unknown před 2 měsíci
rodič
revize
2d71910709

+ 1
- 1
Assembly-CSharp.csproj Zobrazit soubor

@@ -59,7 +59,7 @@
59 59
     <UnityVersion>6000.0.9f1</UnityVersion>
60 60
   </PropertyGroup>
61 61
   <ItemGroup>
62
-    <Analyzer Include="C:\Users\tlton\.vscode\extensions\visualstudiotoolsforunity.vstuc-1.0.4\Analyzers\Microsoft.Unity.Analyzers.dll" />
62
+    <Analyzer Include="C:\Users\tlton\.vscode\extensions\visualstudiotoolsforunity.vstuc-1.0.5\Analyzers\Microsoft.Unity.Analyzers.dll" />
63 63
     <Analyzer Include="D:\Unity\6000.0.9f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.SourceGenerators.dll" />
64 64
     <Analyzer Include="D:\Unity\6000.0.9f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.Properties.SourceGenerator.dll" />
65 65
     <Analyzer Include="D:\Unity\6000.0.9f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />

+ 39
- 23
Assets/Script/Main.cs Zobrazit soubor

@@ -146,7 +146,9 @@ public class Main : MonoBehaviour
146 146
             Global.排碳係數表 = ds1.Tables[0];
147 147
 
148 148
             if(PlayerPrefs.HasKey("副電表編號")){
149
+                //PlayerPrefs.DeleteKey ("副電表編號");
149 150
                 副電表編號_tb.text=PlayerPrefs.GetString("副電表編號");
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+                //副電表編號_tb.text="PANEL EMVCB#1";
150 152
             }
151 153
             排碳_年_cb.ClearOptions();
152 154
             排碳_年_cb.AddOptions(Global.年度Options);
@@ -457,17 +459,19 @@ public class Main : MonoBehaviour
457 459
         string 電表編號 = 副電表編號_tb.text;
458 460
         int 電表id=0;
459 461
         string 流水號=取得流水號(副電表編號_tb.text);string 電表編號改="";string 電表迴路="";string 功率單位="";
460
-        for(int i=0;i<=Global.電表資料清單.Rows.Count-1;i++){
461
-            if(Global.電表資料清單.Rows[i][0].ToString().Contains(流水號)){
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-                電表id=i;
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-                電表編號改 = Global.電表資料清單.Rows[i][3].ToString();
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-                電表迴路 = Global.電表資料清單.Rows[i][4].ToString();
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-                if(Global.資料來源=="PLC"){
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-                    功率單位 = Global.電表資料清單.Rows[i]["圖表顯示功率"].ToString();
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-                }else{
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-                    功率單位 = Global.電表資料清單.Rows[i][9].ToString();
462
+        if(流水號 != null){
463
+            for(int i=0;i<=Global.電表資料清單.Rows.Count-1;i++){
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+                if(Global.電表資料清單.Rows[i][0].ToString().Contains(流水號)){
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+                    電表id=i;
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+                    電表編號改 = Global.電表資料清單.Rows[i][3].ToString();
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+                    電表迴路 = Global.電表資料清單.Rows[i][4].ToString();
468
+                    if(Global.資料來源=="PLC"){
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+                        功率單位 = Global.電表資料清單.Rows[i]["圖表顯示功率"].ToString();
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+                    }else{
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+                        功率單位 = Global.電表資料清單.Rows[i][9].ToString();
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+                    }
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+                    
469 474
                 }
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-                
471 475
             }
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         }
473 477
         string p;if(電表迴路=="迴路1"){p="P1";}else{p="P2";}string 倍率;if(功率單位=="W"){倍率="1000";}else{倍率="1";}
@@ -708,6 +712,12 @@ public class Main : MonoBehaviour
708 712
             if(副電表編號_tb.text=="PANEL EMVCB#1" && Global.客戶代號 !="GCM"){
709 713
                 副電表編號_tb.text=ds1.Tables[0].Rows[0][1].ToString();
710 714
             }
715
+            /*if(電表編號_tb.text=="PANEL EMVCB#1"){
716
+                電表編號_tb.text=ds1.Tables[0].Rows[0][1].ToString();
717
+            }
718
+            if(副電表編號_tb.text=="PANEL EMVCB#1"){
719
+                副電表編號_tb.text=ds1.Tables[0].Rows[0][1].ToString();
720
+            }*/
711 721
             for(int i=0;i<=Global.電表數量-1;i++){
712 722
                 Global.電表名稱[i]=ds1.Tables[0].Rows[i][1].ToString();
713 723
                 if(Global.資料來源=="PLC"){
@@ -748,14 +758,18 @@ public class Main : MonoBehaviour
748 758
         }else{
749 759
             Global.上限電表ID1 = Array.IndexOf(Global.電表名稱, 電表編號_tb.text);
750 760
             Global.上限電表ID2 = Array.IndexOf(Global.電表名稱, 副電表編號_tb.text);
751
-            V3_lb.text = Global.圖表最大電壓[Global.上限電表ID1];
752
-            V2_lb.text = (float.Parse(Global.圖表最大電壓[Global.上限電表ID1])/2).ToString("##0") ;
753
-            I3_lb.text = Global.圖表最大電流[Global.上限電表ID1];
754
-            I2_lb.text = (float.Parse(Global.圖表最大電流[Global.上限電表ID1])/2).ToString("##0") ;
755
-            副V3_lb.text = Global.圖表最大電壓[Global.上限電表ID2];
756
-            副V2_lb.text = (float.Parse(Global.圖表最大電壓[Global.上限電表ID2])/2).ToString("##0") ;
757
-            副I3_lb.text = Global.圖表最大電流[Global.上限電表ID2];
758
-            副I2_lb.text = (float.Parse(Global.圖表最大電流[Global.上限電表ID2])/2).ToString("##0") ;
761
+            if(Global.上限電表ID1 != -1){
762
+                V3_lb.text = Global.圖表最大電壓[Global.上限電表ID1];
763
+                V2_lb.text = (float.Parse(Global.圖表最大電壓[Global.上限電表ID1])/2).ToString("##0") ;
764
+                I3_lb.text = Global.圖表最大電流[Global.上限電表ID1];
765
+                I2_lb.text = (float.Parse(Global.圖表最大電流[Global.上限電表ID1])/2).ToString("##0") ;
766
+            }
767
+            if(Global.上限電表ID2 != -1){
768
+                副V3_lb.text = Global.圖表最大電壓[Global.上限電表ID2];
769
+                副V2_lb.text = (float.Parse(Global.圖表最大電壓[Global.上限電表ID2])/2).ToString("##0") ;
770
+                副I3_lb.text = Global.圖表最大電流[Global.上限電表ID2];
771
+                副I2_lb.text = (float.Parse(Global.圖表最大電流[Global.上限電表ID2])/2).ToString("##0") ;
772
+            } 
759 773
         }
760 774
     }
761 775
     private void 載入小電表(){
@@ -935,11 +949,13 @@ public class Main : MonoBehaviour
935 949
             } 
936 950
         }else{
937 951
             流水號=取得流水號(副電表編號_tb.text);
938
-            for(int i=0;i<=Global.電表資料清單.Rows.Count-1;i++){
939
-                if(Global.電表資料清單.Rows[i][0].ToString().Contains(流水號)){
940
-                    電表編號 = Global.電表資料清單.Rows[i][3].ToString();
941
-                    電表迴路 = Global.電表資料清單.Rows[i][4].ToString();
942
-                    功率單位 = Global.電表資料清單.Rows[i][9].ToString();
952
+            if(流水號!=null){
953
+                for(int i=0;i<=Global.電表資料清單.Rows.Count-1;i++){
954
+                    if(Global.電表資料清單.Rows[i][0].ToString().Contains(流水號)){
955
+                        電表編號 = Global.電表資料清單.Rows[i][3].ToString();
956
+                        電表迴路 = Global.電表資料清單.Rows[i][4].ToString();
957
+                        功率單位 = Global.電表資料清單.Rows[i][9].ToString();
958
+                    }
943 959
                 }
944 960
             }
945 961
         }

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Library/ArtifactDB Zobrazit soubor


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Library/Bee/TundraBuildState.state Zobrazit soubor


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Library/Bee/TundraBuildState.state.map Zobrazit soubor


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Library/Bee/artifacts/1300b0aE.dag/Assembly-CSharp.dll Zobrazit soubor


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Library/Bee/artifacts/1300b0aE.dag/Assembly-CSharp.pdb Zobrazit soubor


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Library/Bee/artifacts/1300b0aE.dag/post-processed/Assembly-CSharp.dll Zobrazit soubor


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Library/Bee/artifacts/1300b0aE.dag/post-processed/Assembly-CSharp.pdb Zobrazit soubor


+ 1085
- 10405
Library/Bee/backend1.traceevents
Diff nebyl zobrazen, protože je příliš veliký
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+ 3603
- 12861
Library/Bee/fullprofile.json
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


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Library/Bee/tundra.digestcache Zobrazit soubor


+ 13
- 1
Library/Bee/tundra.log.json
Diff nebyl zobrazen, protože je příliš veliký
Zobrazit soubor


binární
Library/BuildSettings.asset Zobrazit soubor


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Library/BurstCache/JIT/Hashes/a110ffe6b760e4b56cb86ae44bc7857d.bhc Zobrazit soubor


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Library/SceneVisibilityState.asset Zobrazit soubor


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Library/ScriptAssemblies/Assembly-CSharp.dll Zobrazit soubor


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Library/ScriptAssemblies/Assembly-CSharp.pdb Zobrazit soubor


binární
Library/Search/transactions.db Zobrazit soubor


binární
Library/SourceAssetDB Zobrazit soubor


+ 1
- 1
Library/ilpp.pid Zobrazit soubor

@@ -1 +1 @@
1
-15300
1
+14812

+ 0
- 230
Logs/AssetImportWorker0-prev.log Zobrazit soubor

@@ -1,230 +0,0 @@
1
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-[Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
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-  path: Assets/Script/MoveTEST.cs
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205
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207
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209
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214
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215
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216
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217
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220
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223
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227
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230
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+ 0
- 194
Logs/AssetImportWorker1-prev.log Zobrazit soubor

@@ -1,194 +0,0 @@
1
-Using pre-set license
2
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-D:\Unity\6000.0.9f1\Editor\Unity.exe
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--adb2
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--batchMode
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--noUpm
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--name
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-AssetImportWorker1
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--projectPath
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-D:/Unity/ICS-SCADA-APP-WEN
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--logFile
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--srvPort
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-58858
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--background-job-worker-count
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--asset-garbage-collectors
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-1
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-Successfully changed project path to: D:/Unity/ICS-SCADA-APP-WEN
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-[UnityMemory] Configuration Parameters - Can be set up in boot.config
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-    "memorysetup-profiler-bucket-allocator-bucket-count=8"
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-    "memorysetup-profiler-bucket-allocator-block-size=33554432"
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-    "memorysetup-profiler-bucket-allocator-block-count=8"
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-    "memorysetup-profiler-allocator-block-size=16777216"
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-    "memorysetup-temp-allocator-size-cloud-worker=32768"
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-    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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-    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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-    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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-    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
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-[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
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-Initialize engine version: 6000.0.9f1 (1490908003ac)
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-[Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
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-[Subsystems] Discovering subsystems at path D:/Unity/ICS-SCADA-APP-WEN/Assets
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-GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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-Direct3D:
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-    Version:  Direct3D 11.0 [level 11.1]
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-    Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
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-    Vendor:   NVIDIA
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-    VRAM:     4018 MB
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-    Driver:   27.21.14.5671
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-Initialize mono
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-Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
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-Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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-Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
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-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56104
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-Begin MonoManager ReloadAssembly
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-Registering precompiled unity dll's ...
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-Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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-Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
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-Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
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-Registered in 0.004523 seconds.
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-- Loaded All Assemblies, in  0.488 seconds
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-[usbmuxd] Start listen thread
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-[usbmuxd] Listen thread started
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-Native extension for iOS target not found
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-Native extension for Android target not found
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-Android Extension - Scanning For ADB Devices 781 ms
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-Native extension for WindowsStandalone target not found
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-Mono: successfully reloaded assembly
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-- Finished resetting the current domain, in  1.351 seconds
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-========================================================================
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-Worker process is ready to serve import requests
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-Begin MonoManager ReloadAssembly
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-- Loaded All Assemblies, in  1.131 seconds
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-Refreshing native plugins compatible for Editor in 2.20 ms, found 4 plugins.
141
-Native extension for iOS target not found
142
-Native extension for Android target not found
143
-Native extension for WindowsStandalone target not found
144
-Mono: successfully reloaded assembly
145
-- Finished resetting the current domain, in  1.197 seconds
146
-Domain Reload Profiling: 2327ms
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-	BeginReloadAssembly (467ms)
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-		ExecutionOrderSort (0ms)
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-		BackupInstance (0ms)
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-	initialDomainReloadingComplete (28ms)
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-	LoadAllAssembliesAndSetupDomain (577ms)
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-		LoadAssemblies (431ms)
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-		RebuildTransferFunctionScriptingTraits (0ms)
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-		AnalyzeDomain (277ms)
160
-			TypeCache.Refresh (206ms)
161
-				TypeCache.ScanAssembly (184ms)
162
-			BuildScriptInfoCaches (59ms)
163
-			ResolveRequiredComponents (8ms)
164
-	FinalizeReload (1198ms)
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-		ReleaseScriptCaches (0ms)
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-		RebuildScriptCaches (0ms)
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-		SetupLoadedEditorAssemblies (833ms)
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-			LogAssemblyErrors (0ms)
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-			InitializePlatformSupportModulesInManaged (35ms)
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-			SetLoadedEditorAssemblies (5ms)
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-			BeforeProcessingInitializeOnLoad (62ms)
172
-			ProcessInitializeOnLoadAttributes (429ms)
173
-			ProcessInitializeOnLoadMethodAttributes (300ms)
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-			AfterProcessingInitializeOnLoad (2ms)
175
-			EditorAssembliesLoaded (0ms)
176
-		ExecutionOrderSort2 (0ms)
177
-		AwakeInstancesAfterBackupRestoration (16ms)
178
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
179
-Refreshing native plugins compatible for Editor in 1.60 ms, found 4 plugins.
180
-Preloading 0 native plugins for Editor in 0.00 ms.
181
-Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
182
-Unloading 4754 unused Assets / (1.7 MB). Loaded Objects now: 5378.
183
-Memory consumption went from 126.9 MB to 125.3 MB.
184
-Total: 11.597400 ms (FindLiveObjects: 0.685400 ms CreateObjectMapping: 0.778700 ms MarkObjects: 7.192100 ms  DeleteObjects: 2.939000 ms)
185
-
186
-========================================================================
187
-Received Import Request.
188
-  Time since last request: 497025.101449 seconds.
189
-  path: Assets/Script/Cos_Auto.cs
190
-  artifactKey: Guid(ed3d3837675684642932b7a04673b363) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
191
-Start importing Assets/Script/Cos_Auto.cs using Guid(ed3d3837675684642932b7a04673b363) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
192
- -> (artifact id: '11bc4fa880b4b462a1b5df2a308921f1') in 0.0075402 seconds
193
-Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
194
-

+ 0
- 1
Logs/shadercompiler-UnityShaderCompiler.exe-0.log Zobrazit soubor

@@ -1,4 +1,3 @@
1 1
 Base path: 'D:/Unity/6000.0.9f1/Editor/Data', plugins path 'D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines'
2 2
 Cmd: initializeCompiler
3 3
 
4
-Cmd: shutdown

+ 15
- 15
UserSettings/Layouts/default-6000.dwlt Zobrazit soubor

@@ -19,7 +19,7 @@ MonoBehaviour:
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     width: 1920
20 20
     height: 989
21 21
   m_ShowMode: 4
22
-  m_Title: "\u968E\u5C64"
22
+  m_Title: "\u5834\u666F"
23 23
   m_RootView: {fileID: 2}
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   m_MinSize: {x: 875, y: 300}
25 25
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@@ -120,7 +120,7 @@ MonoBehaviour:
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121 121
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-  controlID: 25
123
+  controlID: 17
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   draggingID: 0
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 --- !u!114 &6
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 MonoBehaviour:
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147 147
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148 148
   vertical: 1
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-  controlID: 26
149
+  controlID: 18
150 150
   draggingID: 0
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 --- !u!114 &7
152 152
 MonoBehaviour:
@@ -226,7 +226,7 @@ MonoBehaviour:
226 226
   m_MinSize: {x: 100, y: 100}
227 227
   m_MaxSize: {x: 8096, y: 16192}
228 228
   vertical: 1
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-  controlID: 50
229
+  controlID: 71
230 230
   draggingID: 0
231 231
 --- !u!114 &10
232 232
 MonoBehaviour:
@@ -247,8 +247,8 @@ MonoBehaviour:
247 247
     y: 0
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     width: 375
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     height: 405
250
-  m_MinSize: {x: 202, y: 226}
251
-  m_MaxSize: {x: 4002, y: 4026}
250
+  m_MinSize: {x: 200, y: 200}
251
+  m_MaxSize: {x: 4000, y: 4000}
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   m_ActualView: {fileID: 17}
253 253
   m_Panes:
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   - {fileID: 17}
@@ -1408,24 +1408,24 @@ MonoBehaviour:
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-      scrollPos: {x: 0, y: 10}
1412
-      m_SelectedIDs: 22910000
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-      m_LastClickedID: 37154
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+      scrollPos: {x: 0, y: 0}
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+      m_SelectedIDs: c4aa0000
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       m_ExpandedIDs: c0faffff22910000ae980000989b000016a80000
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       m_RenameOverlay:
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         m_UserAcceptedRename: 0
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-        m_Name: "\u96FB\u8CBB\u8A66\u7B97\u8868_pl"
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-        m_OriginalName: "\u96FB\u8CBB\u8A66\u7B97\u8868_pl"
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-        m_UserData: 46856
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1428
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         m_ClientGUIView: {fileID: 10}
@@ -1559,7 +1559,7 @@ MonoBehaviour:
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1560 1560
     m_SelectedInstanceIDs: 
1561 1561
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-    m_HadKeyboardFocusLastEvent: 0
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     m_RenameOverlay:
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@@ -1585,7 +1585,7 @@ MonoBehaviour:
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1588
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     m_GridSize: 53
1590 1590
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+ 1
- 1
XCharts.Editor.csproj Zobrazit soubor

@@ -59,7 +59,7 @@
59 59
     <UnityVersion>6000.0.9f1</UnityVersion>
60 60
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61 61
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+ 1
- 1
XCharts.Examples.csproj Zobrazit soubor

@@ -59,7 +59,7 @@
59 59
     <UnityVersion>6000.0.9f1</UnityVersion>
60 60
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     <Analyzer Include="D:\Unity\6000.0.9f1\Editor\Data\Tools\Unity.SourceGenerators\Unity.UIToolkit.SourceGenerator.dll" />

+ 1
- 1
XCharts.Runtime.csproj Zobrazit soubor

@@ -59,7 +59,7 @@
59 59
     <UnityVersion>6000.0.9f1</UnityVersion>
60 60
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