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- using UnityEngine;
-
- namespace UnityEditor.U2D.Animation
- {
- internal class SpriteCache : TransformCache
- {
- [SerializeField]
- string m_ID;
- [SerializeField]
- Rect m_TextureRect;
- [SerializeField]
- Vector2 m_PivotNormalized;
-
- public string id
- {
- get => m_ID;
- internal set => m_ID = value;
- }
-
- public Rect textureRect
- {
- get => m_TextureRect;
- set => m_TextureRect = value;
- }
-
- public Vector2 pivotRectSpace => Vector2.Scale(textureRect.size, m_PivotNormalized);
- }
- }
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