using UnityEditor.Toolbars; using UnityEngine.UIElements; namespace UnityEditor.Tilemaps { internal class TilePaletteBrushModalElement : VisualElement { private static readonly string ussClassName = "unity-tilepalette-splitview-brushes"; private static readonly string brushesToolbarUssClassName = "unity-tilepalette-splitview-brushes-toolbar"; private static readonly string rightToolbarUssClassName = brushesToolbarUssClassName + "-right"; private EditorToolbarToggle m_SettingsButton; private EditorToolbarToggle m_PickButton; private TilePaletteBrushInspectorElement m_BrushInspectorElement; public TilePaletteBrushModalElement() { name = "tilePaletteBrushModalElement"; AddToClassList(ussClassName); TilePaletteOverlayUtility.SetStyleSheet(this); var he = new VisualElement(); he.AddToClassList(brushesToolbarUssClassName); var rightToolbarElement = new VisualElement(); rightToolbarElement.AddToClassList(rightToolbarUssClassName); string[] rightToolbarElements = new[] { TilePaletteBrushElementToggle.k_ToolbarId }; var rightToolbar = EditorToolbar.CreateOverlay(rightToolbarElements); rightToolbarElement.Add(rightToolbar); he.Add(new TilePaletteBrushesPopup()); he.Add(rightToolbarElement); Add(he); m_BrushInspectorElement = new TilePaletteBrushInspectorElement(); Add(m_BrushInspectorElement); } } }