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  1. using System.IO;
  2. namespace UnityEditor.U2D.Aseprite
  3. {
  4. /// <summary>
  5. /// Parsed representation of an Aseprite Slice chunk.
  6. /// </summary>
  7. /// <note>Not supported yet.</note>
  8. internal class SliceChunk : BaseChunk
  9. {
  10. public override ChunkTypes chunkType => ChunkTypes.Slice;
  11. internal SliceChunk(uint chunkSize) : base(chunkSize) { }
  12. protected override void InternalRead(BinaryReader reader) { }
  13. }
  14. }