Using pre-set license Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16334 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\Unity\6000.0.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/Unity/ICS-SCADA-APP-WEN -logFile Logs/AssetImportWorker0.log -srvPort 58858 -job-worker-count 5 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: D:/Unity/ICS-SCADA-APP-WEN D:/Unity/ICS-SCADA-APP-WEN [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [38484] Target information: Player connection [38484] * "[IP] 192.168.0.187 [Port] 0 [Flags] 2 [Guid] 4274944676 [EditorId] 4274944676 [Version] 1048832 [Id] WindowsEditor(7,工巧明測試伺服器) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [38484] Host joined multi-casting on [225.0.0.222:54997]... Player connection [38484] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. Refreshing native plugins compatible for Editor in 3.47 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.9f1 (1490908003ac) [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Unity/ICS-SCADA-APP-WEN/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: NVIDIA VRAM: 4018 MB Driver: 27.21.14.5671 Initialize mono Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed' Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56484 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.004706 seconds. - Loaded All Assemblies, in 0.506 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 757 ms Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.334 seconds Domain Reload Profiling: 1840ms BeginReloadAssembly (183ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (59ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (51ms) LoadAllAssembliesAndSetupDomain (199ms) LoadAssemblies (184ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (195ms) TypeCache.Refresh (193ms) TypeCache.ScanAssembly (176ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (1335ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1287ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (913ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (6ms) ProcessInitializeOnLoadAttributes (143ms) ProcessInitializeOnLoadMethodAttributes (221ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.218 seconds Refreshing native plugins compatible for Editor in 2.48 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.137 seconds Domain Reload Profiling: 2355ms BeginReloadAssembly (523ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (49ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (605ms) LoadAssemblies (486ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (269ms) TypeCache.Refresh (206ms) TypeCache.ScanAssembly (183ms) BuildScriptInfoCaches (52ms) ResolveRequiredComponents (8ms) FinalizeReload (1138ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (816ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (52ms) ProcessInitializeOnLoadAttributes (443ms) ProcessInitializeOnLoadMethodAttributes (283ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Refreshing native plugins compatible for Editor in 3.63 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 28 Unused Serialized files (Serialized files now loaded: 0) Unloading 4754 unused Assets / (1.7 MB). Loaded Objects now: 5378. Memory consumption went from 126.9 MB to 125.3 MB. Total: 13.514100 ms (FindLiveObjects: 0.990000 ms CreateObjectMapping: 1.011500 ms MarkObjects: 9.009500 ms DeleteObjects: 2.501000 ms) ======================================================================== Received Import Request. Time since last request: 497027.711395 seconds. path: Assets/Script/SQL_ele_sys.cs artifactKey: Guid(e57534670c3d48941996e2fc0d1619a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Script/SQL_ele_sys.cs using Guid(e57534670c3d48941996e2fc0d1619a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. -> (artifact id: '9c161bb5418972372a149e2123fbeb9c') in 0.0080102 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.652374 seconds. path: Assets/Script/MoveTEST.cs artifactKey: Guid(aef3b5946f4d34e4da0aeb7e70a8bc7c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Script/MoveTEST.cs using Guid(aef3b5946f4d34e4da0aeb7e70a8bc7c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. -> (artifact id: '758e1cb4e7425d98d3858d19bbadf663') in 0.000495 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.355142 seconds. path: Assets/Script/SQL_CommString.cs artifactKey: Guid(b24488927ddabbf4987b51ba3f56b6e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Script/SQL_CommString.cs using Guid(b24488927ddabbf4987b51ba3f56b6e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. -> (artifact id: 'a0cbd0d080e2ce09dcb7a5e9ffd0a59e') in 0.0004761 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.304390 seconds. path: Assets/Script/SQL_Module.cs artifactKey: Guid(56af8cd3cbbc82b46a554e4f5303c19e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Script/SQL_Module.cs using Guid(56af8cd3cbbc82b46a554e4f5303c19e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. -> (artifact id: '116b4cc8a5fddc323cec9f206baea8e9') in 0.0005531 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 1.605584 seconds. path: Assets/Script/LongPressDetector.cs artifactKey: Guid(0faa4ff17f3e9334ab3814e62001a0a8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Script/LongPressDetector.cs using Guid(0faa4ff17f3e9334ab3814e62001a0a8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. -> (artifact id: '6b1d9f3b63b194a8784eb8b6c7e9978e') in 0.0005609 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0