStart, float otherEnd)
  292. {
  293. var min = Mathf.Min(start, otherStart);
  294. var max = Mathf.Max(end, otherEnd);
  295. start -= min;
  296. end -= min;
  297. otherStart -= min;
  298. otherEnd -= min;
  299. prevStart -= min;
  300. prevEnd -= min;
  301. if (prevEnd != end)
  302. end = Mathf.Clamp(end, start, otherStart >= start ? otherStart : 360f);
  303. start += min - max;
  304. end += min - max;
  305. otherStart += min - max;
  306. otherEnd += min - max;
  307. prevStart += min - max;
  308. prevEnd += min - max;
  309. if (prevStart != start)
  310. start = Mathf.Clamp(start, otherEnd <= end ? otherEnd : -360f, end);
  311. start += max;
  312. end += max;
  313. }
  314. }
  315. }