using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.U2D.Animation; using UnityEngine.UIElements; namespace Unity.U2D.Animation.Sample { internal class SkeletonSharingUI : MonoBehaviour { [SerializeField] SpriteLibraryAsset[] m_SpriteLibraryAssets; [SerializeField] SpriteLibrary m_TargetSpriteLibrary; void OnEnable() { var uiDocument = GetComponent(); var description = uiDocument.rootVisualElement.Q