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TextContent.cs 13KB

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  1. using UnityEngine;
  2. namespace UnityEditor.U2D.Animation
  3. {
  4. internal static class TextContent
  5. {
  6. // Undo
  7. public static string setMode = "Set Mode";
  8. public static string setTool = "Set Tool";
  9. public static string pasteData = "Paste Data";
  10. public static string generateGeometry = "Generate Geometry";
  11. public static string generateWeights = "Generate Weights";
  12. public static string normalizeWeights = "Normalize Weights";
  13. public static string clearWeights = "Clear Weights";
  14. public static string restorePose = "Restore Pose";
  15. public static string pivotPose = "Pivot Pose";
  16. public static string selection = "Selection";
  17. public static string clearSelection = "Clear Selection";
  18. public static string editWeights = "Edit Weights";
  19. public static string boneName = "Bone Name";
  20. public static string boneDepth = "Bone Depth";
  21. public static string boneColor = "Bone Color";
  22. public static string rotateBone = "Rotate Bone";
  23. public static string moveBone = "Move Bone";
  24. public static string colorBoneChanged = "Bone Color";
  25. public static string freeMoveBone = "Free Move Bone";
  26. public static string moveJoint = "Move Joint";
  27. public static string moveEndPoint = "Move End Point";
  28. public static string boneLength = "Bone Length";
  29. public static string createBone = "Create Bone";
  30. public static string splitBone = "Split Bone";
  31. public static string removeBone = "Remove Bone";
  32. public static string moveVertices = "Move Vertices";
  33. public static string createVertex = "Create Vertex";
  34. public static string createEdge = "Create Edge";
  35. public static string splitEdge = "Split Edge";
  36. public static string removeEdge = "Remove Edge";
  37. public static string removeVertices = "Remove Vertices";
  38. public static string selectionChange = "Selection Change";
  39. public static string boneVisibility = "Bone Visibility";
  40. public static string setParentBone = "Set Parent Bone";
  41. public static string visibilityChange = "VisibilityChange";
  42. public static string boneSelection = "Bone Selection";
  43. public static string expandBones = "Expand Bones";
  44. public static string meshVisibility = "Mesh Visibility";
  45. public static string meshOpacity = "Mesh Opacity";
  46. public static string opacityChange = "Opacity Change";
  47. public static string spriteVisibility = "SpriteVisibility";
  48. public static string visibilityTab = "Visibility Tab";
  49. public static string addBoneInfluence = "Add Bone Influence";
  50. public static string removeBoneInfluence = "Remove Bone Influence";
  51. public static string reorderBoneInfluence = "Reorder Bone Influence";
  52. public static string addSpriteInfluence = "Add Sprite Influence";
  53. public static string removeSpriteInfluence = "Remove Sprite Influence";
  54. public static string spriteSelection = "Sprite selection";
  55. public static string pivotChanged = "Pivot changed";
  56. // Tooltips
  57. public static string visibilityIconTooltip = L10n.Tr("Visibility tool");
  58. public static string characterIconTooltip = L10n.Tr("Restore bind pose");
  59. public static string spriteSheetIconTooltip = L10n.Tr("Switch between Sprite sheet and Character mode");
  60. public static string copyTooltip = L10n.Tr("Copy");
  61. public static string pasteTooltip = L10n.Tr("Paste");
  62. public static string onTooltip = L10n.Tr("On");
  63. public static string offTooltip = L10n.Tr("Off");
  64. public static string addBoneInfluenceTooltip = L10n.Tr("Add selected bone to influence Sprite");
  65. public static string removeBoneInfluenceTooltip = L10n.Tr("Remove selected bone from influencing Sprite");
  66. public static string addSpriteInfluenceTooltip = L10n.Tr("Add selected Sprite to be influenced by bone");
  67. public static string removeSpriteInfluenceTooltip = L10n.Tr("Remove selected Sprite from being influenced by bone");
  68. // Horizontal tool bar button txt
  69. public static string visibilityIconText = L10n.Tr("Visibility");
  70. public static string spriteSheetIconText = L10n.Tr("Sprite Sheet");
  71. public static string copyText = L10n.Tr("Copy");
  72. public static string pasteText = L10n.Tr("Paste");
  73. // Settings
  74. public static string selectedOutlineColor = L10n.Tr("Selected Outline Color");
  75. public static string spriteOutlineSize = L10n.Tr("Sprite Outline Size");
  76. public static string boneOutlineSize = L10n.Tr("Bone Outline Size");
  77. public static string showSpriteMeshOverwriteWarning = L10n.Tr("Mesh Overwrite Warning");
  78. public static string showSpriteMeshOverwriteWarningTip = L10n.Tr("Log warning message when Skinning Editor is overwriting custom outline mesh.");
  79. // Sprite Library
  80. public static string categoryList = L10n.Tr("Category List");
  81. public static string category = L10n.Tr("Category");
  82. public static string label = L10n.Tr("Label");
  83. public static string spriteLibraryCircularDependency = L10n.Tr("The Sprite Library can't be added because self-referencing is not allowed. Try another Sprite Library instead.");
  84. public static string spriteLibraryNoAssetSelected = L10n.Tr("Select a Sprite Library Asset in your Project window.\n\nNew Sprite Library Assets can be created from the asset creation menu:\nAsset > Create > 2D > Sprite Library Asset");
  85. public static string spriteCategoryColumnEmpty = L10n.Tr("To start creating categories drag and drop Sprites or Sprite Texture assets or select the '+' button.");
  86. public static string spriteLabelColumnEmpty = L10n.Tr("To start creating labels drag and drop Sprites or Sprite Texture or select the '+' button.");
  87. public static string spriteCategoryMultiSelect = L10n.Tr("Multiple Categories selected.");
  88. public static string spriteCategoryNoSelection = L10n.Tr("No Categories selected.");
  89. public static string spriteLibraryRevertMessage = L10n.Tr("There are some unsaved changes, are you sure you want to revert them?");
  90. public static string spriteLibraryMainLibraryTooltip = L10n.Tr("This field is optional. By linking a Main Library, this Sprite Library becomes a Variant of the Main Library allowing it to reference all the Main Library’s Categories.");
  91. public static string spriteLibraryCategoriesTooltip = L10n.Tr("A container to organize the Labels. The Category must be unique from other Categories in the same Sprite Library or Sprite Library hierarchy.");
  92. public static string spriteLibraryLabelsTooltip = L10n.Tr("Label contains a Sprite reference. Name has to be unique.");
  93. public static string spriteLibraryAddCategoryTooltip = L10n.Tr("Click here to add a new Category.");
  94. public static string spriteLibraryAddCategoryTooltipNotAvailable = L10n.Tr("Cannot create new Category with search filter selected.");
  95. public static string spriteLibraryAddLabelTooltip = L10n.Tr("Click here to add a new Label.");
  96. public static string spriteLibraryAddLabelTooltipNotAvailable = L10n.Tr("Cannot create new Label with search filter selected.");
  97. public static string spriteLibraryLocalCategoryTooltip = L10n.Tr("Local Categories exits only in this Sprite Library Asset.");
  98. public static string spriteLibraryInheritedCategoryTooltip = L10n.Tr("Inherited Categories come from the Main Library Asset. Their Labels can be overriden in the Labels tab.");
  99. public static string spriteLibraryCreateCategory = L10n.Tr("Create new Category");
  100. public static string spriteLibraryRenameCategory = L10n.Tr("Rename Category");
  101. public static string spriteLibraryDeleteCategories = L10n.Tr("Delete Selected Categories");
  102. public static string spriteLibraryCreateLabel = L10n.Tr("Create new Label");
  103. public static string spriteLibraryRenameLabel = L10n.Tr("Rename Label");
  104. public static string spriteLibraryDeleteLabels = L10n.Tr("Delete Selected Labels");
  105. public static string spriteLibraryShowLabel = L10n.Tr("Show Label Location");
  106. public static string spriteLibraryRevertLabels = L10n.Tr("Revert Selected Overrides");
  107. public static string spriteLibraryRevertAllLabels = L10n.Tr("Revert All Overrides");
  108. public static string spriteLibrarySetMainLibrary = L10n.Tr("Set Main Library");
  109. public static string spriteLibrarySelectCategories = L10n.Tr("Select Categories");
  110. public static string spriteLibrarySelectLabels = L10n.Tr("Select Labels");
  111. public static string spriteLibraryReorderCategories = L10n.Tr("Reorder Categories");
  112. public static string spriteLibraryReorderLabels = L10n.Tr("Reorder Labels");
  113. public static string spriteLibrarySetLabelSprite = L10n.Tr("Set Label's Sprite");
  114. public static string spriteLibraryAddDataToCategories = L10n.Tr("Add data to Categories");
  115. public static string spriteLibraryAddDataToLabels = L10n.Tr("Add data to Labels");
  116. public static string spriteLibraryCreateNewAsset = L10n.Tr("Create new Sprite Library Asset");
  117. public static string spriteLibraryCreateTitle = L10n.Tr("New Sprite Library Asset");
  118. public static string spriteLibraryCreateMessage = L10n.Tr("Create a new Sprite Library Asset");
  119. // Sprite Resolver
  120. public static readonly string emptyCategory = L10n.Tr("Category is Empty");
  121. public static readonly string noCategory = L10n.Tr("No Category");
  122. public static readonly string spriteSwapSelectSpriteResolver = L10n.Tr("Select any Game Object(s) with the Sprite Resolver component in the Scene to start Sprite Swapping.");
  123. public static readonly string spriteSwapFilterDescription = L10n.Tr("Filters out single-label Sprite Resolvers");
  124. public static readonly string spriteSwapLockDescription = L10n.Tr("Locks the current selection");
  125. public static readonly string spriteSwapResetThumbnailSize = L10n.Tr("Resets the Label thumbnail to its default size");
  126. public static readonly string spriteSwapThumbnailSlider = L10n.Tr("Sets the Label thumbnail size");
  127. public static readonly string spriteSwapFilteredContent = L10n.Tr("Filtered Content");
  128. // Other
  129. public static string savePopupTitle = L10n.Tr("Unsaved changes");
  130. public static string savePopupMessage = L10n.Tr("There are some unsaved changes, would you like to save them?");
  131. public static string savePopupOptionYes = L10n.Tr("Yes");
  132. public static string savePopupOptionNo = L10n.Tr("No");
  133. public static string generatingOutline = L10n.Tr("Generating Outline");
  134. public static string triangulatingGeometry = L10n.Tr("Triangulating Geometry");
  135. public static string subdividingGeometry = L10n.Tr("Subdividing Geometry");
  136. public static string generatingWeights = L10n.Tr("Generating Weights");
  137. public static string restorePoseLocalized = L10n.Tr("Restore Pose");
  138. public static string vertexWeight = L10n.Tr("Vertex Weight");
  139. public static string vertexWeightToolTip = L10n.Tr("Adjust bone weights for selected vertex");
  140. public static string bone = L10n.Tr("Bone");
  141. public static string depth = L10n.Tr("Depth");
  142. public static string color = L10n.Tr("Color");
  143. public static string sprite = L10n.Tr("Sprite");
  144. public static string name = L10n.Tr("Name");
  145. public static string none = L10n.Tr("None");
  146. public static string size = L10n.Tr("Size");
  147. public static string noSpriteSelected = L10n.Tr("No sprite selected");
  148. public static string weightSlider = L10n.Tr("Weight Slider");
  149. public static string weightBrush = L10n.Tr("Weight Brush");
  150. public static string generateAll = L10n.Tr("Generate All");
  151. public static string generate = L10n.Tr("Generate");
  152. public static string mode = L10n.Tr("Mode");
  153. public static string modeTooltip = L10n.Tr("Different operation mode for weight adjustment");
  154. public static string boneToolTip = L10n.Tr("The bone that is affecting");
  155. public static string pivot = L10n.Tr("Pivot");
  156. public static string noBoneSelected = L10n.Tr("No bone selected");
  157. public static string boneInfluences = L10n.Tr("Bone Influences");
  158. public static string influencedSprites = L10n.Tr("Sprite Influences");
  159. // Error messages
  160. public static string copyIncorrectNumberOfSprites = L10n.Tr("Cannot paste Sprites ({0}) from the source, because the target has a different number of Sprites ({1}).");
  161. public static string spriteMeshOverwriteWarning = L10n.Tr("{0} has custom outline defined. The Sprite's mesh will be overwritten by the mesh defined in Skinning Editor.");
  162. public static string boneWeightsNotSumZeroWarning = L10n.Tr("Sprite {0} contains bone weights which sum zero or are not normalized. To avoid visual artifacts please consider fixing them.");
  163. }
  164. }