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- using System.IO;
-
- namespace UnityEditor.U2D.Aseprite
- {
- /// <summary>
- /// Empty default chunk.
- /// </summary>
- internal class NoneChunk : BaseChunk
- {
- internal NoneChunk(uint chunkSize) : base(chunkSize) { }
- protected override void InternalRead(BinaryReader reader) { }
- }
- }
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