#pragma once #include #ifndef WINVER #define WINVER 0x0A00 #endif #if _WIN32_WINNT < 0x0600 #error "Mono requires Windows Vista or later" #endif #pragma warning(disable:4100 4127) #if defined(_M_IX86) #define ARCHITECTURE_IS_X86 #elif defined(_M_X64) #define ARCHITECTURE_IS_AMD64 #elif defined(_M_ARM) #define ARCHITECTURE_IS_ARMv7 #define ARM_FPU_VFP_HARD #elif defined(_M_ARM64) #define ARCHITECTURE_IS_ARM64 #else #error Unknown architecture when building with MSVC! #endif #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #define HOST_WIN32 1 #define TARGET_WIN32 1 #define DISABLE_PORTABILITY 1 #define F_SETFD 1 #define FD_CLOEXEC 1 #define G_DIR_SEPARATOR_IS_BACKSLASH 1 #define G_OS_WIN32 1 #define GPID_IS_VOID_P 1 #define G_SEARCHPATH_SEPARATOR_IS_SEMICOLON 1 #define HAVE_CRYPT_RNG 1 #define HAVE_DECL_INTERLOCKEDADD 1 #define HAVE_DECL_INTERLOCKEDADD64 1 #define HAVE_DECL_INTERLOCKEDCOMPAREEXCHANGE64 1 #define HAVE_DECL_INTERLOCKEDDECREMENT64 1 #define HAVE_DECL_INTERLOCKEDEXCHANGE64 1 #define HAVE_DECL_INTERLOCKEDINCREMENT64 1 #define HAVE_DECL___READFSDWORD 1 #define HAVE_GETPROCESSID 1 #define HAVE_GETADDRINFO 1 #define HAVE_GETNAMEINFO 1 #define HAVE_GETPROTOBYNAME 1 #define HAVE_GNUC_PRETTY_FUNCTION #define HAVE_ISINF 1 #define HAVE_INET_PTON 1 #define HAVE_SIGNAL 1 #define HAVE_STRUCT_IP_MREQ 1 #define HAVE_STRUCT_SOCKADDR_IN6 1 #define HAVE_STRTOK_R 1 #define HAVE_SYSTEM 1 #define HAVE_TRUNC 1 #define MAXPATHLEN 242 #define MONO_ZERO_LEN_ARRAY 1 #define PLATFORM_IS_LITTLE_ENDIAN 1 #define HOST_NO_SYMLINKS 1 #define PID_T_IS_INT 1 #define strtok_r strtok_s #define STDOUT_STDERR_REQUIRES_CAST 1 #define WNOHANG 1 #define X_OK 4 #define HAVE_COMPLEX_H 1 #define HAVE_DLFCN_H 1 #define HAVE_INTTYPES_H 1 #define HAVE_MEMORY_H 1 #define HAVE_SIGNAL_H 1 #define HAVE_STDINT_H 1 #define HAVE_STDLIB_H 1 #define HAVE_STRINGS_H 1 #define HAVE_STRING_H 1 #define HAVE_SYS_STAT_H 1 #define HAVE_SYS_TYPES_H 1 #define HAVE_SYS_UTIME_H 1 #define HAVE_WCHAR_H 1 #define STDC_HEADERS 1 #if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_APP) #define HAVE_CLASSIC_WINAPI_SUPPORT 0 #define HAVE_UWP_WINAPI_SUPPORT 1 #define HAVE_WINDOWS_GAMES_WINAPI_SUPPORT 0 #elif defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_GAMES) #define HAVE_CLASSIC_WINAPI_SUPPORT 0 #define HAVE_UWP_WINAPI_SUPPORT 0 #define HAVE_WINDOWS_GAMES_WINAPI_SUPPORT 1 #else #define HAVE_CLASSIC_WINAPI_SUPPORT 1 #define HAVE_UWP_WINAPI_SUPPORT 0 #define HAVE_WINDOWS_GAMES_WINAPI_SUPPORT 0 #endif #define ABORT_ON_ASSERT_FAILURE 0