# PSD File Importer Override
By default .psd files are imported with the Texture Importer. If you wish to instead import a .psd file with the PSD Importer, simply select the .psd file, click on the Importer dropdown and select **UnityEditor.U2D.PSD.PSDImporter**.

Importer drop down.
You can also create a script to automate this process. Below is an example of how this can be done using the `AssetDatabase.SetImporterOverride` method.
## Example SetImporterOverride script
### ChangePsdImporterUtility.cs
```
using UnityEditor;
using UnityEditor.U2D.PSD;
using UnityEngine;
public static class ChangePsdImporterUtility
{
///
/// Change importer of the currently selected .psd files.
///
[MenuItem("Assets/2D Importer/Change PSD File Importer", false, 30)]
static void ChangeImporter()
{
foreach (var obj in Selection.objects)
{
var path = AssetDatabase.GetAssetPath(obj);
var ext = System.IO.Path.GetExtension(path);
if (ext == ".psd")
{
var importer = AssetImporter.GetAtPath(path);
if (importer is PSDImporter)
{
Debug.Log($"{path} is now imported with TextureImporter");
AssetDatabase.ClearImporterOverride(path);
}
else
{
Debug.Log($"{path} is now imported with PSDImporter");
AssetDatabase.SetImporterOverride(path);
}
}
}
}
}
```