using Codice.Client.Common.FsNodeReaders; using Codice.CM.Common; using Codice.LogWrapper; using PlasticPipe.Client; namespace Unity.PlasticSCM.Editor { internal static class PlasticShutdown { internal static void Shutdown() { mLog.Debug("Shutdown"); WorkspaceInfo wkInfo = FindWorkspace.InfoForApplicationPath( ApplicationDataPath.Get(), PlasticGui.Plastic.API); WorkspaceFsNodeReaderCachesCleaner.Shutdown(); PlasticPlugin.Shutdown(); PlasticApp.Dispose(wkInfo); ClientConnectionPool.Shutdown(); } static readonly ILog mLog = PlasticApp.GetLogger("PlasticShutdown"); } }