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AssetImportWorker1.log 81KB

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  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\Unity\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker1
  12. -projectPath
  13. D:/Unity/ICS-SCADA-APP-SIU
  14. -logFile
  15. Logs/AssetImportWorker1.log
  16. -srvPort
  17. 53974
  18. -job-worker-count
  19. 5
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/Unity/ICS-SCADA-APP-SIU
  25. D:/Unity/ICS-SCADA-APP-SIU
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [32540] Target information:
  62. Player connection [32540] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 1257271910 [EditorId] 1257271910 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [32540] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [32540] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 5
  66. Library Redirect Path: Library/
  67. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  68. Refreshing native plugins compatible for Editor in 9.17 ms, found 4 plugins.
  69. Preloading 0 native plugins for Editor in 0.00 ms.
  70. Initialize engine version: 6000.0.9f1 (1490908003ac)
  71. [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  72. [Subsystems] Discovering subsystems at path D:/Unity/ICS-SCADA-APP-SIU/Assets
  73. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  74. Direct3D:
  75. Version: Direct3D 11.0 [level 11.1]
  76. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  77. Vendor: NVIDIA
  78. VRAM: 4004 MB
  79. Driver: 32.0.15.6094
  80. Initialize mono
  81. Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
  82. Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  83. Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  84. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56968
  85. Begin MonoManager ReloadAssembly
  86. Registering precompiled unity dll's ...
  87. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  88. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  89. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  90. Registered in 0.004200 seconds.
  91. - Loaded All Assemblies, in 0.503 seconds
  92. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  93. Native extension for iOS target not found
  94. Native extension for Android target not found
  95. CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
  96. at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0
  97. at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0
  98. at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0
  99. at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0
  100. at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0
  101. at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0
  102. at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0
  103. at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in <aff26789effa44fba5bcce133e8016b4>:0
  104. UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
  105. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  106. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  107. UnityEngine.Logger:LogException(Exception, Object)
  108. UnityEngine.Debug:LogException(Exception)
  109. UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
  110. Native extension for WindowsStandalone target not found
  111. Mono: successfully reloaded assembly
  112. - Finished resetting the current domain, in 9.198 seconds
  113. Domain Reload Profiling: 9702ms
  114. BeginReloadAssembly (177ms)
  115. ExecutionOrderSort (0ms)
  116. DisableScriptedObjects (0ms)
  117. BackupInstance (0ms)
  118. ReleaseScriptingObjects (0ms)
  119. CreateAndSetChildDomain (1ms)
  120. RebuildCommonClasses (47ms)
  121. RebuildNativeTypeToScriptingClass (13ms)
  122. initialDomainReloadingComplete (56ms)
  123. LoadAllAssembliesAndSetupDomain (210ms)
  124. LoadAssemblies (177ms)
  125. RebuildTransferFunctionScriptingTraits (0ms)
  126. AnalyzeDomain (205ms)
  127. TypeCache.Refresh (203ms)
  128. TypeCache.ScanAssembly (186ms)
  129. BuildScriptInfoCaches (0ms)
  130. ResolveRequiredComponents (1ms)
  131. FinalizeReload (9199ms)
  132. ReleaseScriptCaches (0ms)
  133. RebuildScriptCaches (0ms)
  134. SetupLoadedEditorAssemblies (9147ms)
  135. LogAssemblyErrors (0ms)
  136. InitializePlatformSupportModulesInManaged (8460ms)
  137. SetLoadedEditorAssemblies (8ms)
  138. BeforeProcessingInitializeOnLoad (10ms)
  139. ProcessInitializeOnLoadAttributes (218ms)
  140. ProcessInitializeOnLoadMethodAttributes (450ms)
  141. AfterProcessingInitializeOnLoad (0ms)
  142. EditorAssembliesLoaded (0ms)
  143. ExecutionOrderSort2 (0ms)
  144. AwakeInstancesAfterBackupRestoration (0ms)
  145. ========================================================================
  146. Worker process is ready to serve import requests
  147. Import Worker Mode flag is 0x00
  148. Begin MonoManager ReloadAssembly
  149. - Loaded All Assemblies, in 3.056 seconds
  150. Refreshing native plugins compatible for Editor in 16.93 ms, found 4 plugins.
  151. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  152. Native extension for iOS target not found
  153. Native extension for Android target not found
  154. Native extension for WindowsStandalone target not found
  155. Mono: successfully reloaded assembly
  156. - Finished resetting the current domain, in 1.155 seconds
  157. Domain Reload Profiling: 4206ms
  158. BeginReloadAssembly (1281ms)
  159. ExecutionOrderSort (0ms)
  160. DisableScriptedObjects (12ms)
  161. BackupInstance (0ms)
  162. ReleaseScriptingObjects (0ms)
  163. CreateAndSetChildDomain (51ms)
  164. RebuildCommonClasses (137ms)
  165. RebuildNativeTypeToScriptingClass (34ms)
  166. initialDomainReloadingComplete (95ms)
  167. LoadAllAssembliesAndSetupDomain (1503ms)
  168. LoadAssemblies (1350ms)
  169. RebuildTransferFunctionScriptingTraits (0ms)
  170. AnalyzeDomain (524ms)
  171. TypeCache.Refresh (408ms)
  172. TypeCache.ScanAssembly (351ms)
  173. BuildScriptInfoCaches (100ms)
  174. ResolveRequiredComponents (11ms)
  175. FinalizeReload (1156ms)
  176. ReleaseScriptCaches (0ms)
  177. RebuildScriptCaches (0ms)
  178. SetupLoadedEditorAssemblies (821ms)
  179. LogAssemblyErrors (0ms)
  180. InitializePlatformSupportModulesInManaged (39ms)
  181. SetLoadedEditorAssemblies (5ms)
  182. BeforeProcessingInitializeOnLoad (52ms)
  183. ProcessInitializeOnLoadAttributes (441ms)
  184. ProcessInitializeOnLoadMethodAttributes (281ms)
  185. AfterProcessingInitializeOnLoad (3ms)
  186. EditorAssembliesLoaded (0ms)
  187. ExecutionOrderSort2 (0ms)
  188. AwakeInstancesAfterBackupRestoration (14ms)
  189. Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
  190. Refreshing native plugins compatible for Editor in 7.90 ms, found 4 plugins.
  191. Preloading 0 native plugins for Editor in 0.00 ms.
  192. Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
  193. Unloading 4845 unused Assets / (1.9 MB). Loaded Objects now: 5398.
  194. Memory consumption went from 127.6 MB to 125.8 MB.
  195. Total: 12.594800 ms (FindLiveObjects: 0.655600 ms CreateObjectMapping: 1.309800 ms MarkObjects: 7.429000 ms DeleteObjects: 3.198500 ms)
  196. ========================================================================
  197. Received Import Request.
  198. Time since last request: 571719.380241 seconds.
  199. path: Assets/Script/Main.cs
  200. artifactKey: Guid(bb2f3be5492fb774d97809aed23dd6ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
  201. Start importing Assets/Script/Main.cs using Guid(bb2f3be5492fb774d97809aed23dd6ae) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter)[PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  202. -> (artifact id: '0d519e318df7c02843a4df9f0fb60840') in 0.0115844 seconds
  203. Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0
  204. ========================================================================
  205. Received Prepare
  206. Begin MonoManager ReloadAssembly
  207. - Loaded All Assemblies, in 1.172 seconds
  208. Refreshing native plugins compatible for Editor in 7.94 ms, found 4 plugins.
  209. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  210. Native extension for iOS target not found
  211. Native extension for Android target not found
  212. Native extension for WindowsStandalone target not found
  213. Mono: successfully reloaded assembly
  214. - Finished resetting the current domain, in 0.889 seconds
  215. Domain Reload Profiling: 2065ms
  216. BeginReloadAssembly (406ms)
  217. ExecutionOrderSort (0ms)
  218. DisableScriptedObjects (46ms)
  219. BackupInstance (0ms)
  220. ReleaseScriptingObjects (0ms)
  221. CreateAndSetChildDomain (135ms)
  222. RebuildCommonClasses (47ms)
  223. RebuildNativeTypeToScriptingClass (15ms)
  224. initialDomainReloadingComplete (36ms)
  225. LoadAllAssembliesAndSetupDomain (670ms)
  226. LoadAssemblies (606ms)
  227. RebuildTransferFunctionScriptingTraits (0ms)
  228. AnalyzeDomain (214ms)
  229. TypeCache.Refresh (14ms)
  230. TypeCache.ScanAssembly (0ms)
  231. BuildScriptInfoCaches (180ms)
  232. ResolveRequiredComponents (12ms)
  233. FinalizeReload (890ms)
  234. ReleaseScriptCaches (0ms)
  235. RebuildScriptCaches (0ms)
  236. SetupLoadedEditorAssemblies (627ms)
  237. LogAssemblyErrors (0ms)
  238. InitializePlatformSupportModulesInManaged (29ms)
  239. SetLoadedEditorAssemblies (5ms)
  240. BeforeProcessingInitializeOnLoad (46ms)
  241. ProcessInitializeOnLoadAttributes (315ms)
  242. ProcessInitializeOnLoadMethodAttributes (229ms)
  243. AfterProcessingInitializeOnLoad (2ms)
  244. EditorAssembliesLoaded (0ms)
  245. ExecutionOrderSort2 (0ms)
  246. AwakeInstancesAfterBackupRestoration (11ms)
  247. Refreshing native plugins compatible for Editor in 8.22 ms, found 4 plugins.
  248. Preloading 0 native plugins for Editor in 0.00 ms.
  249. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  250. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5403.
  251. Memory consumption went from 121.1 MB to 119.8 MB.
  252. Total: 8.235200 ms (FindLiveObjects: 0.595900 ms CreateObjectMapping: 0.769900 ms MarkObjects: 5.527000 ms DeleteObjects: 1.341100 ms)
  253. Prepare: number of updated asset objects reloaded= 0
  254. ========================================================================
  255. Received Prepare
  256. Begin MonoManager ReloadAssembly
  257. - Loaded All Assemblies, in 1.250 seconds
  258. Refreshing native plugins compatible for Editor in 8.12 ms, found 4 plugins.
  259. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  260. Native extension for iOS target not found
  261. Native extension for Android target not found
  262. Native extension for WindowsStandalone target not found
  263. Unable to write to 'ProjectSettings\GvhProjectSettings.xml' (System.IO.IOException: Sharing violation on path D:\Unity\ICS-SCADA-APP-SIU\ProjectSettings\GvhProjectSettings.xml
  264. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <21f453231f9b419fb92653c858b2eaf6>:0
  265. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0
  266. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean useAsync) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0
  267. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,bool)
  268. at System.Xml.XmlWriterSettings.CreateWriter (System.String outputFileName) [0x00051] in <8c914012335341069cd1f38664b1d95d>:0
  269. at System.Xml.XmlWriter.Create (System.String outputFileName, System.Xml.XmlWriterSettings settings) [0x0000a] in <8c914012335341069cd1f38664b1d95d>:0
  270. at Google.ProjectSettings.Save () [0x000a1] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:828 , Project settings were not saved!
  271. 0x00007fff7bf45e6d (Unity) StackWalker::ShowCallstack
  272. 0x00007fff7bf55dc9 (Unity) PlatformStacktrace::GetStacktrace
  273. 0x00007fff7d1b823e (Unity) Stacktrace::GetStacktrace
  274. 0x00007fff7d75f7ff (Unity) DebugStringToFile
  275. 0x00007fff7b006b35 (Unity) DebugLogHandler_CUSTOM_Internal_Log
  276. 0x000001b60e12d54d (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr)
  277. 0x000001b60e12d413 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  278. 0x000001b60e12cf3b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  279. 0x000001b60e12ccc0 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
  280. 0x000001b60e12cb85 (Mono JIT Code) UnityEngine.Debug:LogError (object)
  281. 0x000001b60df9a763 (Mono JIT Code) Google.Logger:Log (string,Google.LogLevel) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/Logger.cs:137)
  282. 0x000001b60e12980b (Mono JIT Code) Google.ProjectSettings:Save () (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:847)
  283. 0x000001b60e128fcb (Mono JIT Code) Google.ProjectSettings:SetBool (string,bool,Google.SettingsLocation) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:485)
  284. 0x000001b60e128ee3 (Mono JIT Code) Google.ProjectSettings:SetBool (string,bool) (at Z:/tmp/tmp.xyspBkvpNZ/third_party/unity/unity_jar_resolver/source/VersionHandlerImpl/src/ProjectSettings.cs:497)
  285. 0x000001b60e128e53 (Mono JIT Code) Google.IOSResolver:set_VerboseLoggingEnabled (bool) (at Z:/tmp/tmp.yE5xlmCm97/third_party/unity/unity_jar_resolver/source/IOSResolver/src/IOSResolver.cs:1042)
  286. 0x000001b60e123213 (Mono JIT Code) Google.IOSResolver:.cctor () (at Z:/tmp/tmp.yE5xlmCm97/third_party/unity/unity_jar_resolver/source/IOSResolver/src/IOSResolver.cs:733)
  287. 0x000001b60e123465 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)
  288. 0x00007fff786a694e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
  289. 0x00007fff785e8444 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
  290. 0x00007fff785e3325 (mono-2.0-bdwgc) mono_runtime_class_init_full (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:563)
  291. 0x00007fff78519f17 (mono-2.0-bdwgc) ves_icall_System_Runtime_CompilerServices_RuntimeHelpers_RunClassConstructor (at C:/build/output/Unity-Technologies/mono/mono/metadata/icall.c:1292)
  292. 0x00007fff7854caac (mono-2.0-bdwgc) ves_icall_System_Runtime_CompilerServices_RuntimeHelpers_RunClassConstructor_raw (at C:/build/output/Unity-Technologies/mono/mono/metadata/icall-def.h:756)
  293. 0x000001b60ca7638a (Mono JIT Code) (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
  294. 0x000001b60ca761cb (Mono JIT Code) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
  295. 0x000001b60ca665db (Mono JIT Code) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
  296. 0x000001b60e151048 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
  297. 0x00007fff786a694e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
  298. 0x00007fff785e8444 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
  299. 0x00007fff785e8530 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
  300. 0x00007fff7be6ab94 (Unity) scripting_method_invoke
  301. 0x00007fff7be42d53 (Unity) ScriptingInvocation::Invoke
  302. 0x00007fff7be3ded5 (Unity) ScriptingInvocation::Invoke<void>
  303. 0x00007fff7bfb8243 (Unity) Scripting::UnityEditor::EditorAssembliesProxy::ProcessInitializeOnLoadAttributes
  304. 0x00007fff7be3956c (Unity) MonoManager::SetupLoadedEditorAssemblies
  305. 0x00007fff7be30cba (Unity) MonoManager::FinalizeReload
  306. 0x00007fff7d35cd15 (Unity) ScriptingInitializer::FinalizeReload
  307. 0x00007fff7d3ac42f (Unity) AssetImportWorkerClient::ReloadScriptingDomain
  308. 0x00007fff7d385ffc (Unity) <lambda_94302c41bc55323db1fed16712a08587>::operator()
  309. 0x00007fff7d469c0e (Unity) asio::detail::completion_handler<core::mutable_function<void __cdecl(void)>,asio::io_context::basic_executor_type<std::allocator<void>,0> >::do_complete
  310. 0x00007fff7d45749a (Unity) asio::detail::win_iocp_io_context::do_one
  311. 0x00007fff7d458804 (Unity) asio::detail::win_iocp_io_context::run
  312. 0x00007fff7d46822c (Unity) IOService::Run
  313. 0x00007fff7d3b0216 (Unity) RunAssetImportWorkerClientV2
  314. 0x00007fff7d3b02db (Unity) RunAssetImporterV2
  315. 0x00007fff7cbb500a (Unity) Application::InitializeProject
  316. 0x00007fff7d1c2615 (Unity) UnityMain
  317. 0x00007ff6a0682fba (Unity) __scrt_common_main_seh
  318. 0x00007ff82824e8d7 (KERNEL32) BaseThreadInitThunk
  319. 0x00007ff82931bf2c (ntdll) RtlUserThreadStart
  320. Mono: successfully reloaded assembly
  321. - Finished resetting the current domain, in 1.298 seconds
  322. Domain Reload Profiling: 2550ms
  323. BeginReloadAssembly (473ms)
  324. ExecutionOrderSort (0ms)
  325. DisableScriptedObjects (62ms)
  326. BackupInstance (0ms)
  327. ReleaseScriptingObjects (0ms)
  328. CreateAndSetChildDomain (168ms)
  329. RebuildCommonClasses (56ms)
  330. RebuildNativeTypeToScriptingClass (15ms)
  331. initialDomainReloadingComplete (38ms)
  332. LoadAllAssembliesAndSetupDomain (670ms)
  333. LoadAssemblies (619ms)
  334. RebuildTransferFunctionScriptingTraits (0ms)
  335. AnalyzeDomain (214ms)
  336. TypeCache.Refresh (12ms)
  337. TypeCache.ScanAssembly (0ms)
  338. BuildScriptInfoCaches (188ms)
  339. ResolveRequiredComponents (8ms)
  340. FinalizeReload (1298ms)
  341. ReleaseScriptCaches (0ms)
  342. RebuildScriptCaches (0ms)
  343. SetupLoadedEditorAssemblies (1031ms)
  344. LogAssemblyErrors (0ms)
  345. InitializePlatformSupportModulesInManaged (28ms)
  346. SetLoadedEditorAssemblies (5ms)
  347. BeforeProcessingInitializeOnLoad (51ms)
  348. ProcessInitializeOnLoadAttributes (687ms)
  349. ProcessInitializeOnLoadMethodAttributes (258ms)
  350. AfterProcessingInitializeOnLoad (2ms)
  351. EditorAssembliesLoaded (0ms)
  352. ExecutionOrderSort2 (0ms)
  353. AwakeInstancesAfterBackupRestoration (12ms)
  354. Refreshing native plugins compatible for Editor in 7.19 ms, found 4 plugins.
  355. Preloading 0 native plugins for Editor in 0.00 ms.
  356. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  357. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5405.
  358. Memory consumption went from 121.1 MB to 119.8 MB.
  359. Total: 9.972900 ms (FindLiveObjects: 0.569000 ms CreateObjectMapping: 0.606000 ms MarkObjects: 7.492900 ms DeleteObjects: 1.303400 ms)
  360. Prepare: number of updated asset objects reloaded= 0
  361. ========================================================================
  362. Received Prepare
  363. Begin MonoManager ReloadAssembly
  364. - Loaded All Assemblies, in 1.446 seconds
  365. Refreshing native plugins compatible for Editor in 8.36 ms, found 4 plugins.
  366. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  367. Native extension for iOS target not found
  368. Native extension for Android target not found
  369. Native extension for WindowsStandalone target not found
  370. Mono: successfully reloaded assembly
  371. - Finished resetting the current domain, in 0.998 seconds
  372. Domain Reload Profiling: 2446ms
  373. BeginReloadAssembly (555ms)
  374. ExecutionOrderSort (0ms)
  375. DisableScriptedObjects (62ms)
  376. BackupInstance (0ms)
  377. ReleaseScriptingObjects (0ms)
  378. CreateAndSetChildDomain (214ms)
  379. RebuildCommonClasses (58ms)
  380. RebuildNativeTypeToScriptingClass (19ms)
  381. initialDomainReloadingComplete (43ms)
  382. LoadAllAssembliesAndSetupDomain (773ms)
  383. LoadAssemblies (758ms)
  384. RebuildTransferFunctionScriptingTraits (0ms)
  385. AnalyzeDomain (209ms)
  386. TypeCache.Refresh (11ms)
  387. TypeCache.ScanAssembly (0ms)
  388. BuildScriptInfoCaches (184ms)
  389. ResolveRequiredComponents (8ms)
  390. FinalizeReload (999ms)
  391. ReleaseScriptCaches (0ms)
  392. RebuildScriptCaches (0ms)
  393. SetupLoadedEditorAssemblies (723ms)
  394. LogAssemblyErrors (0ms)
  395. InitializePlatformSupportModulesInManaged (29ms)
  396. SetLoadedEditorAssemblies (5ms)
  397. BeforeProcessingInitializeOnLoad (52ms)
  398. ProcessInitializeOnLoadAttributes (333ms)
  399. ProcessInitializeOnLoadMethodAttributes (302ms)
  400. AfterProcessingInitializeOnLoad (2ms)
  401. EditorAssembliesLoaded (0ms)
  402. ExecutionOrderSort2 (0ms)
  403. AwakeInstancesAfterBackupRestoration (13ms)
  404. Refreshing native plugins compatible for Editor in 7.73 ms, found 4 plugins.
  405. Preloading 0 native plugins for Editor in 0.00 ms.
  406. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  407. Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5407.
  408. Memory consumption went from 121.1 MB to 119.7 MB.
  409. Total: 8.091100 ms (FindLiveObjects: 0.598800 ms CreateObjectMapping: 0.661900 ms MarkObjects: 5.493300 ms DeleteObjects: 1.334200 ms)
  410. Prepare: number of updated asset objects reloaded= 0
  411. ========================================================================
  412. Received Prepare
  413. Refreshing native plugins compatible for Editor in 7.99 ms, found 4 plugins.
  414. Preloading 0 native plugins for Editor in 0.00 ms.
  415. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  416. Unloading 4762 unused Assets / (1.2 MB). Loaded Objects now: 5407.
  417. Memory consumption went from 120.8 MB to 119.7 MB.
  418. Total: 11.155000 ms (FindLiveObjects: 0.843900 ms CreateObjectMapping: 0.912700 ms MarkObjects: 8.076400 ms DeleteObjects: 1.320600 ms)
  419. Prepare: number of updated asset objects reloaded= 0
  420. ========================================================================
  421. Received Prepare
  422. Begin MonoManager ReloadAssembly
  423. - Loaded All Assemblies, in 1.100 seconds
  424. Refreshing native plugins compatible for Editor in 9.62 ms, found 4 plugins.
  425. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  426. Native extension for iOS target not found
  427. Native extension for Android target not found
  428. Native extension for WindowsStandalone target not found
  429. Mono: successfully reloaded assembly
  430. - Finished resetting the current domain, in 1.157 seconds
  431. Domain Reload Profiling: 2261ms
  432. BeginReloadAssembly (309ms)
  433. ExecutionOrderSort (0ms)
  434. DisableScriptedObjects (16ms)
  435. BackupInstance (0ms)
  436. ReleaseScriptingObjects (0ms)
  437. CreateAndSetChildDomain (58ms)
  438. RebuildCommonClasses (69ms)
  439. RebuildNativeTypeToScriptingClass (20ms)
  440. initialDomainReloadingComplete (51ms)
  441. LoadAllAssembliesAndSetupDomain (655ms)
  442. LoadAssemblies (616ms)
  443. RebuildTransferFunctionScriptingTraits (0ms)
  444. AnalyzeDomain (223ms)
  445. TypeCache.Refresh (19ms)
  446. TypeCache.ScanAssembly (3ms)
  447. BuildScriptInfoCaches (191ms)
  448. ResolveRequiredComponents (8ms)
  449. FinalizeReload (1158ms)
  450. ReleaseScriptCaches (0ms)
  451. RebuildScriptCaches (0ms)
  452. SetupLoadedEditorAssemblies (783ms)
  453. LogAssemblyErrors (0ms)
  454. InitializePlatformSupportModulesInManaged (37ms)
  455. SetLoadedEditorAssemblies (8ms)
  456. BeforeProcessingInitializeOnLoad (64ms)
  457. ProcessInitializeOnLoadAttributes (403ms)
  458. ProcessInitializeOnLoadMethodAttributes (268ms)
  459. AfterProcessingInitializeOnLoad (2ms)
  460. EditorAssembliesLoaded (0ms)
  461. ExecutionOrderSort2 (0ms)
  462. AwakeInstancesAfterBackupRestoration (12ms)
  463. Refreshing native plugins compatible for Editor in 9.02 ms, found 4 plugins.
  464. Preloading 0 native plugins for Editor in 0.00 ms.
  465. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  466. Unloading 4843 unused Assets / (1.5 MB). Loaded Objects now: 5409.
  467. Memory consumption went from 121.1 MB to 119.6 MB.
  468. Total: 10.422800 ms (FindLiveObjects: 0.635500 ms CreateObjectMapping: 0.865900 ms MarkObjects: 5.904200 ms DeleteObjects: 3.015900 ms)
  469. Prepare: number of updated asset objects reloaded= 0
  470. ========================================================================
  471. Received Prepare
  472. Begin MonoManager ReloadAssembly
  473. - Loaded All Assemblies, in 0.829 seconds
  474. Refreshing native plugins compatible for Editor in 7.99 ms, found 4 plugins.
  475. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  476. Native extension for iOS target not found
  477. Native extension for Android target not found
  478. Native extension for WindowsStandalone target not found
  479. Mono: successfully reloaded assembly
  480. - Finished resetting the current domain, in 0.879 seconds
  481. Domain Reload Profiling: 1710ms
  482. BeginReloadAssembly (234ms)
  483. ExecutionOrderSort (0ms)
  484. DisableScriptedObjects (14ms)
  485. BackupInstance (0ms)
  486. ReleaseScriptingObjects (0ms)
  487. CreateAndSetChildDomain (56ms)
  488. RebuildCommonClasses (48ms)
  489. RebuildNativeTypeToScriptingClass (16ms)
  490. initialDomainReloadingComplete (33ms)
  491. LoadAllAssembliesAndSetupDomain (500ms)
  492. LoadAssemblies (427ms)
  493. RebuildTransferFunctionScriptingTraits (0ms)
  494. AnalyzeDomain (193ms)
  495. TypeCache.Refresh (9ms)
  496. TypeCache.ScanAssembly (0ms)
  497. BuildScriptInfoCaches (172ms)
  498. ResolveRequiredComponents (8ms)
  499. FinalizeReload (880ms)
  500. ReleaseScriptCaches (0ms)
  501. RebuildScriptCaches (0ms)
  502. SetupLoadedEditorAssemblies (619ms)
  503. LogAssemblyErrors (0ms)
  504. InitializePlatformSupportModulesInManaged (31ms)
  505. SetLoadedEditorAssemblies (5ms)
  506. BeforeProcessingInitializeOnLoad (47ms)
  507. ProcessInitializeOnLoadAttributes (313ms)
  508. ProcessInitializeOnLoadMethodAttributes (220ms)
  509. AfterProcessingInitializeOnLoad (2ms)
  510. EditorAssembliesLoaded (0ms)
  511. ExecutionOrderSort2 (0ms)
  512. AwakeInstancesAfterBackupRestoration (13ms)
  513. Refreshing native plugins compatible for Editor in 7.60 ms, found 4 plugins.
  514. Preloading 0 native plugins for Editor in 0.00 ms.
  515. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  516. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5411.
  517. Memory consumption went from 121.1 MB to 119.7 MB.
  518. Total: 9.509000 ms (FindLiveObjects: 0.594900 ms CreateObjectMapping: 0.634500 ms MarkObjects: 6.752700 ms DeleteObjects: 1.525300 ms)
  519. Prepare: number of updated asset objects reloaded= 0
  520. ========================================================================
  521. Received Prepare
  522. Refreshing native plugins compatible for Editor in 9.97 ms, found 4 plugins.
  523. Preloading 0 native plugins for Editor in 0.00 ms.
  524. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  525. Unloading 4762 unused Assets / (1.2 MB). Loaded Objects now: 5411.
  526. Memory consumption went from 120.9 MB to 119.6 MB.
  527. Total: 9.558300 ms (FindLiveObjects: 0.720400 ms CreateObjectMapping: 0.818000 ms MarkObjects: 6.676500 ms DeleteObjects: 1.341800 ms)
  528. Prepare: number of updated asset objects reloaded= 0
  529. ========================================================================
  530. Received Prepare
  531. Begin MonoManager ReloadAssembly
  532. - Loaded All Assemblies, in 0.868 seconds
  533. Refreshing native plugins compatible for Editor in 9.90 ms, found 4 plugins.
  534. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  535. Native extension for iOS target not found
  536. Native extension for Android target not found
  537. Native extension for WindowsStandalone target not found
  538. Mono: successfully reloaded assembly
  539. - Finished resetting the current domain, in 0.889 seconds
  540. Domain Reload Profiling: 1760ms
  541. BeginReloadAssembly (258ms)
  542. ExecutionOrderSort (0ms)
  543. DisableScriptedObjects (15ms)
  544. BackupInstance (0ms)
  545. ReleaseScriptingObjects (0ms)
  546. CreateAndSetChildDomain (60ms)
  547. RebuildCommonClasses (49ms)
  548. RebuildNativeTypeToScriptingClass (15ms)
  549. initialDomainReloadingComplete (32ms)
  550. LoadAllAssembliesAndSetupDomain (516ms)
  551. LoadAssemblies (456ms)
  552. RebuildTransferFunctionScriptingTraits (0ms)
  553. AnalyzeDomain (204ms)
  554. TypeCache.Refresh (17ms)
  555. TypeCache.ScanAssembly (3ms)
  556. BuildScriptInfoCaches (175ms)
  557. ResolveRequiredComponents (7ms)
  558. FinalizeReload (890ms)
  559. ReleaseScriptCaches (0ms)
  560. RebuildScriptCaches (0ms)
  561. SetupLoadedEditorAssemblies (635ms)
  562. LogAssemblyErrors (0ms)
  563. InitializePlatformSupportModulesInManaged (27ms)
  564. SetLoadedEditorAssemblies (4ms)
  565. BeforeProcessingInitializeOnLoad (48ms)
  566. ProcessInitializeOnLoadAttributes (322ms)
  567. ProcessInitializeOnLoadMethodAttributes (231ms)
  568. AfterProcessingInitializeOnLoad (2ms)
  569. EditorAssembliesLoaded (0ms)
  570. ExecutionOrderSort2 (0ms)
  571. AwakeInstancesAfterBackupRestoration (10ms)
  572. Refreshing native plugins compatible for Editor in 9.10 ms, found 4 plugins.
  573. Preloading 0 native plugins for Editor in 0.00 ms.
  574. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  575. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5413.
  576. Memory consumption went from 121.1 MB to 119.8 MB.
  577. Total: 9.692700 ms (FindLiveObjects: 0.788800 ms CreateObjectMapping: 0.756700 ms MarkObjects: 6.667900 ms DeleteObjects: 1.478000 ms)
  578. Prepare: number of updated asset objects reloaded= 0
  579. ========================================================================
  580. Received Prepare
  581. Begin MonoManager ReloadAssembly
  582. - Loaded All Assemblies, in 0.920 seconds
  583. Refreshing native plugins compatible for Editor in 8.04 ms, found 4 plugins.
  584. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  585. Native extension for iOS target not found
  586. Native extension for Android target not found
  587. Native extension for WindowsStandalone target not found
  588. Mono: successfully reloaded assembly
  589. - Finished resetting the current domain, in 0.979 seconds
  590. Domain Reload Profiling: 1900ms
  591. BeginReloadAssembly (238ms)
  592. ExecutionOrderSort (0ms)
  593. DisableScriptedObjects (14ms)
  594. BackupInstance (0ms)
  595. ReleaseScriptingObjects (0ms)
  596. CreateAndSetChildDomain (54ms)
  597. RebuildCommonClasses (45ms)
  598. RebuildNativeTypeToScriptingClass (14ms)
  599. initialDomainReloadingComplete (34ms)
  600. LoadAllAssembliesAndSetupDomain (590ms)
  601. LoadAssemblies (507ms)
  602. RebuildTransferFunctionScriptingTraits (0ms)
  603. AnalyzeDomain (216ms)
  604. TypeCache.Refresh (10ms)
  605. TypeCache.ScanAssembly (0ms)
  606. BuildScriptInfoCaches (193ms)
  607. ResolveRequiredComponents (8ms)
  608. FinalizeReload (980ms)
  609. ReleaseScriptCaches (0ms)
  610. RebuildScriptCaches (0ms)
  611. SetupLoadedEditorAssemblies (731ms)
  612. LogAssemblyErrors (0ms)
  613. InitializePlatformSupportModulesInManaged (29ms)
  614. SetLoadedEditorAssemblies (5ms)
  615. BeforeProcessingInitializeOnLoad (51ms)
  616. ProcessInitializeOnLoadAttributes (413ms)
  617. ProcessInitializeOnLoadMethodAttributes (232ms)
  618. AfterProcessingInitializeOnLoad (2ms)
  619. EditorAssembliesLoaded (0ms)
  620. ExecutionOrderSort2 (0ms)
  621. AwakeInstancesAfterBackupRestoration (11ms)
  622. Refreshing native plugins compatible for Editor in 7.15 ms, found 4 plugins.
  623. Preloading 0 native plugins for Editor in 0.00 ms.
  624. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  625. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5415.
  626. Memory consumption went from 121.1 MB to 119.8 MB.
  627. Total: 9.047400 ms (FindLiveObjects: 0.850700 ms CreateObjectMapping: 0.823300 ms MarkObjects: 5.974600 ms DeleteObjects: 1.397300 ms)
  628. Prepare: number of updated asset objects reloaded= 0
  629. ========================================================================
  630. Received Prepare
  631. Refreshing native plugins compatible for Editor in 9.40 ms, found 4 plugins.
  632. Preloading 0 native plugins for Editor in 0.00 ms.
  633. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  634. Unloading 4762 unused Assets / (1.2 MB). Loaded Objects now: 5415.
  635. Memory consumption went from 120.9 MB to 119.7 MB.
  636. Total: 10.362900 ms (FindLiveObjects: 0.674100 ms CreateObjectMapping: 0.752900 ms MarkObjects: 7.564200 ms DeleteObjects: 1.370500 ms)
  637. Prepare: number of updated asset objects reloaded= 0
  638. ========================================================================
  639. Received Prepare
  640. Begin MonoManager ReloadAssembly
  641. - Loaded All Assemblies, in 0.792 seconds
  642. Refreshing native plugins compatible for Editor in 7.58 ms, found 4 plugins.
  643. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  644. Native extension for iOS target not found
  645. Native extension for Android target not found
  646. Native extension for WindowsStandalone target not found
  647. Mono: successfully reloaded assembly
  648. - Finished resetting the current domain, in 0.824 seconds
  649. Domain Reload Profiling: 1617ms
  650. BeginReloadAssembly (216ms)
  651. ExecutionOrderSort (0ms)
  652. DisableScriptedObjects (14ms)
  653. BackupInstance (0ms)
  654. ReleaseScriptingObjects (0ms)
  655. CreateAndSetChildDomain (51ms)
  656. RebuildCommonClasses (39ms)
  657. RebuildNativeTypeToScriptingClass (14ms)
  658. initialDomainReloadingComplete (31ms)
  659. LoadAllAssembliesAndSetupDomain (492ms)
  660. LoadAssemblies (403ms)
  661. RebuildTransferFunctionScriptingTraits (0ms)
  662. AnalyzeDomain (204ms)
  663. TypeCache.Refresh (14ms)
  664. TypeCache.ScanAssembly (3ms)
  665. BuildScriptInfoCaches (177ms)
  666. ResolveRequiredComponents (8ms)
  667. FinalizeReload (825ms)
  668. ReleaseScriptCaches (0ms)
  669. RebuildScriptCaches (0ms)
  670. SetupLoadedEditorAssemblies (592ms)
  671. LogAssemblyErrors (0ms)
  672. InitializePlatformSupportModulesInManaged (26ms)
  673. SetLoadedEditorAssemblies (4ms)
  674. BeforeProcessingInitializeOnLoad (45ms)
  675. ProcessInitializeOnLoadAttributes (298ms)
  676. ProcessInitializeOnLoadMethodAttributes (216ms)
  677. AfterProcessingInitializeOnLoad (2ms)
  678. EditorAssembliesLoaded (0ms)
  679. ExecutionOrderSort2 (0ms)
  680. AwakeInstancesAfterBackupRestoration (10ms)
  681. Refreshing native plugins compatible for Editor in 7.45 ms, found 4 plugins.
  682. Preloading 0 native plugins for Editor in 0.00 ms.
  683. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  684. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5417.
  685. Memory consumption went from 121.1 MB to 119.8 MB.
  686. Total: 8.818100 ms (FindLiveObjects: 0.629400 ms CreateObjectMapping: 0.664500 ms MarkObjects: 6.038500 ms DeleteObjects: 1.484700 ms)
  687. Prepare: number of updated asset objects reloaded= 0
  688. ========================================================================
  689. Received Prepare
  690. Begin MonoManager ReloadAssembly
  691. - Loaded All Assemblies, in 0.913 seconds
  692. Refreshing native plugins compatible for Editor in 8.07 ms, found 4 plugins.
  693. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  694. Native extension for iOS target not found
  695. Native extension for Android target not found
  696. Native extension for WindowsStandalone target not found
  697. Mono: successfully reloaded assembly
  698. - Finished resetting the current domain, in 0.948 seconds
  699. Domain Reload Profiling: 1863ms
  700. BeginReloadAssembly (242ms)
  701. ExecutionOrderSort (0ms)
  702. DisableScriptedObjects (14ms)
  703. BackupInstance (0ms)
  704. ReleaseScriptingObjects (0ms)
  705. CreateAndSetChildDomain (59ms)
  706. RebuildCommonClasses (73ms)
  707. RebuildNativeTypeToScriptingClass (17ms)
  708. initialDomainReloadingComplete (47ms)
  709. LoadAllAssembliesAndSetupDomain (536ms)
  710. LoadAssemblies (444ms)
  711. RebuildTransferFunctionScriptingTraits (0ms)
  712. AnalyzeDomain (222ms)
  713. TypeCache.Refresh (24ms)
  714. TypeCache.ScanAssembly (2ms)
  715. BuildScriptInfoCaches (184ms)
  716. ResolveRequiredComponents (9ms)
  717. FinalizeReload (949ms)
  718. ReleaseScriptCaches (0ms)
  719. RebuildScriptCaches (0ms)
  720. SetupLoadedEditorAssemblies (676ms)
  721. LogAssemblyErrors (0ms)
  722. InitializePlatformSupportModulesInManaged (27ms)
  723. SetLoadedEditorAssemblies (4ms)
  724. BeforeProcessingInitializeOnLoad (69ms)
  725. ProcessInitializeOnLoadAttributes (341ms)
  726. ProcessInitializeOnLoadMethodAttributes (232ms)
  727. AfterProcessingInitializeOnLoad (2ms)
  728. EditorAssembliesLoaded (0ms)
  729. ExecutionOrderSort2 (0ms)
  730. AwakeInstancesAfterBackupRestoration (12ms)
  731. Refreshing native plugins compatible for Editor in 7.26 ms, found 4 plugins.
  732. Preloading 0 native plugins for Editor in 0.00 ms.
  733. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  734. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5419.
  735. Memory consumption went from 121.2 MB to 120.0 MB.
  736. Total: 7.892800 ms (FindLiveObjects: 0.666500 ms CreateObjectMapping: 0.651900 ms MarkObjects: 5.186600 ms DeleteObjects: 1.386600 ms)
  737. Prepare: number of updated asset objects reloaded= 0
  738. ========================================================================
  739. Received Prepare
  740. Begin MonoManager ReloadAssembly
  741. - Loaded All Assemblies, in 0.827 seconds
  742. Refreshing native plugins compatible for Editor in 7.53 ms, found 4 plugins.
  743. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  744. Native extension for iOS target not found
  745. Native extension for Android target not found
  746. Native extension for WindowsStandalone target not found
  747. Mono: successfully reloaded assembly
  748. - Finished resetting the current domain, in 0.863 seconds
  749. Domain Reload Profiling: 1692ms
  750. BeginReloadAssembly (231ms)
  751. ExecutionOrderSort (0ms)
  752. DisableScriptedObjects (14ms)
  753. BackupInstance (0ms)
  754. ReleaseScriptingObjects (0ms)
  755. CreateAndSetChildDomain (59ms)
  756. RebuildCommonClasses (43ms)
  757. RebuildNativeTypeToScriptingClass (14ms)
  758. initialDomainReloadingComplete (34ms)
  759. LoadAllAssembliesAndSetupDomain (507ms)
  760. LoadAssemblies (415ms)
  761. RebuildTransferFunctionScriptingTraits (0ms)
  762. AnalyzeDomain (214ms)
  763. TypeCache.Refresh (9ms)
  764. TypeCache.ScanAssembly (0ms)
  765. BuildScriptInfoCaches (192ms)
  766. ResolveRequiredComponents (8ms)
  767. FinalizeReload (864ms)
  768. ReleaseScriptCaches (0ms)
  769. RebuildScriptCaches (0ms)
  770. SetupLoadedEditorAssemblies (620ms)
  771. LogAssemblyErrors (0ms)
  772. InitializePlatformSupportModulesInManaged (29ms)
  773. SetLoadedEditorAssemblies (4ms)
  774. BeforeProcessingInitializeOnLoad (47ms)
  775. ProcessInitializeOnLoadAttributes (312ms)
  776. ProcessInitializeOnLoadMethodAttributes (227ms)
  777. AfterProcessingInitializeOnLoad (2ms)
  778. EditorAssembliesLoaded (0ms)
  779. ExecutionOrderSort2 (0ms)
  780. AwakeInstancesAfterBackupRestoration (10ms)
  781. Refreshing native plugins compatible for Editor in 7.44 ms, found 4 plugins.
  782. Preloading 0 native plugins for Editor in 0.00 ms.
  783. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  784. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5421.
  785. Memory consumption went from 121.2 MB to 119.9 MB.
  786. Total: 10.425100 ms (FindLiveObjects: 0.609400 ms CreateObjectMapping: 0.654700 ms MarkObjects: 7.720700 ms DeleteObjects: 1.438800 ms)
  787. Prepare: number of updated asset objects reloaded= 0
  788. ========================================================================
  789. Received Prepare
  790. Refreshing native plugins compatible for Editor in 8.20 ms, found 4 plugins.
  791. Preloading 0 native plugins for Editor in 0.00 ms.
  792. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  793. Unloading 4762 unused Assets / (1.1 MB). Loaded Objects now: 5421.
  794. Memory consumption went from 120.9 MB to 119.9 MB.
  795. Total: 9.914200 ms (FindLiveObjects: 0.684200 ms CreateObjectMapping: 0.680200 ms MarkObjects: 7.255100 ms DeleteObjects: 1.293100 ms)
  796. Prepare: number of updated asset objects reloaded= 0
  797. ========================================================================
  798. Received Prepare
  799. Begin MonoManager ReloadAssembly
  800. - Loaded All Assemblies, in 1.020 seconds
  801. Refreshing native plugins compatible for Editor in 9.83 ms, found 4 plugins.
  802. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  803. Native extension for iOS target not found
  804. Native extension for Android target not found
  805. Native extension for WindowsStandalone target not found
  806. Mono: successfully reloaded assembly
  807. - Finished resetting the current domain, in 1.102 seconds
  808. Domain Reload Profiling: 2125ms
  809. BeginReloadAssembly (250ms)
  810. ExecutionOrderSort (0ms)
  811. DisableScriptedObjects (20ms)
  812. BackupInstance (0ms)
  813. ReleaseScriptingObjects (0ms)
  814. CreateAndSetChildDomain (59ms)
  815. RebuildCommonClasses (85ms)
  816. RebuildNativeTypeToScriptingClass (25ms)
  817. initialDomainReloadingComplete (43ms)
  818. LoadAllAssembliesAndSetupDomain (620ms)
  819. LoadAssemblies (516ms)
  820. RebuildTransferFunctionScriptingTraits (0ms)
  821. AnalyzeDomain (232ms)
  822. TypeCache.Refresh (25ms)
  823. TypeCache.ScanAssembly (5ms)
  824. BuildScriptInfoCaches (193ms)
  825. ResolveRequiredComponents (9ms)
  826. FinalizeReload (1102ms)
  827. ReleaseScriptCaches (0ms)
  828. RebuildScriptCaches (0ms)
  829. SetupLoadedEditorAssemblies (792ms)
  830. LogAssemblyErrors (0ms)
  831. InitializePlatformSupportModulesInManaged (31ms)
  832. SetLoadedEditorAssemblies (5ms)
  833. BeforeProcessingInitializeOnLoad (53ms)
  834. ProcessInitializeOnLoadAttributes (411ms)
  835. ProcessInitializeOnLoadMethodAttributes (288ms)
  836. AfterProcessingInitializeOnLoad (3ms)
  837. EditorAssembliesLoaded (0ms)
  838. ExecutionOrderSort2 (0ms)
  839. AwakeInstancesAfterBackupRestoration (13ms)
  840. Refreshing native plugins compatible for Editor in 7.82 ms, found 4 plugins.
  841. Preloading 0 native plugins for Editor in 0.00 ms.
  842. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  843. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5423.
  844. Memory consumption went from 121.2 MB to 119.9 MB.
  845. Total: 12.478900 ms (FindLiveObjects: 0.775600 ms CreateObjectMapping: 0.803700 ms MarkObjects: 8.683500 ms DeleteObjects: 2.213900 ms)
  846. Prepare: number of updated asset objects reloaded= 0
  847. ========================================================================
  848. Received Prepare
  849. Begin MonoManager ReloadAssembly
  850. - Loaded All Assemblies, in 0.958 seconds
  851. Refreshing native plugins compatible for Editor in 11.31 ms, found 4 plugins.
  852. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  853. Native extension for iOS target not found
  854. Native extension for Android target not found
  855. Native extension for WindowsStandalone target not found
  856. Mono: successfully reloaded assembly
  857. - Finished resetting the current domain, in 0.987 seconds
  858. Domain Reload Profiling: 1947ms
  859. BeginReloadAssembly (268ms)
  860. ExecutionOrderSort (0ms)
  861. DisableScriptedObjects (19ms)
  862. BackupInstance (0ms)
  863. ReleaseScriptingObjects (0ms)
  864. CreateAndSetChildDomain (55ms)
  865. RebuildCommonClasses (45ms)
  866. RebuildNativeTypeToScriptingClass (15ms)
  867. initialDomainReloadingComplete (39ms)
  868. LoadAllAssembliesAndSetupDomain (594ms)
  869. LoadAssemblies (507ms)
  870. RebuildTransferFunctionScriptingTraits (0ms)
  871. AnalyzeDomain (240ms)
  872. TypeCache.Refresh (13ms)
  873. TypeCache.ScanAssembly (0ms)
  874. BuildScriptInfoCaches (212ms)
  875. ResolveRequiredComponents (9ms)
  876. FinalizeReload (988ms)
  877. ReleaseScriptCaches (0ms)
  878. RebuildScriptCaches (0ms)
  879. SetupLoadedEditorAssemblies (716ms)
  880. LogAssemblyErrors (0ms)
  881. InitializePlatformSupportModulesInManaged (36ms)
  882. SetLoadedEditorAssemblies (4ms)
  883. BeforeProcessingInitializeOnLoad (63ms)
  884. ProcessInitializeOnLoadAttributes (360ms)
  885. ProcessInitializeOnLoadMethodAttributes (249ms)
  886. AfterProcessingInitializeOnLoad (3ms)
  887. EditorAssembliesLoaded (0ms)
  888. ExecutionOrderSort2 (0ms)
  889. AwakeInstancesAfterBackupRestoration (14ms)
  890. Refreshing native plugins compatible for Editor in 11.28 ms, found 4 plugins.
  891. Preloading 0 native plugins for Editor in 0.00 ms.
  892. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  893. Unloading 4843 unused Assets / (1.5 MB). Loaded Objects now: 5425.
  894. Memory consumption went from 121.2 MB to 119.7 MB.
  895. Total: 10.032100 ms (FindLiveObjects: 0.609700 ms CreateObjectMapping: 0.670100 ms MarkObjects: 6.851200 ms DeleteObjects: 1.899300 ms)
  896. Prepare: number of updated asset objects reloaded= 0
  897. ========================================================================
  898. Received Prepare
  899. Begin MonoManager ReloadAssembly
  900. - Loaded All Assemblies, in 1.338 seconds
  901. Refreshing native plugins compatible for Editor in 7.66 ms, found 4 plugins.
  902. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  903. Native extension for iOS target not found
  904. Native extension for Android target not found
  905. Native extension for WindowsStandalone target not found
  906. Mono: successfully reloaded assembly
  907. - Finished resetting the current domain, in 0.919 seconds
  908. Domain Reload Profiling: 2261ms
  909. BeginReloadAssembly (490ms)
  910. ExecutionOrderSort (0ms)
  911. DisableScriptedObjects (58ms)
  912. BackupInstance (0ms)
  913. ReleaseScriptingObjects (0ms)
  914. CreateAndSetChildDomain (178ms)
  915. RebuildCommonClasses (51ms)
  916. RebuildNativeTypeToScriptingClass (16ms)
  917. initialDomainReloadingComplete (44ms)
  918. LoadAllAssembliesAndSetupDomain (741ms)
  919. LoadAssemblies (656ms)
  920. RebuildTransferFunctionScriptingTraits (0ms)
  921. AnalyzeDomain (257ms)
  922. TypeCache.Refresh (26ms)
  923. TypeCache.ScanAssembly (5ms)
  924. BuildScriptInfoCaches (209ms)
  925. ResolveRequiredComponents (13ms)
  926. FinalizeReload (920ms)
  927. ReleaseScriptCaches (0ms)
  928. RebuildScriptCaches (0ms)
  929. SetupLoadedEditorAssemblies (652ms)
  930. LogAssemblyErrors (0ms)
  931. InitializePlatformSupportModulesInManaged (30ms)
  932. SetLoadedEditorAssemblies (4ms)
  933. BeforeProcessingInitializeOnLoad (46ms)
  934. ProcessInitializeOnLoadAttributes (331ms)
  935. ProcessInitializeOnLoadMethodAttributes (238ms)
  936. AfterProcessingInitializeOnLoad (3ms)
  937. EditorAssembliesLoaded (0ms)
  938. ExecutionOrderSort2 (0ms)
  939. AwakeInstancesAfterBackupRestoration (11ms)
  940. Refreshing native plugins compatible for Editor in 7.82 ms, found 4 plugins.
  941. Preloading 0 native plugins for Editor in 0.00 ms.
  942. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  943. Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5427.
  944. Memory consumption went from 121.2 MB to 119.8 MB.
  945. Total: 9.262900 ms (FindLiveObjects: 0.704900 ms CreateObjectMapping: 0.762100 ms MarkObjects: 6.251800 ms DeleteObjects: 1.541000 ms)
  946. Prepare: number of updated asset objects reloaded= 0
  947. ========================================================================
  948. Received Prepare
  949. Begin MonoManager ReloadAssembly
  950. - Loaded All Assemblies, in 0.847 seconds
  951. Refreshing native plugins compatible for Editor in 8.34 ms, found 4 plugins.
  952. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  953. Native extension for iOS target not found
  954. Native extension for Android target not found
  955. Native extension for WindowsStandalone target not found
  956. Mono: successfully reloaded assembly
  957. - Finished resetting the current domain, in 0.883 seconds
  958. Domain Reload Profiling: 1731ms
  959. BeginReloadAssembly (239ms)
  960. ExecutionOrderSort (0ms)
  961. DisableScriptedObjects (14ms)
  962. BackupInstance (0ms)
  963. ReleaseScriptingObjects (0ms)
  964. CreateAndSetChildDomain (57ms)
  965. RebuildCommonClasses (45ms)
  966. RebuildNativeTypeToScriptingClass (14ms)
  967. initialDomainReloadingComplete (35ms)
  968. LoadAllAssembliesAndSetupDomain (514ms)
  969. LoadAssemblies (434ms)
  970. RebuildTransferFunctionScriptingTraits (0ms)
  971. AnalyzeDomain (206ms)
  972. TypeCache.Refresh (15ms)
  973. TypeCache.ScanAssembly (0ms)
  974. BuildScriptInfoCaches (178ms)
  975. ResolveRequiredComponents (8ms)
  976. FinalizeReload (883ms)
  977. ReleaseScriptCaches (0ms)
  978. RebuildScriptCaches (0ms)
  979. SetupLoadedEditorAssemblies (632ms)
  980. LogAssemblyErrors (0ms)
  981. InitializePlatformSupportModulesInManaged (29ms)
  982. SetLoadedEditorAssemblies (4ms)
  983. BeforeProcessingInitializeOnLoad (51ms)
  984. ProcessInitializeOnLoadAttributes (321ms)
  985. ProcessInitializeOnLoadMethodAttributes (225ms)
  986. AfterProcessingInitializeOnLoad (2ms)
  987. EditorAssembliesLoaded (0ms)
  988. ExecutionOrderSort2 (0ms)
  989. AwakeInstancesAfterBackupRestoration (11ms)
  990. Refreshing native plugins compatible for Editor in 7.23 ms, found 4 plugins.
  991. Preloading 0 native plugins for Editor in 0.00 ms.
  992. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  993. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5429.
  994. Memory consumption went from 121.2 MB to 120.0 MB.
  995. Total: 8.024800 ms (FindLiveObjects: 0.589800 ms CreateObjectMapping: 0.622900 ms MarkObjects: 5.513300 ms DeleteObjects: 1.297500 ms)
  996. Prepare: number of updated asset objects reloaded= 0
  997. ========================================================================
  998. Received Prepare
  999. Begin MonoManager ReloadAssembly
  1000. - Loaded All Assemblies, in 0.942 seconds
  1001. Refreshing native plugins compatible for Editor in 7.82 ms, found 4 plugins.
  1002. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1003. Native extension for iOS target not found
  1004. Native extension for Android target not found
  1005. Native extension for WindowsStandalone target not found
  1006. Mono: successfully reloaded assembly
  1007. - Finished resetting the current domain, in 0.965 seconds
  1008. Domain Reload Profiling: 1910ms
  1009. BeginReloadAssembly (246ms)
  1010. ExecutionOrderSort (0ms)
  1011. DisableScriptedObjects (15ms)
  1012. BackupInstance (0ms)
  1013. ReleaseScriptingObjects (0ms)
  1014. CreateAndSetChildDomain (56ms)
  1015. RebuildCommonClasses (44ms)
  1016. RebuildNativeTypeToScriptingClass (16ms)
  1017. initialDomainReloadingComplete (40ms)
  1018. LoadAllAssembliesAndSetupDomain (598ms)
  1019. LoadAssemblies (521ms)
  1020. RebuildTransferFunctionScriptingTraits (0ms)
  1021. AnalyzeDomain (211ms)
  1022. TypeCache.Refresh (19ms)
  1023. TypeCache.ScanAssembly (5ms)
  1024. BuildScriptInfoCaches (181ms)
  1025. ResolveRequiredComponents (8ms)
  1026. FinalizeReload (965ms)
  1027. ReleaseScriptCaches (0ms)
  1028. RebuildScriptCaches (0ms)
  1029. SetupLoadedEditorAssemblies (704ms)
  1030. LogAssemblyErrors (0ms)
  1031. InitializePlatformSupportModulesInManaged (45ms)
  1032. SetLoadedEditorAssemblies (5ms)
  1033. BeforeProcessingInitializeOnLoad (104ms)
  1034. ProcessInitializeOnLoadAttributes (321ms)
  1035. ProcessInitializeOnLoadMethodAttributes (228ms)
  1036. AfterProcessingInitializeOnLoad (2ms)
  1037. EditorAssembliesLoaded (0ms)
  1038. ExecutionOrderSort2 (0ms)
  1039. AwakeInstancesAfterBackupRestoration (11ms)
  1040. Refreshing native plugins compatible for Editor in 8.07 ms, found 4 plugins.
  1041. Preloading 0 native plugins for Editor in 0.00 ms.
  1042. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1043. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5431.
  1044. Memory consumption went from 121.2 MB to 119.9 MB.
  1045. Total: 9.297300 ms (FindLiveObjects: 0.642900 ms CreateObjectMapping: 0.692400 ms MarkObjects: 6.514500 ms DeleteObjects: 1.445900 ms)
  1046. Prepare: number of updated asset objects reloaded= 0
  1047. ========================================================================
  1048. Received Prepare
  1049. Begin MonoManager ReloadAssembly
  1050. - Loaded All Assemblies, in 0.870 seconds
  1051. Refreshing native plugins compatible for Editor in 7.40 ms, found 4 plugins.
  1052. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1053. Native extension for iOS target not found
  1054. Native extension for Android target not found
  1055. Native extension for WindowsStandalone target not found
  1056. Mono: successfully reloaded assembly
  1057. - Finished resetting the current domain, in 0.863 seconds
  1058. Domain Reload Profiling: 1735ms
  1059. BeginReloadAssembly (256ms)
  1060. ExecutionOrderSort (0ms)
  1061. DisableScriptedObjects (14ms)
  1062. BackupInstance (0ms)
  1063. ReleaseScriptingObjects (0ms)
  1064. CreateAndSetChildDomain (59ms)
  1065. RebuildCommonClasses (49ms)
  1066. RebuildNativeTypeToScriptingClass (15ms)
  1067. initialDomainReloadingComplete (35ms)
  1068. LoadAllAssembliesAndSetupDomain (516ms)
  1069. LoadAssemblies (444ms)
  1070. RebuildTransferFunctionScriptingTraits (0ms)
  1071. AnalyzeDomain (217ms)
  1072. TypeCache.Refresh (11ms)
  1073. TypeCache.ScanAssembly (0ms)
  1074. BuildScriptInfoCaches (194ms)
  1075. ResolveRequiredComponents (8ms)
  1076. FinalizeReload (864ms)
  1077. ReleaseScriptCaches (0ms)
  1078. RebuildScriptCaches (0ms)
  1079. SetupLoadedEditorAssemblies (614ms)
  1080. LogAssemblyErrors (0ms)
  1081. InitializePlatformSupportModulesInManaged (28ms)
  1082. SetLoadedEditorAssemblies (4ms)
  1083. BeforeProcessingInitializeOnLoad (46ms)
  1084. ProcessInitializeOnLoadAttributes (306ms)
  1085. ProcessInitializeOnLoadMethodAttributes (228ms)
  1086. AfterProcessingInitializeOnLoad (2ms)
  1087. EditorAssembliesLoaded (0ms)
  1088. ExecutionOrderSort2 (0ms)
  1089. AwakeInstancesAfterBackupRestoration (11ms)
  1090. Refreshing native plugins compatible for Editor in 7.61 ms, found 4 plugins.
  1091. Preloading 0 native plugins for Editor in 0.00 ms.
  1092. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1093. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5433.
  1094. Memory consumption went from 121.2 MB to 119.9 MB.
  1095. Total: 8.808700 ms (FindLiveObjects: 0.701600 ms CreateObjectMapping: 0.688900 ms MarkObjects: 5.992900 ms DeleteObjects: 1.423100 ms)
  1096. Prepare: number of updated asset objects reloaded= 0
  1097. ========================================================================
  1098. Received Prepare
  1099. Begin MonoManager ReloadAssembly
  1100. - Loaded All Assemblies, in 0.926 seconds
  1101. Refreshing native plugins compatible for Editor in 8.94 ms, found 4 plugins.
  1102. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1103. Native extension for iOS target not found
  1104. Native extension for Android target not found
  1105. Native extension for WindowsStandalone target not found
  1106. Mono: successfully reloaded assembly
  1107. - Finished resetting the current domain, in 0.908 seconds
  1108. Domain Reload Profiling: 1836ms
  1109. BeginReloadAssembly (242ms)
  1110. ExecutionOrderSort (0ms)
  1111. DisableScriptedObjects (15ms)
  1112. BackupInstance (0ms)
  1113. ReleaseScriptingObjects (0ms)
  1114. CreateAndSetChildDomain (52ms)
  1115. RebuildCommonClasses (42ms)
  1116. RebuildNativeTypeToScriptingClass (14ms)
  1117. initialDomainReloadingComplete (33ms)
  1118. LoadAllAssembliesAndSetupDomain (596ms)
  1119. LoadAssemblies (506ms)
  1120. RebuildTransferFunctionScriptingTraits (0ms)
  1121. AnalyzeDomain (226ms)
  1122. TypeCache.Refresh (20ms)
  1123. TypeCache.ScanAssembly (3ms)
  1124. BuildScriptInfoCaches (194ms)
  1125. ResolveRequiredComponents (8ms)
  1126. FinalizeReload (909ms)
  1127. ReleaseScriptCaches (0ms)
  1128. RebuildScriptCaches (0ms)
  1129. SetupLoadedEditorAssemblies (653ms)
  1130. LogAssemblyErrors (0ms)
  1131. InitializePlatformSupportModulesInManaged (33ms)
  1132. SetLoadedEditorAssemblies (4ms)
  1133. BeforeProcessingInitializeOnLoad (53ms)
  1134. ProcessInitializeOnLoadAttributes (321ms)
  1135. ProcessInitializeOnLoadMethodAttributes (239ms)
  1136. AfterProcessingInitializeOnLoad (2ms)
  1137. EditorAssembliesLoaded (0ms)
  1138. ExecutionOrderSort2 (0ms)
  1139. AwakeInstancesAfterBackupRestoration (11ms)
  1140. Refreshing native plugins compatible for Editor in 8.61 ms, found 4 plugins.
  1141. Preloading 0 native plugins for Editor in 0.00 ms.
  1142. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1143. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5435.
  1144. Memory consumption went from 121.1 MB to 119.8 MB.
  1145. Total: 10.090900 ms (FindLiveObjects: 0.706500 ms CreateObjectMapping: 0.746200 ms MarkObjects: 7.093400 ms DeleteObjects: 1.543200 ms)
  1146. Prepare: number of updated asset objects reloaded= 0
  1147. ========================================================================
  1148. Received Prepare
  1149. Begin MonoManager ReloadAssembly
  1150. - Loaded All Assemblies, in 0.833 seconds
  1151. Refreshing native plugins compatible for Editor in 7.82 ms, found 4 plugins.
  1152. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1153. Native extension for iOS target not found
  1154. Native extension for Android target not found
  1155. Native extension for WindowsStandalone target not found
  1156. Mono: successfully reloaded assembly
  1157. - Finished resetting the current domain, in 0.912 seconds
  1158. Domain Reload Profiling: 1748ms
  1159. BeginReloadAssembly (243ms)
  1160. ExecutionOrderSort (0ms)
  1161. DisableScriptedObjects (17ms)
  1162. BackupInstance (0ms)
  1163. ReleaseScriptingObjects (0ms)
  1164. CreateAndSetChildDomain (61ms)
  1165. RebuildCommonClasses (41ms)
  1166. RebuildNativeTypeToScriptingClass (14ms)
  1167. initialDomainReloadingComplete (35ms)
  1168. LoadAllAssembliesAndSetupDomain (501ms)
  1169. LoadAssemblies (427ms)
  1170. RebuildTransferFunctionScriptingTraits (0ms)
  1171. AnalyzeDomain (200ms)
  1172. TypeCache.Refresh (12ms)
  1173. TypeCache.ScanAssembly (2ms)
  1174. BuildScriptInfoCaches (176ms)
  1175. ResolveRequiredComponents (8ms)
  1176. FinalizeReload (913ms)
  1177. ReleaseScriptCaches (0ms)
  1178. RebuildScriptCaches (0ms)
  1179. SetupLoadedEditorAssemblies (650ms)
  1180. LogAssemblyErrors (0ms)
  1181. InitializePlatformSupportModulesInManaged (29ms)
  1182. SetLoadedEditorAssemblies (4ms)
  1183. BeforeProcessingInitializeOnLoad (59ms)
  1184. ProcessInitializeOnLoadAttributes (330ms)
  1185. ProcessInitializeOnLoadMethodAttributes (226ms)
  1186. AfterProcessingInitializeOnLoad (2ms)
  1187. EditorAssembliesLoaded (0ms)
  1188. ExecutionOrderSort2 (0ms)
  1189. AwakeInstancesAfterBackupRestoration (11ms)
  1190. Refreshing native plugins compatible for Editor in 8.20 ms, found 4 plugins.
  1191. Preloading 0 native plugins for Editor in 0.00 ms.
  1192. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1193. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5437.
  1194. Memory consumption went from 121.1 MB to 119.9 MB.
  1195. Total: 8.535800 ms (FindLiveObjects: 0.628300 ms CreateObjectMapping: 0.661600 ms MarkObjects: 5.798100 ms DeleteObjects: 1.446400 ms)
  1196. Prepare: number of updated asset objects reloaded= 0
  1197. ========================================================================
  1198. Received Prepare
  1199. Begin MonoManager ReloadAssembly
  1200. - Loaded All Assemblies, in 0.936 seconds
  1201. Refreshing native plugins compatible for Editor in 7.88 ms, found 4 plugins.
  1202. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1203. Native extension for iOS target not found
  1204. Native extension for Android target not found
  1205. Native extension for WindowsStandalone target not found
  1206. Mono: successfully reloaded assembly
  1207. - Finished resetting the current domain, in 0.979 seconds
  1208. Domain Reload Profiling: 1916ms
  1209. BeginReloadAssembly (256ms)
  1210. ExecutionOrderSort (0ms)
  1211. DisableScriptedObjects (17ms)
  1212. BackupInstance (0ms)
  1213. ReleaseScriptingObjects (0ms)
  1214. CreateAndSetChildDomain (59ms)
  1215. RebuildCommonClasses (53ms)
  1216. RebuildNativeTypeToScriptingClass (20ms)
  1217. initialDomainReloadingComplete (36ms)
  1218. LoadAllAssembliesAndSetupDomain (572ms)
  1219. LoadAssemblies (492ms)
  1220. RebuildTransferFunctionScriptingTraits (0ms)
  1221. AnalyzeDomain (219ms)
  1222. TypeCache.Refresh (14ms)
  1223. TypeCache.ScanAssembly (0ms)
  1224. BuildScriptInfoCaches (193ms)
  1225. ResolveRequiredComponents (7ms)
  1226. FinalizeReload (979ms)
  1227. ReleaseScriptCaches (0ms)
  1228. RebuildScriptCaches (0ms)
  1229. SetupLoadedEditorAssemblies (681ms)
  1230. LogAssemblyErrors (0ms)
  1231. InitializePlatformSupportModulesInManaged (34ms)
  1232. SetLoadedEditorAssemblies (5ms)
  1233. BeforeProcessingInitializeOnLoad (66ms)
  1234. ProcessInitializeOnLoadAttributes (336ms)
  1235. ProcessInitializeOnLoadMethodAttributes (237ms)
  1236. AfterProcessingInitializeOnLoad (3ms)
  1237. EditorAssembliesLoaded (0ms)
  1238. ExecutionOrderSort2 (0ms)
  1239. AwakeInstancesAfterBackupRestoration (12ms)
  1240. Refreshing native plugins compatible for Editor in 7.71 ms, found 4 plugins.
  1241. Preloading 0 native plugins for Editor in 0.00 ms.
  1242. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1243. Unloading 4843 unused Assets / (1.1 MB). Loaded Objects now: 5439.
  1244. Memory consumption went from 121.1 MB to 120.0 MB.
  1245. Total: 11.665300 ms (FindLiveObjects: 1.141700 ms CreateObjectMapping: 1.218600 ms MarkObjects: 7.249700 ms DeleteObjects: 2.052600 ms)
  1246. Prepare: number of updated asset objects reloaded= 0
  1247. ========================================================================
  1248. Received Prepare
  1249. Begin MonoManager ReloadAssembly
  1250. - Loaded All Assemblies, in 1.553 seconds
  1251. Refreshing native plugins compatible for Editor in 11.87 ms, found 4 plugins.
  1252. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1253. Native extension for iOS target not found
  1254. Native extension for Android target not found
  1255. Native extension for WindowsStandalone target not found
  1256. Mono: successfully reloaded assembly
  1257. - Finished resetting the current domain, in 1.018 seconds
  1258. Domain Reload Profiling: 2575ms
  1259. BeginReloadAssembly (526ms)
  1260. ExecutionOrderSort (0ms)
  1261. DisableScriptedObjects (63ms)
  1262. BackupInstance (0ms)
  1263. ReleaseScriptingObjects (0ms)
  1264. CreateAndSetChildDomain (188ms)
  1265. RebuildCommonClasses (57ms)
  1266. RebuildNativeTypeToScriptingClass (23ms)
  1267. initialDomainReloadingComplete (48ms)
  1268. LoadAllAssembliesAndSetupDomain (902ms)
  1269. LoadAssemblies (835ms)
  1270. RebuildTransferFunctionScriptingTraits (0ms)
  1271. AnalyzeDomain (258ms)
  1272. TypeCache.Refresh (25ms)
  1273. TypeCache.ScanAssembly (3ms)
  1274. BuildScriptInfoCaches (199ms)
  1275. ResolveRequiredComponents (23ms)
  1276. FinalizeReload (1019ms)
  1277. ReleaseScriptCaches (0ms)
  1278. RebuildScriptCaches (0ms)
  1279. SetupLoadedEditorAssemblies (697ms)
  1280. LogAssemblyErrors (0ms)
  1281. InitializePlatformSupportModulesInManaged (38ms)
  1282. SetLoadedEditorAssemblies (5ms)
  1283. BeforeProcessingInitializeOnLoad (52ms)
  1284. ProcessInitializeOnLoadAttributes (359ms)
  1285. ProcessInitializeOnLoadMethodAttributes (241ms)
  1286. AfterProcessingInitializeOnLoad (2ms)
  1287. EditorAssembliesLoaded (0ms)
  1288. ExecutionOrderSort2 (0ms)
  1289. AwakeInstancesAfterBackupRestoration (12ms)
  1290. Refreshing native plugins compatible for Editor in 7.45 ms, found 4 plugins.
  1291. Preloading 0 native plugins for Editor in 0.00 ms.
  1292. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1293. Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5441.
  1294. Memory consumption went from 121.1 MB to 119.7 MB.
  1295. Total: 10.675000 ms (FindLiveObjects: 0.629100 ms CreateObjectMapping: 0.678300 ms MarkObjects: 7.248600 ms DeleteObjects: 2.115100 ms)
  1296. Prepare: number of updated asset objects reloaded= 0
  1297. ========================================================================
  1298. Received Prepare
  1299. Refreshing native plugins compatible for Editor in 9.74 ms, found 4 plugins.
  1300. Preloading 0 native plugins for Editor in 0.00 ms.
  1301. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1302. Unloading 4762 unused Assets / (1.5 MB). Loaded Objects now: 5441.
  1303. Memory consumption went from 120.9 MB to 119.4 MB.
  1304. Total: 9.254700 ms (FindLiveObjects: 0.822100 ms CreateObjectMapping: 0.850000 ms MarkObjects: 5.574600 ms DeleteObjects: 2.004600 ms)
  1305. Prepare: number of updated asset objects reloaded= 0
  1306. ========================================================================
  1307. Received Prepare
  1308. Begin MonoManager ReloadAssembly
  1309. - Loaded All Assemblies, in 0.995 seconds
  1310. Refreshing native plugins compatible for Editor in 8.22 ms, found 4 plugins.
  1311. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1312. Native extension for iOS target not found
  1313. Native extension for Android target not found
  1314. Native extension for WindowsStandalone target not found
  1315. Mono: successfully reloaded assembly
  1316. - Finished resetting the current domain, in 0.978 seconds
  1317. Domain Reload Profiling: 1975ms
  1318. BeginReloadAssembly (251ms)
  1319. ExecutionOrderSort (0ms)
  1320. DisableScriptedObjects (22ms)
  1321. BackupInstance (0ms)
  1322. ReleaseScriptingObjects (0ms)
  1323. CreateAndSetChildDomain (58ms)
  1324. RebuildCommonClasses (44ms)
  1325. RebuildNativeTypeToScriptingClass (16ms)
  1326. initialDomainReloadingComplete (35ms)
  1327. LoadAllAssembliesAndSetupDomain (652ms)
  1328. LoadAssemblies (479ms)
  1329. RebuildTransferFunctionScriptingTraits (0ms)
  1330. AnalyzeDomain (300ms)
  1331. TypeCache.Refresh (22ms)
  1332. TypeCache.ScanAssembly (3ms)
  1333. BuildScriptInfoCaches (264ms)
  1334. ResolveRequiredComponents (9ms)
  1335. FinalizeReload (978ms)
  1336. ReleaseScriptCaches (0ms)
  1337. RebuildScriptCaches (0ms)
  1338. SetupLoadedEditorAssemblies (690ms)
  1339. LogAssemblyErrors (0ms)
  1340. InitializePlatformSupportModulesInManaged (40ms)
  1341. SetLoadedEditorAssemblies (7ms)
  1342. BeforeProcessingInitializeOnLoad (65ms)
  1343. ProcessInitializeOnLoadAttributes (330ms)
  1344. ProcessInitializeOnLoadMethodAttributes (244ms)
  1345. AfterProcessingInitializeOnLoad (4ms)
  1346. EditorAssembliesLoaded (0ms)
  1347. ExecutionOrderSort2 (0ms)
  1348. AwakeInstancesAfterBackupRestoration (15ms)
  1349. Refreshing native plugins compatible for Editor in 8.13 ms, found 4 plugins.
  1350. Preloading 0 native plugins for Editor in 0.00 ms.
  1351. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1352. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5443.
  1353. Memory consumption went from 121.1 MB to 119.9 MB.
  1354. Total: 10.060200 ms (FindLiveObjects: 0.938100 ms CreateObjectMapping: 1.576100 ms MarkObjects: 5.457200 ms DeleteObjects: 2.086400 ms)
  1355. Prepare: number of updated asset objects reloaded= 0
  1356. ========================================================================
  1357. Received Prepare
  1358. Begin MonoManager ReloadAssembly
  1359. - Loaded All Assemblies, in 1.095 seconds
  1360. Refreshing native plugins compatible for Editor in 8.85 ms, found 4 plugins.
  1361. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1362. Native extension for iOS target not found
  1363. Native extension for Android target not found
  1364. Native extension for WindowsStandalone target not found
  1365. Mono: successfully reloaded assembly
  1366. - Finished resetting the current domain, in 0.996 seconds
  1367. Domain Reload Profiling: 2092ms
  1368. BeginReloadAssembly (275ms)
  1369. ExecutionOrderSort (0ms)
  1370. DisableScriptedObjects (15ms)
  1371. BackupInstance (0ms)
  1372. ReleaseScriptingObjects (0ms)
  1373. CreateAndSetChildDomain (62ms)
  1374. RebuildCommonClasses (84ms)
  1375. RebuildNativeTypeToScriptingClass (27ms)
  1376. initialDomainReloadingComplete (96ms)
  1377. LoadAllAssembliesAndSetupDomain (613ms)
  1378. LoadAssemblies (557ms)
  1379. RebuildTransferFunctionScriptingTraits (0ms)
  1380. AnalyzeDomain (209ms)
  1381. TypeCache.Refresh (15ms)
  1382. TypeCache.ScanAssembly (2ms)
  1383. BuildScriptInfoCaches (182ms)
  1384. ResolveRequiredComponents (8ms)
  1385. FinalizeReload (996ms)
  1386. ReleaseScriptCaches (0ms)
  1387. RebuildScriptCaches (0ms)
  1388. SetupLoadedEditorAssemblies (704ms)
  1389. LogAssemblyErrors (0ms)
  1390. InitializePlatformSupportModulesInManaged (31ms)
  1391. SetLoadedEditorAssemblies (4ms)
  1392. BeforeProcessingInitializeOnLoad (59ms)
  1393. ProcessInitializeOnLoadAttributes (346ms)
  1394. ProcessInitializeOnLoadMethodAttributes (261ms)
  1395. AfterProcessingInitializeOnLoad (2ms)
  1396. EditorAssembliesLoaded (0ms)
  1397. ExecutionOrderSort2 (0ms)
  1398. AwakeInstancesAfterBackupRestoration (11ms)
  1399. Refreshing native plugins compatible for Editor in 7.55 ms, found 4 plugins.
  1400. Preloading 0 native plugins for Editor in 0.00 ms.
  1401. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1402. Unloading 4843 unused Assets / (1.5 MB). Loaded Objects now: 5445.
  1403. Memory consumption went from 121.1 MB to 119.7 MB.
  1404. Total: 12.392300 ms (FindLiveObjects: 0.765800 ms CreateObjectMapping: 1.248800 ms MarkObjects: 8.638400 ms DeleteObjects: 1.737000 ms)
  1405. Prepare: number of updated asset objects reloaded= 0
  1406. ========================================================================
  1407. Received Prepare
  1408. Begin MonoManager ReloadAssembly
  1409. - Loaded All Assemblies, in 0.821 seconds
  1410. Refreshing native plugins compatible for Editor in 10.00 ms, found 4 plugins.
  1411. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1412. Native extension for iOS target not found
  1413. Native extension for Android target not found
  1414. Native extension for WindowsStandalone target not found
  1415. Mono: successfully reloaded assembly
  1416. - Finished resetting the current domain, in 0.857 seconds
  1417. Domain Reload Profiling: 1680ms
  1418. BeginReloadAssembly (232ms)
  1419. ExecutionOrderSort (0ms)
  1420. DisableScriptedObjects (19ms)
  1421. BackupInstance (0ms)
  1422. ReleaseScriptingObjects (0ms)
  1423. CreateAndSetChildDomain (51ms)
  1424. RebuildCommonClasses (43ms)
  1425. RebuildNativeTypeToScriptingClass (14ms)
  1426. initialDomainReloadingComplete (39ms)
  1427. LoadAllAssembliesAndSetupDomain (495ms)
  1428. LoadAssemblies (425ms)
  1429. RebuildTransferFunctionScriptingTraits (0ms)
  1430. AnalyzeDomain (194ms)
  1431. TypeCache.Refresh (8ms)
  1432. TypeCache.ScanAssembly (0ms)
  1433. BuildScriptInfoCaches (175ms)
  1434. ResolveRequiredComponents (7ms)
  1435. FinalizeReload (858ms)
  1436. ReleaseScriptCaches (0ms)
  1437. RebuildScriptCaches (0ms)
  1438. SetupLoadedEditorAssemblies (612ms)
  1439. LogAssemblyErrors (0ms)
  1440. InitializePlatformSupportModulesInManaged (31ms)
  1441. SetLoadedEditorAssemblies (4ms)
  1442. BeforeProcessingInitializeOnLoad (46ms)
  1443. ProcessInitializeOnLoadAttributes (308ms)
  1444. ProcessInitializeOnLoadMethodAttributes (220ms)
  1445. AfterProcessingInitializeOnLoad (2ms)
  1446. EditorAssembliesLoaded (0ms)
  1447. ExecutionOrderSort2 (0ms)
  1448. AwakeInstancesAfterBackupRestoration (10ms)
  1449. Refreshing native plugins compatible for Editor in 8.32 ms, found 4 plugins.
  1450. Preloading 0 native plugins for Editor in 0.00 ms.
  1451. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1452. Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5447.
  1453. Memory consumption went from 121.1 MB to 119.7 MB.
  1454. Total: 10.353800 ms (FindLiveObjects: 0.621600 ms CreateObjectMapping: 0.655100 ms MarkObjects: 7.016800 ms DeleteObjects: 2.058000 ms)
  1455. Prepare: number of updated asset objects reloaded= 0
  1456. ========================================================================
  1457. Received Prepare
  1458. Refreshing native plugins compatible for Editor in 9.27 ms, found 4 plugins.
  1459. Preloading 0 native plugins for Editor in 0.00 ms.
  1460. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1461. Unloading 4762 unused Assets / (1.5 MB). Loaded Objects now: 5447.
  1462. Memory consumption went from 120.9 MB to 119.4 MB.
  1463. Total: 12.738500 ms (FindLiveObjects: 0.853600 ms CreateObjectMapping: 0.951700 ms MarkObjects: 7.286600 ms DeleteObjects: 3.644600 ms)
  1464. Prepare: number of updated asset objects reloaded= 0
  1465. ========================================================================
  1466. Received Prepare
  1467. Begin MonoManager ReloadAssembly
  1468. - Loaded All Assemblies, in 0.827 seconds
  1469. Refreshing native plugins compatible for Editor in 8.58 ms, found 4 plugins.
  1470. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1471. Native extension for iOS target not found
  1472. Native extension for Android target not found
  1473. Native extension for WindowsStandalone target not found
  1474. Mono: successfully reloaded assembly
  1475. - Finished resetting the current domain, in 0.985 seconds
  1476. Domain Reload Profiling: 1814ms
  1477. BeginReloadAssembly (241ms)
  1478. ExecutionOrderSort (0ms)
  1479. DisableScriptedObjects (17ms)
  1480. BackupInstance (0ms)
  1481. ReleaseScriptingObjects (0ms)
  1482. CreateAndSetChildDomain (56ms)
  1483. RebuildCommonClasses (47ms)
  1484. RebuildNativeTypeToScriptingClass (15ms)
  1485. initialDomainReloadingComplete (42ms)
  1486. LoadAllAssembliesAndSetupDomain (483ms)
  1487. LoadAssemblies (422ms)
  1488. RebuildTransferFunctionScriptingTraits (0ms)
  1489. AnalyzeDomain (192ms)
  1490. TypeCache.Refresh (14ms)
  1491. TypeCache.ScanAssembly (2ms)
  1492. BuildScriptInfoCaches (167ms)
  1493. ResolveRequiredComponents (8ms)
  1494. FinalizeReload (986ms)
  1495. ReleaseScriptCaches (0ms)
  1496. RebuildScriptCaches (0ms)
  1497. SetupLoadedEditorAssemblies (699ms)
  1498. LogAssemblyErrors (0ms)
  1499. InitializePlatformSupportModulesInManaged (34ms)
  1500. SetLoadedEditorAssemblies (4ms)
  1501. BeforeProcessingInitializeOnLoad (53ms)
  1502. ProcessInitializeOnLoadAttributes (368ms)
  1503. ProcessInitializeOnLoadMethodAttributes (237ms)
  1504. AfterProcessingInitializeOnLoad (3ms)
  1505. EditorAssembliesLoaded (0ms)
  1506. ExecutionOrderSort2 (0ms)
  1507. AwakeInstancesAfterBackupRestoration (12ms)
  1508. Refreshing native plugins compatible for Editor in 7.38 ms, found 4 plugins.
  1509. Preloading 0 native plugins for Editor in 0.00 ms.
  1510. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1511. Unloading 4843 unused Assets / (1.5 MB). Loaded Objects now: 5449.
  1512. Memory consumption went from 121.1 MB to 119.7 MB.
  1513. Total: 10.093800 ms (FindLiveObjects: 0.660300 ms CreateObjectMapping: 0.850800 ms MarkObjects: 6.985600 ms DeleteObjects: 1.596000 ms)
  1514. Prepare: number of updated asset objects reloaded= 0
  1515. ========================================================================
  1516. Received Prepare
  1517. Begin MonoManager ReloadAssembly
  1518. - Loaded All Assemblies, in 0.822 seconds
  1519. Refreshing native plugins compatible for Editor in 7.68 ms, found 4 plugins.
  1520. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1521. Native extension for iOS target not found
  1522. Native extension for Android target not found
  1523. Native extension for WindowsStandalone target not found
  1524. Mono: successfully reloaded assembly
  1525. - Finished resetting the current domain, in 0.852 seconds
  1526. Domain Reload Profiling: 1676ms
  1527. BeginReloadAssembly (235ms)
  1528. ExecutionOrderSort (0ms)
  1529. DisableScriptedObjects (15ms)
  1530. BackupInstance (0ms)
  1531. ReleaseScriptingObjects (0ms)
  1532. CreateAndSetChildDomain (62ms)
  1533. RebuildCommonClasses (41ms)
  1534. RebuildNativeTypeToScriptingClass (18ms)
  1535. initialDomainReloadingComplete (39ms)
  1536. LoadAllAssembliesAndSetupDomain (491ms)
  1537. LoadAssemblies (414ms)
  1538. RebuildTransferFunctionScriptingTraits (0ms)
  1539. AnalyzeDomain (196ms)
  1540. TypeCache.Refresh (10ms)
  1541. TypeCache.ScanAssembly (0ms)
  1542. BuildScriptInfoCaches (174ms)
  1543. ResolveRequiredComponents (7ms)
  1544. FinalizeReload (852ms)
  1545. ReleaseScriptCaches (0ms)
  1546. RebuildScriptCaches (0ms)
  1547. SetupLoadedEditorAssemblies (606ms)
  1548. LogAssemblyErrors (0ms)
  1549. InitializePlatformSupportModulesInManaged (25ms)
  1550. SetLoadedEditorAssemblies (4ms)
  1551. BeforeProcessingInitializeOnLoad (48ms)
  1552. ProcessInitializeOnLoadAttributes (305ms)
  1553. ProcessInitializeOnLoadMethodAttributes (222ms)
  1554. AfterProcessingInitializeOnLoad (2ms)
  1555. EditorAssembliesLoaded (0ms)
  1556. ExecutionOrderSort2 (0ms)
  1557. AwakeInstancesAfterBackupRestoration (10ms)
  1558. Refreshing native plugins compatible for Editor in 10.20 ms, found 4 plugins.
  1559. Preloading 0 native plugins for Editor in 0.00 ms.
  1560. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1561. Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5451.
  1562. Memory consumption went from 121.2 MB to 119.7 MB.
  1563. Total: 8.865300 ms (FindLiveObjects: 0.594700 ms CreateObjectMapping: 0.629000 ms MarkObjects: 6.085800 ms DeleteObjects: 1.554800 ms)
  1564. Prepare: number of updated asset objects reloaded= 0
  1565. ========================================================================
  1566. Received Prepare
  1567. Begin MonoManager ReloadAssembly
  1568. - Loaded All Assemblies, in 0.960 seconds
  1569. Refreshing native plugins compatible for Editor in 8.50 ms, found 4 plugins.
  1570. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1571. Native extension for iOS target not found
  1572. Native extension for Android target not found
  1573. Native extension for WindowsStandalone target not found
  1574. Mono: successfully reloaded assembly
  1575. - Finished resetting the current domain, in 0.922 seconds
  1576. Domain Reload Profiling: 1884ms
  1577. BeginReloadAssembly (259ms)
  1578. ExecutionOrderSort (0ms)
  1579. DisableScriptedObjects (15ms)
  1580. BackupInstance (0ms)
  1581. ReleaseScriptingObjects (0ms)
  1582. CreateAndSetChildDomain (56ms)
  1583. RebuildCommonClasses (50ms)
  1584. RebuildNativeTypeToScriptingClass (15ms)
  1585. initialDomainReloadingComplete (34ms)
  1586. LoadAllAssembliesAndSetupDomain (604ms)
  1587. LoadAssemblies (538ms)
  1588. RebuildTransferFunctionScriptingTraits (0ms)
  1589. AnalyzeDomain (212ms)
  1590. TypeCache.Refresh (16ms)
  1591. TypeCache.ScanAssembly (4ms)
  1592. BuildScriptInfoCaches (183ms)
  1593. ResolveRequiredComponents (8ms)
  1594. FinalizeReload (922ms)
  1595. ReleaseScriptCaches (0ms)
  1596. RebuildScriptCaches (0ms)
  1597. SetupLoadedEditorAssemblies (663ms)
  1598. LogAssemblyErrors (0ms)
  1599. InitializePlatformSupportModulesInManaged (30ms)
  1600. SetLoadedEditorAssemblies (5ms)
  1601. BeforeProcessingInitializeOnLoad (54ms)
  1602. ProcessInitializeOnLoadAttributes (332ms)
  1603. ProcessInitializeOnLoadMethodAttributes (240ms)
  1604. AfterProcessingInitializeOnLoad (2ms)
  1605. EditorAssembliesLoaded (0ms)
  1606. ExecutionOrderSort2 (0ms)
  1607. AwakeInstancesAfterBackupRestoration (11ms)
  1608. Refreshing native plugins compatible for Editor in 7.86 ms, found 4 plugins.
  1609. Preloading 0 native plugins for Editor in 0.00 ms.
  1610. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1611. Unloading 4843 unused Assets / (1.5 MB). Loaded Objects now: 5453.
  1612. Memory consumption went from 121.2 MB to 119.6 MB.
  1613. Total: 9.546700 ms (FindLiveObjects: 0.615300 ms CreateObjectMapping: 0.703000 ms MarkObjects: 6.429300 ms DeleteObjects: 1.797200 ms)
  1614. Prepare: number of updated asset objects reloaded= 0
  1615. ========================================================================
  1616. Received Prepare
  1617. Begin MonoManager ReloadAssembly
  1618. - Loaded All Assemblies, in 0.841 seconds
  1619. Refreshing native plugins compatible for Editor in 7.79 ms, found 4 plugins.
  1620. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1621. Native extension for iOS target not found
  1622. Native extension for Android target not found
  1623. Native extension for WindowsStandalone target not found
  1624. Mono: successfully reloaded assembly
  1625. - Finished resetting the current domain, in 0.904 seconds
  1626. Domain Reload Profiling: 1748ms
  1627. BeginReloadAssembly (228ms)
  1628. ExecutionOrderSort (0ms)
  1629. DisableScriptedObjects (15ms)
  1630. BackupInstance (0ms)
  1631. ReleaseScriptingObjects (0ms)
  1632. CreateAndSetChildDomain (54ms)
  1633. RebuildCommonClasses (46ms)
  1634. RebuildNativeTypeToScriptingClass (14ms)
  1635. initialDomainReloadingComplete (33ms)
  1636. LoadAllAssembliesAndSetupDomain (522ms)
  1637. LoadAssemblies (450ms)
  1638. RebuildTransferFunctionScriptingTraits (0ms)
  1639. AnalyzeDomain (194ms)
  1640. TypeCache.Refresh (8ms)
  1641. TypeCache.ScanAssembly (0ms)
  1642. BuildScriptInfoCaches (172ms)
  1643. ResolveRequiredComponents (8ms)
  1644. FinalizeReload (905ms)
  1645. ReleaseScriptCaches (0ms)
  1646. RebuildScriptCaches (0ms)
  1647. SetupLoadedEditorAssemblies (634ms)
  1648. LogAssemblyErrors (0ms)
  1649. InitializePlatformSupportModulesInManaged (26ms)
  1650. SetLoadedEditorAssemblies (5ms)
  1651. BeforeProcessingInitializeOnLoad (46ms)
  1652. ProcessInitializeOnLoadAttributes (330ms)
  1653. ProcessInitializeOnLoadMethodAttributes (224ms)
  1654. AfterProcessingInitializeOnLoad (2ms)
  1655. EditorAssembliesLoaded (0ms)
  1656. ExecutionOrderSort2 (0ms)
  1657. AwakeInstancesAfterBackupRestoration (10ms)
  1658. Refreshing native plugins compatible for Editor in 7.54 ms, found 4 plugins.
  1659. Preloading 0 native plugins for Editor in 0.00 ms.
  1660. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1661. Unloading 4843 unused Assets / (2.1 MB). Loaded Objects now: 5455.
  1662. Memory consumption went from 121.2 MB to 119.1 MB.
  1663. Total: 9.321300 ms (FindLiveObjects: 0.647000 ms CreateObjectMapping: 0.665400 ms MarkObjects: 5.554500 ms DeleteObjects: 2.453500 ms)
  1664. Prepare: number of updated asset objects reloaded= 0
  1665. ========================================================================
  1666. Received Prepare
  1667. Begin MonoManager ReloadAssembly
  1668. - Loaded All Assemblies, in 0.915 seconds
  1669. Refreshing native plugins compatible for Editor in 7.65 ms, found 4 plugins.
  1670. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1671. Native extension for iOS target not found
  1672. Native extension for Android target not found
  1673. Native extension for WindowsStandalone target not found
  1674. Mono: successfully reloaded assembly
  1675. - Finished resetting the current domain, in 1.066 seconds
  1676. Domain Reload Profiling: 1983ms
  1677. BeginReloadAssembly (277ms)
  1678. ExecutionOrderSort (0ms)
  1679. DisableScriptedObjects (15ms)
  1680. BackupInstance (0ms)
  1681. ReleaseScriptingObjects (0ms)
  1682. CreateAndSetChildDomain (76ms)
  1683. RebuildCommonClasses (50ms)
  1684. RebuildNativeTypeToScriptingClass (21ms)
  1685. initialDomainReloadingComplete (42ms)
  1686. LoadAllAssembliesAndSetupDomain (527ms)
  1687. LoadAssemblies (474ms)
  1688. RebuildTransferFunctionScriptingTraits (0ms)
  1689. AnalyzeDomain (194ms)
  1690. TypeCache.Refresh (16ms)
  1691. TypeCache.ScanAssembly (3ms)
  1692. BuildScriptInfoCaches (166ms)
  1693. ResolveRequiredComponents (7ms)
  1694. FinalizeReload (1066ms)
  1695. ReleaseScriptCaches (0ms)
  1696. RebuildScriptCaches (0ms)
  1697. SetupLoadedEditorAssemblies (730ms)
  1698. LogAssemblyErrors (0ms)
  1699. InitializePlatformSupportModulesInManaged (33ms)
  1700. SetLoadedEditorAssemblies (4ms)
  1701. BeforeProcessingInitializeOnLoad (48ms)
  1702. ProcessInitializeOnLoadAttributes (394ms)
  1703. ProcessInitializeOnLoadMethodAttributes (248ms)
  1704. AfterProcessingInitializeOnLoad (2ms)
  1705. EditorAssembliesLoaded (0ms)
  1706. ExecutionOrderSort2 (0ms)
  1707. AwakeInstancesAfterBackupRestoration (14ms)
  1708. Refreshing native plugins compatible for Editor in 7.38 ms, found 4 plugins.
  1709. Preloading 0 native plugins for Editor in 0.00 ms.
  1710. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1711. Unloading 4843 unused Assets / (1.6 MB). Loaded Objects now: 5457.
  1712. Memory consumption went from 121.2 MB to 119.6 MB.
  1713. Total: 8.909500 ms (FindLiveObjects: 0.606800 ms CreateObjectMapping: 0.689700 ms MarkObjects: 5.277100 ms DeleteObjects: 2.334700 ms)
  1714. Prepare: number of updated asset objects reloaded= 0