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- namespace UnityEngine.U2D.Animation
- {
- // Component to store id of a SpriteBone so that it can be bind back when needed
- [AddComponentMenu("")]
- internal class Bone : MonoBehaviour
- {
- [SerializeField]
- [HideInInspector]
- string m_Guid;
-
- public string guid
- {
- get => m_Guid;
- set => m_Guid = value;
- }
- }
- }
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