//Generated lump file. generated by Bee.NativeProgramSupport.Lumping #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/icalls/mscorlib/System.Threading/InternalThread.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/icalls/mscorlib/System.Threading/Monitor.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/icalls/mscorlib/System.Threading/Mutex.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/icalls/mscorlib/System.Threading/NativeEventCalls.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/icalls/mscorlib/System.Threading/OSSpecificSynchronizationContext.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/icalls/mscorlib/System.Threading/Thread.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/icalls/mscorlib/System.Threading/Timer.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/icalls/mscorlib/System.Threading/WaitHandle.cpp"