{ "name": "com.unity.2d.tilemap.extras", "displayName": "2D Tilemap Extras", "version": "4.0.2", "unity": "2023.1", "description": "2D Tilemap Extras is a package that contains extra scripts for use with 2D Tilemap features in Unity. These include custom Tiles and Brushes for the Tilemap feature.\n\nThe following are included in the package:\nBrushes: GameObject Brush, Group Brush, Line Brush, Random Brush\nTiles: Animated Tile, Rule Tile, Rule Override Tile\nOther: Grid Information, Custom Rules for Rule Tile", "keywords": [ "2d" ], "category": "2D", "dependencies": { "com.unity.modules.tilemap": "1.0.0", "com.unity.2d.tilemap": "1.0.0", "com.unity.ugui": "1.0.0", "com.unity.modules.jsonserialize": "1.0.0" }, "relatedPackages": { "com.unity.2d.tilemap.extras.tests": "4.0.2" }, "samples": [ { "displayName": "Waterfall Animated Tile", "description": "An example implementation of an Animated Tile.", "path": "Samples~/WaterfallAnimatedTile" }, { "displayName": "Pipe Rule Tile", "description": "An example implementation of a Rule Tile with rules matching four-way orthogonal neighbors.", "path": "Samples~/PipeRuleTile" }, { "displayName": "Dungeon Rule Tile", "description": "An example implementation of a Rule Tile with rules matching eight-way orthogonal and diagonal neighbors.", "path": "Samples~/DungeonRuleTile" } ], "_upm": { "changelog": "### Fixed\n- [GameObjectBrush] Use cell offset to determine location of GameObject when painting and erasing" }, "upmCi": { "footprint": "1dc77b3f9a7dc9ec88a1b175812698bd0c8714ff" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@4.0/manual/index.html", "repository": { "url": "https://github.com/Unity-Technologies/2d-extras.git", "type": "git", "revision": "21a24803135ec4fbe47be9ccd27fb06e47d06d88" }, "_fingerprint": "6a6fc3dece599bfc4df5dd2cb0da6635868f1281" }