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- using System;
- using UnityEngine;
-
- namespace XCharts.Runtime
- {
- /// <summary>
- /// Polar coordinate can be used in scatter and line chart. Every polar coordinate has an angleAxis and a radiusAxis.
- /// |极坐标系组件。
- /// 极坐标系,可以用于散点图和折线图。每个极坐标系拥有一个角度轴和一个半径轴。
- /// </summary>
- [Serializable]
- [ComponentHandler(typeof(PolarCoordHandler), true)]
- public class PolarCoord : CoordSystem, ISerieContainer
- {
- [SerializeField] private bool m_Show = true;
- [SerializeField] private float[] m_Center = new float[2] { 0.5f, 0.45f };
- [SerializeField] private float[] m_Radius = new float[2] { 0, 0.35f };
- [SerializeField] private Color m_BackgroundColor;
-
- public PolarCoordContext context = new PolarCoordContext();
-
- /// <summary>
- /// Whether to show the polor component.
- /// |是否显示极坐标。
- /// </summary>
- public bool show
- {
- get { return m_Show; }
- set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
- }
- /// <summary>
- /// The center of ploar. The center[0] is the x-coordinate, and the center[1] is the y-coordinate.
- /// When value between 0 and 1 represents a percentage relative to the chart.
- /// |极坐标的中心点。数组的第一项是横坐标,第二项是纵坐标。
- /// 当值为0-1之间时表示百分比,设置成百分比时第一项是相对于容器宽度,第二项是相对于容器高度。
- /// </summary>
- public float[] center
- {
- get { return m_Center; }
- set { if (value != null) { m_Center = value; SetAllDirty(); } }
- }
- /// <summary>
- /// the radius of polar.
- /// |半径。radius[0]表示内径,radius[1]表示外径。
- /// </summary>
- public float[] radius
- {
- get { return m_Radius; }
- set { if (value != null && value.Length == 2) { m_Radius = value; SetAllDirty(); } }
- }
- /// <summary>
- /// Background color of polar, which is transparent by default.
- /// |极坐标的背景色,默认透明。
- /// </summary>
- public Color backgroundColor
- {
- get { return m_BackgroundColor; }
- set { if (PropertyUtil.SetColor(ref m_BackgroundColor, value)) SetVerticesDirty(); }
- }
-
- public bool IsPointerEnter()
- {
- return context.isPointerEnter;
- }
-
- public bool Contains(Vector3 pos)
- {
- var dist = Vector3.Distance(pos, context.center);
- return dist >= context.insideRadius && dist <= context.outsideRadius;
- }
- }
- }
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