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SkinningCachePersistentState.cs 6.3KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace UnityEditor.U2D.Animation
  5. {
  6. internal interface ISkinningCachePersistentState
  7. {
  8. string lastSpriteId
  9. {
  10. get;
  11. set;
  12. }
  13. Tools lastUsedTool
  14. {
  15. get;
  16. set;
  17. }
  18. List<int> lastBoneSelectionIds
  19. {
  20. get;
  21. }
  22. Texture2D lastTexture
  23. {
  24. get;
  25. set;
  26. }
  27. SerializableDictionary<int, BonePose> lastPreviewPose
  28. {
  29. get;
  30. }
  31. SerializableDictionary<int, bool> lastBoneVisibility
  32. {
  33. get;
  34. }
  35. SerializableDictionary<int, bool> lastBoneExpansion
  36. {
  37. get;
  38. }
  39. SerializableDictionary<string, bool> lastSpriteVisibility
  40. {
  41. get;
  42. }
  43. SerializableDictionary<int, bool> lastGroupVisibility
  44. {
  45. get;
  46. }
  47. SkinningMode lastMode
  48. {
  49. get;
  50. set;
  51. }
  52. bool lastVisibilityToolActive
  53. {
  54. get;
  55. set;
  56. }
  57. int lastVisibilityToolIndex
  58. {
  59. get;
  60. set;
  61. }
  62. IndexedSelection lastVertexSelection
  63. {
  64. get;
  65. }
  66. float lastBrushSize
  67. {
  68. get;
  69. set;
  70. }
  71. float lastBrushHardness
  72. {
  73. get;
  74. set;
  75. }
  76. float lastBrushStep
  77. {
  78. get;
  79. set;
  80. }
  81. }
  82. [Serializable]
  83. internal class SkinningCachePersistentState
  84. : ScriptableSingleton<SkinningCachePersistentState>
  85. , ISkinningCachePersistentState
  86. {
  87. [SerializeField] Tools m_LastUsedTool = Tools.EditPose;
  88. [SerializeField] SkinningMode m_LastMode = SkinningMode.Character;
  89. [SerializeField] string m_LastSpriteId = String.Empty;
  90. [SerializeField] List<int> m_LastBoneSelectionIds = new List<int>();
  91. [SerializeField] Texture2D m_LastTexture;
  92. [SerializeField]
  93. SerializableDictionary<int, BonePose> m_SkeletonPreviewPose =
  94. new SerializableDictionary<int, BonePose>();
  95. [SerializeField]
  96. SerializableDictionary<int, bool> m_BoneVisibility =
  97. new SerializableDictionary<int, bool>();
  98. [SerializeField]
  99. SerializableDictionary<int, bool> m_BoneExpansion =
  100. new SerializableDictionary<int, bool>();
  101. [SerializeField]
  102. SerializableDictionary<string, bool> m_SpriteVisibility =
  103. new SerializableDictionary<string, bool>();
  104. [SerializeField]
  105. SerializableDictionary<int, bool> m_GroupVisibility =
  106. new SerializableDictionary<int, bool>();
  107. [SerializeField] IndexedSelection m_VertexSelection;
  108. [SerializeField] bool m_VisibilityToolActive;
  109. [SerializeField] int m_VisibilityToolIndex = -1;
  110. [SerializeField] float m_LastBrushSize = 25f;
  111. [SerializeField] float m_LastBrushHardness = 1f;
  112. [SerializeField] float m_LastBrushStep = 20f;
  113. public SkinningCachePersistentState()
  114. {
  115. m_VertexSelection = new IndexedSelection();
  116. }
  117. void OnEnable()
  118. {
  119. name = GetType().ToString();
  120. }
  121. void OnDisable()
  122. {
  123. Undo.ClearUndo(this);
  124. }
  125. public void SetDefault()
  126. {
  127. m_LastUsedTool = Tools.EditPose;
  128. m_LastMode = SkinningMode.Character;
  129. m_LastSpriteId = String.Empty;
  130. m_LastBoneSelectionIds.Clear();
  131. m_LastTexture = null;
  132. m_VertexSelection.Clear();
  133. m_SkeletonPreviewPose.Clear();
  134. m_BoneVisibility.Clear();
  135. m_BoneExpansion.Clear();
  136. m_SpriteVisibility.Clear();
  137. m_GroupVisibility.Clear();
  138. m_VisibilityToolActive = false;
  139. m_VisibilityToolIndex = -1;
  140. }
  141. public string lastSpriteId
  142. {
  143. get => m_LastSpriteId;
  144. set => m_LastSpriteId = value;
  145. }
  146. public Tools lastUsedTool
  147. {
  148. get => m_LastUsedTool;
  149. set => m_LastUsedTool = value;
  150. }
  151. public List<int> lastBoneSelectionIds => m_LastBoneSelectionIds;
  152. public Texture2D lastTexture
  153. {
  154. get => m_LastTexture;
  155. set
  156. {
  157. if (value != m_LastTexture)
  158. {
  159. m_LastMode = SkinningMode.Character;
  160. m_LastSpriteId = string.Empty;
  161. m_LastBoneSelectionIds.Clear();
  162. m_VertexSelection.Clear();
  163. m_SkeletonPreviewPose.Clear();
  164. m_BoneVisibility.Clear();
  165. m_BoneExpansion.Clear();
  166. m_SpriteVisibility.Clear();
  167. m_GroupVisibility.Clear();
  168. }
  169. m_LastTexture = value;
  170. }
  171. }
  172. public SerializableDictionary<int, BonePose> lastPreviewPose => m_SkeletonPreviewPose;
  173. public SerializableDictionary<int, bool> lastBoneVisibility => m_BoneVisibility;
  174. public SerializableDictionary<int, bool> lastBoneExpansion => m_BoneExpansion;
  175. public SerializableDictionary<string, bool> lastSpriteVisibility => m_SpriteVisibility;
  176. public SerializableDictionary<int, bool> lastGroupVisibility => m_GroupVisibility;
  177. public SkinningMode lastMode
  178. {
  179. get => m_LastMode;
  180. set => m_LastMode = value;
  181. }
  182. public bool lastVisibilityToolActive
  183. {
  184. get => m_VisibilityToolActive;
  185. set => m_VisibilityToolActive = value;
  186. }
  187. public int lastVisibilityToolIndex
  188. {
  189. get => m_VisibilityToolIndex;
  190. set => m_VisibilityToolIndex = value;
  191. }
  192. public IndexedSelection lastVertexSelection => m_VertexSelection;
  193. public float lastBrushSize
  194. {
  195. get => m_LastBrushSize;
  196. set => m_LastBrushSize = value;
  197. }
  198. public float lastBrushHardness
  199. {
  200. get => m_LastBrushHardness;
  201. set => m_LastBrushHardness = value;
  202. }
  203. public float lastBrushStep
  204. {
  205. get => m_LastBrushStep;
  206. set => m_LastBrushStep = value;
  207. }
  208. }
  209. }