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PlaceholderTests.cs 283B

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  1. using NUnit.Framework;
  2. namespace UnityEngine.U2D.PixelPerfect.Tests
  3. {
  4. internal class PlaceHolder
  5. {
  6. [Test]
  7. public void PlaceHolderTest()
  8. {
  9. Assert.Pass("This is a placeholder to ensure we have at least one editor test.");
  10. }
  11. }
  12. }