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ICS-SCADA-APP-WEN
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com.unity.2d.psdimporter
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CHANGELOG.md
CHANGELOG.md
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Changelog
[9.0.3] - 2024-04-01
Fixed
Fix source file cannot be deleted after subsequent import. (Case DANB-579)
Changed
Updated the Editor Analytics to use the latest APIs.
[9.0.2] - 2024-02-06
Fixed
Provide custom packing override for users to override to address DANB-526. (Case DANB-526)
Fixed layers are not shown in LayerImportSettings after unselecting all layers and applying. (Case DANB-569)
[9.0.1] - 2023-08-15
Fixed
Fixed case where PSDImporter does not support the PVRTC compression format for the iOS platform. (Case DANB-500)
Provide custom packing override for users to override to address DANB-526. (Case DANB-526)
[9.0.0] - 2023-02-23
Fixed
Fixed an issue where warning logs in the console would get cut short due to invalid characters in layer names.
[9.0.0-pre.2] - 2022-11-30
Fixed
Enabled the ability to select mipmap streaming for textures imported with the PSD Importer.
Fixed an issue where the amount of alpha removed from layers would not be re-applied as final position offset of the layers.
Fixed an issue where the editor would crash when importing .psd/.psb files with their layers outside of the document canvas. (Case DANB-300)
Fixed an issue where the generated GameObjects would be laid out differently from how they appear in the DCC tool. (Case DANB-298)
[9.0.0-pre.1] - 2022-09-21
Changed
Simplified the Sprite Meta Data storage. We now have 3 storages; Single Sprite, Multiple Sprites and Mosaiac (Atlased) Sprites.
Simplified the Psd Layer storage. We now only have one storage, Psd Layers.
PSD Importer no longer depends on 2D Animation.
Fixed
Improved import speed and memory allocation for psd/psb files by reducing the intermediate texture buffers.
Fixed exception when showing PSDImporter inspector. (Case DANB-195)
Fixed a case where a .psd/.psb would not import with the correct layer coordinates.
[8.0.0-pre.3] - 2022-05-31
Changed
Update dependency package version.
[8.0.0-pre.2] - 2022-05-20
Fixed
Fixed Sprite missing reference on certain source file created by third party tools. (Case DANB-30)
[8.0.0-pre.1] - 2022-03-21
Fixed
Allow multi editing for PSDImporter Settings tab. (Case
1400534
)
Fixed import not importing when Apply is clicked on Inspector.
Changed
SpriteSkins generated by the PSD Importer now have their rootBone assigned to the root object of the model prefab.
Added
Added drop down list utility in Layer Management tool for quick selection of layers for import.
[7.0.0] - 2022-01-25
Changed
Package release version.
Fixed
Fixed null exception when importing files with masks. (Case
1388820
)
[7.0.0-pre.4] - 2021-11-24
Fixed
Fixed per platform settings does not get applied in Windows platform. (Case
1376608
)
Fixed unable to change mipmap settings in inspector. (Case
1379426
)
Fixed PSDImporter to able to specify swizzle data.
Added
Added ability to change swizzle format in inspector.
[7.0.0-pre.3] - 2021-10-21
Changed
Update to latest com.unity.2d.animation package
[7.0.0-pre.2] - 2021-10-11
Fixed
Fixed artifacts on images when flatten
Fixed exception “PsdInvalidException: Unrecognized layer section type” when importing certain files.
[7.0.0-pre.1] - 2021-08-06
Changed
Update Unity supported version to 2022.1
Fixed
Removed memory requirement check since we cannot properly determine if there will be enough memory to import the file (case
1338690
)
[6.0.0-pre.4] - 2021-07-05
Fixed
Fixed changing PSD Importer inspector fields causes UnityEditor.ObjectPreview errors (case
1333823
)
Fixed 2D PSDImporter always imports .psb files when switching build platforms (case
1327701
)
Fixed 2D PSDImporter doesn’t apply settings from Sprite Editor Window when changes made in Inspector (case
1339799
)
[6.0.0-pre.3] - 2021-05-17
Changed
Update dependency version
[6.0.0-pre.2] - 2021-05-14
Changed
Update dependency version
[6.0.0-pre.1] - 2021-05-05
Changed
Version bump for Unity 2021.2
Added
Add ability to use Photoshop file’s layer name to map to SpriteRect instead of using layer id
Provide auto custom Physics shape generation option
Add support to collapse layers in a Photoshop file’s group
Improve PSDImporter Inspector
Fixed
Fixed Unity hang when importing certain PSD files (case
1312835
)
[5.0.0] - 2021-03-17
Changed
Update version for release
[5.0.0-pre.3] - 2021-03-15
Changed
Updated documentation
[5.0.0-pre.2] - 2021-01-16
Changed
Update license file
Fixed
Fixed case
1291323
where upgrading from PSDImporter v2 causes Sprite to be missing
[5.0.0-pre.1] - 2020-11-02
Added
Added bone sharing from other PSDImporter file
[4.0.2] - 2020-08-31
Fixed
Fixed importing files with vector layers generates textures incorrectly (case
1266986
)
Fixed Sprite Editor Window doesn’t show the Sprite when the Inspector is locked and the Sprite is not selected in the Project window
[4.0.1] - 2020-07-07
Fixed
Fixed ArgumentException thrown when 2D Game Kit is imported for the first time (case
1244287
)
Updated to use non-experimental AssetImporter (case
1254380
)
[4.0.0] - 2020-05-11
Changed
Version bump for Unity 2020.2
[3.1.4] - 2020-04-09
Fixed
Fix PSD import issues with PSD file without unique layer id
Fix crash on importing huge PSD files
Fix metafile not updated when reimporting
Fix error when importing PSB files with 32-bit color
Changed
Improve PSD file import performance
[3.1.3] - 2020-03-20
Changed
Update 2D Animation dependency
[4.0.0] - 2020-03-11
Changed
Version bump for Unity 2020.2
[3.1.2] - 2020-02-27
Fixed
Fixed broken documentation links in inspectors
Fixed empty GameObjects created in certain cases
[3.1.1] - 2020-01-09
Fixed
Fix wrong dependency version
[3.1.0] - 2019-12-16
Added
Expose PSDImporter class to be accessible via scripting
Added example in manual to show how to set PSDImporter as default importer for PSD files.
[3.0.0] - 2019-11-06
Changed
Update version number for Unity 2020.1
Update documentation
[2.0.6] - 2019-10-18
Fixed
Fixed SpriteRect name clash when Photoshop layer is renamed to the same name as an exisiting user created SpriteRect
[2.0.5] - 2019-08-06
Fixed
Physics Shape not saved into Sprite when importing with AssetDatabase V2
Added
Experimental feature to have Sprites with same name generated from source file
Support for providing Layer and Group order to Animation Skinning Module
[2.0.4] - 2019-08-09
Added
Add related test packages
Add support Secondary Texture Module in Sprite Editor Window
Fixed
Texture and SpriteLibraryAsset subassets in PSDImporter now follows the main asset’s name.
[2.0.3] - 2019-07-20
Changed
Update 2D Animation dependency
[2.0.2] - 2019-07-13
Changed
Mark package to support Unity 2019.3.0a10 onwards.
[2.0.1] - 2019-06-12
Changed
Update 2D Animation dependency
[2.0.0] - 2019-06-17
Changed
Remove preview tag
Remove experimental namespace
[1.2.0-preview.2] - 2019-06-07
Added
Change API to internal access
Only generate Sprite Library Asset if there is entry
Do not reset Reslice checkbox after Inspector apply
[1.2.0-preview.1] - 2019-03-15
Added
Update support for 2019.2
Integrate with 2D Animation Sprite Library
Integrate with new 2D Animation Character Group
Fix asset name conflict
[1.1.0-preview.2] - 2019-04-23
Added
Fix potential name clashing issues with ScriptedImporter
Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.
[1.1.0-preview.1] - 2019-02-19
Added
Update dependency for 2019.1 support
[1.0.0-preview.3] - 2019-02-19
Added
Fix compilation error in .NET 3.5
[1.0.0-preview.2] - 2019-01-25
Added
Fix unable to rig Sprites created manually
Remove legacy packing tag
Default Texture Type is changed to ‘Sprite (2D and UI)’
Default Sprite Mode is changed to ‘Multiple’
[1.0.0-preview.1] - 2018-11-20
Added
New release
ScriptedImporter for importing Adobe Photoshop file
Supports handling of Adobe Photoshop layers
Creates Sprites from individual layers
Handles include or exclude hidden layers
Supports Prefab generation that reconstruct generated Sprites to original art asset layout
Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
Supports 2D Animation v2 single character with multiple Sprites workflow