//Generated lump file. generated by Bee.NativeProgramSupport.Lumping #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/AndroidRuntime.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/CCW.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/ClassLibraryPAL.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/Domain.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/GlobalMetadata.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/LastError.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/MemoryInformation.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/Method.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/Monitor.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/Random.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/ScopedThreadAttacher.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/Thread.cpp"