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- #import <UIKit/UIKit.h>
- #import <Foundation/Foundation.h>
-
- #import <UnityFramework/UnityAppController.h>
-
- // this is coming from mach-o/ldsyms.h
- // we were including this header header here directly
-
- // alas we were including <mach-o/ldsyms.h> directly in UnityFramework.h (for mach_header definition)
- // instead of doing forward declaration and using, say, void pointers in unity c-interface
- // and this resulted in code in the wild that uses _mh_execute_header directly without this include
- // now, with C++/ObjC++ modules support we end up in a funny situation,
- // where we need to include UndefinePlatforms/RedefinePlatforms quoted which gives a warning
- // thankfully, we can easily provide the definition of _mh_execute_header ourselves
-
- typedef struct mach_header_64 MachHeader;
- extern const struct mach_header_64 _mh_execute_header;
-
- //! Project version number for UnityFramework.
- FOUNDATION_EXPORT double UnityFrameworkVersionNumber;
-
- //! Project version string for UnityFramework.
- FOUNDATION_EXPORT const unsigned char UnityFrameworkVersionString[];
-
- // In this header, you should import all the public headers of your framework using statements like #import <UnityFramework/PublicHeader.h>
-
- #pragma once
-
- // important app life-cycle events
- __attribute__ ((visibility("default")))
- @protocol UnityFrameworkListener<NSObject>
- @optional
- - (void)unityDidUnload:(NSNotification*)notification;
- - (void)unityDidQuit:(NSNotification*)notification;
- @end
-
- __attribute__ ((visibility("default")))
- @interface UnityFramework : NSObject
- {
- }
-
- - (UnityAppController*)appController;
-
- + (UnityFramework*)getInstance;
-
- - (void)setDataBundleId:(const char*)bundleId;
-
- - (void)runUIApplicationMainWithArgc:(int)argc argv:(char*[])argv;
- - (void)runEmbeddedWithArgc:(int)argc argv:(char*[])argv appLaunchOpts:(NSDictionary*)appLaunchOpts;
-
- - (void)unloadApplication;
- - (void)quitApplication:(int)exitCode;
-
- - (void)registerFrameworkListener:(id<UnityFrameworkListener>)obj;
- - (void)unregisterFrameworkListener:(id<UnityFrameworkListener>)obj;
-
- - (void)showUnityWindow;
- - (void)pause:(bool)pause;
-
- - (void)setExecuteHeader:(const MachHeader*)header;
- - (void)sendMessageToGOWithName:(const char*)goName functionName:(const char*)name message:(const char*)msg;
-
- @end
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