Using pre-set license Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16334 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\Unity\6000.0.9f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/Unity/ICS-SCADA-APP-WEN -logFile Logs/AssetImportWorker0.log -srvPort 49883 -job-worker-count 5 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: D:/Unity/ICS-SCADA-APP-WEN D:/Unity/ICS-SCADA-APP-WEN [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [72720] Target information: Player connection [72720] * "[IP] 192.168.0.187 [Port] 0 [Flags] 2 [Guid] 227652936 [EditorId] 227652936 [Version] 1048832 [Id] WindowsEditor(7,工巧明測試伺服器) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [72720] Host joined multi-casting on [225.0.0.222:54997]... Player connection [72720] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Library Redirect Path: Library/ [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. Refreshing native plugins compatible for Editor in 11.07 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.9f1 (1490908003ac) [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Unity/ICS-SCADA-APP-WEN/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82) Vendor: NVIDIA VRAM: 4018 MB Driver: 27.21.14.5671 Initialize mono Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed' Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56480 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Registered in 0.004891 seconds. - Loaded All Assemblies, in 0.520 seconds [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Android Extension - Scanning For ADB Devices 546 ms Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.150 seconds Domain Reload Profiling: 1670ms BeginReloadAssembly (193ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (54ms) LoadAllAssembliesAndSetupDomain (212ms) LoadAssemblies (194ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (207ms) TypeCache.Refresh (205ms) TypeCache.ScanAssembly (186ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (1151ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1097ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (706ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (6ms) ProcessInitializeOnLoadAttributes (147ms) ProcessInitializeOnLoadMethodAttributes (234ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.953 seconds Refreshing native plugins compatible for Editor in 12.89 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.249 seconds Domain Reload Profiling: 3199ms BeginReloadAssembly (525ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (35ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (21ms) initialDomainReloadingComplete (38ms) LoadAllAssembliesAndSetupDomain (1320ms) LoadAssemblies (544ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (935ms) TypeCache.Refresh (819ms) TypeCache.ScanAssembly (771ms) BuildScriptInfoCaches (100ms) ResolveRequiredComponents (11ms) FinalizeReload (1249ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (803ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (32ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (68ms) ProcessInitializeOnLoadAttributes (430ms) ProcessInitializeOnLoadMethodAttributes (265ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Refreshing native plugins compatible for Editor in 10.33 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 28 Unused Serialized files (Serialized files now loaded: 0) Unloading 4840 unused Assets / (1.5 MB). Loaded Objects now: 5377. Memory consumption went from 127.8 MB to 126.3 MB. Total: 7.834400 ms (FindLiveObjects: 0.578100 ms CreateObjectMapping: 0.604300 ms MarkObjects: 5.284900 ms DeleteObjects: 1.365500 ms) ======================================================================== Received Import Request. Time since last request: 415655.430332 seconds. path: Assets/Script/AdMobManager.cs artifactKey: Guid(a9d5ec78d8463194cafd4f8f814dd492) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Script/AdMobManager.cs using Guid(a9d5ec78d8463194cafd4f8f814dd492) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. -> (artifact id: 'cf53fdfafb97f705260511cd013d930c') in 0.0094445 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Import Request. Time since last request: 0.000181 seconds. path: Assets/Script/Main.cs artifactKey: Guid(bb2f3be5492fb774d97809aed23dd6ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Script/Main.cs using Guid(bb2f3be5492fb774d97809aed23dd6ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers. -> (artifact id: 'e784bcdf5aae124dec318b94e470b80c') in 0.0004786 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.819 seconds Refreshing native plugins compatible for Editor in 11.17 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.910 seconds Domain Reload Profiling: 1730ms BeginReloadAssembly (261ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (66ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (34ms) LoadAllAssembliesAndSetupDomain (469ms) LoadAssemblies (423ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (189ms) TypeCache.Refresh (15ms) TypeCache.ScanAssembly (3ms) BuildScriptInfoCaches (163ms) ResolveRequiredComponents (8ms) FinalizeReload (911ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (636ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (24ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (44ms) ProcessInitializeOnLoadAttributes (327ms) ProcessInitializeOnLoadMethodAttributes (234ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (16ms) Refreshing native plugins compatible for Editor in 10.20 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4838 unused Assets / (1.2 MB). Loaded Objects now: 5382. Memory consumption went from 121.3 MB to 120.0 MB. Total: 7.591800 ms (FindLiveObjects: 0.582100 ms CreateObjectMapping: 0.618300 ms MarkObjects: 5.259300 ms DeleteObjects: 1.131200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.285 seconds Refreshing native plugins compatible for Editor in 10.73 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.987 seconds Domain Reload Profiling: 2275ms BeginReloadAssembly (303ms) ExecutionOrderSort (0ms) DisableScriptedObjects (15ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (58ms) RebuildCommonClasses (47ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (47ms) LoadAllAssembliesAndSetupDomain (877ms) LoadAssemblies (789ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (279ms) TypeCache.Refresh (13ms) TypeCache.ScanAssembly (2ms) BuildScriptInfoCaches (248ms) ResolveRequiredComponents (13ms) FinalizeReload (987ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (665ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (24ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (50ms) ProcessInitializeOnLoadAttributes (338ms) ProcessInitializeOnLoadMethodAttributes (246ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (17ms) Refreshing native plugins compatible for Editor in 12.16 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4838 unused Assets / (1.2 MB). Loaded Objects now: 5384. Memory consumption went from 121.3 MB to 120.1 MB. Total: 9.312900 ms (FindLiveObjects: 0.840600 ms CreateObjectMapping: 0.989200 ms MarkObjects: 5.990400 ms DeleteObjects: 1.491200 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.818 seconds Refreshing native plugins compatible for Editor in 10.30 ms, found 4 plugins. Native extension for iOS target not found Native extension for Android target not found Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.933 seconds Domain Reload Profiling: 1752ms BeginReloadAssembly (246ms) ExecutionOrderSort (0ms) DisableScriptedObjects (14ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (60ms) RebuildCommonClasses (56ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (33ms) LoadAllAssembliesAndSetupDomain (469ms) LoadAssemblies (427ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (179ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (159ms) ResolveRequiredComponents (8ms) FinalizeReload (933ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (660ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (53ms) ProcessInitializeOnLoadAttributes (343ms) ProcessInitializeOnLoadMethodAttributes (228ms) AfterProcessingInitializeOnLoad (2ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 10.14 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 4838 unused Assets / (1.3 MB). Loaded Objects now: 5386. Memory consumption went from 121.3 MB to 120.0 MB. Total: 8.353200 ms (FindLiveObjects: 0.571400 ms CreateObjectMapping: 0.610200 ms MarkObjects: 5.836700 ms DeleteObjects: 1.333900 ms) Prepare: number of updated asset objects reloaded= 0