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package.json 1.2KB

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  1. {
  2. "name": "com.unity.ai.navigation",
  3. "displayName": "AI Navigation",
  4. "version": "2.0.0",
  5. "unity": "2023.2",
  6. "unityRelease": "0a18",
  7. "description": "High-level NavMesh components for building and using NavMeshes at runtime and at edit time.",
  8. "dependencies": {
  9. "com.unity.modules.ai": "1.0.0"
  10. },
  11. "samples": [
  12. {
  13. "displayName": "Build And Connect NavMesh Surfaces",
  14. "description": "A set of examples on how to build and use a dynamic navigation space made of NavMesh surfaces and segment-to-segment connections.",
  15. "path": "Samples~"
  16. }
  17. ],
  18. "_upm": {
  19. "changelog": "### Fixed\n* When the \"Auto Update Position\" option of NavMeshLink is enabled, the link now correctly updates the connection in the next frame after any of the link's ends change their world position."
  20. },
  21. "upmCi": {
  22. "footprint": "af35a045ea785c38d5dcb79bf03b7652fcd09bc3"
  23. },
  24. "documentationUrl": "https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/index.html",
  25. "repository": {
  26. "url": "https://github.cds.internal.unity3d.com/unity/com.unity.ai.navigation.git",
  27. "type": "git",
  28. "revision": "365db7071a1efdbf9fc337dd1c0de02f909cd685"
  29. },
  30. "_fingerprint": "f6367599281e08d75acc8229ad70ac03cfe57ac1"
  31. }