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- using UnityEngine;
-
- namespace UnityEditor.U2D.Aseprite
- {
- internal class ImportSettings
- {
- const string k_BackgroundImportKey = UserSettings.settingsUniqueKey + "ImportSettings.backgroundImport";
- static readonly GUIContent k_BackgroundImportLabel = EditorGUIUtility.TrTextContent("Background import", "Enable asset import when the Unity Editor is in the background.");
-
- public static bool backgroundImport
- {
- get => EditorPrefs.GetBool(k_BackgroundImportKey, true);
- private set => EditorPrefs.SetBool(k_BackgroundImportKey, value);
- }
-
- public void OnGUI()
- {
- EditorGUI.BeginChangeCheck();
- var c = EditorGUILayout.Toggle(k_BackgroundImportLabel, backgroundImport);
- if (EditorGUI.EndChangeCheck())
- backgroundImport = c;
- }
- }
-
- internal class UserSettings : SettingsProvider
- {
- public const string settingsUniqueKey = "UnityEditor.U2D.Aseprite/";
- static readonly ImportSettings s_ImportSettings = new ImportSettings();
-
- UserSettings() : base("Preferences/2D/Aseprite Importer", SettingsScope.User)
- {
- guiHandler = OnGUI;
- }
-
- [SettingsProvider]
- static SettingsProvider CreateSettingsProvider()
- {
- return new UserSettings()
- {
- guiHandler = SettingsGUI
- };
- }
-
- static void SettingsGUI(string searchContext)
- {
- s_ImportSettings.OnGUI();
- }
- }
- }
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