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- using System;
- using System.Collections.Generic;
- using UnityEngine;
-
- using Object = UnityEngine.Object;
-
- namespace UnityEditor.U2D.Animation.Upgrading
- {
- internal static class AssetUpgrader
- {
- static Dictionary<UpgradeMode, BaseUpgrader> s_Upgraders = new Dictionary<UpgradeMode, BaseUpgrader>()
- {
- { UpgradeMode.AnimationClip, new AnimClipUpgrader() },
- { UpgradeMode.SpriteLibrary, new SpriteLibUpgrader() }
- };
-
- internal static List<Object> GetAllAssetsOfType(UpgradeMode upgradeMode)
- {
- if (s_Upgraders.ContainsKey(upgradeMode))
- return s_Upgraders[upgradeMode].GetUpgradableAssets();
-
- return null;
- }
-
- internal static UpgradeReport UpgradeSelection(UpgradeMode upgradeMode, List<ObjectIndexPair> selection)
- {
- UpgradeReport report = default;
- try
- {
- if (s_Upgraders.ContainsKey(upgradeMode))
- report = s_Upgraders[upgradeMode].UpgradeSelection(selection);
- }
- catch
- {
- EditorUtility.ClearProgressBar();
- throw;
- }
-
- return report;
- }
- }
- }
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