//Generated lump file. generated by Bee.NativeProgramSupport.Lumping #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/Array.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/Assembly.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/MarshalAlloc.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/Object.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/PlatformInvoke.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/Reflection.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/WaitHandle.cpp" #include "D:/Unity/6000.0.9f1/Editor/Data/il2cpp/libil2cpp/vm/WeakReference.cpp"