void RegisterAllStrippedInternalCalls() { //Start Registrations for type : Unity.Burst.LowLevel.BurstCompilerService //System.Int32 Unity.Burst.LowLevel.BurstCompilerService::CompileAsyncDelegateMethod_Injected(System.Object,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod_Injected(); Register_Unity_Burst_LowLevel_BurstCompilerService_CompileAsyncDelegateMethod_Injected(); //System.Void Unity.Burst.LowLevel.BurstCompilerService::Log(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32) void Register_Unity_Burst_LowLevel_BurstCompilerService_Log(); Register_Unity_Burst_LowLevel_BurstCompilerService_Log(); //System.Void Unity.Burst.LowLevel.BurstCompilerService::RuntimeLog(System.Void*,Unity.Burst.LowLevel.BurstCompilerService/BurstLogType,System.Byte*,System.Byte*,System.Int32) void Register_Unity_Burst_LowLevel_BurstCompilerService_RuntimeLog(); Register_Unity_Burst_LowLevel_BurstCompilerService_RuntimeLog(); //System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetAsyncCompiledAsyncDelegateMethod(System.Int32) void Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod(); Register_Unity_Burst_LowLevel_BurstCompilerService_GetAsyncCompiledAsyncDelegateMethod(); //System.Void* Unity.Burst.LowLevel.BurstCompilerService::GetOrCreateSharedMemory(UnityEngine.Hash128&,System.UInt32,System.UInt32) void Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory(); Register_Unity_Burst_LowLevel_BurstCompilerService_GetOrCreateSharedMemory(); //End Registrations for type : Unity.Burst.LowLevel.BurstCompilerService //Start Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::LeakErase(System.IntPtr,Unity.Collections.LeakCategory) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakErase(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakErase(); //System.Int32 Unity.Collections.LowLevel.Unsafe.UnsafeUtility::LeakRecord(System.IntPtr,Unity.Collections.LeakCategory,System.Int32) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakRecord(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_LeakRecord(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Free(System.Void*,Unity.Collections.Allocator) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Free(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::FreeTracked(System.Void*,Unity.Collections.Allocator) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_FreeTracked(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpy(System.Void*,System.Void*,System.Int64) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpy(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemCpyStride(System.Void*,System.Int32,System.Void*,System.Int32,System.Int32,System.Int32) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemCpyStride(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemMove(System.Void*,System.Void*,System.Int64) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemMove(); //System.Void Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MemSet(System.Void*,System.Byte,System.Int64) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MemSet(); //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::Malloc(System.Int64,System.Int32,Unity.Collections.Allocator) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_Malloc(); //System.Void* Unity.Collections.LowLevel.Unsafe.UnsafeUtility::MallocTracked(System.Int64,System.Int32,Unity.Collections.Allocator,System.Int32) void Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked(); Register_Unity_Collections_LowLevel_Unsafe_UnsafeUtility_MallocTracked(); //End Registrations for type : Unity.Collections.LowLevel.Unsafe.UnsafeUtility //Start Registrations for type : Unity.Hierarchy.Hierarchy //System.Boolean Unity.Hierarchy.Hierarchy::Exists_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&) void Register_Unity_Hierarchy_Hierarchy_Exists_Injected(); Register_Unity_Hierarchy_Hierarchy_Exists_Injected(); //System.Boolean Unity.Hierarchy.Hierarchy::SetParent_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&) void Register_Unity_Hierarchy_Hierarchy_SetParent_Injected(); Register_Unity_Hierarchy_Hierarchy_SetParent_Injected(); //System.Boolean Unity.Hierarchy.Hierarchy::get_UpdateNeeded_Injected(System.IntPtr) void Register_Unity_Hierarchy_Hierarchy_get_UpdateNeeded_Injected(); Register_Unity_Hierarchy_Hierarchy_get_UpdateNeeded_Injected(); //System.Int32 Unity.Hierarchy.Hierarchy::GetChildrenCount_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&) void Register_Unity_Hierarchy_Hierarchy_GetChildrenCount_Injected(); Register_Unity_Hierarchy_Hierarchy_GetChildrenCount_Injected(); //System.Int32 Unity.Hierarchy.Hierarchy::GetNodeTypeHandlersBaseCount_Injected(System.IntPtr) void Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseCount_Injected(); Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseCount_Injected(); //System.Int32 Unity.Hierarchy.Hierarchy::GetNodeTypeHandlersBaseSpan_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseSpan_Injected(); Register_Unity_Hierarchy_Hierarchy_GetNodeTypeHandlersBaseSpan_Injected(); //System.IntPtr Unity.Hierarchy.Hierarchy::Create(System.IntPtr,System.IntPtr&,System.IntPtr&) void Register_Unity_Hierarchy_Hierarchy_Create(); Register_Unity_Hierarchy_Hierarchy_Create(); //System.IntPtr Unity.Hierarchy.Hierarchy::EnumerateChildrenPtr_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&) void Register_Unity_Hierarchy_Hierarchy_EnumerateChildrenPtr_Injected(); Register_Unity_Hierarchy_Hierarchy_EnumerateChildrenPtr_Injected(); //System.Void Unity.Hierarchy.Hierarchy::AddNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&) void Register_Unity_Hierarchy_Hierarchy_AddNode_Injected(); Register_Unity_Hierarchy_Hierarchy_AddNode_Injected(); //System.Void Unity.Hierarchy.Hierarchy::Destroy(System.IntPtr) void Register_Unity_Hierarchy_Hierarchy_Destroy(); Register_Unity_Hierarchy_Hierarchy_Destroy(); //System.Void Unity.Hierarchy.Hierarchy::GetChildren_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,UnityEngine.Bindings.BlittableArrayWrapper&) void Register_Unity_Hierarchy_Hierarchy_GetChildren_Injected(); Register_Unity_Hierarchy_Hierarchy_GetChildren_Injected(); //System.Void Unity.Hierarchy.Hierarchy::GetOrCreateProperty_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,Unity.Hierarchy.HierarchyPropertyDescriptor&,Unity.Hierarchy.HierarchyPropertyId&) void Register_Unity_Hierarchy_Hierarchy_GetOrCreateProperty_Injected(); Register_Unity_Hierarchy_Hierarchy_GetOrCreateProperty_Injected(); //System.Void Unity.Hierarchy.Hierarchy::GetParent_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNode&) void Register_Unity_Hierarchy_Hierarchy_GetParent_Injected(); Register_Unity_Hierarchy_Hierarchy_GetParent_Injected(); //System.Void Unity.Hierarchy.Hierarchy::SetPropertyRaw_Injected(System.IntPtr,Unity.Hierarchy.HierarchyPropertyId&,Unity.Hierarchy.HierarchyNode&,System.Void*,System.Int32) void Register_Unity_Hierarchy_Hierarchy_SetPropertyRaw_Injected(); Register_Unity_Hierarchy_Hierarchy_SetPropertyRaw_Injected(); //System.Void Unity.Hierarchy.Hierarchy::SetSortIndex_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,System.Int32) void Register_Unity_Hierarchy_Hierarchy_SetSortIndex_Injected(); Register_Unity_Hierarchy_Hierarchy_SetSortIndex_Injected(); //System.Void Unity.Hierarchy.Hierarchy::SortChildren_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,System.Boolean) void Register_Unity_Hierarchy_Hierarchy_SortChildren_Injected(); Register_Unity_Hierarchy_Hierarchy_SortChildren_Injected(); //System.Void Unity.Hierarchy.Hierarchy::Update_Injected(System.IntPtr) void Register_Unity_Hierarchy_Hierarchy_Update_Injected(); Register_Unity_Hierarchy_Hierarchy_Update_Injected(); //System.Void* Unity.Hierarchy.Hierarchy::GetPropertyRaw_Injected(System.IntPtr,Unity.Hierarchy.HierarchyPropertyId&,Unity.Hierarchy.HierarchyNode&,System.Int32&) void Register_Unity_Hierarchy_Hierarchy_GetPropertyRaw_Injected(); Register_Unity_Hierarchy_Hierarchy_GetPropertyRaw_Injected(); //End Registrations for type : Unity.Hierarchy.Hierarchy //Start Registrations for type : Unity.Hierarchy.HierarchyCommandList //System.Void Unity.Hierarchy.HierarchyCommandList::Destroy(System.IntPtr) void Register_Unity_Hierarchy_HierarchyCommandList_Destroy(); Register_Unity_Hierarchy_HierarchyCommandList_Destroy(); //End Registrations for type : Unity.Hierarchy.HierarchyCommandList //Start Registrations for type : Unity.Hierarchy.HierarchyFlattened //System.Boolean Unity.Hierarchy.HierarchyFlattened::Contains_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&) void Register_Unity_Hierarchy_HierarchyFlattened_Contains_Injected(); Register_Unity_Hierarchy_HierarchyFlattened_Contains_Injected(); //System.Boolean Unity.Hierarchy.HierarchyFlattened::get_UpdateNeeded_Injected(System.IntPtr) void Register_Unity_Hierarchy_HierarchyFlattened_get_UpdateNeeded_Injected(); Register_Unity_Hierarchy_HierarchyFlattened_get_UpdateNeeded_Injected(); //System.Int32 Unity.Hierarchy.HierarchyFlattened::GetChildrenCount_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&) void Register_Unity_Hierarchy_HierarchyFlattened_GetChildrenCount_Injected(); Register_Unity_Hierarchy_HierarchyFlattened_GetChildrenCount_Injected(); //System.Int32 Unity.Hierarchy.HierarchyFlattened::IndexOf_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&) void Register_Unity_Hierarchy_HierarchyFlattened_IndexOf_Injected(); Register_Unity_Hierarchy_HierarchyFlattened_IndexOf_Injected(); //System.IntPtr Unity.Hierarchy.HierarchyFlattened::Create_Injected(System.IntPtr,System.IntPtr,System.IntPtr&,System.Int32&,System.Int32&) void Register_Unity_Hierarchy_HierarchyFlattened_Create_Injected(); Register_Unity_Hierarchy_HierarchyFlattened_Create_Injected(); //System.Void Unity.Hierarchy.HierarchyFlattened::Destroy(System.IntPtr) void Register_Unity_Hierarchy_HierarchyFlattened_Destroy(); Register_Unity_Hierarchy_HierarchyFlattened_Destroy(); //System.Void Unity.Hierarchy.HierarchyFlattened::Update_Injected(System.IntPtr) void Register_Unity_Hierarchy_HierarchyFlattened_Update_Injected(); Register_Unity_Hierarchy_HierarchyFlattened_Update_Injected(); //End Registrations for type : Unity.Hierarchy.HierarchyFlattened //Start Registrations for type : Unity.Hierarchy.HierarchyNodeTypeHandlerBase //System.Boolean Unity.Hierarchy.HierarchyNodeTypeHandlerBase::ChangesPending_Injected(System.IntPtr) void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_ChangesPending_Injected(); Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_ChangesPending_Injected(); //System.Boolean Unity.Hierarchy.HierarchyNodeTypeHandlerBase::IntegrateChanges_Injected(System.IntPtr,System.IntPtr) void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_IntegrateChanges_Injected(); Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_IntegrateChanges_Injected(); //System.Boolean Unity.Hierarchy.HierarchyNodeTypeHandlerBase::SearchMatch_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&) void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchMatch_Injected(); Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchMatch_Injected(); //System.Void Unity.Hierarchy.HierarchyNodeTypeHandlerBase::GetNodeTypeName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetNodeTypeName_Injected(); Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetNodeTypeName_Injected(); //System.Void Unity.Hierarchy.HierarchyNodeTypeHandlerBase::SearchBegin_Injected(System.IntPtr,Unity.Hierarchy.HierarchySearchQueryDescriptor) void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchBegin_Injected(); Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchBegin_Injected(); //System.Void Unity.Hierarchy.HierarchyNodeTypeHandlerBase::SearchEnd_Injected(System.IntPtr) void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchEnd_Injected(); Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_SearchEnd_Injected(); //Unity.Hierarchy.HierarchyNodeFlags Unity.Hierarchy.HierarchyNodeTypeHandlerBase::GetDefaultNodeFlags_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags) void Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetDefaultNodeFlags_Injected(); Register_Unity_Hierarchy_HierarchyNodeTypeHandlerBase_GetDefaultNodeFlags_Injected(); //End Registrations for type : Unity.Hierarchy.HierarchyNodeTypeHandlerBase //Start Registrations for type : Unity.Hierarchy.HierarchyViewModel //System.Boolean Unity.Hierarchy.HierarchyViewModel::Contains_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&) void Register_Unity_Hierarchy_HierarchyViewModel_Contains_Injected(); Register_Unity_Hierarchy_HierarchyViewModel_Contains_Injected(); //System.Boolean Unity.Hierarchy.HierarchyViewModel::HasAllFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags) void Register_Unity_Hierarchy_HierarchyViewModel_HasAllFlagsNode_Injected(); Register_Unity_Hierarchy_HierarchyViewModel_HasAllFlagsNode_Injected(); //System.Boolean Unity.Hierarchy.HierarchyViewModel::get_UpdateNeeded_Injected(System.IntPtr) void Register_Unity_Hierarchy_HierarchyViewModel_get_UpdateNeeded_Injected(); Register_Unity_Hierarchy_HierarchyViewModel_get_UpdateNeeded_Injected(); //System.Int32 Unity.Hierarchy.HierarchyViewModel::GetChildrenCount_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&) void Register_Unity_Hierarchy_HierarchyViewModel_GetChildrenCount_Injected(); Register_Unity_Hierarchy_HierarchyViewModel_GetChildrenCount_Injected(); //System.Int32 Unity.Hierarchy.HierarchyViewModel::IndexOf_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&) void Register_Unity_Hierarchy_HierarchyViewModel_IndexOf_Injected(); Register_Unity_Hierarchy_HierarchyViewModel_IndexOf_Injected(); //System.IntPtr Unity.Hierarchy.HierarchyViewModel::Create_Injected(System.IntPtr,System.IntPtr,Unity.Hierarchy.HierarchyNodeFlags,System.IntPtr&,System.Int32&,System.Int32&) void Register_Unity_Hierarchy_HierarchyViewModel_Create_Injected(); Register_Unity_Hierarchy_HierarchyViewModel_Create_Injected(); //System.Void Unity.Hierarchy.HierarchyViewModel::ClearFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags,System.Boolean) void Register_Unity_Hierarchy_HierarchyViewModel_ClearFlagsNode_Injected(); Register_Unity_Hierarchy_HierarchyViewModel_ClearFlagsNode_Injected(); //System.Void Unity.Hierarchy.HierarchyViewModel::Destroy(System.IntPtr) void Register_Unity_Hierarchy_HierarchyViewModel_Destroy(); Register_Unity_Hierarchy_HierarchyViewModel_Destroy(); //System.Void Unity.Hierarchy.HierarchyViewModel::SetFlagsNode_Injected(System.IntPtr,Unity.Hierarchy.HierarchyNode&,Unity.Hierarchy.HierarchyNodeFlags,System.Boolean) void Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsNode_Injected(); Register_Unity_Hierarchy_HierarchyViewModel_SetFlagsNode_Injected(); //System.Void Unity.Hierarchy.HierarchyViewModel::Update_Injected(System.IntPtr) void Register_Unity_Hierarchy_HierarchyViewModel_Update_Injected(); Register_Unity_Hierarchy_HierarchyViewModel_Update_Injected(); //Unity.Hierarchy.HierarchySearchQueryDescriptor Unity.Hierarchy.HierarchyViewModel::get_Query_Injected(System.IntPtr) void Register_Unity_Hierarchy_HierarchyViewModel_get_Query_Injected(); Register_Unity_Hierarchy_HierarchyViewModel_get_Query_Injected(); //End Registrations for type : Unity.Hierarchy.HierarchyViewModel //Start Registrations for type : Unity.IntegerTime.RationalTimeExtensions //System.Void Unity.IntegerTime.RationalTimeExtensions::Convert_Injected(Unity.IntegerTime.RationalTime&,Unity.IntegerTime.RationalTime/TicksPerSecond&,Unity.IntegerTime.RationalTime&) void Register_Unity_IntegerTime_RationalTimeExtensions_Convert_Injected(); Register_Unity_IntegerTime_RationalTimeExtensions_Convert_Injected(); //End Registrations for type : Unity.IntegerTime.RationalTimeExtensions //Start Registrations for type : Unity.Jobs.JobHandle //System.Boolean Unity.Jobs.JobHandle::ScheduleBatchedJobsAndIsCompleted(Unity.Jobs.JobHandle&) void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted(); Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndIsCompleted(); //System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal2_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected(); Register_Unity_Jobs_JobHandle_CombineDependenciesInternal2_Injected(); //System.Void Unity.Jobs.JobHandle::CombineDependenciesInternal3_Injected(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected(); Register_Unity_Jobs_JobHandle_CombineDependenciesInternal3_Injected(); //System.Void Unity.Jobs.JobHandle::CombineDependenciesInternalPtr_Injected(System.Void*,System.Int32,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected(); Register_Unity_Jobs_JobHandle_CombineDependenciesInternalPtr_Injected(); //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobs() void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); Register_Unity_Jobs_JobHandle_ScheduleBatchedJobs(); //System.Void Unity.Jobs.JobHandle::ScheduleBatchedJobsAndComplete(Unity.Jobs.JobHandle&) void Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete(); Register_Unity_Jobs_JobHandle_ScheduleBatchedJobsAndComplete(); //End Registrations for type : Unity.Jobs.JobHandle //Start Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility //System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::GetWorkStealingRange(Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32,System.Int32&,System.Int32&) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_GetWorkStealingRange(); //System.Boolean Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_IsExecutingJob() void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_IsExecutingJob(); //System.Int32 Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_ThreadIndex() void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndex(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndex(); //System.Int32 Unity.Jobs.LowLevel.Unsafe.JobsUtility::get_ThreadIndexCount() void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndexCount(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_get_ThreadIndexCount(); //System.IntPtr Unity.Jobs.LowLevel.Unsafe.JobsUtility::CreateJobReflectionData(System.Type,System.Type,System.Object,System.Object,System.Object) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_CreateJobReflectionData(); //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelForTransform_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.IntPtr,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelForTransform_Injected(); //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::ScheduleParallelFor_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Int32,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_ScheduleParallelFor_Injected(); //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::Schedule_Injected(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,Unity.Jobs.JobHandle&) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_Schedule_Injected(); //System.Void Unity.Jobs.LowLevel.Unsafe.JobsUtility::set_JobCompilerEnabled(System.Boolean) void Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled(); Register_Unity_Jobs_LowLevel_Unsafe_JobsUtility_set_JobCompilerEnabled(); //End Registrations for type : Unity.Jobs.LowLevel.Unsafe.JobsUtility //Start Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker_Injected(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker_Injected(); //System.IntPtr Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateMarker__Unmanaged(System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateMarker__Unmanaged(); //System.UInt16 Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCategory__Unmanaged(System.Byte*,System.Int32,Unity.Profiling.ProfilerCategoryColor) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCategory__Unmanaged(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::BeginSample(System.IntPtr) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_BeginSample(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::EndSample(System.IntPtr) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_EndSample(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::GetCategoryDescription_Injected(System.UInt16,Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription&) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_GetCategoryDescription_Injected(); //System.Void Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::SetMarkerMetadata__Unmanaged(System.IntPtr,System.Int32,System.Byte*,System.Int32,System.Byte,System.Byte) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_SetMarkerMetadata__Unmanaged(); //System.Void* Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility::CreateCounterValue__Unmanaged(System.IntPtr&,System.Byte*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Byte,System.Byte,System.Int32,Unity.Profiling.ProfilerCounterOptions) void Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged(); Register_Unity_Profiling_LowLevel_Unsafe_ProfilerUnsafeUtility_CreateCounterValue__Unmanaged(); //End Registrations for type : Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility //Start Registrations for type : UnityEngine.AnimationCurve //System.Boolean UnityEngine.AnimationCurve::Internal_Equals_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_AnimationCurve_Internal_Equals_Injected(); Register_UnityEngine_AnimationCurve_Internal_Equals_Injected(); //System.Int32 UnityEngine.AnimationCurve::GetHashCode_Injected(System.IntPtr) void Register_UnityEngine_AnimationCurve_GetHashCode_Injected(); Register_UnityEngine_AnimationCurve_GetHashCode_Injected(); //System.IntPtr UnityEngine.AnimationCurve::Internal_Create_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_AnimationCurve_Internal_Create_Injected(); Register_UnityEngine_AnimationCurve_Internal_Create_Injected(); //System.Single UnityEngine.AnimationCurve::Evaluate_Injected(System.IntPtr,System.Single) void Register_UnityEngine_AnimationCurve_Evaluate_Injected(); Register_UnityEngine_AnimationCurve_Evaluate_Injected(); //System.Void UnityEngine.AnimationCurve::GetKeys_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&) void Register_UnityEngine_AnimationCurve_GetKeys_Injected(); Register_UnityEngine_AnimationCurve_GetKeys_Injected(); //System.Void UnityEngine.AnimationCurve::Internal_Destroy(System.IntPtr) void Register_UnityEngine_AnimationCurve_Internal_Destroy(); Register_UnityEngine_AnimationCurve_Internal_Destroy(); //System.Void UnityEngine.AnimationCurve::SetKeys_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_AnimationCurve_SetKeys_Injected(); Register_UnityEngine_AnimationCurve_SetKeys_Injected(); //System.Void UnityEngine.AnimationCurve::set_postWrapMode_Injected(System.IntPtr,UnityEngine.WrapMode) void Register_UnityEngine_AnimationCurve_set_postWrapMode_Injected(); Register_UnityEngine_AnimationCurve_set_postWrapMode_Injected(); //System.Void UnityEngine.AnimationCurve::set_preWrapMode_Injected(System.IntPtr,UnityEngine.WrapMode) void Register_UnityEngine_AnimationCurve_set_preWrapMode_Injected(); Register_UnityEngine_AnimationCurve_set_preWrapMode_Injected(); //End Registrations for type : UnityEngine.AnimationCurve //Start Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable //System.Void UnityEngine.Animations.AnimationLayerMixerPlayable::SetSingleLayerOptimizationInternal(UnityEngine.Playables.PlayableHandle&,System.Boolean) void Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal(); Register_UnityEngine_Animations_AnimationLayerMixerPlayable_SetSingleLayerOptimizationInternal(); //End Registrations for type : UnityEngine.Animations.AnimationLayerMixerPlayable //Start Registrations for type : UnityEngine.Animator //System.Boolean UnityEngine.Animator::get_hasBoundPlayables_Injected(System.IntPtr) void Register_UnityEngine_Animator_get_hasBoundPlayables_Injected(); Register_UnityEngine_Animator_get_hasBoundPlayables_Injected(); //System.Int32 UnityEngine.Animator::StringToHash_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Animator_StringToHash_Injected(); Register_UnityEngine_Animator_StringToHash_Injected(); //System.Void UnityEngine.Animator::ResetTriggerString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Animator_ResetTriggerString_Injected(); Register_UnityEngine_Animator_ResetTriggerString_Injected(); //System.Void UnityEngine.Animator::SetBoolString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean) void Register_UnityEngine_Animator_SetBoolString_Injected(); Register_UnityEngine_Animator_SetBoolString_Injected(); //System.Void UnityEngine.Animator::SetTriggerString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Animator_SetTriggerString_Injected(); Register_UnityEngine_Animator_SetTriggerString_Injected(); //End Registrations for type : UnityEngine.Animator //Start Registrations for type : UnityEngine.Application //System.Boolean UnityEngine.Application::get_isBatchMode() void Register_UnityEngine_Application_get_isBatchMode(); Register_UnityEngine_Application_get_isBatchMode(); //System.Boolean UnityEngine.Application::get_isFocused() void Register_UnityEngine_Application_get_isFocused(); Register_UnityEngine_Application_get_isFocused(); //System.Boolean UnityEngine.Application::get_isPlaying() void Register_UnityEngine_Application_get_isPlaying(); Register_UnityEngine_Application_get_isPlaying(); //System.Void UnityEngine.Application::OpenURL_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Application_OpenURL_Injected(); Register_UnityEngine_Application_OpenURL_Injected(); //System.Void UnityEngine.Application::Quit(System.Int32) void Register_UnityEngine_Application_Quit(); Register_UnityEngine_Application_Quit(); //System.Void UnityEngine.Application::get_persistentDataPath_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Application_get_persistentDataPath_Injected(); Register_UnityEngine_Application_get_persistentDataPath_Injected(); //System.Void UnityEngine.Application::set_targetFrameRate(System.Int32) void Register_UnityEngine_Application_set_targetFrameRate(); Register_UnityEngine_Application_set_targetFrameRate(); //UnityEngine.RuntimePlatform UnityEngine.Application::get_platform() void Register_UnityEngine_Application_get_platform(); Register_UnityEngine_Application_get_platform(); //End Registrations for type : UnityEngine.Application //Start Registrations for type : UnityEngine.AsyncOperation //System.Void UnityEngine.AsyncOperation::InternalDestroy(System.IntPtr) void Register_UnityEngine_AsyncOperation_InternalDestroy(); Register_UnityEngine_AsyncOperation_InternalDestroy(); //System.Void UnityEngine.AsyncOperation::InternalSetManagedObject(System.IntPtr,UnityEngine.AsyncOperation) void Register_UnityEngine_AsyncOperation_InternalSetManagedObject(); Register_UnityEngine_AsyncOperation_InternalSetManagedObject(); //End Registrations for type : UnityEngine.AsyncOperation //Start Registrations for type : UnityEngine.AudioSettings //System.Boolean UnityEngine.AudioSettings::StartAudioOutput() void Register_UnityEngine_AudioSettings_StartAudioOutput(); Register_UnityEngine_AudioSettings_StartAudioOutput(); //System.Boolean UnityEngine.AudioSettings::StopAudioOutput() void Register_UnityEngine_AudioSettings_StopAudioOutput(); Register_UnityEngine_AudioSettings_StopAudioOutput(); //End Registrations for type : UnityEngine.AudioSettings //Start Registrations for type : UnityEngine.Awaitable //System.Int32 UnityEngine.Awaitable::IsNativeAwaitableCompleted(System.IntPtr) void Register_UnityEngine_Awaitable_IsNativeAwaitableCompleted(); Register_UnityEngine_Awaitable_IsNativeAwaitableCompleted(); //System.Void UnityEngine.Awaitable::ReleaseNativeAwaitable(System.IntPtr) void Register_UnityEngine_Awaitable_ReleaseNativeAwaitable(); Register_UnityEngine_Awaitable_ReleaseNativeAwaitable(); //End Registrations for type : UnityEngine.Awaitable //Start Registrations for type : UnityEngine.Behaviour //System.Boolean UnityEngine.Behaviour::get_enabled_Injected(System.IntPtr) void Register_UnityEngine_Behaviour_get_enabled_Injected(); Register_UnityEngine_Behaviour_get_enabled_Injected(); //System.Boolean UnityEngine.Behaviour::get_isActiveAndEnabled_Injected(System.IntPtr) void Register_UnityEngine_Behaviour_get_isActiveAndEnabled_Injected(); Register_UnityEngine_Behaviour_get_isActiveAndEnabled_Injected(); //System.Void UnityEngine.Behaviour::set_enabled_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_Behaviour_set_enabled_Injected(); Register_UnityEngine_Behaviour_set_enabled_Injected(); //End Registrations for type : UnityEngine.Behaviour //Start Registrations for type : UnityEngine.Bindings.BindingsAllocator //System.Void UnityEngine.Bindings.BindingsAllocator::Free(System.Void*) void Register_UnityEngine_Bindings_BindingsAllocator_Free(); Register_UnityEngine_Bindings_BindingsAllocator_Free(); //System.Void UnityEngine.Bindings.BindingsAllocator::FreeNativeOwnedMemory(System.Void*) void Register_UnityEngine_Bindings_BindingsAllocator_FreeNativeOwnedMemory(); Register_UnityEngine_Bindings_BindingsAllocator_FreeNativeOwnedMemory(); //End Registrations for type : UnityEngine.Bindings.BindingsAllocator //Start Registrations for type : UnityEngine.Camera //System.Int32 UnityEngine.Camera::GetAllCamerasCount() void Register_UnityEngine_Camera_GetAllCamerasCount(); Register_UnityEngine_Camera_GetAllCamerasCount(); //System.Int32 UnityEngine.Camera::GetAllCamerasImpl_Injected(UnityEngine.Camera[]) void Register_UnityEngine_Camera_GetAllCamerasImpl_Injected(); Register_UnityEngine_Camera_GetAllCamerasImpl_Injected(); //System.Int32 UnityEngine.Camera::get_cullingMask_Injected(System.IntPtr) void Register_UnityEngine_Camera_get_cullingMask_Injected(); Register_UnityEngine_Camera_get_cullingMask_Injected(); //System.Int32 UnityEngine.Camera::get_eventMask_Injected(System.IntPtr) void Register_UnityEngine_Camera_get_eventMask_Injected(); Register_UnityEngine_Camera_get_eventMask_Injected(); //System.Int32 UnityEngine.Camera::get_targetDisplay_Injected(System.IntPtr) void Register_UnityEngine_Camera_get_targetDisplay_Injected(); Register_UnityEngine_Camera_get_targetDisplay_Injected(); //System.IntPtr UnityEngine.Camera::get_currentInternal_Injected() void Register_UnityEngine_Camera_get_currentInternal_Injected(); Register_UnityEngine_Camera_get_currentInternal_Injected(); //System.IntPtr UnityEngine.Camera::get_main_Injected() void Register_UnityEngine_Camera_get_main_Injected(); Register_UnityEngine_Camera_get_main_Injected(); //System.IntPtr UnityEngine.Camera::get_targetTexture_Injected(System.IntPtr) void Register_UnityEngine_Camera_get_targetTexture_Injected(); Register_UnityEngine_Camera_get_targetTexture_Injected(); //System.Single UnityEngine.Camera::get_depth_Injected(System.IntPtr) void Register_UnityEngine_Camera_get_depth_Injected(); Register_UnityEngine_Camera_get_depth_Injected(); //System.Single UnityEngine.Camera::get_farClipPlane_Injected(System.IntPtr) void Register_UnityEngine_Camera_get_farClipPlane_Injected(); Register_UnityEngine_Camera_get_farClipPlane_Injected(); //System.Single UnityEngine.Camera::get_nearClipPlane_Injected(System.IntPtr) void Register_UnityEngine_Camera_get_nearClipPlane_Injected(); Register_UnityEngine_Camera_get_nearClipPlane_Injected(); //System.Void UnityEngine.Camera::ScreenPointToRay_Injected(System.IntPtr,UnityEngine.Vector2&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Ray&) void Register_UnityEngine_Camera_ScreenPointToRay_Injected(); Register_UnityEngine_Camera_ScreenPointToRay_Injected(); //System.Void UnityEngine.Camera::ScreenToViewportPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); Register_UnityEngine_Camera_ScreenToViewportPoint_Injected(); //System.Void UnityEngine.Camera::SetupCurrent_Injected(System.IntPtr) void Register_UnityEngine_Camera_SetupCurrent_Injected(); Register_UnityEngine_Camera_SetupCurrent_Injected(); //System.Void UnityEngine.Camera::ViewportToWorldPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_ViewportToWorldPoint_Injected(); Register_UnityEngine_Camera_ViewportToWorldPoint_Injected(); //System.Void UnityEngine.Camera::WorldToScreenPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3&) void Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); Register_UnityEngine_Camera_WorldToScreenPoint_Injected(); //System.Void UnityEngine.Camera::get_pixelRect_Injected(System.IntPtr,UnityEngine.Rect&) void Register_UnityEngine_Camera_get_pixelRect_Injected(); Register_UnityEngine_Camera_get_pixelRect_Injected(); //System.Void UnityEngine.Camera::set_orthographicSize_Injected(System.IntPtr,System.Single) void Register_UnityEngine_Camera_set_orthographicSize_Injected(); Register_UnityEngine_Camera_set_orthographicSize_Injected(); //UnityEngine.CameraClearFlags UnityEngine.Camera::get_clearFlags_Injected(System.IntPtr) void Register_UnityEngine_Camera_get_clearFlags_Injected(); Register_UnityEngine_Camera_get_clearFlags_Injected(); //End Registrations for type : UnityEngine.Camera //Start Registrations for type : UnityEngine.CameraRaycastHelper //System.IntPtr UnityEngine.CameraRaycastHelper::RaycastTry2D_Injected(System.IntPtr,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); Register_UnityEngine_CameraRaycastHelper_RaycastTry2D_Injected(); //System.IntPtr UnityEngine.CameraRaycastHelper::RaycastTry_Injected(System.IntPtr,UnityEngine.Ray&,System.Single,System.Int32) void Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); Register_UnityEngine_CameraRaycastHelper_RaycastTry_Injected(); //End Registrations for type : UnityEngine.CameraRaycastHelper //Start Registrations for type : UnityEngine.Canvas //System.Boolean UnityEngine.Canvas::get_isRootCanvas_Injected(System.IntPtr) void Register_UnityEngine_Canvas_get_isRootCanvas_Injected(); Register_UnityEngine_Canvas_get_isRootCanvas_Injected(); //System.Boolean UnityEngine.Canvas::get_overrideSorting_Injected(System.IntPtr) void Register_UnityEngine_Canvas_get_overrideSorting_Injected(); Register_UnityEngine_Canvas_get_overrideSorting_Injected(); //System.Boolean UnityEngine.Canvas::get_pixelPerfect_Injected(System.IntPtr) void Register_UnityEngine_Canvas_get_pixelPerfect_Injected(); Register_UnityEngine_Canvas_get_pixelPerfect_Injected(); //System.Int32 UnityEngine.Canvas::get_renderOrder_Injected(System.IntPtr) void Register_UnityEngine_Canvas_get_renderOrder_Injected(); Register_UnityEngine_Canvas_get_renderOrder_Injected(); //System.Int32 UnityEngine.Canvas::get_sortingLayerID_Injected(System.IntPtr) void Register_UnityEngine_Canvas_get_sortingLayerID_Injected(); Register_UnityEngine_Canvas_get_sortingLayerID_Injected(); //System.Int32 UnityEngine.Canvas::get_sortingOrder_Injected(System.IntPtr) void Register_UnityEngine_Canvas_get_sortingOrder_Injected(); Register_UnityEngine_Canvas_get_sortingOrder_Injected(); //System.Int32 UnityEngine.Canvas::get_targetDisplay_Injected(System.IntPtr) void Register_UnityEngine_Canvas_get_targetDisplay_Injected(); Register_UnityEngine_Canvas_get_targetDisplay_Injected(); //System.IntPtr UnityEngine.Canvas::GetDefaultCanvasMaterial_Injected() void Register_UnityEngine_Canvas_GetDefaultCanvasMaterial_Injected(); Register_UnityEngine_Canvas_GetDefaultCanvasMaterial_Injected(); //System.IntPtr UnityEngine.Canvas::GetETC1SupportedCanvasMaterial_Injected() void Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial_Injected(); Register_UnityEngine_Canvas_GetETC1SupportedCanvasMaterial_Injected(); //System.IntPtr UnityEngine.Canvas::get_rootCanvas_Injected(System.IntPtr) void Register_UnityEngine_Canvas_get_rootCanvas_Injected(); Register_UnityEngine_Canvas_get_rootCanvas_Injected(); //System.IntPtr UnityEngine.Canvas::get_worldCamera_Injected(System.IntPtr) void Register_UnityEngine_Canvas_get_worldCamera_Injected(); Register_UnityEngine_Canvas_get_worldCamera_Injected(); //System.Single UnityEngine.Canvas::get_referencePixelsPerUnit_Injected(System.IntPtr) void Register_UnityEngine_Canvas_get_referencePixelsPerUnit_Injected(); Register_UnityEngine_Canvas_get_referencePixelsPerUnit_Injected(); //System.Single UnityEngine.Canvas::get_scaleFactor_Injected(System.IntPtr) void Register_UnityEngine_Canvas_get_scaleFactor_Injected(); Register_UnityEngine_Canvas_get_scaleFactor_Injected(); //System.Void UnityEngine.Canvas::SetExternalCanvasEnabled(System.Boolean) void Register_UnityEngine_Canvas_SetExternalCanvasEnabled(); Register_UnityEngine_Canvas_SetExternalCanvasEnabled(); //System.Void UnityEngine.Canvas::get_renderingDisplaySize_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); Register_UnityEngine_Canvas_get_renderingDisplaySize_Injected(); //System.Void UnityEngine.Canvas::set_additionalShaderChannels_Injected(System.IntPtr,UnityEngine.AdditionalCanvasShaderChannels) void Register_UnityEngine_Canvas_set_additionalShaderChannels_Injected(); Register_UnityEngine_Canvas_set_additionalShaderChannels_Injected(); //System.Void UnityEngine.Canvas::set_overrideSorting_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_Canvas_set_overrideSorting_Injected(); Register_UnityEngine_Canvas_set_overrideSorting_Injected(); //System.Void UnityEngine.Canvas::set_referencePixelsPerUnit_Injected(System.IntPtr,System.Single) void Register_UnityEngine_Canvas_set_referencePixelsPerUnit_Injected(); Register_UnityEngine_Canvas_set_referencePixelsPerUnit_Injected(); //System.Void UnityEngine.Canvas::set_scaleFactor_Injected(System.IntPtr,System.Single) void Register_UnityEngine_Canvas_set_scaleFactor_Injected(); Register_UnityEngine_Canvas_set_scaleFactor_Injected(); //System.Void UnityEngine.Canvas::set_sortingLayerID_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_Canvas_set_sortingLayerID_Injected(); Register_UnityEngine_Canvas_set_sortingLayerID_Injected(); //System.Void UnityEngine.Canvas::set_sortingOrder_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_Canvas_set_sortingOrder_Injected(); Register_UnityEngine_Canvas_set_sortingOrder_Injected(); //System.Void UnityEngine.Canvas::set_worldCamera_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_Canvas_set_worldCamera_Injected(); Register_UnityEngine_Canvas_set_worldCamera_Injected(); //UnityEngine.AdditionalCanvasShaderChannels UnityEngine.Canvas::get_additionalShaderChannels_Injected(System.IntPtr) void Register_UnityEngine_Canvas_get_additionalShaderChannels_Injected(); Register_UnityEngine_Canvas_get_additionalShaderChannels_Injected(); //UnityEngine.RenderMode UnityEngine.Canvas::get_renderMode_Injected(System.IntPtr) void Register_UnityEngine_Canvas_get_renderMode_Injected(); Register_UnityEngine_Canvas_get_renderMode_Injected(); //End Registrations for type : UnityEngine.Canvas //Start Registrations for type : UnityEngine.CanvasGroup //System.Boolean UnityEngine.CanvasGroup::get_blocksRaycasts_Injected(System.IntPtr) void Register_UnityEngine_CanvasGroup_get_blocksRaycasts_Injected(); Register_UnityEngine_CanvasGroup_get_blocksRaycasts_Injected(); //System.Boolean UnityEngine.CanvasGroup::get_ignoreParentGroups_Injected(System.IntPtr) void Register_UnityEngine_CanvasGroup_get_ignoreParentGroups_Injected(); Register_UnityEngine_CanvasGroup_get_ignoreParentGroups_Injected(); //System.Boolean UnityEngine.CanvasGroup::get_interactable_Injected(System.IntPtr) void Register_UnityEngine_CanvasGroup_get_interactable_Injected(); Register_UnityEngine_CanvasGroup_get_interactable_Injected(); //System.Single UnityEngine.CanvasGroup::get_alpha_Injected(System.IntPtr) void Register_UnityEngine_CanvasGroup_get_alpha_Injected(); Register_UnityEngine_CanvasGroup_get_alpha_Injected(); //System.Void UnityEngine.CanvasGroup::set_alpha_Injected(System.IntPtr,System.Single) void Register_UnityEngine_CanvasGroup_set_alpha_Injected(); Register_UnityEngine_CanvasGroup_set_alpha_Injected(); //System.Void UnityEngine.CanvasGroup::set_ignoreParentGroups_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_CanvasGroup_set_ignoreParentGroups_Injected(); Register_UnityEngine_CanvasGroup_set_ignoreParentGroups_Injected(); //End Registrations for type : UnityEngine.CanvasGroup //Start Registrations for type : UnityEngine.CanvasRenderer //System.Boolean UnityEngine.CanvasRenderer::get_cullTransparentMesh_Injected(System.IntPtr) void Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh_Injected(); Register_UnityEngine_CanvasRenderer_get_cullTransparentMesh_Injected(); //System.Boolean UnityEngine.CanvasRenderer::get_cull_Injected(System.IntPtr) void Register_UnityEngine_CanvasRenderer_get_cull_Injected(); Register_UnityEngine_CanvasRenderer_get_cull_Injected(); //System.Boolean UnityEngine.CanvasRenderer::get_hasMoved_Injected(System.IntPtr) void Register_UnityEngine_CanvasRenderer_get_hasMoved_Injected(); Register_UnityEngine_CanvasRenderer_get_hasMoved_Injected(); //System.Int32 UnityEngine.CanvasRenderer::get_absoluteDepth_Injected(System.IntPtr) void Register_UnityEngine_CanvasRenderer_get_absoluteDepth_Injected(); Register_UnityEngine_CanvasRenderer_get_absoluteDepth_Injected(); //System.Int32 UnityEngine.CanvasRenderer::get_materialCount_Injected(System.IntPtr) void Register_UnityEngine_CanvasRenderer_get_materialCount_Injected(); Register_UnityEngine_CanvasRenderer_get_materialCount_Injected(); //System.IntPtr UnityEngine.CanvasRenderer::GetMaterial_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_CanvasRenderer_GetMaterial_Injected(); Register_UnityEngine_CanvasRenderer_GetMaterial_Injected(); //System.Void UnityEngine.CanvasRenderer::Clear_Injected(System.IntPtr) void Register_UnityEngine_CanvasRenderer_Clear_Injected(); Register_UnityEngine_CanvasRenderer_Clear_Injected(); //System.Void UnityEngine.CanvasRenderer::CreateUIVertexStreamInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); Register_UnityEngine_CanvasRenderer_CreateUIVertexStreamInternal(); //System.Void UnityEngine.CanvasRenderer::DisableRectClipping_Injected(System.IntPtr) void Register_UnityEngine_CanvasRenderer_DisableRectClipping_Injected(); Register_UnityEngine_CanvasRenderer_DisableRectClipping_Injected(); //System.Void UnityEngine.CanvasRenderer::EnableRectClipping_Injected(System.IntPtr,UnityEngine.Rect&) void Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); Register_UnityEngine_CanvasRenderer_EnableRectClipping_Injected(); //System.Void UnityEngine.CanvasRenderer::GetColor_Injected(System.IntPtr,UnityEngine.Color&) void Register_UnityEngine_CanvasRenderer_GetColor_Injected(); Register_UnityEngine_CanvasRenderer_GetColor_Injected(); //System.Void UnityEngine.CanvasRenderer::SetAlphaTexture_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_CanvasRenderer_SetAlphaTexture_Injected(); Register_UnityEngine_CanvasRenderer_SetAlphaTexture_Injected(); //System.Void UnityEngine.CanvasRenderer::SetColor_Injected(System.IntPtr,UnityEngine.Color&) void Register_UnityEngine_CanvasRenderer_SetColor_Injected(); Register_UnityEngine_CanvasRenderer_SetColor_Injected(); //System.Void UnityEngine.CanvasRenderer::SetMaterial_Injected(System.IntPtr,System.IntPtr,System.Int32) void Register_UnityEngine_CanvasRenderer_SetMaterial_Injected(); Register_UnityEngine_CanvasRenderer_SetMaterial_Injected(); //System.Void UnityEngine.CanvasRenderer::SetMesh_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_CanvasRenderer_SetMesh_Injected(); Register_UnityEngine_CanvasRenderer_SetMesh_Injected(); //System.Void UnityEngine.CanvasRenderer::SetPopMaterial_Injected(System.IntPtr,System.IntPtr,System.Int32) void Register_UnityEngine_CanvasRenderer_SetPopMaterial_Injected(); Register_UnityEngine_CanvasRenderer_SetPopMaterial_Injected(); //System.Void UnityEngine.CanvasRenderer::SetTexture_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_CanvasRenderer_SetTexture_Injected(); Register_UnityEngine_CanvasRenderer_SetTexture_Injected(); //System.Void UnityEngine.CanvasRenderer::SplitIndicesStreamsInternal(System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); Register_UnityEngine_CanvasRenderer_SplitIndicesStreamsInternal(); //System.Void UnityEngine.CanvasRenderer::SplitUIVertexStreamsInternal(System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object,System.Object) void Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); Register_UnityEngine_CanvasRenderer_SplitUIVertexStreamsInternal(); //System.Void UnityEngine.CanvasRenderer::set_clippingSoftness_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); Register_UnityEngine_CanvasRenderer_set_clippingSoftness_Injected(); //System.Void UnityEngine.CanvasRenderer::set_cullTransparentMesh_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh_Injected(); Register_UnityEngine_CanvasRenderer_set_cullTransparentMesh_Injected(); //System.Void UnityEngine.CanvasRenderer::set_cull_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_CanvasRenderer_set_cull_Injected(); Register_UnityEngine_CanvasRenderer_set_cull_Injected(); //System.Void UnityEngine.CanvasRenderer::set_hasPopInstruction_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_CanvasRenderer_set_hasPopInstruction_Injected(); Register_UnityEngine_CanvasRenderer_set_hasPopInstruction_Injected(); //System.Void UnityEngine.CanvasRenderer::set_materialCount_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_CanvasRenderer_set_materialCount_Injected(); Register_UnityEngine_CanvasRenderer_set_materialCount_Injected(); //System.Void UnityEngine.CanvasRenderer::set_popMaterialCount_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_CanvasRenderer_set_popMaterialCount_Injected(); Register_UnityEngine_CanvasRenderer_set_popMaterialCount_Injected(); //End Registrations for type : UnityEngine.CanvasRenderer //Start Registrations for type : UnityEngine.Collider //System.IntPtr UnityEngine.Collider::get_attachedRigidbody_Injected(System.IntPtr) void Register_UnityEngine_Collider_get_attachedRigidbody_Injected(); Register_UnityEngine_Collider_get_attachedRigidbody_Injected(); //End Registrations for type : UnityEngine.Collider //Start Registrations for type : UnityEngine.ColorUtility //System.Boolean UnityEngine.ColorUtility::DoTryParseHtmlColor_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Color32&) void Register_UnityEngine_ColorUtility_DoTryParseHtmlColor_Injected(); Register_UnityEngine_ColorUtility_DoTryParseHtmlColor_Injected(); //End Registrations for type : UnityEngine.ColorUtility //Start Registrations for type : UnityEngine.Component //System.IntPtr UnityEngine.Component::get_gameObject_Injected(System.IntPtr) void Register_UnityEngine_Component_get_gameObject_Injected(); Register_UnityEngine_Component_get_gameObject_Injected(); //System.IntPtr UnityEngine.Component::get_transform_Injected(System.IntPtr) void Register_UnityEngine_Component_get_transform_Injected(); Register_UnityEngine_Component_get_transform_Injected(); //System.Void UnityEngine.Component::GetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr) void Register_UnityEngine_Component_GetComponentFastPath_Injected(); Register_UnityEngine_Component_GetComponentFastPath_Injected(); //System.Void UnityEngine.Component::GetComponentsForListInternal_Injected(System.IntPtr,System.Type,System.Object) void Register_UnityEngine_Component_GetComponentsForListInternal_Injected(); Register_UnityEngine_Component_GetComponentsForListInternal_Injected(); //End Registrations for type : UnityEngine.Component //Start Registrations for type : UnityEngine.ComputeBuffer //System.Boolean UnityEngine.ComputeBuffer::IsValidBuffer_Injected(System.IntPtr) void Register_UnityEngine_ComputeBuffer_IsValidBuffer_Injected(); Register_UnityEngine_ComputeBuffer_IsValidBuffer_Injected(); //System.Int32 UnityEngine.ComputeBuffer::get_count_Injected(System.IntPtr) void Register_UnityEngine_ComputeBuffer_get_count_Injected(); Register_UnityEngine_ComputeBuffer_get_count_Injected(); //System.IntPtr UnityEngine.ComputeBuffer::InitBuffer(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode) void Register_UnityEngine_ComputeBuffer_InitBuffer(); Register_UnityEngine_ComputeBuffer_InitBuffer(); //System.Void UnityEngine.ComputeBuffer::DestroyBuffer_Injected(System.IntPtr) void Register_UnityEngine_ComputeBuffer_DestroyBuffer_Injected(); Register_UnityEngine_ComputeBuffer_DestroyBuffer_Injected(); //System.Void UnityEngine.ComputeBuffer::InternalSetNativeData_Injected(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_ComputeBuffer_InternalSetNativeData_Injected(); Register_UnityEngine_ComputeBuffer_InternalSetNativeData_Injected(); //End Registrations for type : UnityEngine.ComputeBuffer //Start Registrations for type : UnityEngine.ComputeShader //System.Int32 UnityEngine.ComputeShader::FindKernel_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_ComputeShader_FindKernel_Injected(); Register_UnityEngine_ComputeShader_FindKernel_Injected(); //End Registrations for type : UnityEngine.ComputeShader //Start Registrations for type : UnityEngine.Coroutine //System.Void UnityEngine.Coroutine::ReleaseCoroutine(System.IntPtr) void Register_UnityEngine_Coroutine_ReleaseCoroutine(); Register_UnityEngine_Coroutine_ReleaseCoroutine(); //End Registrations for type : UnityEngine.Coroutine //Start Registrations for type : UnityEngine.Cubemap //System.Boolean UnityEngine.Cubemap::Internal_CreateImpl(UnityEngine.Cubemap,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Cubemap_Internal_CreateImpl(); Register_UnityEngine_Cubemap_Internal_CreateImpl(); //System.Boolean UnityEngine.Cubemap::get_isReadable_Injected(System.IntPtr) void Register_UnityEngine_Cubemap_get_isReadable_Injected(); Register_UnityEngine_Cubemap_get_isReadable_Injected(); //End Registrations for type : UnityEngine.Cubemap //Start Registrations for type : UnityEngine.CubemapArray //System.Boolean UnityEngine.CubemapArray::Internal_CreateImpl(UnityEngine.CubemapArray,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags) void Register_UnityEngine_CubemapArray_Internal_CreateImpl(); Register_UnityEngine_CubemapArray_Internal_CreateImpl(); //System.Boolean UnityEngine.CubemapArray::get_isReadable_Injected(System.IntPtr) void Register_UnityEngine_CubemapArray_get_isReadable_Injected(); Register_UnityEngine_CubemapArray_get_isReadable_Injected(); //End Registrations for type : UnityEngine.CubemapArray //Start Registrations for type : UnityEngine.Cursor //System.Void UnityEngine.Cursor::SetCursor_Injected(System.IntPtr,UnityEngine.Vector2&,UnityEngine.CursorMode) void Register_UnityEngine_Cursor_SetCursor_Injected(); Register_UnityEngine_Cursor_SetCursor_Injected(); //UnityEngine.CursorLockMode UnityEngine.Cursor::get_lockState() void Register_UnityEngine_Cursor_get_lockState(); Register_UnityEngine_Cursor_get_lockState(); //End Registrations for type : UnityEngine.Cursor //Start Registrations for type : UnityEngine.Debug //System.Int32 UnityEngine.Debug::ExtractStackTraceNoAlloc_Injected(System.Byte*,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Debug_ExtractStackTraceNoAlloc_Injected(); Register_UnityEngine_Debug_ExtractStackTraceNoAlloc_Injected(); //End Registrations for type : UnityEngine.Debug //Start Registrations for type : UnityEngine.DebugLogHandler //System.Void UnityEngine.DebugLogHandler::Internal_LogException_Injected(System.Exception,System.IntPtr) void Register_UnityEngine_DebugLogHandler_Internal_LogException_Injected(); Register_UnityEngine_DebugLogHandler_Internal_LogException_Injected(); //System.Void UnityEngine.DebugLogHandler::Internal_Log_Injected(UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr) void Register_UnityEngine_DebugLogHandler_Internal_Log_Injected(); Register_UnityEngine_DebugLogHandler_Internal_Log_Injected(); //End Registrations for type : UnityEngine.DebugLogHandler //Start Registrations for type : UnityEngine.Display //System.Int32 UnityEngine.Display::RelativeMouseAtImpl(System.Int32,System.Int32,System.Int32&,System.Int32&) void Register_UnityEngine_Display_RelativeMouseAtImpl(); Register_UnityEngine_Display_RelativeMouseAtImpl(); //System.Void UnityEngine.Display::GetRenderingExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetRenderingExtImpl(); Register_UnityEngine_Display_GetRenderingExtImpl(); //System.Void UnityEngine.Display::GetSystemExtImpl(System.IntPtr,System.Int32&,System.Int32&) void Register_UnityEngine_Display_GetSystemExtImpl(); Register_UnityEngine_Display_GetSystemExtImpl(); //End Registrations for type : UnityEngine.Display //Start Registrations for type : UnityEngine.Event //System.Boolean UnityEngine.Event::PopEvent_Injected(System.IntPtr) void Register_UnityEngine_Event_PopEvent_Injected(); Register_UnityEngine_Event_PopEvent_Injected(); //System.Char UnityEngine.Event::get_character_Injected(System.IntPtr) void Register_UnityEngine_Event_get_character_Injected(); Register_UnityEngine_Event_get_character_Injected(); //System.Int32 UnityEngine.Event::GetDoubleClickTime() void Register_UnityEngine_Event_GetDoubleClickTime(); Register_UnityEngine_Event_GetDoubleClickTime(); //System.Int32 UnityEngine.Event::GetEventCount() void Register_UnityEngine_Event_GetEventCount(); Register_UnityEngine_Event_GetEventCount(); //System.Int32 UnityEngine.Event::get_button_Injected(System.IntPtr) void Register_UnityEngine_Event_get_button_Injected(); Register_UnityEngine_Event_get_button_Injected(); //System.Int32 UnityEngine.Event::get_clickCount_Injected(System.IntPtr) void Register_UnityEngine_Event_get_clickCount_Injected(); Register_UnityEngine_Event_get_clickCount_Injected(); //System.Int32 UnityEngine.Event::get_displayIndex_Injected(System.IntPtr) void Register_UnityEngine_Event_get_displayIndex_Injected(); Register_UnityEngine_Event_get_displayIndex_Injected(); //System.IntPtr UnityEngine.Event::Internal_Create(System.Int32) void Register_UnityEngine_Event_Internal_Create(); Register_UnityEngine_Event_Internal_Create(); //System.Single UnityEngine.Event::get_pressure_Injected(System.IntPtr) void Register_UnityEngine_Event_get_pressure_Injected(); Register_UnityEngine_Event_get_pressure_Injected(); //System.Single UnityEngine.Event::get_twist_Injected(System.IntPtr) void Register_UnityEngine_Event_get_twist_Injected(); Register_UnityEngine_Event_get_twist_Injected(); //System.Void UnityEngine.Event::CopyFromPtr_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_Event_CopyFromPtr_Injected(); Register_UnityEngine_Event_CopyFromPtr_Injected(); //System.Void UnityEngine.Event::GetEventAtIndex_Injected(System.Int32,System.IntPtr) void Register_UnityEngine_Event_GetEventAtIndex_Injected(); Register_UnityEngine_Event_GetEventAtIndex_Injected(); //System.Void UnityEngine.Event::Internal_Destroy(System.IntPtr) void Register_UnityEngine_Event_Internal_Destroy(); Register_UnityEngine_Event_Internal_Destroy(); //System.Void UnityEngine.Event::Internal_SetNativeEvent(System.IntPtr) void Register_UnityEngine_Event_Internal_SetNativeEvent(); Register_UnityEngine_Event_Internal_SetNativeEvent(); //System.Void UnityEngine.Event::Internal_Use_Injected(System.IntPtr) void Register_UnityEngine_Event_Internal_Use_Injected(); Register_UnityEngine_Event_Internal_Use_Injected(); //System.Void UnityEngine.Event::get_commandName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Event_get_commandName_Injected(); Register_UnityEngine_Event_get_commandName_Injected(); //System.Void UnityEngine.Event::get_delta_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_Event_get_delta_Injected(); Register_UnityEngine_Event_get_delta_Injected(); //System.Void UnityEngine.Event::get_mousePosition_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_Event_get_mousePosition_Injected(); Register_UnityEngine_Event_get_mousePosition_Injected(); //System.Void UnityEngine.Event::get_tilt_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_Event_get_tilt_Injected(); Register_UnityEngine_Event_get_tilt_Injected(); //System.Void UnityEngine.Event::set_Internal_keyCode_Injected(System.IntPtr,UnityEngine.KeyCode) void Register_UnityEngine_Event_set_Internal_keyCode_Injected(); Register_UnityEngine_Event_set_Internal_keyCode_Injected(); //System.Void UnityEngine.Event::set_character_Injected(System.IntPtr,System.Char) void Register_UnityEngine_Event_set_character_Injected(); Register_UnityEngine_Event_set_character_Injected(); //System.Void UnityEngine.Event::set_commandName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Event_set_commandName_Injected(); Register_UnityEngine_Event_set_commandName_Injected(); //System.Void UnityEngine.Event::set_delta_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_Event_set_delta_Injected(); Register_UnityEngine_Event_set_delta_Injected(); //System.Void UnityEngine.Event::set_displayIndex_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_Event_set_displayIndex_Injected(); Register_UnityEngine_Event_set_displayIndex_Injected(); //System.Void UnityEngine.Event::set_modifiers_Injected(System.IntPtr,UnityEngine.EventModifiers) void Register_UnityEngine_Event_set_modifiers_Injected(); Register_UnityEngine_Event_set_modifiers_Injected(); //System.Void UnityEngine.Event::set_mousePosition_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_Event_set_mousePosition_Injected(); Register_UnityEngine_Event_set_mousePosition_Injected(); //System.Void UnityEngine.Event::set_type_Injected(System.IntPtr,UnityEngine.EventType) void Register_UnityEngine_Event_set_type_Injected(); Register_UnityEngine_Event_set_type_Injected(); //UnityEngine.EventModifiers UnityEngine.Event::get_modifiers_Injected(System.IntPtr) void Register_UnityEngine_Event_get_modifiers_Injected(); Register_UnityEngine_Event_get_modifiers_Injected(); //UnityEngine.EventType UnityEngine.Event::get_rawType_Injected(System.IntPtr) void Register_UnityEngine_Event_get_rawType_Injected(); Register_UnityEngine_Event_get_rawType_Injected(); //UnityEngine.EventType UnityEngine.Event::get_type_Injected(System.IntPtr) void Register_UnityEngine_Event_get_type_Injected(); Register_UnityEngine_Event_get_type_Injected(); //UnityEngine.KeyCode UnityEngine.Event::get_Internal_keyCode_Injected(System.IntPtr) void Register_UnityEngine_Event_get_Internal_keyCode_Injected(); Register_UnityEngine_Event_get_Internal_keyCode_Injected(); //UnityEngine.PenStatus UnityEngine.Event::get_penStatus_Injected(System.IntPtr) void Register_UnityEngine_Event_get_penStatus_Injected(); Register_UnityEngine_Event_get_penStatus_Injected(); //UnityEngine.PointerType UnityEngine.Event::get_pointerType_Injected(System.IntPtr) void Register_UnityEngine_Event_get_pointerType_Injected(); Register_UnityEngine_Event_get_pointerType_Injected(); //End Registrations for type : UnityEngine.Event //Start Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem //System.Boolean UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem::BuiltinUpdate() void Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); Register_UnityEngine_Experimental_Rendering_BuiltinRuntimeReflectionSystem_BuiltinUpdate(); //End Registrations for type : UnityEngine.Experimental.Rendering.BuiltinRuntimeReflectionSystem //Start Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::CanDecompressFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_CanDecompressFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCompressedFormat_Native_TextureFormat(UnityEngine.TextureFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCompressedFormat_Native_TextureFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsCrunchFormat(UnityEngine.TextureFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsCrunchFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsDepthStencilFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsDepthStencilFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsPVRTCFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsPVRTCFormat(); //System.Boolean UnityEngine.Experimental.Rendering.GraphicsFormatUtility::IsSRGBFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_IsSRGBFormat(); //System.Int32 UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthBits(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthBits(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetDepthStencilFormatFromBitsLegacy_Native(System.Int32) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetDepthStencilFormatFromBitsLegacy_Native(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_RenderTextureFormat(UnityEngine.RenderTextureFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_RenderTextureFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetGraphicsFormat_Native_TextureFormat(UnityEngine.TextureFormat,System.Boolean) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetGraphicsFormat_Native_TextureFormat(); //UnityEngine.RenderTextureFormat UnityEngine.Experimental.Rendering.GraphicsFormatUtility::GetRenderTextureFormat(UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(); Register_UnityEngine_Experimental_Rendering_GraphicsFormatUtility_GetRenderTextureFormat(); //End Registrations for type : UnityEngine.Experimental.Rendering.GraphicsFormatUtility //Start Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings //System.Void UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings::ScriptingDirtyReflectionSystemInstance() void Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); Register_UnityEngine_Experimental_Rendering_ScriptableRuntimeReflectionSystemSettings_ScriptingDirtyReflectionSystemInstance(); //End Registrations for type : UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings //Start Registrations for type : UnityEngine.Font //System.Boolean UnityEngine.Font::HasCharacter_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_Font_HasCharacter_Injected(); Register_UnityEngine_Font_HasCharacter_Injected(); //System.Boolean UnityEngine.Font::get_dynamic_Injected(System.IntPtr) void Register_UnityEngine_Font_get_dynamic_Injected(); Register_UnityEngine_Font_get_dynamic_Injected(); //System.Int32 UnityEngine.Font::get_fontSize_Injected(System.IntPtr) void Register_UnityEngine_Font_get_fontSize_Injected(); Register_UnityEngine_Font_get_fontSize_Injected(); //System.IntPtr UnityEngine.Font::get_material_Injected(System.IntPtr) void Register_UnityEngine_Font_get_material_Injected(); Register_UnityEngine_Font_get_material_Injected(); //System.String[] UnityEngine.Font::GetOSFallbacks() void Register_UnityEngine_Font_GetOSFallbacks(); Register_UnityEngine_Font_GetOSFallbacks(); //System.String[] UnityEngine.Font::GetPathsToOSFonts() void Register_UnityEngine_Font_GetPathsToOSFonts(); Register_UnityEngine_Font_GetPathsToOSFonts(); //End Registrations for type : UnityEngine.Font //Start Registrations for type : UnityEngine.GameObject //System.Array UnityEngine.GameObject::GetComponentsInternal_Injected(System.IntPtr,System.Type,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Object) void Register_UnityEngine_GameObject_GetComponentsInternal_Injected(); Register_UnityEngine_GameObject_GetComponentsInternal_Injected(); //System.Boolean UnityEngine.GameObject::get_activeInHierarchy_Injected(System.IntPtr) void Register_UnityEngine_GameObject_get_activeInHierarchy_Injected(); Register_UnityEngine_GameObject_get_activeInHierarchy_Injected(); //System.Boolean UnityEngine.GameObject::get_activeSelf_Injected(System.IntPtr) void Register_UnityEngine_GameObject_get_activeSelf_Injected(); Register_UnityEngine_GameObject_get_activeSelf_Injected(); //System.Int32 UnityEngine.GameObject::get_layer_Injected(System.IntPtr) void Register_UnityEngine_GameObject_get_layer_Injected(); Register_UnityEngine_GameObject_get_layer_Injected(); //System.IntPtr UnityEngine.GameObject::GetComponentInChildren_Injected(System.IntPtr,System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInChildren_Injected(); Register_UnityEngine_GameObject_GetComponentInChildren_Injected(); //System.IntPtr UnityEngine.GameObject::GetComponentInParent_Injected(System.IntPtr,System.Type,System.Boolean) void Register_UnityEngine_GameObject_GetComponentInParent_Injected(); Register_UnityEngine_GameObject_GetComponentInParent_Injected(); //System.IntPtr UnityEngine.GameObject::GetComponent_Injected(System.IntPtr,System.Type) void Register_UnityEngine_GameObject_GetComponent_Injected(); Register_UnityEngine_GameObject_GetComponent_Injected(); //System.IntPtr UnityEngine.GameObject::Internal_AddComponentWithType_Injected(System.IntPtr,System.Type) void Register_UnityEngine_GameObject_Internal_AddComponentWithType_Injected(); Register_UnityEngine_GameObject_Internal_AddComponentWithType_Injected(); //System.IntPtr UnityEngine.GameObject::TryGetComponentInternal_Injected(System.IntPtr,System.Type) void Register_UnityEngine_GameObject_TryGetComponentInternal_Injected(); Register_UnityEngine_GameObject_TryGetComponentInternal_Injected(); //System.IntPtr UnityEngine.GameObject::get_transform_Injected(System.IntPtr) void Register_UnityEngine_GameObject_get_transform_Injected(); Register_UnityEngine_GameObject_get_transform_Injected(); //System.Void UnityEngine.GameObject::GetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr) void Register_UnityEngine_GameObject_GetComponentFastPath_Injected(); Register_UnityEngine_GameObject_GetComponentFastPath_Injected(); //System.Void UnityEngine.GameObject::Internal_CreateGameObject_Injected(UnityEngine.GameObject,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_GameObject_Internal_CreateGameObject_Injected(); Register_UnityEngine_GameObject_Internal_CreateGameObject_Injected(); //System.Void UnityEngine.GameObject::SendMessage_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object,UnityEngine.SendMessageOptions) void Register_UnityEngine_GameObject_SendMessage_Injected(); Register_UnityEngine_GameObject_SendMessage_Injected(); //System.Void UnityEngine.GameObject::SetActive_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_GameObject_SetActive_Injected(); Register_UnityEngine_GameObject_SetActive_Injected(); //System.Void UnityEngine.GameObject::TryGetComponentFastPath_Injected(System.IntPtr,System.Type,System.IntPtr) void Register_UnityEngine_GameObject_TryGetComponentFastPath_Injected(); Register_UnityEngine_GameObject_TryGetComponentFastPath_Injected(); //System.Void UnityEngine.GameObject::get_tag_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_GameObject_get_tag_Injected(); Register_UnityEngine_GameObject_get_tag_Injected(); //System.Void UnityEngine.GameObject::set_layer_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_GameObject_set_layer_Injected(); Register_UnityEngine_GameObject_set_layer_Injected(); //System.Void UnityEngine.GameObject::set_tag_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_GameObject_set_tag_Injected(); Register_UnityEngine_GameObject_set_tag_Injected(); //End Registrations for type : UnityEngine.GameObject //Start Registrations for type : UnityEngine.GL //System.Void UnityEngine.GL::Begin(System.Int32) void Register_UnityEngine_GL_Begin(); Register_UnityEngine_GL_Begin(); //System.Void UnityEngine.GL::End() void Register_UnityEngine_GL_End(); Register_UnityEngine_GL_End(); //System.Void UnityEngine.GL::GLClear_Injected(System.Boolean,System.Boolean,UnityEngine.Color&,System.Single) void Register_UnityEngine_GL_GLClear_Injected(); Register_UnityEngine_GL_GLClear_Injected(); //System.Void UnityEngine.GL::GLLoadPixelMatrixScript(System.Single,System.Single,System.Single,System.Single) void Register_UnityEngine_GL_GLLoadPixelMatrixScript(); Register_UnityEngine_GL_GLLoadPixelMatrixScript(); //System.Void UnityEngine.GL::ImmediateColor(System.Single,System.Single,System.Single,System.Single) void Register_UnityEngine_GL_ImmediateColor(); Register_UnityEngine_GL_ImmediateColor(); //System.Void UnityEngine.GL::LoadOrtho() void Register_UnityEngine_GL_LoadOrtho(); Register_UnityEngine_GL_LoadOrtho(); //System.Void UnityEngine.GL::LoadProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GL_LoadProjectionMatrix_Injected(); Register_UnityEngine_GL_LoadProjectionMatrix_Injected(); //System.Void UnityEngine.GL::PopMatrix() void Register_UnityEngine_GL_PopMatrix(); Register_UnityEngine_GL_PopMatrix(); //System.Void UnityEngine.GL::PushMatrix() void Register_UnityEngine_GL_PushMatrix(); Register_UnityEngine_GL_PushMatrix(); //System.Void UnityEngine.GL::SetViewMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GL_SetViewMatrix_Injected(); Register_UnityEngine_GL_SetViewMatrix_Injected(); //System.Void UnityEngine.GL::TexCoord3(System.Single,System.Single,System.Single) void Register_UnityEngine_GL_TexCoord3(); Register_UnityEngine_GL_TexCoord3(); //System.Void UnityEngine.GL::Vertex3(System.Single,System.Single,System.Single) void Register_UnityEngine_GL_Vertex3(); Register_UnityEngine_GL_Vertex3(); //System.Void UnityEngine.GL::Viewport_Injected(UnityEngine.Rect&) void Register_UnityEngine_GL_Viewport_Injected(); Register_UnityEngine_GL_Viewport_Injected(); //End Registrations for type : UnityEngine.GL //Start Registrations for type : UnityEngine.Gradient //System.Boolean UnityEngine.Gradient::Internal_Equals_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_Gradient_Internal_Equals_Injected(); Register_UnityEngine_Gradient_Internal_Equals_Injected(); //System.IntPtr UnityEngine.Gradient::Init() void Register_UnityEngine_Gradient_Init(); Register_UnityEngine_Gradient_Init(); //System.Void UnityEngine.Gradient::Cleanup_Injected(System.IntPtr) void Register_UnityEngine_Gradient_Cleanup_Injected(); Register_UnityEngine_Gradient_Cleanup_Injected(); //End Registrations for type : UnityEngine.Gradient //Start Registrations for type : UnityEngine.Graphics //System.Int32 UnityEngine.Graphics::Internal_GetMaxDrawMeshInstanceCount() void Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); Register_UnityEngine_Graphics_Internal_GetMaxDrawMeshInstanceCount(); //System.Void UnityEngine.Graphics::Internal_SetNullRT() void Register_UnityEngine_Graphics_Internal_SetNullRT(); Register_UnityEngine_Graphics_Internal_SetNullRT(); //System.Void UnityEngine.Graphics::Internal_SetRTSimple_Injected(UnityEngine.RenderBuffer&,UnityEngine.RenderBuffer&,System.Int32,UnityEngine.CubemapFace,System.Int32) void Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected(); Register_UnityEngine_Graphics_Internal_SetRTSimple_Injected(); //End Registrations for type : UnityEngine.Graphics //Start Registrations for type : UnityEngine.GUI //System.Boolean UnityEngine.GUI::get_changed() void Register_UnityEngine_GUI_get_changed(); Register_UnityEngine_GUI_get_changed(); //System.Boolean UnityEngine.GUI::get_enabled() void Register_UnityEngine_GUI_get_enabled(); Register_UnityEngine_GUI_get_enabled(); //System.Void UnityEngine.GUI::get_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_backgroundColor_Injected(); Register_UnityEngine_GUI_get_backgroundColor_Injected(); //System.Void UnityEngine.GUI::get_color_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_color_Injected(); Register_UnityEngine_GUI_get_color_Injected(); //System.Void UnityEngine.GUI::get_contentColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_get_contentColor_Injected(); Register_UnityEngine_GUI_get_contentColor_Injected(); //System.Void UnityEngine.GUI::set_backgroundColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_backgroundColor_Injected(); Register_UnityEngine_GUI_set_backgroundColor_Injected(); //System.Void UnityEngine.GUI::set_changed(System.Boolean) void Register_UnityEngine_GUI_set_changed(); Register_UnityEngine_GUI_set_changed(); //System.Void UnityEngine.GUI::set_color_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_color_Injected(); Register_UnityEngine_GUI_set_color_Injected(); //System.Void UnityEngine.GUI::set_contentColor_Injected(UnityEngine.Color&) void Register_UnityEngine_GUI_set_contentColor_Injected(); Register_UnityEngine_GUI_set_contentColor_Injected(); //System.Void UnityEngine.GUI::set_enabled(System.Boolean) void Register_UnityEngine_GUI_set_enabled(); Register_UnityEngine_GUI_set_enabled(); //End Registrations for type : UnityEngine.GUI //Start Registrations for type : UnityEngine.GUIClip //System.Int32 UnityEngine.GUIClip::Internal_GetCount() void Register_UnityEngine_GUIClip_Internal_GetCount(); Register_UnityEngine_GUIClip_Internal_GetCount(); //System.Void UnityEngine.GUIClip::GetMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GUIClip_GetMatrix_Injected(); Register_UnityEngine_GUIClip_GetMatrix_Injected(); //System.Void UnityEngine.GUIClip::Internal_Pop() void Register_UnityEngine_GUIClip_Internal_Pop(); Register_UnityEngine_GUIClip_Internal_Pop(); //System.Void UnityEngine.GUIClip::Internal_PopParentClip() void Register_UnityEngine_GUIClip_Internal_PopParentClip(); Register_UnityEngine_GUIClip_Internal_PopParentClip(); //System.Void UnityEngine.GUIClip::Internal_PushParentClip_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rect&) void Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); Register_UnityEngine_GUIClip_Internal_PushParentClip_Injected(); //System.Void UnityEngine.GUIClip::SetMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_GUIClip_SetMatrix_Injected(); Register_UnityEngine_GUIClip_SetMatrix_Injected(); //System.Void UnityEngine.GUIClip::get_visibleRect_Injected(UnityEngine.Rect&) void Register_UnityEngine_GUIClip_get_visibleRect_Injected(); Register_UnityEngine_GUIClip_get_visibleRect_Injected(); //End Registrations for type : UnityEngine.GUIClip //Start Registrations for type : UnityEngine.GUILayoutUtility //System.Void UnityEngine.GUILayoutUtility::Internal_GetWindowRect_Injected(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); Register_UnityEngine_GUILayoutUtility_Internal_GetWindowRect_Injected(); //System.Void UnityEngine.GUILayoutUtility::Internal_MoveWindow_Injected(System.Int32,UnityEngine.Rect&) void Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); Register_UnityEngine_GUILayoutUtility_Internal_MoveWindow_Injected(); //End Registrations for type : UnityEngine.GUILayoutUtility //Start Registrations for type : UnityEngine.GUIStyle //System.Boolean UnityEngine.GUIStyle::IsTooltipActive_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_GUIStyle_IsTooltipActive_Injected(); Register_UnityEngine_GUIStyle_IsTooltipActive_Injected(); //System.Boolean UnityEngine.GUIStyle::get_richText_Injected(System.IntPtr) void Register_UnityEngine_GUIStyle_get_richText_Injected(); Register_UnityEngine_GUIStyle_get_richText_Injected(); //System.Boolean UnityEngine.GUIStyle::get_stretchHeight_Injected(System.IntPtr) void Register_UnityEngine_GUIStyle_get_stretchHeight_Injected(); Register_UnityEngine_GUIStyle_get_stretchHeight_Injected(); //System.Boolean UnityEngine.GUIStyle::get_stretchWidth_Injected(System.IntPtr) void Register_UnityEngine_GUIStyle_get_stretchWidth_Injected(); Register_UnityEngine_GUIStyle_get_stretchWidth_Injected(); //System.Boolean UnityEngine.GUIStyle::get_wordWrap_Injected(System.IntPtr) void Register_UnityEngine_GUIStyle_get_wordWrap_Injected(); Register_UnityEngine_GUIStyle_get_wordWrap_Injected(); //System.Int32 UnityEngine.GUIStyle::get_fontSize_Injected(System.IntPtr) void Register_UnityEngine_GUIStyle_get_fontSize_Injected(); Register_UnityEngine_GUIStyle_get_fontSize_Injected(); //System.IntPtr UnityEngine.GUIStyle::GetDefaultFont_Injected() void Register_UnityEngine_GUIStyle_GetDefaultFont_Injected(); Register_UnityEngine_GUIStyle_GetDefaultFont_Injected(); //System.IntPtr UnityEngine.GUIStyle::GetRectOffsetPtr_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_GUIStyle_GetRectOffsetPtr_Injected(); Register_UnityEngine_GUIStyle_GetRectOffsetPtr_Injected(); //System.IntPtr UnityEngine.GUIStyle::GetStyleStatePtr_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_GUIStyle_GetStyleStatePtr_Injected(); Register_UnityEngine_GUIStyle_GetStyleStatePtr_Injected(); //System.IntPtr UnityEngine.GUIStyle::Internal_Create(UnityEngine.GUIStyle) void Register_UnityEngine_GUIStyle_Internal_Create(); Register_UnityEngine_GUIStyle_Internal_Create(); //System.IntPtr UnityEngine.GUIStyle::get_font_Injected(System.IntPtr) void Register_UnityEngine_GUIStyle_get_font_Injected(); Register_UnityEngine_GUIStyle_get_font_Injected(); //System.Single UnityEngine.GUIStyle::get_fixedHeight_Injected(System.IntPtr) void Register_UnityEngine_GUIStyle_get_fixedHeight_Injected(); Register_UnityEngine_GUIStyle_get_fixedHeight_Injected(); //System.Single UnityEngine.GUIStyle::get_fixedWidth_Injected(System.IntPtr) void Register_UnityEngine_GUIStyle_get_fixedWidth_Injected(); Register_UnityEngine_GUIStyle_get_fixedWidth_Injected(); //System.Void UnityEngine.GUIStyle::Internal_Destroy(System.IntPtr) void Register_UnityEngine_GUIStyle_Internal_Destroy(); Register_UnityEngine_GUIStyle_Internal_Destroy(); //System.Void UnityEngine.GUIStyle::Internal_DestroyTextGenerator(System.Int32) void Register_UnityEngine_GUIStyle_Internal_DestroyTextGenerator(); Register_UnityEngine_GUIStyle_Internal_DestroyTextGenerator(); //System.Void UnityEngine.GUIStyle::Internal_Draw2_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Int32,System.Boolean) void Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); Register_UnityEngine_GUIStyle_Internal_Draw2_Injected(); //System.Void UnityEngine.GUIStyle::Internal_Draw_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean) void Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); Register_UnityEngine_GUIStyle_Internal_Draw_Injected(); //System.Void UnityEngine.GUIStyle::Internal_GetTextRectOffset_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.GUIContent,UnityEngine.Vector2&,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_Internal_GetTextRectOffset_Injected(); Register_UnityEngine_GUIStyle_Internal_GetTextRectOffset_Injected(); //System.Void UnityEngine.GUIStyle::SetDefaultFont_Injected(System.IntPtr) void Register_UnityEngine_GUIStyle_SetDefaultFont_Injected(); Register_UnityEngine_GUIStyle_SetDefaultFont_Injected(); //System.Void UnityEngine.GUIStyle::SetMouseTooltip_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Rect&) void Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected(); Register_UnityEngine_GUIStyle_SetMouseTooltip_Injected(); //System.Void UnityEngine.GUIStyle::get_contentOffset_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_GUIStyle_get_contentOffset_Injected(); Register_UnityEngine_GUIStyle_get_contentOffset_Injected(); //System.Void UnityEngine.GUIStyle::get_rawName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_GUIStyle_get_rawName_Injected(); Register_UnityEngine_GUIStyle_get_rawName_Injected(); //System.Void UnityEngine.GUIStyle::set_rawName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_GUIStyle_set_rawName_Injected(); Register_UnityEngine_GUIStyle_set_rawName_Injected(); //System.Void UnityEngine.GUIStyle::set_stretchHeight_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_GUIStyle_set_stretchHeight_Injected(); Register_UnityEngine_GUIStyle_set_stretchHeight_Injected(); //UnityEngine.FontStyle UnityEngine.GUIStyle::get_fontStyle_Injected(System.IntPtr) void Register_UnityEngine_GUIStyle_get_fontStyle_Injected(); Register_UnityEngine_GUIStyle_get_fontStyle_Injected(); //UnityEngine.ImagePosition UnityEngine.GUIStyle::get_imagePosition_Injected(System.IntPtr) void Register_UnityEngine_GUIStyle_get_imagePosition_Injected(); Register_UnityEngine_GUIStyle_get_imagePosition_Injected(); //UnityEngine.TextAnchor UnityEngine.GUIStyle::get_alignment_Injected(System.IntPtr) void Register_UnityEngine_GUIStyle_get_alignment_Injected(); Register_UnityEngine_GUIStyle_get_alignment_Injected(); //UnityEngine.TextClipping UnityEngine.GUIStyle::get_clipping_Injected(System.IntPtr) void Register_UnityEngine_GUIStyle_get_clipping_Injected(); Register_UnityEngine_GUIStyle_get_clipping_Injected(); //End Registrations for type : UnityEngine.GUIStyle //Start Registrations for type : UnityEngine.GUIStyleState //System.IntPtr UnityEngine.GUIStyleState::Init() void Register_UnityEngine_GUIStyleState_Init(); Register_UnityEngine_GUIStyleState_Init(); //System.Void UnityEngine.GUIStyleState::Cleanup_Injected(System.IntPtr) void Register_UnityEngine_GUIStyleState_Cleanup_Injected(); Register_UnityEngine_GUIStyleState_Cleanup_Injected(); //System.Void UnityEngine.GUIStyleState::set_textColor_Injected(System.IntPtr,UnityEngine.Color&) void Register_UnityEngine_GUIStyleState_set_textColor_Injected(); Register_UnityEngine_GUIStyleState_set_textColor_Injected(); //End Registrations for type : UnityEngine.GUIStyleState //Start Registrations for type : UnityEngine.GUIUtility //System.Boolean UnityEngine.GUIUtility::HasFocusableControls() void Register_UnityEngine_GUIUtility_HasFocusableControls(); Register_UnityEngine_GUIUtility_HasFocusableControls(); //System.Boolean UnityEngine.GUIUtility::OwnsId(System.Int32) void Register_UnityEngine_GUIUtility_OwnsId(); Register_UnityEngine_GUIUtility_OwnsId(); //System.Boolean UnityEngine.GUIUtility::get_textFieldInput() void Register_UnityEngine_GUIUtility_get_textFieldInput(); Register_UnityEngine_GUIUtility_get_textFieldInput(); //System.Int32 UnityEngine.GUIUtility::CheckForTabEvent_Injected(System.IntPtr) void Register_UnityEngine_GUIUtility_CheckForTabEvent_Injected(); Register_UnityEngine_GUIUtility_CheckForTabEvent_Injected(); //System.Int32 UnityEngine.GUIUtility::Internal_GetControlID_Injected(System.Int32,UnityEngine.FocusType,UnityEngine.Rect&) void Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected(); Register_UnityEngine_GUIUtility_Internal_GetControlID_Injected(); //System.Int32 UnityEngine.GUIUtility::Internal_GetHotControl() void Register_UnityEngine_GUIUtility_Internal_GetHotControl(); Register_UnityEngine_GUIUtility_Internal_GetHotControl(); //System.Int32 UnityEngine.GUIUtility::Internal_GetKeyboardControl() void Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_GetKeyboardControl(); //System.Int32 UnityEngine.GUIUtility::get_guiDepth() void Register_UnityEngine_GUIUtility_get_guiDepth(); Register_UnityEngine_GUIUtility_get_guiDepth(); //System.Object UnityEngine.GUIUtility::Internal_GetDefaultSkin(System.Int32) void Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); Register_UnityEngine_GUIUtility_Internal_GetDefaultSkin(); //System.Single UnityEngine.GUIUtility::get_pixelsPerPoint() void Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); Register_UnityEngine_GUIUtility_get_pixelsPerPoint(); //System.Void UnityEngine.GUIUtility::AlignRectToDevice_Injected(UnityEngine.Rect&,System.Int32&,System.Int32&,UnityEngine.Rect&) void Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected(); Register_UnityEngine_GUIUtility_AlignRectToDevice_Injected(); //System.Void UnityEngine.GUIUtility::BeginContainerFromOwner_Injected(System.IntPtr) void Register_UnityEngine_GUIUtility_BeginContainerFromOwner_Injected(); Register_UnityEngine_GUIUtility_BeginContainerFromOwner_Injected(); //System.Void UnityEngine.GUIUtility::BeginContainer_Injected(System.IntPtr) void Register_UnityEngine_GUIUtility_BeginContainer_Injected(); Register_UnityEngine_GUIUtility_BeginContainer_Injected(); //System.Void UnityEngine.GUIUtility::Internal_EndContainer() void Register_UnityEngine_GUIUtility_Internal_EndContainer(); Register_UnityEngine_GUIUtility_Internal_EndContainer(); //System.Void UnityEngine.GUIUtility::Internal_ExitGUI() void Register_UnityEngine_GUIUtility_Internal_ExitGUI(); Register_UnityEngine_GUIUtility_Internal_ExitGUI(); //System.Void UnityEngine.GUIUtility::Internal_SetHotControl(System.Int32) void Register_UnityEngine_GUIUtility_Internal_SetHotControl(); Register_UnityEngine_GUIUtility_Internal_SetHotControl(); //System.Void UnityEngine.GUIUtility::Internal_SetKeyboardControl(System.Int32) void Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); Register_UnityEngine_GUIUtility_Internal_SetKeyboardControl(); //System.Void UnityEngine.GUIUtility::SetKeyboardControlToFirstControlId() void Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); Register_UnityEngine_GUIUtility_SetKeyboardControlToFirstControlId(); //System.Void UnityEngine.GUIUtility::SetKeyboardControlToLastControlId() void Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); Register_UnityEngine_GUIUtility_SetKeyboardControlToLastControlId(); //System.Void UnityEngine.GUIUtility::get_compositionString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_GUIUtility_get_compositionString_Injected(); Register_UnityEngine_GUIUtility_get_compositionString_Injected(); //System.Void UnityEngine.GUIUtility::get_systemCopyBuffer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_GUIUtility_get_systemCopyBuffer_Injected(); Register_UnityEngine_GUIUtility_get_systemCopyBuffer_Injected(); //System.Void UnityEngine.GUIUtility::set_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected(); Register_UnityEngine_GUIUtility_set_compositionCursorPos_Injected(); //System.Void UnityEngine.GUIUtility::set_imeCompositionMode(UnityEngine.IMECompositionMode) void Register_UnityEngine_GUIUtility_set_imeCompositionMode(); Register_UnityEngine_GUIUtility_set_imeCompositionMode(); //System.Void UnityEngine.GUIUtility::set_pixelsPerPoint(System.Single) void Register_UnityEngine_GUIUtility_set_pixelsPerPoint(); Register_UnityEngine_GUIUtility_set_pixelsPerPoint(); //System.Void UnityEngine.GUIUtility::set_systemCopyBuffer_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_GUIUtility_set_systemCopyBuffer_Injected(); Register_UnityEngine_GUIUtility_set_systemCopyBuffer_Injected(); //End Registrations for type : UnityEngine.GUIUtility //Start Registrations for type : UnityEngine.Hash128 //System.Void UnityEngine.Hash128::Hash128ToStringImpl_Injected(UnityEngine.Hash128&,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected(); Register_UnityEngine_Hash128_Hash128ToStringImpl_Injected(); //System.Void UnityEngine.Hash128::Parse_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Hash128&) void Register_UnityEngine_Hash128_Parse_Injected(); Register_UnityEngine_Hash128_Parse_Injected(); //End Registrations for type : UnityEngine.Hash128 //Start Registrations for type : UnityEngine.ImageConversion //System.Boolean UnityEngine.ImageConversion::LoadImage_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean) void Register_UnityEngine_ImageConversion_LoadImage_Injected(); Register_UnityEngine_ImageConversion_LoadImage_Injected(); //System.Void UnityEngine.ImageConversion::EncodeToEXR_Injected(System.IntPtr,UnityEngine.Texture2D/EXRFlags,UnityEngine.Bindings.BlittableArrayWrapper&) void Register_UnityEngine_ImageConversion_EncodeToEXR_Injected(); Register_UnityEngine_ImageConversion_EncodeToEXR_Injected(); //System.Void UnityEngine.ImageConversion::EncodeToJPG_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.BlittableArrayWrapper&) void Register_UnityEngine_ImageConversion_EncodeToJPG_Injected(); Register_UnityEngine_ImageConversion_EncodeToJPG_Injected(); //System.Void UnityEngine.ImageConversion::EncodeToPNG_Injected(System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&) void Register_UnityEngine_ImageConversion_EncodeToPNG_Injected(); Register_UnityEngine_ImageConversion_EncodeToPNG_Injected(); //End Registrations for type : UnityEngine.ImageConversion //Start Registrations for type : UnityEngine.Input //System.Boolean UnityEngine.Input::CheckDisabled() void Register_UnityEngine_Input_CheckDisabled(); Register_UnityEngine_Input_CheckDisabled(); //System.Boolean UnityEngine.Input::GetKeyDownInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyDownInt(); Register_UnityEngine_Input_GetKeyDownInt(); //System.Boolean UnityEngine.Input::GetKeyInt(UnityEngine.KeyCode) void Register_UnityEngine_Input_GetKeyInt(); Register_UnityEngine_Input_GetKeyInt(); //System.Boolean UnityEngine.Input::GetMouseButton(System.Int32) void Register_UnityEngine_Input_GetMouseButton(); Register_UnityEngine_Input_GetMouseButton(); //System.Boolean UnityEngine.Input::GetMouseButtonDown(System.Int32) void Register_UnityEngine_Input_GetMouseButtonDown(); Register_UnityEngine_Input_GetMouseButtonDown(); //System.Boolean UnityEngine.Input::GetMouseButtonUp(System.Int32) void Register_UnityEngine_Input_GetMouseButtonUp(); Register_UnityEngine_Input_GetMouseButtonUp(); //System.Boolean UnityEngine.Input::GetMousePresentInternal() void Register_UnityEngine_Input_GetMousePresentInternal(); Register_UnityEngine_Input_GetMousePresentInternal(); //System.Boolean UnityEngine.Input::GetTouchSupportedInternal() void Register_UnityEngine_Input_GetTouchSupportedInternal(); Register_UnityEngine_Input_GetTouchSupportedInternal(); //System.Boolean UnityEngine.Input::get_anyKey() void Register_UnityEngine_Input_get_anyKey(); Register_UnityEngine_Input_get_anyKey(); //System.Int32 UnityEngine.Input::get_touchCount() void Register_UnityEngine_Input_get_touchCount(); Register_UnityEngine_Input_get_touchCount(); //System.Void UnityEngine.Input::ClearLastPenContactEvent() void Register_UnityEngine_Input_ClearLastPenContactEvent(); Register_UnityEngine_Input_ClearLastPenContactEvent(); //System.Void UnityEngine.Input::GetLastPenContactEvent_Injected(UnityEngine.PenData&) void Register_UnityEngine_Input_GetLastPenContactEvent_Injected(); Register_UnityEngine_Input_GetLastPenContactEvent_Injected(); //System.Void UnityEngine.Input::GetTouch_Injected(System.Int32,UnityEngine.Touch&) void Register_UnityEngine_Input_GetTouch_Injected(); Register_UnityEngine_Input_GetTouch_Injected(); //System.Void UnityEngine.Input::get_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_get_compositionCursorPos_Injected(); Register_UnityEngine_Input_get_compositionCursorPos_Injected(); //System.Void UnityEngine.Input::get_compositionString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Input_get_compositionString_Injected(); Register_UnityEngine_Input_get_compositionString_Injected(); //System.Void UnityEngine.Input::get_mousePosition_Injected(UnityEngine.Vector3&) void Register_UnityEngine_Input_get_mousePosition_Injected(); Register_UnityEngine_Input_get_mousePosition_Injected(); //System.Void UnityEngine.Input::get_mouseScrollDelta_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); Register_UnityEngine_Input_get_mouseScrollDelta_Injected(); //System.Void UnityEngine.Input::set_compositionCursorPos_Injected(UnityEngine.Vector2&) void Register_UnityEngine_Input_set_compositionCursorPos_Injected(); Register_UnityEngine_Input_set_compositionCursorPos_Injected(); //System.Void UnityEngine.Input::set_imeCompositionMode(UnityEngine.IMECompositionMode) void Register_UnityEngine_Input_set_imeCompositionMode(); Register_UnityEngine_Input_set_imeCompositionMode(); //System.Void UnityEngine.Input::set_simulateMouseWithTouches(System.Boolean) void Register_UnityEngine_Input_set_simulateMouseWithTouches(); Register_UnityEngine_Input_set_simulateMouseWithTouches(); //UnityEngine.IMECompositionMode UnityEngine.Input::get_imeCompositionMode() void Register_UnityEngine_Input_get_imeCompositionMode(); Register_UnityEngine_Input_get_imeCompositionMode(); //End Registrations for type : UnityEngine.Input //Start Registrations for type : UnityEngine.Internal.InputUnsafeUtility //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonDown_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown_Injected(); Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown_Injected(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButtonUp__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonUp__Unmanaged(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetButton__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetButton__Unmanaged(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyDownString__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyDownString__Unmanaged(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyString__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyString__Unmanaged(); //System.Boolean UnityEngine.Internal.InputUnsafeUtility::GetKeyUpString__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetKeyUpString__Unmanaged(); //System.Byte UnityEngine.Internal.InputUnsafeUtility::GetButtonDown__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetButtonDown__Unmanaged(); //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw_Injected(); Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw_Injected(); //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxisRaw__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetAxisRaw__Unmanaged(); //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis_Injected(); Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis_Injected(); //System.Single UnityEngine.Internal.InputUnsafeUtility::GetAxis__Unmanaged(System.Byte*,System.Int32) void Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged(); Register_UnityEngine_Internal_InputUnsafeUtility_GetAxis__Unmanaged(); //End Registrations for type : UnityEngine.Internal.InputUnsafeUtility //Start Registrations for type : UnityEngine.Jobs.TransformAccess //System.Void UnityEngine.Jobs.TransformAccess::GetLocalToWorldMatrix(UnityEngine.Jobs.TransformAccess&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix(); Register_UnityEngine_Jobs_TransformAccess_GetLocalToWorldMatrix(); //System.Void UnityEngine.Jobs.TransformAccess::GetWorldToLocalMatrix(UnityEngine.Jobs.TransformAccess&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Jobs_TransformAccess_GetWorldToLocalMatrix(); Register_UnityEngine_Jobs_TransformAccess_GetWorldToLocalMatrix(); //End Registrations for type : UnityEngine.Jobs.TransformAccess //Start Registrations for type : UnityEngine.Jobs.TransformAccessArray //System.Int32 UnityEngine.Jobs.TransformAccessArray::GetCapacity(System.IntPtr) void Register_UnityEngine_Jobs_TransformAccessArray_GetCapacity(); Register_UnityEngine_Jobs_TransformAccessArray_GetCapacity(); //System.IntPtr UnityEngine.Jobs.TransformAccessArray::Create(System.Int32,System.Int32) void Register_UnityEngine_Jobs_TransformAccessArray_Create(); Register_UnityEngine_Jobs_TransformAccessArray_Create(); //System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedToUserIndex(System.IntPtr) void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex(); Register_UnityEngine_Jobs_TransformAccessArray_GetSortedToUserIndex(); //System.IntPtr UnityEngine.Jobs.TransformAccessArray::GetSortedTransformAccess(System.IntPtr) void Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess(); Register_UnityEngine_Jobs_TransformAccessArray_GetSortedTransformAccess(); //System.Void UnityEngine.Jobs.TransformAccessArray::DestroyTransformAccessArray(System.IntPtr) void Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray(); Register_UnityEngine_Jobs_TransformAccessArray_DestroyTransformAccessArray(); //System.Void UnityEngine.Jobs.TransformAccessArray::SetCapacity(System.IntPtr,System.Int32) void Register_UnityEngine_Jobs_TransformAccessArray_SetCapacity(); Register_UnityEngine_Jobs_TransformAccessArray_SetCapacity(); //System.Void UnityEngine.Jobs.TransformAccessArray::SetTransforms(System.IntPtr,UnityEngine.Transform[]) void Register_UnityEngine_Jobs_TransformAccessArray_SetTransforms(); Register_UnityEngine_Jobs_TransformAccessArray_SetTransforms(); //End Registrations for type : UnityEngine.Jobs.TransformAccessArray //Start Registrations for type : UnityEngine.Light //System.Boolean UnityEngine.Light::get_useColorTemperature_Injected(System.IntPtr) void Register_UnityEngine_Light_get_useColorTemperature_Injected(); Register_UnityEngine_Light_get_useColorTemperature_Injected(); //System.IntPtr UnityEngine.Light::get_cookie_Injected(System.IntPtr) void Register_UnityEngine_Light_get_cookie_Injected(); Register_UnityEngine_Light_get_cookie_Injected(); //System.Single UnityEngine.Light::get_bounceIntensity_Injected(System.IntPtr) void Register_UnityEngine_Light_get_bounceIntensity_Injected(); Register_UnityEngine_Light_get_bounceIntensity_Injected(); //System.Single UnityEngine.Light::get_colorTemperature_Injected(System.IntPtr) void Register_UnityEngine_Light_get_colorTemperature_Injected(); Register_UnityEngine_Light_get_colorTemperature_Injected(); //System.Single UnityEngine.Light::get_cookieSize_Injected(System.IntPtr) void Register_UnityEngine_Light_get_cookieSize_Injected(); Register_UnityEngine_Light_get_cookieSize_Injected(); //System.Single UnityEngine.Light::get_dilatedRange_Injected(System.IntPtr) void Register_UnityEngine_Light_get_dilatedRange_Injected(); Register_UnityEngine_Light_get_dilatedRange_Injected(); //System.Single UnityEngine.Light::get_intensity_Injected(System.IntPtr) void Register_UnityEngine_Light_get_intensity_Injected(); Register_UnityEngine_Light_get_intensity_Injected(); //System.Single UnityEngine.Light::get_range_Injected(System.IntPtr) void Register_UnityEngine_Light_get_range_Injected(); Register_UnityEngine_Light_get_range_Injected(); //System.Single UnityEngine.Light::get_spotAngle_Injected(System.IntPtr) void Register_UnityEngine_Light_get_spotAngle_Injected(); Register_UnityEngine_Light_get_spotAngle_Injected(); //System.Void UnityEngine.Light::get_bakingOutput_Injected(System.IntPtr,UnityEngine.LightBakingOutput&) void Register_UnityEngine_Light_get_bakingOutput_Injected(); Register_UnityEngine_Light_get_bakingOutput_Injected(); //System.Void UnityEngine.Light::get_color_Injected(System.IntPtr,UnityEngine.Color&) void Register_UnityEngine_Light_get_color_Injected(); Register_UnityEngine_Light_get_color_Injected(); //UnityEngine.LightShadows UnityEngine.Light::get_shadows_Injected(System.IntPtr) void Register_UnityEngine_Light_get_shadows_Injected(); Register_UnityEngine_Light_get_shadows_Injected(); //UnityEngine.LightType UnityEngine.Light::get_type_Injected(System.IntPtr) void Register_UnityEngine_Light_get_type_Injected(); Register_UnityEngine_Light_get_type_Injected(); //End Registrations for type : UnityEngine.Light //Start Registrations for type : UnityEngine.Material //System.Boolean UnityEngine.Material::HasFloatImpl_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_Material_HasFloatImpl_Injected(); Register_UnityEngine_Material_HasFloatImpl_Injected(); //System.Boolean UnityEngine.Material::HasProperty_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_Material_HasProperty_Injected(); Register_UnityEngine_Material_HasProperty_Injected(); //System.Boolean UnityEngine.Material::IsKeywordEnabled_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Material_IsKeywordEnabled_Injected(); Register_UnityEngine_Material_IsKeywordEnabled_Injected(); //System.Boolean UnityEngine.Material::SetPass_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_Material_SetPass_Injected(); Register_UnityEngine_Material_SetPass_Injected(); //System.Int32 UnityEngine.Material::ComputeCRC_Injected(System.IntPtr) void Register_UnityEngine_Material_ComputeCRC_Injected(); Register_UnityEngine_Material_ComputeCRC_Injected(); //System.Int32 UnityEngine.Material::GetFirstPropertyNameIdByAttribute_Injected(System.IntPtr,UnityEngine.Rendering.ShaderPropertyFlags) void Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute_Injected(); Register_UnityEngine_Material_GetFirstPropertyNameIdByAttribute_Injected(); //System.IntPtr UnityEngine.Material::GetTextureImpl_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_Material_GetTextureImpl_Injected(); Register_UnityEngine_Material_GetTextureImpl_Injected(); //System.IntPtr UnityEngine.Material::get_shader_Injected(System.IntPtr) void Register_UnityEngine_Material_get_shader_Injected(); Register_UnityEngine_Material_get_shader_Injected(); //System.Single UnityEngine.Material::GetFloatImpl_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_Material_GetFloatImpl_Injected(); Register_UnityEngine_Material_GetFloatImpl_Injected(); //System.String[] UnityEngine.Material::GetShaderKeywords_Injected(System.IntPtr) void Register_UnityEngine_Material_GetShaderKeywords_Injected(); Register_UnityEngine_Material_GetShaderKeywords_Injected(); //System.Void UnityEngine.Material::CopyPropertiesFromMaterial_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_Material_CopyPropertiesFromMaterial_Injected(); Register_UnityEngine_Material_CopyPropertiesFromMaterial_Injected(); //System.Void UnityEngine.Material::CreateWithMaterial_Injected(UnityEngine.Material,System.IntPtr) void Register_UnityEngine_Material_CreateWithMaterial_Injected(); Register_UnityEngine_Material_CreateWithMaterial_Injected(); //System.Void UnityEngine.Material::CreateWithShader_Injected(UnityEngine.Material,System.IntPtr) void Register_UnityEngine_Material_CreateWithShader_Injected(); Register_UnityEngine_Material_CreateWithShader_Injected(); //System.Void UnityEngine.Material::CreateWithString(UnityEngine.Material) void Register_UnityEngine_Material_CreateWithString(); Register_UnityEngine_Material_CreateWithString(); //System.Void UnityEngine.Material::DisableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Material_DisableKeyword_Injected(); Register_UnityEngine_Material_DisableKeyword_Injected(); //System.Void UnityEngine.Material::EnableKeyword_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Material_EnableKeyword_Injected(); Register_UnityEngine_Material_EnableKeyword_Injected(); //System.Void UnityEngine.Material::GetColorImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_GetColorImpl_Injected(); Register_UnityEngine_Material_GetColorImpl_Injected(); //System.Void UnityEngine.Material::SetColorImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Material_SetColorImpl_Injected(); Register_UnityEngine_Material_SetColorImpl_Injected(); //System.Void UnityEngine.Material::SetFloatImpl_Injected(System.IntPtr,System.Int32,System.Single) void Register_UnityEngine_Material_SetFloatImpl_Injected(); Register_UnityEngine_Material_SetFloatImpl_Injected(); //System.Void UnityEngine.Material::SetMatrixImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Matrix4x4&) void Register_UnityEngine_Material_SetMatrixImpl_Injected(); Register_UnityEngine_Material_SetMatrixImpl_Injected(); //System.Void UnityEngine.Material::SetShaderKeywords_Injected(System.IntPtr,System.String[]) void Register_UnityEngine_Material_SetShaderKeywords_Injected(); Register_UnityEngine_Material_SetShaderKeywords_Injected(); //System.Void UnityEngine.Material::SetTextureImpl_Injected(System.IntPtr,System.Int32,System.IntPtr) void Register_UnityEngine_Material_SetTextureImpl_Injected(); Register_UnityEngine_Material_SetTextureImpl_Injected(); //System.Void UnityEngine.Material::set_shader_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_Material_set_shader_Injected(); Register_UnityEngine_Material_set_shader_Injected(); //End Registrations for type : UnityEngine.Material //Start Registrations for type : UnityEngine.MaterialPropertyBlock //System.IntPtr UnityEngine.MaterialPropertyBlock::CreateImpl() void Register_UnityEngine_MaterialPropertyBlock_CreateImpl(); Register_UnityEngine_MaterialPropertyBlock_CreateImpl(); //System.Void UnityEngine.MaterialPropertyBlock::Clear_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_MaterialPropertyBlock_Clear_Injected(); Register_UnityEngine_MaterialPropertyBlock_Clear_Injected(); //System.Void UnityEngine.MaterialPropertyBlock::DestroyImpl(System.IntPtr) void Register_UnityEngine_MaterialPropertyBlock_DestroyImpl(); Register_UnityEngine_MaterialPropertyBlock_DestroyImpl(); //System.Void UnityEngine.MaterialPropertyBlock::SetTextureImpl_Injected(System.IntPtr,System.Int32,System.IntPtr) void Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl_Injected(); Register_UnityEngine_MaterialPropertyBlock_SetTextureImpl_Injected(); //System.Void UnityEngine.MaterialPropertyBlock::SetVectorArrayImpl_Injected(System.IntPtr,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32) void Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl_Injected(); Register_UnityEngine_MaterialPropertyBlock_SetVectorArrayImpl_Injected(); //End Registrations for type : UnityEngine.MaterialPropertyBlock //Start Registrations for type : UnityEngine.Mathf //System.Single UnityEngine.Mathf::GammaToLinearSpace(System.Single) void Register_UnityEngine_Mathf_GammaToLinearSpace(); Register_UnityEngine_Mathf_GammaToLinearSpace(); //System.Void UnityEngine.Mathf::CorrelatedColorTemperatureToRGB_Injected(System.Single,UnityEngine.Color&) void Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected(); Register_UnityEngine_Mathf_CorrelatedColorTemperatureToRGB_Injected(); //End Registrations for type : UnityEngine.Mathf //Start Registrations for type : UnityEngine.Matrix4x4 //System.Boolean UnityEngine.Matrix4x4::Inverse3DAffine_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected(); Register_UnityEngine_Matrix4x4_Inverse3DAffine_Injected(); //System.Void UnityEngine.Matrix4x4::GetLossyScale_Injected(UnityEngine.Matrix4x4&,UnityEngine.Vector3&) void Register_UnityEngine_Matrix4x4_GetLossyScale_Injected(); Register_UnityEngine_Matrix4x4_GetLossyScale_Injected(); //System.Void UnityEngine.Matrix4x4::GetRotation_Injected(UnityEngine.Matrix4x4&,UnityEngine.Quaternion&) void Register_UnityEngine_Matrix4x4_GetRotation_Injected(); Register_UnityEngine_Matrix4x4_GetRotation_Injected(); //System.Void UnityEngine.Matrix4x4::Inverse_Injected(UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_Inverse_Injected(); Register_UnityEngine_Matrix4x4_Inverse_Injected(); //System.Void UnityEngine.Matrix4x4::TRS_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&,UnityEngine.Matrix4x4&) void Register_UnityEngine_Matrix4x4_TRS_Injected(); Register_UnityEngine_Matrix4x4_TRS_Injected(); //End Registrations for type : UnityEngine.Matrix4x4 //Start Registrations for type : UnityEngine.Mesh //System.Array UnityEngine.Mesh::GetAllocArrayFromChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32) void Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl_Injected(); Register_UnityEngine_Mesh_GetAllocArrayFromChannelImpl_Injected(); //System.Boolean UnityEngine.Mesh::HasVertexAttribute_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_Mesh_HasVertexAttribute_Injected(); Register_UnityEngine_Mesh_HasVertexAttribute_Injected(); //System.Boolean UnityEngine.Mesh::get_canAccess_Injected(System.IntPtr) void Register_UnityEngine_Mesh_get_canAccess_Injected(); Register_UnityEngine_Mesh_get_canAccess_Injected(); //System.Int32 UnityEngine.Mesh::get_subMeshCount_Injected(System.IntPtr) void Register_UnityEngine_Mesh_get_subMeshCount_Injected(); Register_UnityEngine_Mesh_get_subMeshCount_Injected(); //System.Int32 UnityEngine.Mesh::get_vertexCount_Injected(System.IntPtr) void Register_UnityEngine_Mesh_get_vertexCount_Injected(); Register_UnityEngine_Mesh_get_vertexCount_Injected(); //System.Void UnityEngine.Mesh::ClearImpl_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_Mesh_ClearImpl_Injected(); Register_UnityEngine_Mesh_ClearImpl_Injected(); //System.Void UnityEngine.Mesh::GetArrayFromChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array) void Register_UnityEngine_Mesh_GetArrayFromChannelImpl_Injected(); Register_UnityEngine_Mesh_GetArrayFromChannelImpl_Injected(); //System.Void UnityEngine.Mesh::GetIndicesImpl_Injected(System.IntPtr,System.Int32,System.Boolean,UnityEngine.Bindings.BlittableArrayWrapper&) void Register_UnityEngine_Mesh_GetIndicesImpl_Injected(); Register_UnityEngine_Mesh_GetIndicesImpl_Injected(); //System.Void UnityEngine.Mesh::Internal_Create(UnityEngine.Mesh) void Register_UnityEngine_Mesh_Internal_Create(); Register_UnityEngine_Mesh_Internal_Create(); //System.Void UnityEngine.Mesh::MarkDynamicImpl_Injected(System.IntPtr) void Register_UnityEngine_Mesh_MarkDynamicImpl_Injected(); Register_UnityEngine_Mesh_MarkDynamicImpl_Injected(); //System.Void UnityEngine.Mesh::PrintErrorCantAccessChannel_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_Mesh_PrintErrorCantAccessChannel_Injected(); Register_UnityEngine_Mesh_PrintErrorCantAccessChannel_Injected(); //System.Void UnityEngine.Mesh::RecalculateBoundsImpl_Injected(System.IntPtr,UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_RecalculateBoundsImpl_Injected(); Register_UnityEngine_Mesh_RecalculateBoundsImpl_Injected(); //System.Void UnityEngine.Mesh::SetArrayForChannelImpl_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Array,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) void Register_UnityEngine_Mesh_SetArrayForChannelImpl_Injected(); Register_UnityEngine_Mesh_SetArrayForChannelImpl_Injected(); //System.Void UnityEngine.Mesh::SetIndicesImpl_Injected(System.IntPtr,System.Int32,UnityEngine.MeshTopology,UnityEngine.Rendering.IndexFormat,System.Array,System.Int32,System.Int32,System.Boolean,System.Int32) void Register_UnityEngine_Mesh_SetIndicesImpl_Injected(); Register_UnityEngine_Mesh_SetIndicesImpl_Injected(); //System.Void UnityEngine.Mesh::get_bounds_Injected(System.IntPtr,UnityEngine.Bounds&) void Register_UnityEngine_Mesh_get_bounds_Injected(); Register_UnityEngine_Mesh_get_bounds_Injected(); //System.Void UnityEngine.Mesh::set_bounds_Injected(System.IntPtr,UnityEngine.Bounds&) void Register_UnityEngine_Mesh_set_bounds_Injected(); Register_UnityEngine_Mesh_set_bounds_Injected(); //End Registrations for type : UnityEngine.Mesh //Start Registrations for type : UnityEngine.MeshFilter //System.Void UnityEngine.MeshFilter::set_sharedMesh_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_MeshFilter_set_sharedMesh_Injected(); Register_UnityEngine_MeshFilter_set_sharedMesh_Injected(); //End Registrations for type : UnityEngine.MeshFilter //Start Registrations for type : UnityEngine.MonoBehaviour //System.Boolean UnityEngine.MonoBehaviour::Internal_IsInvokingAll_Injected(System.IntPtr) void Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll_Injected(); Register_UnityEngine_MonoBehaviour_Internal_IsInvokingAll_Injected(); //System.Boolean UnityEngine.MonoBehaviour::IsInvoking_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_MonoBehaviour_IsInvoking_Injected(); Register_UnityEngine_MonoBehaviour_IsInvoking_Injected(); //System.Boolean UnityEngine.MonoBehaviour::IsObjectMonoBehaviour_Injected(System.IntPtr) void Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour_Injected(); Register_UnityEngine_MonoBehaviour_IsObjectMonoBehaviour_Injected(); //System.Boolean UnityEngine.MonoBehaviour::get_didAwake_Injected(System.IntPtr) void Register_UnityEngine_MonoBehaviour_get_didAwake_Injected(); Register_UnityEngine_MonoBehaviour_get_didAwake_Injected(); //System.Boolean UnityEngine.MonoBehaviour::get_didStart_Injected(System.IntPtr) void Register_UnityEngine_MonoBehaviour_get_didStart_Injected(); Register_UnityEngine_MonoBehaviour_get_didStart_Injected(); //System.Boolean UnityEngine.MonoBehaviour::get_useGUILayout_Injected(System.IntPtr) void Register_UnityEngine_MonoBehaviour_get_useGUILayout_Injected(); Register_UnityEngine_MonoBehaviour_get_useGUILayout_Injected(); //System.Void UnityEngine.MonoBehaviour::CancelInvoke_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_MonoBehaviour_CancelInvoke_Injected(); Register_UnityEngine_MonoBehaviour_CancelInvoke_Injected(); //System.Void UnityEngine.MonoBehaviour::GetScriptClassName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_MonoBehaviour_GetScriptClassName_Injected(); Register_UnityEngine_MonoBehaviour_GetScriptClassName_Injected(); //System.Void UnityEngine.MonoBehaviour::Internal_CancelInvokeAll_Injected(System.IntPtr) void Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll_Injected(); Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll_Injected(); //System.Void UnityEngine.MonoBehaviour::InvokeDelayed_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single) void Register_UnityEngine_MonoBehaviour_InvokeDelayed_Injected(); Register_UnityEngine_MonoBehaviour_InvokeDelayed_Injected(); //System.Void UnityEngine.MonoBehaviour::OnCancellationTokenCreated_Injected(System.IntPtr) void Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated_Injected(); Register_UnityEngine_MonoBehaviour_OnCancellationTokenCreated_Injected(); //System.Void UnityEngine.MonoBehaviour::StopAllCoroutines_Injected(System.IntPtr) void Register_UnityEngine_MonoBehaviour_StopAllCoroutines_Injected(); Register_UnityEngine_MonoBehaviour_StopAllCoroutines_Injected(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineFromEnumeratorManaged_Injected(System.IntPtr,System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged_Injected(); Register_UnityEngine_MonoBehaviour_StopCoroutineFromEnumeratorManaged_Injected(); //System.Void UnityEngine.MonoBehaviour::StopCoroutineManaged_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_MonoBehaviour_StopCoroutineManaged_Injected(); Register_UnityEngine_MonoBehaviour_StopCoroutineManaged_Injected(); //System.Void UnityEngine.MonoBehaviour::StopCoroutine_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_MonoBehaviour_StopCoroutine_Injected(); Register_UnityEngine_MonoBehaviour_StopCoroutine_Injected(); //System.Void UnityEngine.MonoBehaviour::set_useGUILayout_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_MonoBehaviour_set_useGUILayout_Injected(); Register_UnityEngine_MonoBehaviour_set_useGUILayout_Injected(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged2_Injected(System.IntPtr,System.Collections.IEnumerator) void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2_Injected(); Register_UnityEngine_MonoBehaviour_StartCoroutineManaged2_Injected(); //UnityEngine.Coroutine UnityEngine.MonoBehaviour::StartCoroutineManaged_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object) void Register_UnityEngine_MonoBehaviour_StartCoroutineManaged_Injected(); Register_UnityEngine_MonoBehaviour_StartCoroutineManaged_Injected(); //End Registrations for type : UnityEngine.MonoBehaviour //Start Registrations for type : UnityEngine.Networking.CertificateHandler //System.Void UnityEngine.Networking.CertificateHandler::ReleaseFromScripting_Injected(System.IntPtr) void Register_UnityEngine_Networking_CertificateHandler_ReleaseFromScripting_Injected(); Register_UnityEngine_Networking_CertificateHandler_ReleaseFromScripting_Injected(); //End Registrations for type : UnityEngine.Networking.CertificateHandler //Start Registrations for type : UnityEngine.Networking.DownloadHandler //System.Byte* UnityEngine.Networking.DownloadHandler::InternalGetByteArray_Injected(System.IntPtr,System.Int32&) void Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray_Injected(); Register_UnityEngine_Networking_DownloadHandler_InternalGetByteArray_Injected(); //System.Void UnityEngine.Networking.DownloadHandler::GetContentType_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Networking_DownloadHandler_GetContentType_Injected(); Register_UnityEngine_Networking_DownloadHandler_GetContentType_Injected(); //System.Void UnityEngine.Networking.DownloadHandler::ReleaseFromScripting_Injected(System.IntPtr) void Register_UnityEngine_Networking_DownloadHandler_ReleaseFromScripting_Injected(); Register_UnityEngine_Networking_DownloadHandler_ReleaseFromScripting_Injected(); //End Registrations for type : UnityEngine.Networking.DownloadHandler //Start Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //System.IntPtr UnityEngine.Networking.DownloadHandlerBuffer::Create(UnityEngine.Networking.DownloadHandlerBuffer) void Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); Register_UnityEngine_Networking_DownloadHandlerBuffer_Create(); //End Registrations for type : UnityEngine.Networking.DownloadHandlerBuffer //Start Registrations for type : UnityEngine.Networking.UnityWebRequest //System.Boolean UnityEngine.Networking.UnityWebRequest::get_isModifiable_Injected(System.IntPtr) void Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable_Injected(); Register_UnityEngine_Networking_UnityWebRequest_get_isModifiable_Injected(); //System.Int64 UnityEngine.Networking.UnityWebRequest::get_responseCode_Injected(System.IntPtr) void Register_UnityEngine_Networking_UnityWebRequest_get_responseCode_Injected(); Register_UnityEngine_Networking_UnityWebRequest_get_responseCode_Injected(); //System.IntPtr UnityEngine.Networking.UnityWebRequest::BeginWebRequest_Injected(System.IntPtr) void Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest_Injected(); Register_UnityEngine_Networking_UnityWebRequest_BeginWebRequest_Injected(); //System.IntPtr UnityEngine.Networking.UnityWebRequest::Create() void Register_UnityEngine_Networking_UnityWebRequest_Create(); Register_UnityEngine_Networking_UnityWebRequest_Create(); //System.Void UnityEngine.Networking.UnityWebRequest::Abort_Injected(System.IntPtr) void Register_UnityEngine_Networking_UnityWebRequest_Abort_Injected(); Register_UnityEngine_Networking_UnityWebRequest_Abort_Injected(); //System.Void UnityEngine.Networking.UnityWebRequest::GetHTTPStatusString_Injected(System.Int64,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString_Injected(); Register_UnityEngine_Networking_UnityWebRequest_GetHTTPStatusString_Injected(); //System.Void UnityEngine.Networking.UnityWebRequest::GetWebErrorString_Injected(UnityEngine.Networking.UnityWebRequest/UnityWebRequestError,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString_Injected(); Register_UnityEngine_Networking_UnityWebRequest_GetWebErrorString_Injected(); //System.Void UnityEngine.Networking.UnityWebRequest::Release_Injected(System.IntPtr) void Register_UnityEngine_Networking_UnityWebRequest_Release_Injected(); Register_UnityEngine_Networking_UnityWebRequest_Release_Injected(); //UnityEngine.Networking.UnityWebRequest/Result UnityEngine.Networking.UnityWebRequest::get_result_Injected(System.IntPtr) void Register_UnityEngine_Networking_UnityWebRequest_get_result_Injected(); Register_UnityEngine_Networking_UnityWebRequest_get_result_Injected(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::GetError_Injected(System.IntPtr) void Register_UnityEngine_Networking_UnityWebRequest_GetError_Injected(); Register_UnityEngine_Networking_UnityWebRequest_GetError_Injected(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::InternalSetRequestHeader_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader_Injected(); Register_UnityEngine_Networking_UnityWebRequest_InternalSetRequestHeader_Injected(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetCustomMethod_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod_Injected(); Register_UnityEngine_Networking_UnityWebRequest_SetCustomMethod_Injected(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetDownloadHandler_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler_Injected(); Register_UnityEngine_Networking_UnityWebRequest_SetDownloadHandler_Injected(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetMethod_Injected(System.IntPtr,UnityEngine.Networking.UnityWebRequest/UnityWebRequestMethod) void Register_UnityEngine_Networking_UnityWebRequest_SetMethod_Injected(); Register_UnityEngine_Networking_UnityWebRequest_SetMethod_Injected(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUploadHandler_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler_Injected(); Register_UnityEngine_Networking_UnityWebRequest_SetUploadHandler_Injected(); //UnityEngine.Networking.UnityWebRequest/UnityWebRequestError UnityEngine.Networking.UnityWebRequest::SetUrl_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Networking_UnityWebRequest_SetUrl_Injected(); Register_UnityEngine_Networking_UnityWebRequest_SetUrl_Injected(); //End Registrations for type : UnityEngine.Networking.UnityWebRequest //Start Registrations for type : UnityEngine.Networking.UploadHandler //System.Void UnityEngine.Networking.UploadHandler::ReleaseFromScripting_Injected(System.IntPtr) void Register_UnityEngine_Networking_UploadHandler_ReleaseFromScripting_Injected(); Register_UnityEngine_Networking_UploadHandler_ReleaseFromScripting_Injected(); //End Registrations for type : UnityEngine.Networking.UploadHandler //Start Registrations for type : UnityEngine.Networking.UploadHandlerRaw //System.IntPtr UnityEngine.Networking.UploadHandlerRaw::Create(UnityEngine.Networking.UploadHandlerRaw,System.Byte*,System.Int32) void Register_UnityEngine_Networking_UploadHandlerRaw_Create(); Register_UnityEngine_Networking_UploadHandlerRaw_Create(); //End Registrations for type : UnityEngine.Networking.UploadHandlerRaw //Start Registrations for type : UnityEngine.Object //System.Boolean UnityEngine.Object::IsPersistent_Injected(System.IntPtr) void Register_UnityEngine_Object_IsPersistent_Injected(); Register_UnityEngine_Object_IsPersistent_Injected(); //System.Int32 UnityEngine.Object::GetOffsetOfInstanceIDInCPlusPlusObject() void Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); Register_UnityEngine_Object_GetOffsetOfInstanceIDInCPlusPlusObject(); //System.IntPtr UnityEngine.Object::FindObjectFromInstanceID_Injected(System.Int32) void Register_UnityEngine_Object_FindObjectFromInstanceID_Injected(); Register_UnityEngine_Object_FindObjectFromInstanceID_Injected(); //System.IntPtr UnityEngine.Object::ForceLoadFromInstanceID_Injected(System.Int32) void Register_UnityEngine_Object_ForceLoadFromInstanceID_Injected(); Register_UnityEngine_Object_ForceLoadFromInstanceID_Injected(); //System.IntPtr UnityEngine.Object::Internal_CloneSingleWithParent_Injected(System.IntPtr,System.IntPtr,System.Boolean) void Register_UnityEngine_Object_Internal_CloneSingleWithParent_Injected(); Register_UnityEngine_Object_Internal_CloneSingleWithParent_Injected(); //System.IntPtr UnityEngine.Object::Internal_CloneSingle_Injected(System.IntPtr) void Register_UnityEngine_Object_Internal_CloneSingle_Injected(); Register_UnityEngine_Object_Internal_CloneSingle_Injected(); //System.Void UnityEngine.Object::DestroyImmediate_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_Object_DestroyImmediate_Injected(); Register_UnityEngine_Object_DestroyImmediate_Injected(); //System.Void UnityEngine.Object::Destroy_Injected(System.IntPtr,System.Single) void Register_UnityEngine_Object_Destroy_Injected(); Register_UnityEngine_Object_Destroy_Injected(); //System.Void UnityEngine.Object::DontDestroyOnLoad_Injected(System.IntPtr) void Register_UnityEngine_Object_DontDestroyOnLoad_Injected(); Register_UnityEngine_Object_DontDestroyOnLoad_Injected(); //System.Void UnityEngine.Object::GetName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Object_GetName_Injected(); Register_UnityEngine_Object_GetName_Injected(); //System.Void UnityEngine.Object::SetName_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Object_SetName_Injected(); Register_UnityEngine_Object_SetName_Injected(); //System.Void UnityEngine.Object::ToString_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Object_ToString_Injected(); Register_UnityEngine_Object_ToString_Injected(); //System.Void UnityEngine.Object::set_hideFlags_Injected(System.IntPtr,UnityEngine.HideFlags) void Register_UnityEngine_Object_set_hideFlags_Injected(); Register_UnityEngine_Object_set_hideFlags_Injected(); //UnityEngine.HideFlags UnityEngine.Object::get_hideFlags_Injected(System.IntPtr) void Register_UnityEngine_Object_get_hideFlags_Injected(); Register_UnityEngine_Object_get_hideFlags_Injected(); //UnityEngine.Object[] UnityEngine.Object::FindObjectsByType(System.Type,UnityEngine.FindObjectsInactive,UnityEngine.FindObjectsSortMode) void Register_UnityEngine_Object_FindObjectsByType(); Register_UnityEngine_Object_FindObjectsByType(); //End Registrations for type : UnityEngine.Object //Start Registrations for type : UnityEngine.ObjectGUIState //System.IntPtr UnityEngine.ObjectGUIState::Internal_Create() void Register_UnityEngine_ObjectGUIState_Internal_Create(); Register_UnityEngine_ObjectGUIState_Internal_Create(); //System.Void UnityEngine.ObjectGUIState::Internal_Destroy(System.IntPtr) void Register_UnityEngine_ObjectGUIState_Internal_Destroy(); Register_UnityEngine_ObjectGUIState_Internal_Destroy(); //End Registrations for type : UnityEngine.ObjectGUIState //Start Registrations for type : UnityEngine.Physics //System.Boolean UnityEngine.Physics::get_invokeCollisionCallbacks() void Register_UnityEngine_Physics_get_invokeCollisionCallbacks(); Register_UnityEngine_Physics_get_invokeCollisionCallbacks(); //System.Boolean UnityEngine.Physics::get_reuseCollisionCallbacks() void Register_UnityEngine_Physics_get_reuseCollisionCallbacks(); Register_UnityEngine_Physics_get_reuseCollisionCallbacks(); //System.IntPtr UnityEngine.Physics::GetBodyByInstanceID_Injected(System.Int32) void Register_UnityEngine_Physics_GetBodyByInstanceID_Injected(); Register_UnityEngine_Physics_GetBodyByInstanceID_Injected(); //System.IntPtr UnityEngine.Physics::GetColliderByInstanceID_Injected(System.Int32) void Register_UnityEngine_Physics_GetColliderByInstanceID_Injected(); Register_UnityEngine_Physics_GetColliderByInstanceID_Injected(); //System.Void UnityEngine.Physics::Internal_RaycastAll_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction,UnityEngine.Bindings.BlittableArrayWrapper&) void Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); Register_UnityEngine_Physics_Internal_RaycastAll_Injected(); //System.Void UnityEngine.Physics::SendOnCollisionEnter_Injected(System.IntPtr,UnityEngine.Collision) void Register_UnityEngine_Physics_SendOnCollisionEnter_Injected(); Register_UnityEngine_Physics_SendOnCollisionEnter_Injected(); //System.Void UnityEngine.Physics::SendOnCollisionExit_Injected(System.IntPtr,UnityEngine.Collision) void Register_UnityEngine_Physics_SendOnCollisionExit_Injected(); Register_UnityEngine_Physics_SendOnCollisionExit_Injected(); //System.Void UnityEngine.Physics::SendOnCollisionStay_Injected(System.IntPtr,UnityEngine.Collision) void Register_UnityEngine_Physics_SendOnCollisionStay_Injected(); Register_UnityEngine_Physics_SendOnCollisionStay_Injected(); //System.Void UnityEngine.Physics::get_defaultPhysicsScene_Injected(UnityEngine.PhysicsScene&) void Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); Register_UnityEngine_Physics_get_defaultPhysicsScene_Injected(); //End Registrations for type : UnityEngine.Physics //Start Registrations for type : UnityEngine.PhysicsScene //System.Boolean UnityEngine.PhysicsScene::Internal_RaycastTest_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); Register_UnityEngine_PhysicsScene_Internal_RaycastTest_Injected(); //System.Boolean UnityEngine.PhysicsScene::Internal_Raycast_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,System.Single,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); Register_UnityEngine_PhysicsScene_Internal_Raycast_Injected(); //System.Int32 UnityEngine.PhysicsScene::Internal_RaycastNonAlloc_Injected(UnityEngine.PhysicsScene&,UnityEngine.Ray&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) void Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); Register_UnityEngine_PhysicsScene_Internal_RaycastNonAlloc_Injected(); //End Registrations for type : UnityEngine.PhysicsScene //Start Registrations for type : UnityEngine.Playables.PlayableHandle //System.Boolean UnityEngine.Playables.PlayableHandle::IsValid() void Register_UnityEngine_Playables_PlayableHandle_IsValid(); Register_UnityEngine_Playables_PlayableHandle_IsValid(); //System.Type UnityEngine.Playables.PlayableHandle::GetPlayableType() void Register_UnityEngine_Playables_PlayableHandle_GetPlayableType(); Register_UnityEngine_Playables_PlayableHandle_GetPlayableType(); //End Registrations for type : UnityEngine.Playables.PlayableHandle //Start Registrations for type : UnityEngine.PlayerConnectionInternal //System.Boolean UnityEngine.PlayerConnectionInternal::IsConnected() void Register_UnityEngine_PlayerConnectionInternal_IsConnected(); Register_UnityEngine_PlayerConnectionInternal_IsConnected(); //System.Boolean UnityEngine.PlayerConnectionInternal::TrySendMessage_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32) void Register_UnityEngine_PlayerConnectionInternal_TrySendMessage_Injected(); Register_UnityEngine_PlayerConnectionInternal_TrySendMessage_Injected(); //System.Void UnityEngine.PlayerConnectionInternal::DisconnectAll() void Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); Register_UnityEngine_PlayerConnectionInternal_DisconnectAll(); //System.Void UnityEngine.PlayerConnectionInternal::Initialize() void Register_UnityEngine_PlayerConnectionInternal_Initialize(); Register_UnityEngine_PlayerConnectionInternal_Initialize(); //System.Void UnityEngine.PlayerConnectionInternal::PollInternal() void Register_UnityEngine_PlayerConnectionInternal_PollInternal(); Register_UnityEngine_PlayerConnectionInternal_PollInternal(); //System.Void UnityEngine.PlayerConnectionInternal::RegisterInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_PlayerConnectionInternal_RegisterInternal_Injected(); Register_UnityEngine_PlayerConnectionInternal_RegisterInternal_Injected(); //System.Void UnityEngine.PlayerConnectionInternal::SendMessage_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32) void Register_UnityEngine_PlayerConnectionInternal_SendMessage_Injected(); Register_UnityEngine_PlayerConnectionInternal_SendMessage_Injected(); //System.Void UnityEngine.PlayerConnectionInternal::UnregisterInternal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal_Injected(); Register_UnityEngine_PlayerConnectionInternal_UnregisterInternal_Injected(); //End Registrations for type : UnityEngine.PlayerConnectionInternal //Start Registrations for type : UnityEngine.PlayerPrefs //System.Boolean UnityEngine.PlayerPrefs::HasKey_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_PlayerPrefs_HasKey_Injected(); Register_UnityEngine_PlayerPrefs_HasKey_Injected(); //System.Boolean UnityEngine.PlayerPrefs::TrySetSetString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_PlayerPrefs_TrySetSetString_Injected(); Register_UnityEngine_PlayerPrefs_TrySetSetString_Injected(); //System.Void UnityEngine.PlayerPrefs::DeleteKey_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_PlayerPrefs_DeleteKey_Injected(); Register_UnityEngine_PlayerPrefs_DeleteKey_Injected(); //System.Void UnityEngine.PlayerPrefs::GetString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_PlayerPrefs_GetString_Injected(); Register_UnityEngine_PlayerPrefs_GetString_Injected(); //End Registrations for type : UnityEngine.PlayerPrefs //Start Registrations for type : UnityEngine.Profiling.Profiler //System.Void UnityEngine.Profiling.Profiler::BeginSampleImpl_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr) void Register_UnityEngine_Profiling_Profiler_BeginSampleImpl_Injected(); Register_UnityEngine_Profiling_Profiler_BeginSampleImpl_Injected(); //System.Void UnityEngine.Profiling.Profiler::EndSample() void Register_UnityEngine_Profiling_Profiler_EndSample(); Register_UnityEngine_Profiling_Profiler_EndSample(); //End Registrations for type : UnityEngine.Profiling.Profiler //Start Registrations for type : UnityEngine.PropertyNameUtils //System.Void UnityEngine.PropertyNameUtils::PropertyNameFromString_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.PropertyName&) void Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); Register_UnityEngine_PropertyNameUtils_PropertyNameFromString_Injected(); //End Registrations for type : UnityEngine.PropertyNameUtils //Start Registrations for type : UnityEngine.QualitySettings //System.Int32 UnityEngine.QualitySettings::get_vSyncCount() void Register_UnityEngine_QualitySettings_get_vSyncCount(); Register_UnityEngine_QualitySettings_get_vSyncCount(); //UnityEngine.ColorSpace UnityEngine.QualitySettings::get_activeColorSpace() void Register_UnityEngine_QualitySettings_get_activeColorSpace(); Register_UnityEngine_QualitySettings_get_activeColorSpace(); //End Registrations for type : UnityEngine.QualitySettings //Start Registrations for type : UnityEngine.Quaternion //System.Void UnityEngine.Quaternion::AngleAxis_Injected(System.Single,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_AngleAxis_Injected(); Register_UnityEngine_Quaternion_AngleAxis_Injected(); //System.Void UnityEngine.Quaternion::Internal_FromEulerRad_Injected(UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); Register_UnityEngine_Quaternion_Internal_FromEulerRad_Injected(); //System.Void UnityEngine.Quaternion::Internal_ToAxisAngleRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&,System.Single&) void Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected(); Register_UnityEngine_Quaternion_Internal_ToAxisAngleRad_Injected(); //System.Void UnityEngine.Quaternion::Internal_ToEulerRad_Injected(UnityEngine.Quaternion&,UnityEngine.Vector3&) void Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); Register_UnityEngine_Quaternion_Internal_ToEulerRad_Injected(); //System.Void UnityEngine.Quaternion::Inverse_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Inverse_Injected(); Register_UnityEngine_Quaternion_Inverse_Injected(); //System.Void UnityEngine.Quaternion::Lerp_Injected(UnityEngine.Quaternion&,UnityEngine.Quaternion&,System.Single,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_Lerp_Injected(); Register_UnityEngine_Quaternion_Lerp_Injected(); //System.Void UnityEngine.Quaternion::LookRotation_Injected(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Quaternion&) void Register_UnityEngine_Quaternion_LookRotation_Injected(); Register_UnityEngine_Quaternion_LookRotation_Injected(); //End Registrations for type : UnityEngine.Quaternion //Start Registrations for type : UnityEngine.Random //System.Int32 UnityEngine.Random::RandomRangeInt(System.Int32,System.Int32) void Register_UnityEngine_Random_RandomRangeInt(); Register_UnityEngine_Random_RandomRangeInt(); //System.Single UnityEngine.Random::Range(System.Single,System.Single) void Register_UnityEngine_Random_Range(); Register_UnityEngine_Random_Range(); //End Registrations for type : UnityEngine.Random //Start Registrations for type : UnityEngine.RectOffset //System.Int32 UnityEngine.RectOffset::get_bottom_Injected(System.IntPtr) void Register_UnityEngine_RectOffset_get_bottom_Injected(); Register_UnityEngine_RectOffset_get_bottom_Injected(); //System.Int32 UnityEngine.RectOffset::get_horizontal_Injected(System.IntPtr) void Register_UnityEngine_RectOffset_get_horizontal_Injected(); Register_UnityEngine_RectOffset_get_horizontal_Injected(); //System.Int32 UnityEngine.RectOffset::get_left_Injected(System.IntPtr) void Register_UnityEngine_RectOffset_get_left_Injected(); Register_UnityEngine_RectOffset_get_left_Injected(); //System.Int32 UnityEngine.RectOffset::get_right_Injected(System.IntPtr) void Register_UnityEngine_RectOffset_get_right_Injected(); Register_UnityEngine_RectOffset_get_right_Injected(); //System.Int32 UnityEngine.RectOffset::get_top_Injected(System.IntPtr) void Register_UnityEngine_RectOffset_get_top_Injected(); Register_UnityEngine_RectOffset_get_top_Injected(); //System.Int32 UnityEngine.RectOffset::get_vertical_Injected(System.IntPtr) void Register_UnityEngine_RectOffset_get_vertical_Injected(); Register_UnityEngine_RectOffset_get_vertical_Injected(); //System.IntPtr UnityEngine.RectOffset::InternalCreate() void Register_UnityEngine_RectOffset_InternalCreate(); Register_UnityEngine_RectOffset_InternalCreate(); //System.Void UnityEngine.RectOffset::InternalDestroy(System.IntPtr) void Register_UnityEngine_RectOffset_InternalDestroy(); Register_UnityEngine_RectOffset_InternalDestroy(); //System.Void UnityEngine.RectOffset::Remove_Injected(System.IntPtr,UnityEngine.Rect&,UnityEngine.Rect&) void Register_UnityEngine_RectOffset_Remove_Injected(); Register_UnityEngine_RectOffset_Remove_Injected(); //System.Void UnityEngine.RectOffset::set_bottom_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_RectOffset_set_bottom_Injected(); Register_UnityEngine_RectOffset_set_bottom_Injected(); //System.Void UnityEngine.RectOffset::set_left_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_RectOffset_set_left_Injected(); Register_UnityEngine_RectOffset_set_left_Injected(); //System.Void UnityEngine.RectOffset::set_right_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_RectOffset_set_right_Injected(); Register_UnityEngine_RectOffset_set_right_Injected(); //System.Void UnityEngine.RectOffset::set_top_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_RectOffset_set_top_Injected(); Register_UnityEngine_RectOffset_set_top_Injected(); //End Registrations for type : UnityEngine.RectOffset //Start Registrations for type : UnityEngine.RectTransform //System.Void UnityEngine.RectTransform::get_anchorMax_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchorMax_Injected(); Register_UnityEngine_RectTransform_get_anchorMax_Injected(); //System.Void UnityEngine.RectTransform::get_anchorMin_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchorMin_Injected(); Register_UnityEngine_RectTransform_get_anchorMin_Injected(); //System.Void UnityEngine.RectTransform::get_anchoredPosition_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); Register_UnityEngine_RectTransform_get_anchoredPosition_Injected(); //System.Void UnityEngine.RectTransform::get_pivot_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_pivot_Injected(); Register_UnityEngine_RectTransform_get_pivot_Injected(); //System.Void UnityEngine.RectTransform::get_rect_Injected(System.IntPtr,UnityEngine.Rect&) void Register_UnityEngine_RectTransform_get_rect_Injected(); Register_UnityEngine_RectTransform_get_rect_Injected(); //System.Void UnityEngine.RectTransform::get_sizeDelta_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); Register_UnityEngine_RectTransform_get_sizeDelta_Injected(); //System.Void UnityEngine.RectTransform::set_anchorMax_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchorMax_Injected(); Register_UnityEngine_RectTransform_set_anchorMax_Injected(); //System.Void UnityEngine.RectTransform::set_anchorMin_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchorMin_Injected(); Register_UnityEngine_RectTransform_set_anchorMin_Injected(); //System.Void UnityEngine.RectTransform::set_anchoredPosition_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); Register_UnityEngine_RectTransform_set_anchoredPosition_Injected(); //System.Void UnityEngine.RectTransform::set_pivot_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_pivot_Injected(); Register_UnityEngine_RectTransform_set_pivot_Injected(); //System.Void UnityEngine.RectTransform::set_sizeDelta_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); Register_UnityEngine_RectTransform_set_sizeDelta_Injected(); //End Registrations for type : UnityEngine.RectTransform //Start Registrations for type : UnityEngine.RectTransformUtility //System.Boolean UnityEngine.RectTransformUtility::PointInRectangle_Injected(UnityEngine.Vector2&,System.IntPtr,System.IntPtr,UnityEngine.Vector4&) void Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); Register_UnityEngine_RectTransformUtility_PointInRectangle_Injected(); //System.Void UnityEngine.RectTransformUtility::PixelAdjustPoint_Injected(UnityEngine.Vector2&,System.IntPtr,System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); Register_UnityEngine_RectTransformUtility_PixelAdjustPoint_Injected(); //System.Void UnityEngine.RectTransformUtility::PixelAdjustRect_Injected(System.IntPtr,System.IntPtr,UnityEngine.Rect&) void Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); Register_UnityEngine_RectTransformUtility_PixelAdjustRect_Injected(); //End Registrations for type : UnityEngine.RectTransformUtility //Start Registrations for type : UnityEngine.Renderer //System.Boolean UnityEngine.Renderer::get_enabled_Injected(System.IntPtr) void Register_UnityEngine_Renderer_get_enabled_Injected(); Register_UnityEngine_Renderer_get_enabled_Injected(); //System.Boolean UnityEngine.Renderer::get_isVisible_Injected(System.IntPtr) void Register_UnityEngine_Renderer_get_isVisible_Injected(); Register_UnityEngine_Renderer_get_isVisible_Injected(); //System.Int32 UnityEngine.Renderer::get_sortingGroupID_Injected(System.IntPtr) void Register_UnityEngine_Renderer_get_sortingGroupID_Injected(); Register_UnityEngine_Renderer_get_sortingGroupID_Injected(); //System.Int32 UnityEngine.Renderer::get_sortingGroupOrder_Injected(System.IntPtr) void Register_UnityEngine_Renderer_get_sortingGroupOrder_Injected(); Register_UnityEngine_Renderer_get_sortingGroupOrder_Injected(); //System.Int32 UnityEngine.Renderer::get_sortingLayerID_Injected(System.IntPtr) void Register_UnityEngine_Renderer_get_sortingLayerID_Injected(); Register_UnityEngine_Renderer_get_sortingLayerID_Injected(); //System.Int32 UnityEngine.Renderer::get_sortingOrder_Injected(System.IntPtr) void Register_UnityEngine_Renderer_get_sortingOrder_Injected(); Register_UnityEngine_Renderer_get_sortingOrder_Injected(); //System.IntPtr UnityEngine.Renderer::GetMaterial_Injected(System.IntPtr) void Register_UnityEngine_Renderer_GetMaterial_Injected(); Register_UnityEngine_Renderer_GetMaterial_Injected(); //System.IntPtr UnityEngine.Renderer::GetSharedMaterial_Injected(System.IntPtr) void Register_UnityEngine_Renderer_GetSharedMaterial_Injected(); Register_UnityEngine_Renderer_GetSharedMaterial_Injected(); //System.Void UnityEngine.Renderer::SetMaterial_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_Renderer_SetMaterial_Injected(); Register_UnityEngine_Renderer_SetMaterial_Injected(); //System.Void UnityEngine.Renderer::set_enabled_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_Renderer_set_enabled_Injected(); Register_UnityEngine_Renderer_set_enabled_Injected(); //System.Void UnityEngine.Renderer::set_localBounds_Injected(System.IntPtr,UnityEngine.Bounds&) void Register_UnityEngine_Renderer_set_localBounds_Injected(); Register_UnityEngine_Renderer_set_localBounds_Injected(); //System.Void UnityEngine.Renderer::set_receiveShadows_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_Renderer_set_receiveShadows_Injected(); Register_UnityEngine_Renderer_set_receiveShadows_Injected(); //System.Void UnityEngine.Renderer::set_shadowCastingMode_Injected(System.IntPtr,UnityEngine.Rendering.ShadowCastingMode) void Register_UnityEngine_Renderer_set_shadowCastingMode_Injected(); Register_UnityEngine_Renderer_set_shadowCastingMode_Injected(); //System.Void UnityEngine.Renderer::set_sortingLayerID_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_Renderer_set_sortingLayerID_Injected(); Register_UnityEngine_Renderer_set_sortingLayerID_Injected(); //System.Void UnityEngine.Renderer::set_sortingOrder_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_Renderer_set_sortingOrder_Injected(); Register_UnityEngine_Renderer_set_sortingOrder_Injected(); //End Registrations for type : UnityEngine.Renderer //Start Registrations for type : UnityEngine.Rendering.GraphicsSettings //System.Boolean UnityEngine.Rendering.GraphicsSettings::get_lightsUseLinearIntensity() void Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); Register_UnityEngine_Rendering_GraphicsSettings_get_lightsUseLinearIntensity(); //System.IntPtr UnityEngine.Rendering.GraphicsSettings::Internal_GetSettingsForRenderPipeline_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Rendering_GraphicsSettings_Internal_GetSettingsForRenderPipeline_Injected(); Register_UnityEngine_Rendering_GraphicsSettings_Internal_GetSettingsForRenderPipeline_Injected(); //System.IntPtr UnityEngine.Rendering.GraphicsSettings::get_INTERNAL_currentRenderPipeline_Injected() void Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline_Injected(); Register_UnityEngine_Rendering_GraphicsSettings_get_INTERNAL_currentRenderPipeline_Injected(); //End Registrations for type : UnityEngine.Rendering.GraphicsSettings //Start Registrations for type : UnityEngine.Rendering.LocalKeywordSpace //UnityEngine.Rendering.LocalKeyword[] UnityEngine.Rendering.LocalKeywordSpace::GetKeywords() void Register_UnityEngine_Rendering_LocalKeywordSpace_GetKeywords(); Register_UnityEngine_Rendering_LocalKeywordSpace_GetKeywords(); //End Registrations for type : UnityEngine.Rendering.LocalKeywordSpace //Start Registrations for type : UnityEngine.Rendering.ScriptableRenderContext //System.Void UnityEngine.Rendering.ScriptableRenderContext::GetCameras_Internal(System.Type,System.Object) void Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal(); Register_UnityEngine_Rendering_ScriptableRenderContext_GetCameras_Internal(); //End Registrations for type : UnityEngine.Rendering.ScriptableRenderContext //Start Registrations for type : UnityEngine.Rendering.SortingGroup //System.Int32 UnityEngine.Rendering.SortingGroup::get_invalidSortingGroupID() void Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID(); Register_UnityEngine_Rendering_SortingGroup_get_invalidSortingGroupID(); //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingLayerID_Injected(System.IntPtr) void Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID_Injected(); Register_UnityEngine_Rendering_SortingGroup_get_sortingLayerID_Injected(); //System.Int32 UnityEngine.Rendering.SortingGroup::get_sortingOrder_Injected(System.IntPtr) void Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder_Injected(); Register_UnityEngine_Rendering_SortingGroup_get_sortingOrder_Injected(); //System.IntPtr UnityEngine.Rendering.SortingGroup::GetSortingGroupByIndex_Injected(System.Int32) void Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex_Injected(); Register_UnityEngine_Rendering_SortingGroup_GetSortingGroupByIndex_Injected(); //End Registrations for type : UnityEngine.Rendering.SortingGroup //Start Registrations for type : UnityEngine.RenderTexture //System.Int32 UnityEngine.RenderTexture::get_height_Injected(System.IntPtr) void Register_UnityEngine_RenderTexture_get_height_Injected(); Register_UnityEngine_RenderTexture_get_height_Injected(); //System.Int32 UnityEngine.RenderTexture::get_width_Injected(System.IntPtr) void Register_UnityEngine_RenderTexture_get_width_Injected(); Register_UnityEngine_RenderTexture_get_width_Injected(); //System.IntPtr UnityEngine.RenderTexture::GetActive_Injected() void Register_UnityEngine_RenderTexture_GetActive_Injected(); Register_UnityEngine_RenderTexture_GetActive_Injected(); //System.IntPtr UnityEngine.RenderTexture::GetTemporary_Internal_Injected(UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); Register_UnityEngine_RenderTexture_GetTemporary_Internal_Injected(); //System.Void UnityEngine.RenderTexture::GetColorBuffer_Injected(System.IntPtr,UnityEngine.RenderBuffer&) void Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); Register_UnityEngine_RenderTexture_GetColorBuffer_Injected(); //System.Void UnityEngine.RenderTexture::GetDepthBuffer_Injected(System.IntPtr,UnityEngine.RenderBuffer&) void Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); Register_UnityEngine_RenderTexture_GetDepthBuffer_Injected(); //System.Void UnityEngine.RenderTexture::GetDescriptor_Injected(System.IntPtr,UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); Register_UnityEngine_RenderTexture_GetDescriptor_Injected(); //System.Void UnityEngine.RenderTexture::Internal_Create(UnityEngine.RenderTexture) void Register_UnityEngine_RenderTexture_Internal_Create(); Register_UnityEngine_RenderTexture_Internal_Create(); //System.Void UnityEngine.RenderTexture::ReleaseTemporary_Injected(System.IntPtr) void Register_UnityEngine_RenderTexture_ReleaseTemporary_Injected(); Register_UnityEngine_RenderTexture_ReleaseTemporary_Injected(); //System.Void UnityEngine.RenderTexture::SetActive_Injected(System.IntPtr) void Register_UnityEngine_RenderTexture_SetActive_Injected(); Register_UnityEngine_RenderTexture_SetActive_Injected(); //System.Void UnityEngine.RenderTexture::SetColorFormat_Injected(System.IntPtr,UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_RenderTexture_SetColorFormat_Injected(); Register_UnityEngine_RenderTexture_SetColorFormat_Injected(); //System.Void UnityEngine.RenderTexture::SetMipMapCount_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_RenderTexture_SetMipMapCount_Injected(); Register_UnityEngine_RenderTexture_SetMipMapCount_Injected(); //System.Void UnityEngine.RenderTexture::SetRenderTextureDescriptor_Injected(System.IntPtr,UnityEngine.RenderTextureDescriptor&) void Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); Register_UnityEngine_RenderTexture_SetRenderTextureDescriptor_Injected(); //System.Void UnityEngine.RenderTexture::SetSRGBReadWrite_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_RenderTexture_SetSRGBReadWrite_Injected(); Register_UnityEngine_RenderTexture_SetSRGBReadWrite_Injected(); //System.Void UnityEngine.RenderTexture::SetShadowSamplingMode_Injected(System.IntPtr,UnityEngine.Rendering.ShadowSamplingMode) void Register_UnityEngine_RenderTexture_SetShadowSamplingMode_Injected(); Register_UnityEngine_RenderTexture_SetShadowSamplingMode_Injected(); //System.Void UnityEngine.RenderTexture::set_depthStencilFormat_Injected(System.IntPtr,UnityEngine.Experimental.Rendering.GraphicsFormat) void Register_UnityEngine_RenderTexture_set_depthStencilFormat_Injected(); Register_UnityEngine_RenderTexture_set_depthStencilFormat_Injected(); //System.Void UnityEngine.RenderTexture::set_height_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_RenderTexture_set_height_Injected(); Register_UnityEngine_RenderTexture_set_height_Injected(); //System.Void UnityEngine.RenderTexture::set_width_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_RenderTexture_set_width_Injected(); Register_UnityEngine_RenderTexture_set_width_Injected(); //End Registrations for type : UnityEngine.RenderTexture //Start Registrations for type : UnityEngine.Resources //System.IntPtr UnityEngine.Resources::GetBuiltinResource_Injected(System.Type,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Resources_GetBuiltinResource_Injected(); Register_UnityEngine_Resources_GetBuiltinResource_Injected(); //End Registrations for type : UnityEngine.Resources //Start Registrations for type : UnityEngine.ResourcesAPIInternal //System.IntPtr UnityEngine.ResourcesAPIInternal::FindShaderByName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_ResourcesAPIInternal_FindShaderByName_Injected(); Register_UnityEngine_ResourcesAPIInternal_FindShaderByName_Injected(); //System.IntPtr UnityEngine.ResourcesAPIInternal::Load_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Type) void Register_UnityEngine_ResourcesAPIInternal_Load_Injected(); Register_UnityEngine_ResourcesAPIInternal_Load_Injected(); //UnityEngine.Object[] UnityEngine.ResourcesAPIInternal::FindObjectsOfTypeAll(System.Type) void Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(); Register_UnityEngine_ResourcesAPIInternal_FindObjectsOfTypeAll(); //End Registrations for type : UnityEngine.ResourcesAPIInternal //Start Registrations for type : UnityEngine.Screen //System.Boolean UnityEngine.Screen::get_fullScreen() void Register_UnityEngine_Screen_get_fullScreen(); Register_UnityEngine_Screen_get_fullScreen(); //System.Int32 UnityEngine.Screen::get_height() void Register_UnityEngine_Screen_get_height(); Register_UnityEngine_Screen_get_height(); //System.Int32 UnityEngine.Screen::get_width() void Register_UnityEngine_Screen_get_width(); Register_UnityEngine_Screen_get_width(); //System.Single UnityEngine.Screen::get_dpi() void Register_UnityEngine_Screen_get_dpi(); Register_UnityEngine_Screen_get_dpi(); //System.Void UnityEngine.Screen::RequestOrientation(UnityEngine.ScreenOrientation) void Register_UnityEngine_Screen_RequestOrientation(); Register_UnityEngine_Screen_RequestOrientation(); //System.Void UnityEngine.Screen::SetOrientationEnabled(UnityEngine.EnabledOrientation,System.Boolean) void Register_UnityEngine_Screen_SetOrientationEnabled(); Register_UnityEngine_Screen_SetOrientationEnabled(); //End Registrations for type : UnityEngine.Screen //Start Registrations for type : UnityEngine.ScreenCapture //System.Void UnityEngine.ScreenCapture::CaptureScreenshot_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.ScreenCapture/StereoScreenCaptureMode) void Register_UnityEngine_ScreenCapture_CaptureScreenshot_Injected(); Register_UnityEngine_ScreenCapture_CaptureScreenshot_Injected(); //End Registrations for type : UnityEngine.ScreenCapture //Start Registrations for type : UnityEngine.ScriptableObject //System.IntPtr UnityEngine.ScriptableObject::CreateScriptableObjectInstanceFromType_Injected(System.Type,System.Boolean) void Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType_Injected(); Register_UnityEngine_ScriptableObject_CreateScriptableObjectInstanceFromType_Injected(); //System.Void UnityEngine.ScriptableObject::CreateScriptableObject(UnityEngine.ScriptableObject) void Register_UnityEngine_ScriptableObject_CreateScriptableObject(); Register_UnityEngine_ScriptableObject_CreateScriptableObject(); //End Registrations for type : UnityEngine.ScriptableObject //Start Registrations for type : UnityEngine.ScriptingRuntime //System.String[] UnityEngine.ScriptingRuntime::GetAllUserAssemblies() void Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies(); Register_UnityEngine_ScriptingRuntime_GetAllUserAssemblies(); //End Registrations for type : UnityEngine.ScriptingRuntime //Start Registrations for type : UnityEngine.Shader //System.Int32 UnityEngine.Shader::PropertyToID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Shader_PropertyToID_Injected(); Register_UnityEngine_Shader_PropertyToID_Injected(); //System.Int32 UnityEngine.Shader::TagToID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Shader_TagToID_Injected(); Register_UnityEngine_Shader_TagToID_Injected(); //System.Void UnityEngine.Shader::SetGlobalBufferImpl_Injected(System.Int32,System.IntPtr) void Register_UnityEngine_Shader_SetGlobalBufferImpl_Injected(); Register_UnityEngine_Shader_SetGlobalBufferImpl_Injected(); //System.Void UnityEngine.Shader::get_keywordSpace_Injected(System.IntPtr,UnityEngine.Rendering.LocalKeywordSpace&) void Register_UnityEngine_Shader_get_keywordSpace_Injected(); Register_UnityEngine_Shader_get_keywordSpace_Injected(); //System.Void UnityEngine.Shader::set_globalRenderPipeline_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Shader_set_globalRenderPipeline_Injected(); Register_UnityEngine_Shader_set_globalRenderPipeline_Injected(); //End Registrations for type : UnityEngine.Shader //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetAuthenticated() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetAuthenticated(); //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetIsUnderage() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetIsUnderage(); //System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::GetUserImage_Injected() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage_Injected(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_GetUserImage_Injected(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Authenticate() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Authenticate(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievementDescriptions(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievementDescriptions(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadAchievements(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadAchievements(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalLoadScores_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores_Injected(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalLoadScores_Injected(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportProgress_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Double,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress_Injected(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportProgress_Injected(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::InternalReportScore_Injected(System.Int64,UnityEngine.Bindings.ManagedSpanWrapper&,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore_Injected(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_InternalReportScore_Injected(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LegacyUserID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID_Injected(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LegacyUserID_Injected(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_LoadUsers(System.String[],System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowAchievementsUI() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_ShowLeaderboardUI() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserGameID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID_Injected(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserGameID_Injected(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserID_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID_Injected(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID_Injected(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::Internal_UserName_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName_Injected(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName_Injected(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::LoadFriends(System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_LoadFriends(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ResetAllAchievements() void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ResetAllAchievements(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowDefaultAchievementBanner(System.Boolean) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowDefaultAchievementBanner(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform::ShowSpecificLeaderboardUI_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32) void Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI_Injected(); Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_ShowSpecificLeaderboardUI_Injected(); //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform //Start Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard //System.Boolean UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Loading(System.IntPtr) void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Loading(); //System.IntPtr UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_LoadScores_Injected(System.Object,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,System.Int32,System.String[],System.Int32,System.Int32,System.Object) void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores_Injected(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_LoadScores_Injected(); //System.Void UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard::GcLeaderboard_Dispose(System.IntPtr) void Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose(); Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_GcLeaderboard_Dispose(); //End Registrations for type : UnityEngine.SocialPlatforms.GameCenter.GcLeaderboard //Start Registrations for type : UnityEngine.SortingLayer //System.Int32 UnityEngine.SortingLayer::GetLayerValueFromID(System.Int32) void Register_UnityEngine_SortingLayer_GetLayerValueFromID(); Register_UnityEngine_SortingLayer_GetLayerValueFromID(); //End Registrations for type : UnityEngine.SortingLayer //Start Registrations for type : UnityEngine.Sprite //System.Int32 UnityEngine.Sprite::GetPacked_Injected(System.IntPtr) void Register_UnityEngine_Sprite_GetPacked_Injected(); Register_UnityEngine_Sprite_GetPacked_Injected(); //System.Int32 UnityEngine.Sprite::GetPackingRotation_Injected(System.IntPtr) void Register_UnityEngine_Sprite_GetPackingRotation_Injected(); Register_UnityEngine_Sprite_GetPackingRotation_Injected(); //System.IntPtr UnityEngine.Sprite::get_associatedAlphaSplitTexture_Injected(System.IntPtr) void Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture_Injected(); Register_UnityEngine_Sprite_get_associatedAlphaSplitTexture_Injected(); //System.IntPtr UnityEngine.Sprite::get_texture_Injected(System.IntPtr) void Register_UnityEngine_Sprite_get_texture_Injected(); Register_UnityEngine_Sprite_get_texture_Injected(); //System.Single UnityEngine.Sprite::get_pixelsPerUnit_Injected(System.IntPtr) void Register_UnityEngine_Sprite_get_pixelsPerUnit_Injected(); Register_UnityEngine_Sprite_get_pixelsPerUnit_Injected(); //System.UInt16[] UnityEngine.Sprite::get_triangles_Injected(System.IntPtr) void Register_UnityEngine_Sprite_get_triangles_Injected(); Register_UnityEngine_Sprite_get_triangles_Injected(); //System.Void UnityEngine.Sprite::GetInnerUVs_Injected(System.IntPtr,UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetInnerUVs_Injected(); Register_UnityEngine_Sprite_GetInnerUVs_Injected(); //System.Void UnityEngine.Sprite::GetOuterUVs_Injected(System.IntPtr,UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetOuterUVs_Injected(); Register_UnityEngine_Sprite_GetOuterUVs_Injected(); //System.Void UnityEngine.Sprite::GetPadding_Injected(System.IntPtr,UnityEngine.Vector4&) void Register_UnityEngine_Sprite_GetPadding_Injected(); Register_UnityEngine_Sprite_GetPadding_Injected(); //System.Void UnityEngine.Sprite::get_border_Injected(System.IntPtr,UnityEngine.Vector4&) void Register_UnityEngine_Sprite_get_border_Injected(); Register_UnityEngine_Sprite_get_border_Injected(); //System.Void UnityEngine.Sprite::get_bounds_Injected(System.IntPtr,UnityEngine.Bounds&) void Register_UnityEngine_Sprite_get_bounds_Injected(); Register_UnityEngine_Sprite_get_bounds_Injected(); //System.Void UnityEngine.Sprite::get_pivot_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_Sprite_get_pivot_Injected(); Register_UnityEngine_Sprite_get_pivot_Injected(); //System.Void UnityEngine.Sprite::get_rect_Injected(System.IntPtr,UnityEngine.Rect&) void Register_UnityEngine_Sprite_get_rect_Injected(); Register_UnityEngine_Sprite_get_rect_Injected(); //UnityEngine.Vector2[] UnityEngine.Sprite::get_uv_Injected(System.IntPtr) void Register_UnityEngine_Sprite_get_uv_Injected(); Register_UnityEngine_Sprite_get_uv_Injected(); //UnityEngine.Vector2[] UnityEngine.Sprite::get_vertices_Injected(System.IntPtr) void Register_UnityEngine_Sprite_get_vertices_Injected(); Register_UnityEngine_Sprite_get_vertices_Injected(); //End Registrations for type : UnityEngine.Sprite //Start Registrations for type : UnityEngine.SpriteRenderer //System.IntPtr UnityEngine.SpriteRenderer::get_sprite_Injected(System.IntPtr) void Register_UnityEngine_SpriteRenderer_get_sprite_Injected(); Register_UnityEngine_SpriteRenderer_get_sprite_Injected(); //System.Void UnityEngine.SpriteRenderer::set_sprite_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_SpriteRenderer_set_sprite_Injected(); Register_UnityEngine_SpriteRenderer_set_sprite_Injected(); //End Registrations for type : UnityEngine.SpriteRenderer //Start Registrations for type : UnityEngine.SystemInfo //System.Boolean UnityEngine.SystemInfo::IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.GraphicsFormatUsage) void Register_UnityEngine_SystemInfo_IsFormatSupported(); Register_UnityEngine_SystemInfo_IsFormatSupported(); //System.Boolean UnityEngine.SystemInfo::SupportsComputeShaders() void Register_UnityEngine_SystemInfo_SupportsComputeShaders(); Register_UnityEngine_SystemInfo_SupportsComputeShaders(); //System.Boolean UnityEngine.SystemInfo::SupportsTextureFormatNative(UnityEngine.TextureFormat) void Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); Register_UnityEngine_SystemInfo_SupportsTextureFormatNative(); //System.Int32 UnityEngine.SystemInfo::GetMaxRenderTextureSize() void Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize(); Register_UnityEngine_SystemInfo_GetMaxRenderTextureSize(); //System.Int32 UnityEngine.SystemInfo::GetMaxTextureSize() void Register_UnityEngine_SystemInfo_GetMaxTextureSize(); Register_UnityEngine_SystemInfo_GetMaxTextureSize(); //System.Int64 UnityEngine.SystemInfo::MaxGraphicsBufferSize() void Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize(); Register_UnityEngine_SystemInfo_MaxGraphicsBufferSize(); //System.Void UnityEngine.SystemInfo::GetOperatingSystem_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_SystemInfo_GetOperatingSystem_Injected(); Register_UnityEngine_SystemInfo_GetOperatingSystem_Injected(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.GraphicsFormatUsage) void Register_UnityEngine_SystemInfo_GetCompatibleFormat(); Register_UnityEngine_SystemInfo_GetCompatibleFormat(); //UnityEngine.Experimental.Rendering.GraphicsFormat UnityEngine.SystemInfo::GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat) void Register_UnityEngine_SystemInfo_GetGraphicsFormat(); Register_UnityEngine_SystemInfo_GetGraphicsFormat(); //UnityEngine.OperatingSystemFamily UnityEngine.SystemInfo::GetOperatingSystemFamily() void Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); Register_UnityEngine_SystemInfo_GetOperatingSystemFamily(); //UnityEngine.Rendering.RenderingThreadingMode UnityEngine.SystemInfo::GetRenderingThreadingMode() void Register_UnityEngine_SystemInfo_GetRenderingThreadingMode(); Register_UnityEngine_SystemInfo_GetRenderingThreadingMode(); //End Registrations for type : UnityEngine.SystemInfo //Start Registrations for type : UnityEngine.TextAsset //System.Byte[] UnityEngine.TextAsset::get_bytes_Injected(System.IntPtr) void Register_UnityEngine_TextAsset_get_bytes_Injected(); Register_UnityEngine_TextAsset_get_bytes_Injected(); //End Registrations for type : UnityEngine.TextAsset //Start Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphToTexture_Internal_Injected(System.UInt32,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,System.IntPtr,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphToTexture_Internal_Injected(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryAddGlyphsToTexture_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.TextCore.LowLevel.GlyphPackingMode,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&,UnityEngine.TextCore.LowLevel.GlyphRenderMode,System.IntPtr,UnityEngine.Bindings.BlittableArrayWrapper&,System.Int32&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryAddGlyphsToTexture_Internal_Injected(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithIndexValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithIndexValue_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetGlyphWithUnicodeValue_Internal(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.LowLevel.GlyphMarshallingStruct&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetGlyphWithUnicodeValue_Internal(); //System.Boolean UnityEngine.TextCore.LowLevel.FontEngine::TryGetSystemFontReference_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.TextCore.LowLevel.FontReference&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_TryGetSystemFontReference_Internal_Injected(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetFaceInfo_Internal(UnityEngine.TextCore.FaceInfo&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFaceInfo_Internal(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetLigatureSubstitutionRecordsFromMarshallingArray(UnityEngine.TextCore.LowLevel.LigatureSubstitutionRecord[]) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetLigatureSubstitutionRecordsFromMarshallingArray(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetLigatureSubstitutionRecordsFromMarshallingArray(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToBaseAdjustmentRecordsFromMarshallingArray_Injected(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetMarkToMarkAdjustmentRecordsFromMarshallingArray_Injected(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::GetPairAdjustmentRecordsFromMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetPairAdjustmentRecordsFromMarshallingArray_Injected(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_Internal_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_Internal_Injected(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_And_FaceIndex_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_And_FaceIndex_Internal_Injected(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected(System.IntPtr,System.Single,System.Int32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal_Injected(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single) void Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_LoadFontFace_With_Size_by_FamilyName_and_StyleName_Internal_Injected(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateLigatureSubstitutionRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateLigatureSubstitutionRecordMarshallingArray_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateLigatureSubstitutionRecordMarshallingArray_Injected(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToBaseAdjustmentRecordMarshallingArray_Injected(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulateMarkToMarkAdjustmentRecordMarshallingArray_Injected(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_Injected(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::PopulatePairAdjustmentRecordMarshallingArray_from_KernTable_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_PopulatePairAdjustmentRecordMarshallingArray_from_KernTable_Injected(); //System.Int32 UnityEngine.TextCore.LowLevel.FontEngine::UnloadFontFace_Internal() void Register_UnityEngine_TextCore_LowLevel_FontEngine_UnloadFontFace_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_UnloadFontFace_Internal(); //System.String[] UnityEngine.TextCore.LowLevel.FontEngine::GetFontFaces_Internal() void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFontFaces_Internal(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetFontFaces_Internal(); //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetGlyphIndex(System.UInt32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetGlyphIndex(); //System.UInt32 UnityEngine.TextCore.LowLevel.FontEngine::GetVariantGlyphIndex(System.UInt32,System.UInt32) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetVariantGlyphIndex(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetVariantGlyphIndex(); //System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllMarkToBaseAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToBaseAdjustmentRecords_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToBaseAdjustmentRecords_Injected(); //System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllMarkToMarkAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToMarkAdjustmentRecords_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllMarkToMarkAdjustmentRecords_Injected(); //System.Void UnityEngine.TextCore.LowLevel.FontEngine::GetAllPairAdjustmentRecords_Injected(UnityEngine.Bindings.BlittableArrayWrapper&) void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllPairAdjustmentRecords_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllPairAdjustmentRecords_Injected(); //System.Void UnityEngine.TextCore.LowLevel.FontEngine::ResetAtlasTexture_Injected(System.IntPtr) void Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture_Injected(); Register_UnityEngine_TextCore_LowLevel_FontEngine_ResetAtlasTexture_Injected(); //System.Void UnityEngine.TextCore.LowLevel.FontEngine::SetTextureUploadMode(System.Boolean) void Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode(); Register_UnityEngine_TextCore_LowLevel_FontEngine_SetTextureUploadMode(); //UnityEngine.TextCore.LowLevel.LigatureSubstitutionRecord[] UnityEngine.TextCore.LowLevel.FontEngine::GetAllLigatureSubstitutionRecords() void Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllLigatureSubstitutionRecords(); Register_UnityEngine_TextCore_LowLevel_FontEngine_GetAllLigatureSubstitutionRecords(); //End Registrations for type : UnityEngine.TextCore.LowLevel.FontEngine //Start Registrations for type : UnityEngine.TextCore.Text.FontAsset //System.IntPtr UnityEngine.TextCore.Text.FontAsset::Create_Injected(UnityEngine.TextCore.FaceInfo&,System.IntPtr,System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_TextCore_Text_FontAsset_Create_Injected(); Register_UnityEngine_TextCore_Text_FontAsset_Create_Injected(); //System.Void UnityEngine.TextCore.Text.FontAsset::Destroy(System.IntPtr) void Register_UnityEngine_TextCore_Text_FontAsset_Destroy(); Register_UnityEngine_TextCore_Text_FontAsset_Destroy(); //System.Void UnityEngine.TextCore.Text.FontAsset::UpdateFallbacks_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_TextCore_Text_FontAsset_UpdateFallbacks_Injected(); Register_UnityEngine_TextCore_Text_FontAsset_UpdateFallbacks_Injected(); //System.Void UnityEngine.TextCore.Text.FontAsset::UpdateWeightFallbacks_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_TextCore_Text_FontAsset_UpdateWeightFallbacks_Injected(); Register_UnityEngine_TextCore_Text_FontAsset_UpdateWeightFallbacks_Injected(); //End Registrations for type : UnityEngine.TextCore.Text.FontAsset //Start Registrations for type : UnityEngine.TextCore.Text.TextLib //System.IntPtr UnityEngine.TextCore.Text.TextLib::GetInstance() void Register_UnityEngine_TextCore_Text_TextLib_GetInstance(); Register_UnityEngine_TextCore_Text_TextLib_GetInstance(); //System.Void UnityEngine.TextCore.Text.TextLib::GenerateTextInternal_Injected(System.IntPtr,UnityEngine.TextCore.NativeTextGenerationSettings&,UnityEngine.TextCore.Text.NativeTextInfo&) void Register_UnityEngine_TextCore_Text_TextLib_GenerateTextInternal_Injected(); Register_UnityEngine_TextCore_Text_TextLib_GenerateTextInternal_Injected(); //End Registrations for type : UnityEngine.TextCore.Text.TextLib //Start Registrations for type : UnityEngine.TextGenerator //System.Boolean UnityEngine.TextGenerator::Populate_Internal_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr,UnityEngine.Color&,System.Int32,System.Single,System.Single,UnityEngine.FontStyle,System.Boolean,System.Boolean,System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.TextAnchor,System.Single,System.Single,System.Single,System.Single,System.Boolean,System.Boolean,System.UInt32&) void Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); Register_UnityEngine_TextGenerator_Populate_Internal_Injected(); //System.Int32 UnityEngine.TextGenerator::get_characterCount_Injected(System.IntPtr) void Register_UnityEngine_TextGenerator_get_characterCount_Injected(); Register_UnityEngine_TextGenerator_get_characterCount_Injected(); //System.Int32 UnityEngine.TextGenerator::get_lineCount_Injected(System.IntPtr) void Register_UnityEngine_TextGenerator_get_lineCount_Injected(); Register_UnityEngine_TextGenerator_get_lineCount_Injected(); //System.IntPtr UnityEngine.TextGenerator::Internal_Create() void Register_UnityEngine_TextGenerator_Internal_Create(); Register_UnityEngine_TextGenerator_Internal_Create(); //System.Void UnityEngine.TextGenerator::GetCharactersInternal_Injected(System.IntPtr,System.Object) void Register_UnityEngine_TextGenerator_GetCharactersInternal_Injected(); Register_UnityEngine_TextGenerator_GetCharactersInternal_Injected(); //System.Void UnityEngine.TextGenerator::GetLinesInternal_Injected(System.IntPtr,System.Object) void Register_UnityEngine_TextGenerator_GetLinesInternal_Injected(); Register_UnityEngine_TextGenerator_GetLinesInternal_Injected(); //System.Void UnityEngine.TextGenerator::GetVerticesInternal_Injected(System.IntPtr,System.Object) void Register_UnityEngine_TextGenerator_GetVerticesInternal_Injected(); Register_UnityEngine_TextGenerator_GetVerticesInternal_Injected(); //System.Void UnityEngine.TextGenerator::Internal_Destroy(System.IntPtr) void Register_UnityEngine_TextGenerator_Internal_Destroy(); Register_UnityEngine_TextGenerator_Internal_Destroy(); //System.Void UnityEngine.TextGenerator::get_rectExtents_Injected(System.IntPtr,UnityEngine.Rect&) void Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); Register_UnityEngine_TextGenerator_get_rectExtents_Injected(); //End Registrations for type : UnityEngine.TextGenerator //Start Registrations for type : UnityEngine.TextMesh //System.IntPtr UnityEngine.TextMesh::get_font_Injected(System.IntPtr) void Register_UnityEngine_TextMesh_get_font_Injected(); Register_UnityEngine_TextMesh_get_font_Injected(); //System.Void UnityEngine.TextMesh::get_color_Injected(System.IntPtr,UnityEngine.Color&) void Register_UnityEngine_TextMesh_get_color_Injected(); Register_UnityEngine_TextMesh_get_color_Injected(); //System.Void UnityEngine.TextMesh::set_anchor_Injected(System.IntPtr,UnityEngine.TextAnchor) void Register_UnityEngine_TextMesh_set_anchor_Injected(); Register_UnityEngine_TextMesh_set_anchor_Injected(); //System.Void UnityEngine.TextMesh::set_color_Injected(System.IntPtr,UnityEngine.Color&) void Register_UnityEngine_TextMesh_set_color_Injected(); Register_UnityEngine_TextMesh_set_color_Injected(); //System.Void UnityEngine.TextMesh::set_fontSize_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_TextMesh_set_fontSize_Injected(); Register_UnityEngine_TextMesh_set_fontSize_Injected(); //System.Void UnityEngine.TextMesh::set_font_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_TextMesh_set_font_Injected(); Register_UnityEngine_TextMesh_set_font_Injected(); //System.Void UnityEngine.TextMesh::set_text_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_TextMesh_set_text_Injected(); Register_UnityEngine_TextMesh_set_text_Injected(); //End Registrations for type : UnityEngine.TextMesh //Start Registrations for type : UnityEngine.Texture //System.Boolean UnityEngine.Texture::get_isReadable_Injected(System.IntPtr) void Register_UnityEngine_Texture_get_isReadable_Injected(); Register_UnityEngine_Texture_get_isReadable_Injected(); //System.Int32 UnityEngine.Texture::GetDataHeight_Injected(System.IntPtr) void Register_UnityEngine_Texture_GetDataHeight_Injected(); Register_UnityEngine_Texture_GetDataHeight_Injected(); //System.Int32 UnityEngine.Texture::GetDataWidth_Injected(System.IntPtr) void Register_UnityEngine_Texture_GetDataWidth_Injected(); Register_UnityEngine_Texture_GetDataWidth_Injected(); //System.Int32 UnityEngine.Texture::Internal_GetActiveTextureColorSpace_Injected(System.IntPtr) void Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace_Injected(); Register_UnityEngine_Texture_Internal_GetActiveTextureColorSpace_Injected(); //System.Void UnityEngine.Texture::get_texelSize_Injected(System.IntPtr,UnityEngine.Vector2&) void Register_UnityEngine_Texture_get_texelSize_Injected(); Register_UnityEngine_Texture_get_texelSize_Injected(); //System.Void UnityEngine.Texture::set_filterMode_Injected(System.IntPtr,UnityEngine.FilterMode) void Register_UnityEngine_Texture_set_filterMode_Injected(); Register_UnityEngine_Texture_set_filterMode_Injected(); //UnityEngine.FilterMode UnityEngine.Texture::get_filterMode_Injected(System.IntPtr) void Register_UnityEngine_Texture_get_filterMode_Injected(); Register_UnityEngine_Texture_get_filterMode_Injected(); //UnityEngine.TextureWrapMode UnityEngine.Texture::get_wrapMode_Injected(System.IntPtr) void Register_UnityEngine_Texture_get_wrapMode_Injected(); Register_UnityEngine_Texture_get_wrapMode_Injected(); //End Registrations for type : UnityEngine.Texture //Start Registrations for type : UnityEngine.Texture2D //System.Boolean UnityEngine.Texture2D::Internal_CreateEmptyImpl(UnityEngine.Texture2D) void Register_UnityEngine_Texture2D_Internal_CreateEmptyImpl(); Register_UnityEngine_Texture2D_Internal_CreateEmptyImpl(); //System.Boolean UnityEngine.Texture2D::Internal_CreateImpl_Injected(UnityEngine.Texture2D,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr,System.Boolean,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Texture2D_Internal_CreateImpl_Injected(); Register_UnityEngine_Texture2D_Internal_CreateImpl_Injected(); //System.Boolean UnityEngine.Texture2D::ReinitializeImpl_Injected(System.IntPtr,System.Int32,System.Int32) void Register_UnityEngine_Texture2D_ReinitializeImpl_Injected(); Register_UnityEngine_Texture2D_ReinitializeImpl_Injected(); //System.Boolean UnityEngine.Texture2D::ReinitializeWithTextureFormatImpl_Injected(System.IntPtr,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean) void Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl_Injected(); Register_UnityEngine_Texture2D_ReinitializeWithTextureFormatImpl_Injected(); //System.Boolean UnityEngine.Texture2D::get_isReadable_Injected(System.IntPtr) void Register_UnityEngine_Texture2D_get_isReadable_Injected(); Register_UnityEngine_Texture2D_get_isReadable_Injected(); //System.IntPtr UnityEngine.Texture2D::GetWritableImageData_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_Texture2D_GetWritableImageData_Injected(); Register_UnityEngine_Texture2D_GetWritableImageData_Injected(); //System.IntPtr UnityEngine.Texture2D::get_whiteTexture_Injected() void Register_UnityEngine_Texture2D_get_whiteTexture_Injected(); Register_UnityEngine_Texture2D_get_whiteTexture_Injected(); //System.UInt64 UnityEngine.Texture2D::GetImageDataSize_Injected(System.IntPtr) void Register_UnityEngine_Texture2D_GetImageDataSize_Injected(); Register_UnityEngine_Texture2D_GetImageDataSize_Injected(); //System.Void UnityEngine.Texture2D::ApplyImpl_Injected(System.IntPtr,System.Boolean,System.Boolean) void Register_UnityEngine_Texture2D_ApplyImpl_Injected(); Register_UnityEngine_Texture2D_ApplyImpl_Injected(); //System.Void UnityEngine.Texture2D::GetPixelBilinearImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Single,System.Single,UnityEngine.Color&) void Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); Register_UnityEngine_Texture2D_GetPixelBilinearImpl_Injected(); //System.Void UnityEngine.Texture2D::ReadPixelsImpl_Injected(System.IntPtr,UnityEngine.Rect&,System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected(); Register_UnityEngine_Texture2D_ReadPixelsImpl_Injected(); //System.Void UnityEngine.Texture2D::SetAllPixels32_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Int32) void Register_UnityEngine_Texture2D_SetAllPixels32_Injected(); Register_UnityEngine_Texture2D_SetAllPixels32_Injected(); //System.Void UnityEngine.Texture2D::SetPixelImpl_Injected(System.IntPtr,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color&) void Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); Register_UnityEngine_Texture2D_SetPixelImpl_Injected(); //UnityEngine.TextureFormat UnityEngine.Texture2D::get_format_Injected(System.IntPtr) void Register_UnityEngine_Texture2D_get_format_Injected(); Register_UnityEngine_Texture2D_get_format_Injected(); //End Registrations for type : UnityEngine.Texture2D //Start Registrations for type : UnityEngine.Texture2DArray //System.Boolean UnityEngine.Texture2DArray::Internal_CreateImpl_Injected(UnityEngine.Texture2DArray,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.Boolean,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_Texture2DArray_Internal_CreateImpl_Injected(); Register_UnityEngine_Texture2DArray_Internal_CreateImpl_Injected(); //System.Boolean UnityEngine.Texture2DArray::get_isReadable_Injected(System.IntPtr) void Register_UnityEngine_Texture2DArray_get_isReadable_Injected(); Register_UnityEngine_Texture2DArray_get_isReadable_Injected(); //End Registrations for type : UnityEngine.Texture2DArray //Start Registrations for type : UnityEngine.Texture3D //System.Boolean UnityEngine.Texture3D::Internal_CreateImpl(UnityEngine.Texture3D,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.TextureColorSpace,UnityEngine.Experimental.Rendering.TextureCreationFlags,System.IntPtr) void Register_UnityEngine_Texture3D_Internal_CreateImpl(); Register_UnityEngine_Texture3D_Internal_CreateImpl(); //System.Boolean UnityEngine.Texture3D::get_isReadable_Injected(System.IntPtr) void Register_UnityEngine_Texture3D_get_isReadable_Injected(); Register_UnityEngine_Texture3D_get_isReadable_Injected(); //End Registrations for type : UnityEngine.Texture3D //Start Registrations for type : UnityEngine.Time //System.Int32 UnityEngine.Time::get_frameCount() void Register_UnityEngine_Time_get_frameCount(); Register_UnityEngine_Time_get_frameCount(); //System.Single UnityEngine.Time::get_deltaTime() void Register_UnityEngine_Time_get_deltaTime(); Register_UnityEngine_Time_get_deltaTime(); //System.Single UnityEngine.Time::get_fixedDeltaTime() void Register_UnityEngine_Time_get_fixedDeltaTime(); Register_UnityEngine_Time_get_fixedDeltaTime(); //System.Single UnityEngine.Time::get_realtimeSinceStartup() void Register_UnityEngine_Time_get_realtimeSinceStartup(); Register_UnityEngine_Time_get_realtimeSinceStartup(); //System.Single UnityEngine.Time::get_time() void Register_UnityEngine_Time_get_time(); Register_UnityEngine_Time_get_time(); //System.Single UnityEngine.Time::get_unscaledDeltaTime() void Register_UnityEngine_Time_get_unscaledDeltaTime(); Register_UnityEngine_Time_get_unscaledDeltaTime(); //System.Single UnityEngine.Time::get_unscaledTime() void Register_UnityEngine_Time_get_unscaledTime(); Register_UnityEngine_Time_get_unscaledTime(); //System.Void UnityEngine.Time::get_timeAsRational_Injected(Unity.IntegerTime.RationalTime&) void Register_UnityEngine_Time_get_timeAsRational_Injected(); Register_UnityEngine_Time_get_timeAsRational_Injected(); //End Registrations for type : UnityEngine.Time //Start Registrations for type : UnityEngine.TouchScreenKeyboard //System.Boolean UnityEngine.TouchScreenKeyboard::IsInPlaceEditingAllowed() void Register_UnityEngine_TouchScreenKeyboard_IsInPlaceEditingAllowed(); Register_UnityEngine_TouchScreenKeyboard_IsInPlaceEditingAllowed(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_active_Injected(System.IntPtr) void Register_UnityEngine_TouchScreenKeyboard_get_active_Injected(); Register_UnityEngine_TouchScreenKeyboard_get_active_Injected(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_canGetSelection_Injected(System.IntPtr) void Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection_Injected(); Register_UnityEngine_TouchScreenKeyboard_get_canGetSelection_Injected(); //System.Boolean UnityEngine.TouchScreenKeyboard::get_canSetSelection_Injected(System.IntPtr) void Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection_Injected(); Register_UnityEngine_TouchScreenKeyboard_get_canSetSelection_Injected(); //System.IntPtr UnityEngine.TouchScreenKeyboard::TouchScreenKeyboard_InternalConstructorHelper_Injected(UnityEngine.TouchScreenKeyboard_InternalConstructorHelperArguments&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper_Injected(); Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper_Injected(); //System.Void UnityEngine.TouchScreenKeyboard::GetSelection(System.Int32&,System.Int32&) void Register_UnityEngine_TouchScreenKeyboard_GetSelection(); Register_UnityEngine_TouchScreenKeyboard_GetSelection(); //System.Void UnityEngine.TouchScreenKeyboard::Internal_Destroy(System.IntPtr) void Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); Register_UnityEngine_TouchScreenKeyboard_Internal_Destroy(); //System.Void UnityEngine.TouchScreenKeyboard::SetSelection(System.Int32,System.Int32) void Register_UnityEngine_TouchScreenKeyboard_SetSelection(); Register_UnityEngine_TouchScreenKeyboard_SetSelection(); //System.Void UnityEngine.TouchScreenKeyboard::get_text_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_TouchScreenKeyboard_get_text_Injected(); Register_UnityEngine_TouchScreenKeyboard_get_text_Injected(); //System.Void UnityEngine.TouchScreenKeyboard::set_active_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_active_Injected(); Register_UnityEngine_TouchScreenKeyboard_set_active_Injected(); //System.Void UnityEngine.TouchScreenKeyboard::set_characterLimit_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_TouchScreenKeyboard_set_characterLimit_Injected(); Register_UnityEngine_TouchScreenKeyboard_set_characterLimit_Injected(); //System.Void UnityEngine.TouchScreenKeyboard::set_hideInput(System.Boolean) void Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); Register_UnityEngine_TouchScreenKeyboard_set_hideInput(); //System.Void UnityEngine.TouchScreenKeyboard::set_text_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_TouchScreenKeyboard_set_text_Injected(); Register_UnityEngine_TouchScreenKeyboard_set_text_Injected(); //UnityEngine.TouchScreenKeyboard/InputFieldAppearance UnityEngine.TouchScreenKeyboard::get_inputFieldAppearance() void Register_UnityEngine_TouchScreenKeyboard_get_inputFieldAppearance(); Register_UnityEngine_TouchScreenKeyboard_get_inputFieldAppearance(); //UnityEngine.TouchScreenKeyboard/Status UnityEngine.TouchScreenKeyboard::get_status_Injected(System.IntPtr) void Register_UnityEngine_TouchScreenKeyboard_get_status_Injected(); Register_UnityEngine_TouchScreenKeyboard_get_status_Injected(); //End Registrations for type : UnityEngine.TouchScreenKeyboard //Start Registrations for type : UnityEngine.Transform //System.Boolean UnityEngine.Transform::IsChildOf_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_Transform_IsChildOf_Injected(); Register_UnityEngine_Transform_IsChildOf_Injected(); //System.Int32 UnityEngine.Transform::GetSiblingIndex_Injected(System.IntPtr) void Register_UnityEngine_Transform_GetSiblingIndex_Injected(); Register_UnityEngine_Transform_GetSiblingIndex_Injected(); //System.Int32 UnityEngine.Transform::get_childCount_Injected(System.IntPtr) void Register_UnityEngine_Transform_get_childCount_Injected(); Register_UnityEngine_Transform_get_childCount_Injected(); //System.IntPtr UnityEngine.Transform::FindRelativeTransformWithPath_Injected(System.IntPtr,UnityEngine.Bindings.ManagedSpanWrapper&,System.Boolean) void Register_UnityEngine_Transform_FindRelativeTransformWithPath_Injected(); Register_UnityEngine_Transform_FindRelativeTransformWithPath_Injected(); //System.IntPtr UnityEngine.Transform::GetChild_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_Transform_GetChild_Injected(); Register_UnityEngine_Transform_GetChild_Injected(); //System.IntPtr UnityEngine.Transform::GetParent_Injected(System.IntPtr) void Register_UnityEngine_Transform_GetParent_Injected(); Register_UnityEngine_Transform_GetParent_Injected(); //System.Void UnityEngine.Transform::Internal_LookAt_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_Internal_LookAt_Injected(); Register_UnityEngine_Transform_Internal_LookAt_Injected(); //System.Void UnityEngine.Transform::InverseTransformPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_InverseTransformPoint_Injected(); Register_UnityEngine_Transform_InverseTransformPoint_Injected(); //System.Void UnityEngine.Transform::SetAsFirstSibling_Injected(System.IntPtr) void Register_UnityEngine_Transform_SetAsFirstSibling_Injected(); Register_UnityEngine_Transform_SetAsFirstSibling_Injected(); //System.Void UnityEngine.Transform::SetAsLastSibling_Injected(System.IntPtr) void Register_UnityEngine_Transform_SetAsLastSibling_Injected(); Register_UnityEngine_Transform_SetAsLastSibling_Injected(); //System.Void UnityEngine.Transform::SetParent_Injected(System.IntPtr,System.IntPtr,System.Boolean) void Register_UnityEngine_Transform_SetParent_Injected(); Register_UnityEngine_Transform_SetParent_Injected(); //System.Void UnityEngine.Transform::SetSiblingIndex_Injected(System.IntPtr,System.Int32) void Register_UnityEngine_Transform_SetSiblingIndex_Injected(); Register_UnityEngine_Transform_SetSiblingIndex_Injected(); //System.Void UnityEngine.Transform::TransformDirection_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformDirection_Injected(); Register_UnityEngine_Transform_TransformDirection_Injected(); //System.Void UnityEngine.Transform::TransformPoint_Injected(System.IntPtr,UnityEngine.Vector3&,UnityEngine.Vector3&) void Register_UnityEngine_Transform_TransformPoint_Injected(); Register_UnityEngine_Transform_TransformPoint_Injected(); //System.Void UnityEngine.Transform::get_localPosition_Injected(System.IntPtr,UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_localPosition_Injected(); Register_UnityEngine_Transform_get_localPosition_Injected(); //System.Void UnityEngine.Transform::get_localRotation_Injected(System.IntPtr,UnityEngine.Quaternion&) void Register_UnityEngine_Transform_get_localRotation_Injected(); Register_UnityEngine_Transform_get_localRotation_Injected(); //System.Void UnityEngine.Transform::get_localScale_Injected(System.IntPtr,UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_localScale_Injected(); Register_UnityEngine_Transform_get_localScale_Injected(); //System.Void UnityEngine.Transform::get_localToWorldMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); Register_UnityEngine_Transform_get_localToWorldMatrix_Injected(); //System.Void UnityEngine.Transform::get_lossyScale_Injected(System.IntPtr,UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_lossyScale_Injected(); Register_UnityEngine_Transform_get_lossyScale_Injected(); //System.Void UnityEngine.Transform::get_position_Injected(System.IntPtr,UnityEngine.Vector3&) void Register_UnityEngine_Transform_get_position_Injected(); Register_UnityEngine_Transform_get_position_Injected(); //System.Void UnityEngine.Transform::get_rotation_Injected(System.IntPtr,UnityEngine.Quaternion&) void Register_UnityEngine_Transform_get_rotation_Injected(); Register_UnityEngine_Transform_get_rotation_Injected(); //System.Void UnityEngine.Transform::get_worldToLocalMatrix_Injected(System.IntPtr,UnityEngine.Matrix4x4&) void Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); Register_UnityEngine_Transform_get_worldToLocalMatrix_Injected(); //System.Void UnityEngine.Transform::set_hasChanged_Injected(System.IntPtr,System.Boolean) void Register_UnityEngine_Transform_set_hasChanged_Injected(); Register_UnityEngine_Transform_set_hasChanged_Injected(); //System.Void UnityEngine.Transform::set_localPosition_Injected(System.IntPtr,UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_localPosition_Injected(); Register_UnityEngine_Transform_set_localPosition_Injected(); //System.Void UnityEngine.Transform::set_localRotation_Injected(System.IntPtr,UnityEngine.Quaternion&) void Register_UnityEngine_Transform_set_localRotation_Injected(); Register_UnityEngine_Transform_set_localRotation_Injected(); //System.Void UnityEngine.Transform::set_localScale_Injected(System.IntPtr,UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_localScale_Injected(); Register_UnityEngine_Transform_set_localScale_Injected(); //System.Void UnityEngine.Transform::set_position_Injected(System.IntPtr,UnityEngine.Vector3&) void Register_UnityEngine_Transform_set_position_Injected(); Register_UnityEngine_Transform_set_position_Injected(); //System.Void UnityEngine.Transform::set_rotation_Injected(System.IntPtr,UnityEngine.Quaternion&) void Register_UnityEngine_Transform_set_rotation_Injected(); Register_UnityEngine_Transform_set_rotation_Injected(); //End Registrations for type : UnityEngine.Transform //Start Registrations for type : UnityEngine.U2D.SpriteAtlas //System.Boolean UnityEngine.U2D.SpriteAtlas::CanBindTo_Injected(System.IntPtr,System.IntPtr) void Register_UnityEngine_U2D_SpriteAtlas_CanBindTo_Injected(); Register_UnityEngine_U2D_SpriteAtlas_CanBindTo_Injected(); //End Registrations for type : UnityEngine.U2D.SpriteAtlas //Start Registrations for type : UnityEngine.U2D.SpriteAtlasManager //System.Void UnityEngine.U2D.SpriteAtlasManager::Register_Injected(System.IntPtr) void Register_UnityEngine_U2D_SpriteAtlasManager_Register_Injected(); Register_UnityEngine_U2D_SpriteAtlasManager_Register_Injected(); //End Registrations for type : UnityEngine.U2D.SpriteAtlasManager //Start Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions //System.Boolean UnityEngine.U2D.SpriteDataAccessExtensions::HasVertexAttribute_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute) void Register_UnityEngine_U2D_SpriteDataAccessExtensions_HasVertexAttribute_Injected(); Register_UnityEngine_U2D_SpriteDataAccessExtensions_HasVertexAttribute_Injected(); //System.Int32 UnityEngine.U2D.SpriteDataAccessExtensions::GetPrimaryVertexStreamSize_Injected(System.IntPtr) void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetPrimaryVertexStreamSize_Injected(); Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetPrimaryVertexStreamSize_Injected(); //System.Int32 UnityEngine.U2D.SpriteDataAccessExtensions::GetVertexCount_Injected(System.IntPtr) void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetVertexCount_Injected(); Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetVertexCount_Injected(); //System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetBindPoseInfo_Injected(System.IntPtr,UnityEngine.U2D.SpriteChannelInfo&) void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBindPoseInfo_Injected(); Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBindPoseInfo_Injected(); //System.Void UnityEngine.U2D.SpriteDataAccessExtensions::GetChannelInfo_Injected(System.IntPtr,UnityEngine.Rendering.VertexAttribute,UnityEngine.U2D.SpriteChannelInfo&) void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected(); Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetChannelInfo_Injected(); //UnityEngine.U2D.SpriteBone[] UnityEngine.U2D.SpriteDataAccessExtensions::GetBoneInfo_Injected(System.IntPtr) void Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBoneInfo_Injected(); Register_UnityEngine_U2D_SpriteDataAccessExtensions_GetBoneInfo_Injected(); //End Registrations for type : UnityEngine.U2D.SpriteDataAccessExtensions //Start Registrations for type : UnityEngine.U2D.SpriteRendererDataAccessExtensions //System.Boolean UnityEngine.U2D.SpriteRendererDataAccessExtensions::IsUsingDeformableBuffer_Injected(System.IntPtr,System.Void*) void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_IsUsingDeformableBuffer_Injected(); Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_IsUsingDeformableBuffer_Injected(); //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::DeactivateDeformableBuffer_Injected(System.IntPtr) void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_DeactivateDeformableBuffer_Injected(); Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_DeactivateDeformableBuffer_Injected(); //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetBatchDeformableBufferAndLocalAABBArray(UnityEngine.SpriteRenderer[],System.Void*,System.Void*,System.Void*,System.Int32) void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBatchDeformableBufferAndLocalAABBArray(); Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBatchDeformableBufferAndLocalAABBArray(); //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetBoneTransformsArray(UnityEngine.SpriteRenderer[],System.Void*,System.Void*,System.Void*,System.Int32) void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBoneTransformsArray(); Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetBoneTransformsArray(); //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetDeformableBuffer_Injected(System.IntPtr,System.Void*,System.Int32) void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetDeformableBuffer_Injected(); Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetDeformableBuffer_Injected(); //System.Void UnityEngine.U2D.SpriteRendererDataAccessExtensions::SetLocalAABB_Injected(System.IntPtr,UnityEngine.Bounds&) void Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetLocalAABB_Injected(); Register_UnityEngine_U2D_SpriteRendererDataAccessExtensions_SetLocalAABB_Injected(); //End Registrations for type : UnityEngine.U2D.SpriteRendererDataAccessExtensions //Start Registrations for type : UnityEngine.UIElements.Layout.LayoutNative //System.Void UnityEngine.UIElements.Layout.LayoutNative::CalculateLayout(System.IntPtr,System.Single,System.Single,System.Int32,System.IntPtr,System.IntPtr) void Register_UnityEngine_UIElements_Layout_LayoutNative_CalculateLayout(); Register_UnityEngine_UIElements_Layout_LayoutNative_CalculateLayout(); //End Registrations for type : UnityEngine.UIElements.Layout.LayoutNative //Start Registrations for type : UnityEngine.UIElements.MeshBuilderNative //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeBorder_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeBorderParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&) void Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected(); Register_UnityEngine_UIElements_MeshBuilderNative_MakeBorder_Injected(); //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeSolidRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&) void Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected(); Register_UnityEngine_UIElements_MeshBuilderNative_MakeSolidRect_Injected(); //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeTexturedRect_Injected(UnityEngine.UIElements.MeshBuilderNative/NativeRectParams&,System.Single,UnityEngine.UIElements.MeshWriteDataInterface&) void Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected(); Register_UnityEngine_UIElements_MeshBuilderNative_MakeTexturedRect_Injected(); //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphics9SliceBackground_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Vector4&,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,UnityEngine.UIElements.MeshWriteDataInterface&) void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected(); Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphics9SliceBackground_Injected(); //System.Void UnityEngine.UIElements.MeshBuilderNative::MakeVectorGraphicsStretchBackground_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,System.Single,System.Single,UnityEngine.Rect&,UnityEngine.Rect&,UnityEngine.ScaleMode,UnityEngine.Color&,UnityEngine.UIElements.MeshBuilderNative/NativeColorPage&,UnityEngine.UIElements.MeshWriteDataInterface&) void Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected(); Register_UnityEngine_UIElements_MeshBuilderNative_MakeVectorGraphicsStretchBackground_Injected(); //End Registrations for type : UnityEngine.UIElements.MeshBuilderNative //Start Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::RegisterPlayerloopCallback() void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback(); Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_RegisterPlayerloopCallback(); //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::UnregisterPlayerloopCallback() void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback(); Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_UnregisterPlayerloopCallback(); //System.Void UnityEngine.UIElements.UIElementsRuntimeUtilityNative::VisualElementCreation() void Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation(); Register_UnityEngine_UIElements_UIElementsRuntimeUtilityNative_VisualElementCreation(); //End Registrations for type : UnityEngine.UIElements.UIElementsRuntimeUtilityNative //Start Registrations for type : UnityEngine.UIElements.UIPainter2D //System.IntPtr UnityEngine.UIElements.UIPainter2D::Create(System.Boolean) void Register_UnityEngine_UIElements_UIPainter2D_Create(); Register_UnityEngine_UIElements_UIPainter2D_Create(); //System.Void UnityEngine.UIElements.UIPainter2D::ClearSnapshots(System.IntPtr) void Register_UnityEngine_UIElements_UIPainter2D_ClearSnapshots(); Register_UnityEngine_UIElements_UIPainter2D_ClearSnapshots(); //System.Void UnityEngine.UIElements.UIPainter2D::Destroy(System.IntPtr) void Register_UnityEngine_UIElements_UIPainter2D_Destroy(); Register_UnityEngine_UIElements_UIPainter2D_Destroy(); //System.Void UnityEngine.UIElements.UIPainter2D::ExecuteSnapshotFromJob_Injected(System.IntPtr,System.Int32,UnityEngine.UIElements.MeshWriteDataInterface&) void Register_UnityEngine_UIElements_UIPainter2D_ExecuteSnapshotFromJob_Injected(); Register_UnityEngine_UIElements_UIPainter2D_ExecuteSnapshotFromJob_Injected(); //System.Void UnityEngine.UIElements.UIPainter2D::Reset(System.IntPtr) void Register_UnityEngine_UIElements_UIPainter2D_Reset(); Register_UnityEngine_UIElements_UIPainter2D_Reset(); //End Registrations for type : UnityEngine.UIElements.UIPainter2D //Start Registrations for type : UnityEngine.UIElements.UIR.JobProcessor //System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleConvertMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&) void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected(); Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleConvertMeshJobs_Injected(); //System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleCopyMeshJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&) void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyMeshJobs_Injected(); Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleCopyMeshJobs_Injected(); //System.Void UnityEngine.UIElements.UIR.JobProcessor::ScheduleNudgeJobs_Injected(System.IntPtr,System.Int32,Unity.Jobs.JobHandle&) void Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected(); Register_UnityEngine_UIElements_UIR_JobProcessor_ScheduleNudgeJobs_Injected(); //End Registrations for type : UnityEngine.UIElements.UIR.JobProcessor //Start Registrations for type : UnityEngine.UIElements.UIR.Utility //System.Boolean UnityEngine.UIElements.UIR.Utility::CPUFencePassed(System.UInt32) void Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed(); Register_UnityEngine_UIElements_UIR_Utility_CPUFencePassed(); //System.Boolean UnityEngine.UIElements.UIR.Utility::HasMappedBufferRange() void Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange(); Register_UnityEngine_UIElements_UIR_Utility_HasMappedBufferRange(); //System.IntPtr UnityEngine.UIElements.UIR.Utility::AllocateBuffer(System.Int32,System.Int32,System.Boolean) void Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer(); Register_UnityEngine_UIElements_UIR_Utility_AllocateBuffer(); //System.IntPtr UnityEngine.UIElements.UIR.Utility::CreateStencilState_Injected(UnityEngine.Rendering.StencilState&) void Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected(); Register_UnityEngine_UIElements_UIR_Utility_CreateStencilState_Injected(); //System.IntPtr UnityEngine.UIElements.UIR.Utility::GetVertexDeclaration_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration_Injected(); Register_UnityEngine_UIElements_UIR_Utility_GetVertexDeclaration_Injected(); //System.UInt32 UnityEngine.UIElements.UIR.Utility::InsertCPUFence() void Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence(); Register_UnityEngine_UIElements_UIR_Utility_InsertCPUFence(); //System.Void UnityEngine.UIElements.UIR.Utility::DisableScissor() void Register_UnityEngine_UIElements_UIR_Utility_DisableScissor(); Register_UnityEngine_UIElements_UIR_Utility_DisableScissor(); //System.Void UnityEngine.UIElements.UIR.Utility::DrawRanges(System.IntPtr,System.IntPtr*,System.Int32,System.IntPtr,System.Int32,System.IntPtr) void Register_UnityEngine_UIElements_UIR_Utility_DrawRanges(); Register_UnityEngine_UIElements_UIR_Utility_DrawRanges(); //System.Void UnityEngine.UIElements.UIR.Utility::FreeBuffer(System.IntPtr) void Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer(); Register_UnityEngine_UIElements_UIR_Utility_FreeBuffer(); //System.Void UnityEngine.UIElements.UIR.Utility::GetActiveViewport_Injected(UnityEngine.RectInt&) void Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected(); Register_UnityEngine_UIElements_UIR_Utility_GetActiveViewport_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::GetUnityProjectionMatrix_Injected(UnityEngine.Matrix4x4&) void Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected(); Register_UnityEngine_UIElements_UIR_Utility_GetUnityProjectionMatrix_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::NotifyOfUIREvents(System.Boolean) void Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents(); Register_UnityEngine_UIElements_UIR_Utility_NotifyOfUIREvents(); //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainBegin() void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin(); Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainBegin(); //System.Void UnityEngine.UIElements.UIR.Utility::ProfileDrawChainEnd() void Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd(); Register_UnityEngine_UIElements_UIR_Utility_ProfileDrawChainEnd(); //System.Void UnityEngine.UIElements.UIR.Utility::SetPropertyBlock_Injected(System.IntPtr) void Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock_Injected(); Register_UnityEngine_UIElements_UIR_Utility_SetPropertyBlock_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::SetScissorRect_Injected(UnityEngine.RectInt&) void Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected(); Register_UnityEngine_UIElements_UIR_Utility_SetScissorRect_Injected(); //System.Void UnityEngine.UIElements.UIR.Utility::SetStencilState(System.IntPtr,System.Int32) void Register_UnityEngine_UIElements_UIR_Utility_SetStencilState(); Register_UnityEngine_UIElements_UIR_Utility_SetStencilState(); //System.Void UnityEngine.UIElements.UIR.Utility::SyncRenderThread() void Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread(); Register_UnityEngine_UIElements_UIR_Utility_SyncRenderThread(); //System.Void UnityEngine.UIElements.UIR.Utility::UpdateBufferRanges(System.IntPtr,System.IntPtr,System.Int32,System.Int32,System.Int32) void Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges(); Register_UnityEngine_UIElements_UIR_Utility_UpdateBufferRanges(); //System.Void UnityEngine.UIElements.UIR.Utility::WaitForCPUFencePassed(System.UInt32) void Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed(); Register_UnityEngine_UIElements_UIR_Utility_WaitForCPUFencePassed(); //End Registrations for type : UnityEngine.UIElements.UIR.Utility //Start Registrations for type : UnityEngine.UIElements.UIRenderer //System.Void UnityEngine.UIElements.UIRenderer::SetNativeData_Injected(System.IntPtr,System.Int32,System.Int32,System.IntPtr) void Register_UnityEngine_UIElements_UIRenderer_SetNativeData_Injected(); Register_UnityEngine_UIElements_UIRenderer_SetNativeData_Injected(); //End Registrations for type : UnityEngine.UIElements.UIRenderer //Start Registrations for type : UnityEngine.UISystemProfilerApi //System.Void UnityEngine.UISystemProfilerApi::AddMarker_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,System.IntPtr) void Register_UnityEngine_UISystemProfilerApi_AddMarker_Injected(); Register_UnityEngine_UISystemProfilerApi_AddMarker_Injected(); //System.Void UnityEngine.UISystemProfilerApi::BeginSample(UnityEngine.UISystemProfilerApi/SampleType) void Register_UnityEngine_UISystemProfilerApi_BeginSample(); Register_UnityEngine_UISystemProfilerApi_BeginSample(); //System.Void UnityEngine.UISystemProfilerApi::EndSample(UnityEngine.UISystemProfilerApi/SampleType) void Register_UnityEngine_UISystemProfilerApi_EndSample(); Register_UnityEngine_UISystemProfilerApi_EndSample(); //End Registrations for type : UnityEngine.UISystemProfilerApi //Start Registrations for type : UnityEngine.UnhandledExceptionHandler //System.Void UnityEngine.UnhandledExceptionHandler::iOSNativeUnhandledExceptionHandler_Injected(UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&,UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler_Injected(); Register_UnityEngine_UnhandledExceptionHandler_iOSNativeUnhandledExceptionHandler_Injected(); //End Registrations for type : UnityEngine.UnhandledExceptionHandler //Start Registrations for type : UnityEngine.UnityLogWriter //System.Void UnityEngine.UnityLogWriter::WriteStringToUnityLogImpl_Injected(UnityEngine.Bindings.ManagedSpanWrapper&) void Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl_Injected(); Register_UnityEngine_UnityLogWriter_WriteStringToUnityLogImpl_Injected(); //End Registrations for type : UnityEngine.UnityLogWriter }