using UnityEngine;
using UnityEngine.AI;
namespace Unity.AI.Navigation.Samples
{
///
/// Use physics raycast hit from mouse click to set agent destination
///
[RequireComponent(typeof(NavMeshAgent))]
public class ClickToMove : MonoBehaviour
{
NavMeshAgent m_Agent;
RaycastHit m_HitInfo = new RaycastHit();
void Start()
{
m_Agent = GetComponent();
}
void Update()
{
if (Input.GetMouseButtonDown(0) && !Input.GetKey(KeyCode.LeftShift))
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray.origin, ray.direction, out m_HitInfo))
m_Agent.destination = m_HitInfo.point;
}
}
}
}