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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class Gif_gr1 : MonoBehaviour
- {
- [SerializeField] GameObject 消防監控系統_pl,電能監控系統_pl,電能報表_pl,詳細電表_pl;
- public int[] 電能異常code;
- public float doubleTapTimeThreshold = 0.3f; // 连点时间阈值,单位为秒
- private float lastTapTime = 0f;
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
- if(Main.Global.電表異常BL[1]==true){
- GetComponent<Animator>().SetBool("有異常",true);
- }else{
- GetComponent<Animator>().SetBool("有異常",false);
- }
-
- }
- }
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