using System; using UnityEngine.U2D.Common; using UnityEditor.U2D.Common; using UnityEditor.U2D.Layout; using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.U2D.Animation { #if ENABLE_UXML_SERIALIZED_DATA [UxmlElement] #endif internal partial class VisibilityToolWindow : VisualElement, IVisibilityToolWindow { #if ENABLE_UXML_TRAITS public class CustomUxmlFactory : UxmlFactory {} #endif VisualElement m_SelectorContainer; VisualElement m_Container; Slider m_BoneOpacitySlider; Slider m_MeshOpacitySlider; private LayoutOverlay m_Layout; List