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MeshVisibilityTool.cs 11KB

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  1. using System.Collections.Generic;
  2. using UnityEngine;
  3. using UnityEditor.IMGUI.Controls;
  4. using System;
  5. using System.Linq;
  6. using UnityEngine.UIElements;
  7. namespace UnityEditor.U2D.Animation
  8. {
  9. internal class MeshVisibilityTool : IVisibilityTool
  10. {
  11. MeshVisibilityToolView m_View;
  12. MeshVisibilityToolModel m_Model;
  13. public SkinningCache skinningCache { get; }
  14. public MeshVisibilityTool(SkinningCache s)
  15. {
  16. skinningCache = s;
  17. }
  18. public void Setup()
  19. {
  20. m_Model = skinningCache.CreateCache<MeshVisibilityToolModel>();
  21. m_View = new MeshVisibilityToolView(skinningCache)
  22. {
  23. getModel = () => m_Model,
  24. setAllVisibility = SetAllVisibility,
  25. getAllVisibility = GetAllVisibility
  26. };
  27. }
  28. public void Dispose() { }
  29. public VisualElement view => m_View;
  30. public string name => "Mesh";
  31. public void Activate()
  32. {
  33. skinningCache.events.selectedSpriteChanged.AddListener(OnSelectionChange);
  34. skinningCache.events.skinningModeChanged.AddListener(OnViewModeChanged);
  35. OnViewModeChanged(skinningCache.mode);
  36. if (m_Model.previousVisibility != m_Model.allVisibility)
  37. {
  38. SetAllMeshVisibility();
  39. m_Model.previousVisibility = m_Model.allVisibility;
  40. }
  41. }
  42. public void Deactivate()
  43. {
  44. skinningCache.events.selectedSpriteChanged.RemoveListener(OnSelectionChange);
  45. skinningCache.events.skinningModeChanged.RemoveListener(OnViewModeChanged);
  46. }
  47. public bool isAvailable => false;
  48. public void SetAvailabilityChangeCallback(Action callback) {}
  49. void OnViewModeChanged(SkinningMode characterMode)
  50. {
  51. if (characterMode == SkinningMode.Character)
  52. {
  53. m_View.Setup(skinningCache.GetSprites());
  54. }
  55. else
  56. {
  57. m_View.Setup(new[] { skinningCache.selectedSprite });
  58. }
  59. }
  60. void OnSelectionChange(SpriteCache sprite)
  61. {
  62. OnViewModeChanged(skinningCache.mode);
  63. SetAllMeshVisibility();
  64. }
  65. void SetAllVisibility(bool visibility)
  66. {
  67. using (skinningCache.UndoScope(TextContent.meshVisibility))
  68. {
  69. m_Model.allVisibility = visibility;
  70. SetAllMeshVisibility();
  71. }
  72. }
  73. void SetAllMeshVisibility()
  74. {
  75. SpriteCache[] sprites;
  76. if (skinningCache.mode == SkinningMode.Character)
  77. sprites = skinningCache.GetSprites();
  78. else
  79. sprites = new[] { skinningCache.selectedSprite };
  80. foreach (var spr in sprites)
  81. {
  82. if (spr != null)
  83. MeshVisibilityToolModel.SetMeshVisibility(spr, m_Model.allVisibility);
  84. }
  85. }
  86. bool GetAllVisibility()
  87. {
  88. return m_Model.allVisibility;
  89. }
  90. }
  91. internal class MeshVisibilityToolModel : SkinningObject
  92. {
  93. [SerializeField]
  94. bool m_AllVisibility = true;
  95. public bool allVisibility
  96. {
  97. get => m_AllVisibility;
  98. set => m_AllVisibility = value;
  99. }
  100. public static void SetMeshVisibility(SpriteCache sprite, bool visibility) { }
  101. public static bool GetMeshVisibility(SpriteCache sprite)
  102. {
  103. return false;
  104. }
  105. public bool ShouldDisable(SpriteCache sprite)
  106. {
  107. var mesh = sprite.GetMesh();
  108. return mesh == null || mesh.vertices.Length == 0;
  109. }
  110. public bool previousVisibility { get; set; } = true;
  111. }
  112. internal class MeshVisibilityToolView : VisibilityToolViewBase
  113. {
  114. public Func<MeshVisibilityToolModel> getModel = () => null;
  115. public Action<bool> setAllVisibility = (b) => {};
  116. public Func<bool> getAllVisibility = () => true;
  117. public SkinningCache skinningCache { get; set; }
  118. public MeshVisibilityToolView(SkinningCache s)
  119. {
  120. skinningCache = s;
  121. var columns = new MultiColumnHeaderState.Column[2];
  122. columns[0] = new MultiColumnHeaderState.Column
  123. {
  124. headerContent = new GUIContent(TextContent.name),
  125. headerTextAlignment = TextAlignment.Center,
  126. width = 200,
  127. minWidth = 130,
  128. autoResize = true,
  129. allowToggleVisibility = false
  130. };
  131. columns[1] = new MultiColumnHeaderState.Column
  132. {
  133. headerContent = new GUIContent(EditorGUIUtility.FindTexture("visibilityOn")),
  134. headerTextAlignment = TextAlignment.Center,
  135. width = 32,
  136. minWidth = 32,
  137. maxWidth = 32,
  138. autoResize = false,
  139. allowToggleVisibility = true
  140. };
  141. var multiColumnHeaderState = new MultiColumnHeaderState(columns);
  142. var multiColumnHeader = new VisibilityToolColumnHeader(multiColumnHeaderState)
  143. {
  144. GetAllVisibility = InternalGetAllVisibility,
  145. SetAllVisibility = InternalSetAllVisibility,
  146. canSort = false,
  147. height = 20,
  148. visibilityColumn = 1
  149. };
  150. m_TreeView = new MeshTreeView(m_TreeViewState, multiColumnHeader)
  151. {
  152. GetModel = InternalGetModel
  153. };
  154. SetupSearchField();
  155. }
  156. MeshVisibilityToolModel InternalGetModel()
  157. {
  158. return getModel();
  159. }
  160. public void Setup(SpriteCache[] sprites)
  161. {
  162. ((MeshTreeView)m_TreeView).Setup(sprites);
  163. ((MeshTreeView)m_TreeView).SetSelection(skinningCache.selectedSprite);
  164. }
  165. bool InternalGetAllVisibility()
  166. {
  167. return getAllVisibility();
  168. }
  169. void InternalSetAllVisibility(bool visibility)
  170. {
  171. setAllVisibility(visibility);
  172. }
  173. }
  174. class MeshTreeView : VisibilityTreeViewBase
  175. {
  176. private List<SpriteCache> m_Sprites = new List<SpriteCache>();
  177. public MeshTreeView(TreeViewState treeViewState, MultiColumnHeader header)
  178. : base(treeViewState, header)
  179. {
  180. this.showAlternatingRowBackgrounds = true;
  181. this.useScrollView = true;
  182. Reload();
  183. }
  184. public Func<MeshVisibilityToolModel> GetModel = () => null;
  185. public void Setup(SpriteCache[] sprites)
  186. {
  187. m_Sprites.Clear();
  188. m_Sprites.AddRange(sprites);
  189. Reload();
  190. }
  191. private static TreeViewItem CreateTreeViewItem(SpriteCache part)
  192. {
  193. return new TreeViewItemBase<SpriteCache>(part.GetInstanceID(), -1, part.name, part);
  194. }
  195. private void AddTreeViewItem(IList<TreeViewItem> rows, SpriteCache part)
  196. {
  197. if (string.IsNullOrEmpty(searchString) || part.name.IndexOf(searchString, StringComparison.OrdinalIgnoreCase) >= 0)
  198. {
  199. var item = CreateTreeViewItem(part);
  200. rows.Add(item);
  201. rootItem.AddChild(item);
  202. }
  203. }
  204. private void CellGUI(Rect cellRect, TreeViewItem item, int column, ref RowGUIArgs args)
  205. {
  206. CenterRectUsingSingleLineHeight(ref cellRect);
  207. switch (column)
  208. {
  209. case 0:
  210. DrawNameCell(cellRect, item, ref args);
  211. break;
  212. case 1:
  213. DrawVisibilityCell(cellRect, item);
  214. break;
  215. }
  216. }
  217. private void DrawVisibilityCell(Rect cellRect, TreeViewItem item)
  218. {
  219. GUIStyle style = MultiColumnHeader.DefaultStyles.columnHeaderCenterAligned;
  220. var itemView = item as TreeViewItemBase<SpriteCache>;
  221. var shouldDisable = GetModel().ShouldDisable(itemView.customData);
  222. using (new EditorGUI.DisabledScope(shouldDisable))
  223. {
  224. EditorGUI.BeginChangeCheck();
  225. bool visible = MeshVisibilityToolModel.GetMeshVisibility(itemView.customData);
  226. visible = GUI.Toggle(cellRect, visible, visible ? VisibilityIconStyle.visibilityOnIcon : VisibilityIconStyle.visibilityOffIcon, style);
  227. if (EditorGUI.EndChangeCheck())
  228. MeshVisibilityToolModel.SetMeshVisibility(itemView.customData, visible);
  229. }
  230. }
  231. private void DrawNameCell(Rect cellRect, TreeViewItem item, ref RowGUIArgs args)
  232. {
  233. args.rowRect = cellRect;
  234. base.RowGUI(args);
  235. }
  236. protected override void RowGUI(RowGUIArgs args)
  237. {
  238. var item = args.item;
  239. for (int i = 0; i < args.GetNumVisibleColumns(); ++i)
  240. {
  241. CellGUI(args.GetCellRect(i), item, args.GetColumn(i), ref args);
  242. }
  243. }
  244. protected override void SelectionChanged(IList<int> selectedIds)
  245. {
  246. SpriteCache newSelected = null;
  247. if (selectedIds.Count > 0)
  248. {
  249. var selected = GetRows().FirstOrDefault(x => ((TreeViewItemBase<SpriteCache>)x).customData.GetInstanceID() == selectedIds[0]) as TreeViewItemBase<SpriteCache>;
  250. if (selected != null)
  251. newSelected = selected.customData;
  252. }
  253. var skinningCache = newSelected.skinningCache;
  254. using (skinningCache.UndoScope(TextContent.selectionChange))
  255. {
  256. skinningCache.events.selectedSpriteChanged.Invoke(newSelected);
  257. }
  258. }
  259. public void SetSelection(SpriteCache sprite)
  260. {
  261. var rows = GetRows();
  262. for (int i = 0; rows != null && i < rows.Count; ++i)
  263. {
  264. var r = (TreeViewItemBase<SpriteCache>)rows[i];
  265. if (r.customData == sprite)
  266. {
  267. SetSelection(new[] { r.customData.GetInstanceID() }, TreeViewSelectionOptions.RevealAndFrame);
  268. break;
  269. }
  270. }
  271. }
  272. protected override IList<TreeViewItem> BuildRows(TreeViewItem root)
  273. {
  274. var rows = GetRows() ?? new List<TreeViewItem>(200);
  275. rows.Clear();
  276. m_Sprites.RemoveAll(s => s == null);
  277. foreach (var sprite in m_Sprites)
  278. AddTreeViewItem(rows, sprite);
  279. SetupDepthsFromParentsAndChildren(root);
  280. return rows;
  281. }
  282. }
  283. }