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  1. namespace UnityEngine.U2D.Animation
  2. {
  3. // Component to store id of a SpriteBone so that it can be bind back when needed
  4. [AddComponentMenu("")]
  5. internal class Bone : MonoBehaviour
  6. {
  7. [SerializeField]
  8. [HideInInspector]
  9. string m_Guid;
  10. public string guid
  11. {
  12. get => m_Guid;
  13. set => m_Guid = value;
  14. }
  15. }
  16. }