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IKEditorManager.cs 13KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using UnityEditor.SceneManagement;
  4. using UnityEngine;
  5. using UnityEngine.U2D.Common;
  6. using UnityEngine.U2D.IK;
  7. using UnityEngine.U2D.Animation;
  8. namespace UnityEditor.U2D.IK
  9. {
  10. [DefaultExecutionOrder(UpdateOrder.ikUpdateOrder - 1)]
  11. internal class IKEditorManager : ScriptableObject
  12. {
  13. static IKEditorManager s_Instance;
  14. readonly HashSet<IKManager2D> m_DirtyManagers = new HashSet<IKManager2D>();
  15. readonly HashSet<IKManager2D> m_IKManagers = new HashSet<IKManager2D>();
  16. readonly Dictionary<IKChain2D, Vector3> m_ChainPositionOverrides = new Dictionary<IKChain2D, Vector3>();
  17. readonly List<Vector3> m_TargetPositions = new List<Vector3>();
  18. GameObject m_Helper;
  19. GameObject[] m_SelectedGameobjects;
  20. internal bool isDraggingATool { get; private set; }
  21. bool m_Initialized;
  22. [InitializeOnLoadMethod]
  23. static void CreateInstance()
  24. {
  25. if (s_Instance != null)
  26. return;
  27. var ikManagers = Resources.FindObjectsOfTypeAll<IKEditorManager>();
  28. if (ikManagers.Length > 0)
  29. s_Instance = ikManagers[0];
  30. else
  31. s_Instance = ScriptableObject.CreateInstance<IKEditorManager>();
  32. s_Instance.hideFlags = HideFlags.HideAndDontSave;
  33. }
  34. public static IKEditorManager instance
  35. {
  36. get
  37. {
  38. if (s_Instance == null)
  39. CreateInstance();
  40. return s_Instance;
  41. }
  42. }
  43. void OnEnable()
  44. {
  45. if (s_Instance == null)
  46. s_Instance = this;
  47. IKManager2D.onEnabledEditor += AddIKManager2D;
  48. IKManager2D.onDisabledEditor += RemoveIKManager2D;
  49. }
  50. void OnDisable()
  51. {
  52. IKManager2D.onEnabledEditor -= AddIKManager2D;
  53. IKManager2D.onDisabledEditor -= RemoveIKManager2D;
  54. Dispose();
  55. }
  56. public void Initialize()
  57. {
  58. var currentStage = StageUtility.GetCurrentStageHandle();
  59. var managers = currentStage.FindComponentsOfType<IKManager2D>().Where(x => x.gameObject.scene.isLoaded).ToArray();
  60. foreach (var ikManager2D in managers)
  61. m_IKManagers.Add(ikManager2D);
  62. RegisterCallbacks();
  63. m_Initialized = true;
  64. }
  65. void Dispose()
  66. {
  67. UnregisterCallbacks();
  68. Clear();
  69. m_Initialized = false;
  70. }
  71. void AddIKManager2D(IKManager2D manager)
  72. {
  73. if (manager == null)
  74. return;
  75. if (!m_Initialized)
  76. Initialize();
  77. m_IKManagers.Add(manager);
  78. }
  79. void RemoveIKManager2D(IKManager2D manager)
  80. {
  81. m_IKManagers.Remove(manager);
  82. if (m_IKManagers.Count == 0)
  83. Dispose();
  84. }
  85. private void RegisterCallbacks()
  86. {
  87. #if UNITY_2019_1_OR_NEWER
  88. SceneView.duringSceneGui += OnSceneGUI;
  89. #else
  90. SceneView.onSceneGUIDelegate += OnSceneGUI;
  91. #endif
  92. Selection.selectionChanged += OnSelectionChanged;
  93. }
  94. private void UnregisterCallbacks()
  95. {
  96. #if UNITY_2019_1_OR_NEWER
  97. SceneView.duringSceneGui -= OnSceneGUI;
  98. #else
  99. SceneView.onSceneGUIDelegate -= OnSceneGUI;
  100. #endif
  101. Selection.selectionChanged -= OnSelectionChanged;
  102. }
  103. private bool m_EnableGizmos;
  104. private bool m_CurrentEnableGizmoState;
  105. void OnDrawGizmos()
  106. {
  107. m_EnableGizmos = true;
  108. IKManager2D.onDrawGizmos.RemoveListener(OnDrawGizmos);
  109. }
  110. public void CheckGizmoToggle()
  111. {
  112. //Ignore events other than Repaint
  113. if (Event.current.type != EventType.Repaint)
  114. return;
  115. if (m_CurrentEnableGizmoState != m_EnableGizmos)
  116. SceneView.RepaintAll();
  117. m_CurrentEnableGizmoState = m_EnableGizmos;
  118. //Assume the Gizmo toggle is disabled and listen to the event again
  119. m_EnableGizmos = false;
  120. IKManager2D.onDrawGizmos.RemoveListener(OnDrawGizmos);
  121. IKManager2D.onDrawGizmos.AddListener(OnDrawGizmos);
  122. }
  123. private void OnSelectionChanged()
  124. {
  125. m_SelectedGameobjects = null;
  126. }
  127. void Clear()
  128. {
  129. m_IKManagers.Clear();
  130. m_DirtyManagers.Clear();
  131. m_ChainPositionOverrides.Clear();
  132. }
  133. public IKManager2D FindManager(Solver2D solver)
  134. {
  135. foreach (IKManager2D manager in m_IKManagers)
  136. {
  137. if (manager == null)
  138. continue;
  139. foreach (Solver2D s in manager.solvers)
  140. {
  141. if (s == null)
  142. continue;
  143. if (s == solver)
  144. return manager;
  145. }
  146. }
  147. return null;
  148. }
  149. public void Record(Solver2D solver, string undoName)
  150. {
  151. var manager = FindManager(solver);
  152. DoUndo(manager, undoName, true);
  153. }
  154. public void RegisterUndo(Solver2D solver, string undoName)
  155. {
  156. var manager = FindManager(solver);
  157. DoUndo(manager, undoName, false);
  158. }
  159. public void Record(IKManager2D manager, string undoName)
  160. {
  161. DoUndo(manager, undoName, true);
  162. }
  163. public void RegisterUndo(IKManager2D manager, string undoName)
  164. {
  165. DoUndo(manager, undoName, false);
  166. }
  167. private void DoUndo(IKManager2D manager, string undoName, bool record)
  168. {
  169. if (manager == null)
  170. return;
  171. foreach (var solver in manager.solvers)
  172. {
  173. if (solver == null || !solver.isActiveAndEnabled)
  174. continue;
  175. if (!solver.isValid)
  176. solver.Initialize();
  177. if (!solver.isValid)
  178. continue;
  179. for (int i = 0; i < solver.chainCount; ++i)
  180. {
  181. var chain = solver.GetChain(i);
  182. if (record)
  183. {
  184. foreach(var t in chain.transforms)
  185. Undo.RecordObject(t, undoName);
  186. if(chain.target)
  187. Undo.RecordObject(chain.target, undoName);
  188. }
  189. else
  190. {
  191. foreach(var t in chain.transforms)
  192. Undo.RegisterCompleteObjectUndo(t, undoName);
  193. if(chain.target)
  194. Undo.RegisterCompleteObjectUndo(chain.target, undoName);
  195. }
  196. }
  197. }
  198. }
  199. public void UpdateManagerImmediate(IKManager2D manager, bool recordRootLoops)
  200. {
  201. SetManagerDirty(manager);
  202. UpdateDirtyManagers(recordRootLoops);
  203. }
  204. public void UpdateSolverImmediate(Solver2D solver, bool recordRootLoops)
  205. {
  206. SetSolverDirty(solver);
  207. UpdateDirtyManagers(recordRootLoops);
  208. }
  209. public void SetChainPositionOverride(IKChain2D chain, Vector3 position)
  210. {
  211. m_ChainPositionOverrides[chain] = position;
  212. }
  213. private bool IsViewToolActive()
  214. {
  215. int button = Event.current.button;
  216. return Tools.current == Tool.View || Event.current.alt || (button == 1) || (button == 2);
  217. }
  218. private bool IsDraggingATool()
  219. {
  220. //If a tool has used EventType.MouseDrag, we won't be able to detect it. Instead we check for delta magnitude
  221. return GUIUtility.hotControl != 0 && Event.current.button == 0 && Event.current.delta.sqrMagnitude > 0f && !IsViewToolActive();
  222. }
  223. private void OnSceneGUI(SceneView sceneView)
  224. {
  225. CheckGizmoToggle();
  226. if (!m_CurrentEnableGizmoState)
  227. return;
  228. if (m_SelectedGameobjects == null)
  229. m_SelectedGameobjects = Selection.gameObjects;
  230. foreach (var ikManager2D in m_IKManagers)
  231. {
  232. if (ikManager2D != null && ikManager2D.isActiveAndEnabled)
  233. IKGizmos.instance.DoSolversGUI(ikManager2D);
  234. }
  235. if (!IKGizmos.instance.isDragging && IsDraggingATool())
  236. {
  237. //We expect the object to be selected while dragged
  238. foreach (var gameObject in m_SelectedGameobjects)
  239. {
  240. if (gameObject != null && gameObject.transform != null)
  241. SetDirtySolversAffectedByTransform(gameObject.transform);
  242. }
  243. if(m_DirtyManagers.Count > 0 && !isDraggingATool)
  244. {
  245. isDraggingATool = true;
  246. Undo.SetCurrentGroupName("IK Update");
  247. RegisterUndoForDirtyManagers();
  248. }
  249. }
  250. if(GUIUtility.hotControl == 0)
  251. isDraggingATool = false;
  252. }
  253. private void SetSolverDirty(Solver2D solver)
  254. {
  255. if (solver && solver.isValid && solver.isActiveAndEnabled)
  256. SetManagerDirty(FindManager(solver));
  257. }
  258. private void SetManagerDirty(IKManager2D manager)
  259. {
  260. if (manager && manager.isActiveAndEnabled)
  261. m_DirtyManagers.Add(manager);
  262. }
  263. private void SetDirtySolversAffectedByTransform(Transform transform)
  264. {
  265. foreach (var manager in m_IKManagers)
  266. {
  267. if (manager != null && manager.isActiveAndEnabled)
  268. {
  269. var dirty = false;
  270. var solvers = manager.solvers;
  271. for (var s = 0; s < solvers.Count; s++)
  272. {
  273. if(dirty)
  274. break;
  275. var solver = solvers[s];
  276. if (solver != null && solver.isValid)
  277. {
  278. for (var c = 0; c < solver.chainCount; ++c)
  279. {
  280. var chain = solver.GetChain(c);
  281. if(chain.target == null)
  282. continue;
  283. if (!(IKUtility.IsDescendentOf(chain.target, transform) && IKUtility.IsDescendentOf(chain.rootTransform, transform)) &&
  284. (chain.target == transform || IKUtility.IsDescendentOf(chain.target, transform) || IKUtility.IsDescendentOf(chain.effector, transform)))
  285. {
  286. SetManagerDirty(manager);
  287. dirty = true;
  288. break;
  289. }
  290. }
  291. }
  292. }
  293. }
  294. }
  295. }
  296. private void RegisterUndoForDirtyManagers()
  297. {
  298. foreach (var manager in m_DirtyManagers)
  299. RegisterUndo(manager, Undo.GetCurrentGroupName());
  300. }
  301. private void UpdateDirtyManagers(bool recordRootLoops)
  302. {
  303. foreach (var manager in m_DirtyManagers)
  304. {
  305. if (manager == null || !manager.isActiveAndEnabled)
  306. continue;
  307. foreach (var solver in manager.solvers)
  308. {
  309. if (solver == null || !solver.isActiveAndEnabled)
  310. continue;
  311. if (!solver.isValid)
  312. solver.Initialize();
  313. if (!solver.isValid)
  314. continue;
  315. if(solver.allChainsHaveTargets)
  316. solver.UpdateIK(manager.weight);
  317. else if(PrepareTargetOverrides(solver))
  318. solver.UpdateIK(m_TargetPositions, manager.weight);
  319. for (int i = 0; i < solver.chainCount; ++i)
  320. {
  321. var chain = solver.GetChain(i);
  322. if (recordRootLoops)
  323. InternalEngineBridge.SetLocalEulerHint(chain.rootTransform);
  324. if(solver.constrainRotation && chain.target != null)
  325. InternalEngineBridge.SetLocalEulerHint(chain.effector);
  326. }
  327. }
  328. }
  329. m_DirtyManagers.Clear();
  330. m_ChainPositionOverrides.Clear();
  331. }
  332. private bool PrepareTargetOverrides(Solver2D solver)
  333. {
  334. m_TargetPositions.Clear();
  335. for (int i = 0; i < solver.chainCount; ++i)
  336. {
  337. var chain = solver.GetChain(i);
  338. Vector3 positionOverride;
  339. if (!m_ChainPositionOverrides.TryGetValue(chain, out positionOverride))
  340. {
  341. m_TargetPositions.Clear();
  342. return false;
  343. }
  344. m_TargetPositions.Add(positionOverride);
  345. }
  346. return true;
  347. }
  348. }
  349. }