{ "name": "com.unity.2d.animation", "version": "10.1.2", "unity": "2023.1", "displayName": "2D Animation", "description": "2D Animation provides all the necessary tooling and runtime components for skeletal animation using Sprites.", "keywords": [ "2d", "animation" ], "category": "2D", "dependencies": { "com.unity.2d.common": "9.0.4", "com.unity.2d.sprite": "1.0.0", "com.unity.collections": "1.2.4", "com.unity.modules.animation": "1.0.0", "com.unity.modules.uielements": "1.0.0" }, "relatedPackages": { "com.unity.2d.animation.tests": "10.1.2", "com.unity.2d.common.tests": "9.0.4", "com.unity.2d.psdimporter": "9.0.3" }, "samples": [ { "displayName": "Samples", "description": "Various 2D Animation sample scenes to show different usage of the 2D Animation tooling for various outcomes.", "path": "Samples~/AnimationSamples" } ], "_upm": { "changelog": "### Fixed\n- Sprite Library's labels and categories cannot be reordered. (case DANB-593)\n- Added safety checks to SpriteSkin's public APIs. (case DANB-598)\n- Fixed the IK bones flipped at certain angels. (case DANB-595)\n- Fixed the the memory leak in the SpriteSkin component. (case DANB-603)\n- Fixed the incorrect transform cache capacity in the SpriteSkin component. (case DANB-615)\n\n### Changed\n- Updated the Editor Analytics to use the latest APIs.\n- Updated the UI Elements to use the latest APIs.\n- Remove implicit NativeArray cast from MeshUtilities.\n- Updated the SpriteSkin's deformation system to improve performance." }, "upmCi": { "footprint": "202a0980f93f571f3fb66b509db30f18dbca6eda" }, "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.2d.animation@10.1/manual/index.html", "repository": { "url": "https://github.cds.internal.unity3d.com/unity/2d.git", "type": "git", "revision": "a9b408c1401f5388a343ce948ac7a264ddb85a73" }, "_fingerprint": "6eb19a9b029c2401d3e26b6d071912c3be0b1131" }