//Generated lump file. generated by Bee.NativeProgramSupport.Lumping #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/os/Win32/COM.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/os/Win32/Cryptography.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/os/Win32/Debug.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/os/Win32/Directory.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/os/Win32/DllMain.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/os/Win32/FileSystemWatcher.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/os/Win32/Initialize.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/os/Win32/MemoryMappedFile.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/os/Win32/NativeMethods.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/os/Win32/Process.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/os/Win32/SystemCertificates.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/os/Win32/Thread.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/os/Win32/WindowsHelpers.cpp"