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-Using pre-set license
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-Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
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-OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
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-BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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-COMMAND LINE ARGUMENTS:
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-D:\Unity\6000.0.9f1\Editor\Unity.exe
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--adb2
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--batchMode
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--noUpm
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--name
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-AssetImportWorker0
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--projectPath
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-D:/Unity/ICS-SCADA-APP-WEN
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--logFile
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-Logs/AssetImportWorker0.log
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--srvPort
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-58858
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--job-worker-count
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--background-job-worker-count
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--asset-garbage-collectors
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-Successfully changed project path to: D:/Unity/ICS-SCADA-APP-WEN
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-D:/Unity/ICS-SCADA-APP-WEN
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-[UnityMemory] Configuration Parameters - Can be set up in boot.config
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- "memorysetup-bucket-allocator-granularity=16"
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- "memorysetup-bucket-allocator-bucket-count=8"
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- "memorysetup-bucket-allocator-block-size=33554432"
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- "memorysetup-bucket-allocator-block-count=8"
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- "memorysetup-main-allocator-block-size=16777216"
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- "memorysetup-thread-allocator-block-size=16777216"
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- "memorysetup-gfx-main-allocator-block-size=16777216"
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- "memorysetup-gfx-thread-allocator-block-size=16777216"
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- "memorysetup-cache-allocator-block-size=4194304"
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- "memorysetup-typetree-allocator-block-size=2097152"
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- "memorysetup-profiler-bucket-allocator-granularity=16"
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- "memorysetup-profiler-bucket-allocator-bucket-count=8"
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- "memorysetup-profiler-bucket-allocator-block-size=33554432"
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- "memorysetup-profiler-bucket-allocator-block-count=8"
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- "memorysetup-profiler-allocator-block-size=16777216"
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- "memorysetup-profiler-editor-allocator-block-size=1048576"
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- "memorysetup-temp-allocator-size-main=16777216"
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- "memorysetup-job-temp-allocator-block-size=2097152"
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- "memorysetup-job-temp-allocator-block-size-background=1048576"
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- "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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- "memorysetup-allocator-temp-initial-block-size-main=262144"
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- "memorysetup-allocator-temp-initial-block-size-worker=262144"
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- "memorysetup-temp-allocator-size-background-worker=32768"
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- "memorysetup-temp-allocator-size-job-worker=262144"
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- "memorysetup-temp-allocator-size-preload-manager=33554432"
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- "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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- "memorysetup-temp-allocator-size-audio-worker=65536"
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- "memorysetup-temp-allocator-size-cloud-worker=32768"
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- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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- "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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- "memorysetup-temp-allocator-size-gfx=262144"
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-Player connection [38484] Target information:
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-
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-Player connection [38484] * "[IP] 192.168.0.187 [Port] 0 [Flags] 2 [Guid] 4274944676 [EditorId] 4274944676 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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-
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-Player connection [38484] Host joined multi-casting on [225.0.0.222:54997]...
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-Player connection [38484] Host joined alternative multi-casting on [225.0.0.222:34997]...
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-JobSystem: Creating JobQueue using job-worker-count value 5
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-Library Redirect Path: Library/
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-[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
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-Refreshing native plugins compatible for Editor in 3.47 ms, found 4 plugins.
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-Preloading 0 native plugins for Editor in 0.00 ms.
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-Initialize engine version: 6000.0.9f1 (1490908003ac)
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-[Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
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-[Subsystems] Discovering subsystems at path D:/Unity/ICS-SCADA-APP-WEN/Assets
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-GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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-Direct3D:
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- Version: Direct3D 11.0 [level 11.1]
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- Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
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- Vendor: NVIDIA
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- VRAM: 4018 MB
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- Driver: 27.21.14.5671
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-Initialize mono
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-Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
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-Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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-Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
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-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56484
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-Begin MonoManager ReloadAssembly
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-Registering precompiled unity dll's ...
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-Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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-Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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-Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
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-Registered in 0.004706 seconds.
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-- Loaded All Assemblies, in 0.506 seconds
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-[usbmuxd] Start listen thread
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-[usbmuxd] Listen thread started
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-Native extension for iOS target not found
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-Native extension for Android target not found
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-Android Extension - Scanning For ADB Devices 757 ms
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-Native extension for WindowsStandalone target not found
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-Mono: successfully reloaded assembly
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-- Finished resetting the current domain, in 1.334 seconds
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-Domain Reload Profiling: 1840ms
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- BeginReloadAssembly (183ms)
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- ExecutionOrderSort (0ms)
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- DisableScriptedObjects (0ms)
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- BackupInstance (0ms)
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- ReleaseScriptingObjects (0ms)
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- CreateAndSetChildDomain (1ms)
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- RebuildCommonClasses (59ms)
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- RebuildNativeTypeToScriptingClass (14ms)
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- initialDomainReloadingComplete (51ms)
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- LoadAllAssembliesAndSetupDomain (199ms)
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- LoadAssemblies (184ms)
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- RebuildTransferFunctionScriptingTraits (0ms)
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- AnalyzeDomain (195ms)
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- TypeCache.Refresh (193ms)
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- TypeCache.ScanAssembly (176ms)
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- BuildScriptInfoCaches (0ms)
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- ResolveRequiredComponents (0ms)
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- FinalizeReload (1335ms)
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- ReleaseScriptCaches (0ms)
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- RebuildScriptCaches (0ms)
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- SetupLoadedEditorAssemblies (1287ms)
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- LogAssemblyErrors (0ms)
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- InitializePlatformSupportModulesInManaged (913ms)
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- SetLoadedEditorAssemblies (5ms)
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- BeforeProcessingInitializeOnLoad (6ms)
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- ProcessInitializeOnLoadAttributes (143ms)
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- ProcessInitializeOnLoadMethodAttributes (221ms)
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- AfterProcessingInitializeOnLoad (0ms)
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- EditorAssembliesLoaded (0ms)
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- ExecutionOrderSort2 (0ms)
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- AwakeInstancesAfterBackupRestoration (0ms)
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-========================================================================
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-Worker process is ready to serve import requests
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-Import Worker Mode flag is 0x00
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-Begin MonoManager ReloadAssembly
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-- Loaded All Assemblies, in 1.218 seconds
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-Refreshing native plugins compatible for Editor in 2.48 ms, found 4 plugins.
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-Native extension for iOS target not found
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-Native extension for WindowsStandalone target not found
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-Mono: successfully reloaded assembly
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-- Finished resetting the current domain, in 1.137 seconds
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-Domain Reload Profiling: 2355ms
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- BeginReloadAssembly (523ms)
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- ExecutionOrderSort (0ms)
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- DisableScriptedObjects (7ms)
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- BackupInstance (0ms)
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- ReleaseScriptingObjects (0ms)
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- CreateAndSetChildDomain (49ms)
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- RebuildCommonClasses (41ms)
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- RebuildNativeTypeToScriptingClass (14ms)
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- initialDomainReloadingComplete (33ms)
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- LoadAllAssembliesAndSetupDomain (605ms)
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- LoadAssemblies (486ms)
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- RebuildTransferFunctionScriptingTraits (0ms)
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- AnalyzeDomain (269ms)
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- TypeCache.Refresh (206ms)
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- TypeCache.ScanAssembly (183ms)
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- BuildScriptInfoCaches (52ms)
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- ResolveRequiredComponents (8ms)
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- FinalizeReload (1138ms)
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- ReleaseScriptCaches (0ms)
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- SetupLoadedEditorAssemblies (816ms)
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- LogAssemblyErrors (0ms)
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- InitializePlatformSupportModulesInManaged (29ms)
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- SetLoadedEditorAssemblies (5ms)
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- BeforeProcessingInitializeOnLoad (52ms)
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- ProcessInitializeOnLoadAttributes (443ms)
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- ProcessInitializeOnLoadMethodAttributes (283ms)
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- AfterProcessingInitializeOnLoad (3ms)
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- EditorAssembliesLoaded (0ms)
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- ExecutionOrderSort2 (0ms)
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- AwakeInstancesAfterBackupRestoration (15ms)
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-Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
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-Refreshing native plugins compatible for Editor in 3.63 ms, found 4 plugins.
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-Preloading 0 native plugins for Editor in 0.00 ms.
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-Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
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-Unloading 4754 unused Assets / (1.7 MB). Loaded Objects now: 5378.
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-Memory consumption went from 126.9 MB to 125.3 MB.
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-Total: 13.514100 ms (FindLiveObjects: 0.990000 ms CreateObjectMapping: 1.011500 ms MarkObjects: 9.009500 ms DeleteObjects: 2.501000 ms)
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-
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-========================================================================
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-Received Import Request.
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- Time since last request: 497027.711395 seconds.
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- path: Assets/Script/SQL_ele_sys.cs
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- artifactKey: Guid(e57534670c3d48941996e2fc0d1619a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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-Start importing Assets/Script/SQL_ele_sys.cs using Guid(e57534670c3d48941996e2fc0d1619a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
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- -> (artifact id: '9c161bb5418972372a149e2123fbeb9c') in 0.0080102 seconds
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-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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-========================================================================
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-Received Import Request.
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- Time since last request: 0.652374 seconds.
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- path: Assets/Script/MoveTEST.cs
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- artifactKey: Guid(aef3b5946f4d34e4da0aeb7e70a8bc7c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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-Start importing Assets/Script/MoveTEST.cs using Guid(aef3b5946f4d34e4da0aeb7e70a8bc7c) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
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- -> (artifact id: '758e1cb4e7425d98d3858d19bbadf663') in 0.000495 seconds
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-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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-========================================================================
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-Received Import Request.
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- Time since last request: 0.355142 seconds.
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- path: Assets/Script/SQL_CommString.cs
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- artifactKey: Guid(b24488927ddabbf4987b51ba3f56b6e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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-Start importing Assets/Script/SQL_CommString.cs using Guid(b24488927ddabbf4987b51ba3f56b6e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
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-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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-
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-========================================================================
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-Received Import Request.
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- Time since last request: 0.304390 seconds.
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- path: Assets/Script/SQL_Module.cs
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- artifactKey: Guid(56af8cd3cbbc82b46a554e4f5303c19e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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-Start importing Assets/Script/SQL_Module.cs using Guid(56af8cd3cbbc82b46a554e4f5303c19e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
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- -> (artifact id: '116b4cc8a5fddc323cec9f206baea8e9') in 0.0005531 seconds
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-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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-
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-========================================================================
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-Received Import Request.
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- Time since last request: 1.605584 seconds.
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- path: Assets/Script/LongPressDetector.cs
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- artifactKey: Guid(0faa4ff17f3e9334ab3814e62001a0a8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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-Start importing Assets/Script/LongPressDetector.cs using Guid(0faa4ff17f3e9334ab3814e62001a0a8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
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- -> (artifact id: '6b1d9f3b63b194a8784eb8b6c7e9978e') in 0.0005609 seconds
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-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
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