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AssetImportWorker0.log 85KB

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  1. Using pre-set license
  2. Built from 'trunk' branch; Version is '6000.0.9f1 (1490908003ac) revision 1347728'; Using compiler version '193933523'; Build Type 'Release'
  3. OS: 'Windows 11 (10.0.26100) 64bit Core' Language: 'zh' Physical Memory: 16334 MB
  4. BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
  5. COMMAND LINE ARGUMENTS:
  6. D:\Unity\6000.0.9f1\Editor\Unity.exe
  7. -adb2
  8. -batchMode
  9. -noUpm
  10. -name
  11. AssetImportWorker0
  12. -projectPath
  13. D:/Unity/ICS-SCADA-APP-SIU
  14. -logFile
  15. Logs/AssetImportWorker0.log
  16. -srvPort
  17. 53974
  18. -job-worker-count
  19. 5
  20. -background-job-worker-count
  21. 8
  22. -asset-garbage-collectors
  23. 1
  24. Successfully changed project path to: D:/Unity/ICS-SCADA-APP-SIU
  25. D:/Unity/ICS-SCADA-APP-SIU
  26. [UnityMemory] Configuration Parameters - Can be set up in boot.config
  27. "memorysetup-bucket-allocator-granularity=16"
  28. "memorysetup-bucket-allocator-bucket-count=8"
  29. "memorysetup-bucket-allocator-block-size=33554432"
  30. "memorysetup-bucket-allocator-block-count=8"
  31. "memorysetup-main-allocator-block-size=16777216"
  32. "memorysetup-thread-allocator-block-size=16777216"
  33. "memorysetup-gfx-main-allocator-block-size=16777216"
  34. "memorysetup-gfx-thread-allocator-block-size=16777216"
  35. "memorysetup-cache-allocator-block-size=4194304"
  36. "memorysetup-typetree-allocator-block-size=2097152"
  37. "memorysetup-profiler-bucket-allocator-granularity=16"
  38. "memorysetup-profiler-bucket-allocator-bucket-count=8"
  39. "memorysetup-profiler-bucket-allocator-block-size=33554432"
  40. "memorysetup-profiler-bucket-allocator-block-count=8"
  41. "memorysetup-profiler-allocator-block-size=16777216"
  42. "memorysetup-profiler-editor-allocator-block-size=1048576"
  43. "memorysetup-temp-allocator-size-main=16777216"
  44. "memorysetup-job-temp-allocator-block-size=2097152"
  45. "memorysetup-job-temp-allocator-block-size-background=1048576"
  46. "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
  47. "memorysetup-allocator-temp-initial-block-size-main=262144"
  48. "memorysetup-allocator-temp-initial-block-size-worker=262144"
  49. "memorysetup-temp-allocator-size-background-worker=32768"
  50. "memorysetup-temp-allocator-size-job-worker=262144"
  51. "memorysetup-temp-allocator-size-preload-manager=33554432"
  52. "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
  53. "memorysetup-temp-allocator-size-audio-worker=65536"
  54. "memorysetup-temp-allocator-size-cloud-worker=32768"
  55. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  56. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  57. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  58. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  59. "memorysetup-temp-allocator-size-gi-baking-worker=262144"
  60. "memorysetup-temp-allocator-size-gfx=262144"
  61. Player connection [37876] Target information:
  62. Player connection [37876] * "[IP] 192.168.123.77 [Port] 0 [Flags] 2 [Guid] 1063950680 [EditorId] 1063950680 [Version] 1048832 [Id] WindowsEditor(7,¤u¥©©ú´ú¸Õ¦øªA¾¹) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
  63. Player connection [37876] Host joined multi-casting on [225.0.0.222:54997]...
  64. Player connection [37876] Host joined alternative multi-casting on [225.0.0.222:34997]...
  65. JobSystem: Creating JobQueue using job-worker-count value 5
  66. Library Redirect Path: Library/
  67. [PhysX] Initialized MultithreadedTaskDispatcher with 6 workers.
  68. Refreshing native plugins compatible for Editor in 13.02 ms, found 4 plugins.
  69. Preloading 0 native plugins for Editor in 0.00 ms.
  70. Initialize engine version: 6000.0.9f1 (1490908003ac)
  71. [Subsystems] Discovering subsystems at path D:/Unity/6000.0.9f1/Editor/Data/Resources/UnitySubsystems
  72. [Subsystems] Discovering subsystems at path D:/Unity/ICS-SCADA-APP-SIU/Assets
  73. GfxDevice: creating device client; kGfxThreadingModeNonThreaded
  74. Direct3D:
  75. Version: Direct3D 11.0 [level 11.1]
  76. Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
  77. Vendor: NVIDIA
  78. VRAM: 4004 MB
  79. Driver: 32.0.15.6094
  80. Initialize mono
  81. Mono path[0] = 'D:/Unity/6000.0.9f1/Editor/Data/Managed'
  82. Mono path[1] = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
  83. Mono config path = 'D:/Unity/6000.0.9f1/Editor/Data/MonoBleedingEdge/etc'
  84. Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56564
  85. Begin MonoManager ReloadAssembly
  86. Registering precompiled unity dll's ...
  87. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
  88. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
  89. Register platform support module: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
  90. Registered in 0.004936 seconds.
  91. - Loaded All Assemblies, in 0.519 seconds
  92. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  93. Native extension for iOS target not found
  94. Native extension for Android target not found
  95. CommandWithNoStdoutInvokationFailure: Unable to start ADB server. Please make sure the Android SDK is installed and is properly configured in the Editor. See the Console for more details.
  96. at UnityEditor.Android.Command.RunWithShellExecute (System.String command, System.String args, System.String workingdir, System.String errorMsg) [0x00060] in <5c66e83553be435482148cab53b1726c>:0
  97. at UnityEditor.Android.ADB.StartServer () [0x00013] in <5c66e83553be435482148cab53b1726c>:0
  98. at UnityEditor.Android.ADB.Run (System.String[] command, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000b] in <5c66e83553be435482148cab53b1726c>:0
  99. at UnityEditor.Android.AndroidDeploymentTargetsExtension.GetKnownTargets (UnityEditor.DeploymentTargets.IDeploymentTargetsMainThreadContext context, UnityEditor.ProgressHandler progressHandler) [0x002ae] in <5c66e83553be435482148cab53b1726c>:0
  100. at UnityEditor.Android.TargetScanWorker.ScanSync () [0x00039] in <5c66e83553be435482148cab53b1726c>:0
  101. at UnityEditor.Android.TargetExtension.OnUsbDevicesChanged (UnityEditor.Hardware.UsbDevice[] usbDevices) [0x00081] in <5c66e83553be435482148cab53b1726c>:0
  102. at UnityEditor.Android.TargetExtension.OnLoad () [0x000a8] in <5c66e83553be435482148cab53b1726c>:0
  103. at UnityEditor.Modules.ModuleManager.InitializePlatformSupportModules () [0x000ba] in <aff26789effa44fba5bcce133e8016b4>:0
  104. UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
  105. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  106. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  107. UnityEngine.Logger:LogException(Exception, Object)
  108. UnityEngine.Debug:LogException(Exception)
  109. UnityEditor.Modules.ModuleManager:InitializePlatformSupportModules()
  110. Native extension for WindowsStandalone target not found
  111. Mono: successfully reloaded assembly
  112. - Finished resetting the current domain, in 9.629 seconds
  113. Domain Reload Profiling: 10147ms
  114. BeginReloadAssembly (198ms)
  115. ExecutionOrderSort (0ms)
  116. DisableScriptedObjects (0ms)
  117. BackupInstance (0ms)
  118. ReleaseScriptingObjects (0ms)
  119. CreateAndSetChildDomain (1ms)
  120. RebuildCommonClasses (45ms)
  121. RebuildNativeTypeToScriptingClass (17ms)
  122. initialDomainReloadingComplete (54ms)
  123. LoadAllAssembliesAndSetupDomain (203ms)
  124. LoadAssemblies (200ms)
  125. RebuildTransferFunctionScriptingTraits (0ms)
  126. AnalyzeDomain (197ms)
  127. TypeCache.Refresh (196ms)
  128. TypeCache.ScanAssembly (178ms)
  129. BuildScriptInfoCaches (0ms)
  130. ResolveRequiredComponents (0ms)
  131. FinalizeReload (9629ms)
  132. ReleaseScriptCaches (0ms)
  133. RebuildScriptCaches (0ms)
  134. SetupLoadedEditorAssemblies (9574ms)
  135. LogAssemblyErrors (0ms)
  136. InitializePlatformSupportModulesInManaged (8965ms)
  137. SetLoadedEditorAssemblies (11ms)
  138. BeforeProcessingInitializeOnLoad (18ms)
  139. ProcessInitializeOnLoadAttributes (221ms)
  140. ProcessInitializeOnLoadMethodAttributes (359ms)
  141. AfterProcessingInitializeOnLoad (0ms)
  142. EditorAssembliesLoaded (0ms)
  143. ExecutionOrderSort2 (0ms)
  144. AwakeInstancesAfterBackupRestoration (0ms)
  145. ========================================================================
  146. Worker process is ready to serve import requests
  147. Import Worker Mode flag is 0x00
  148. Begin MonoManager ReloadAssembly
  149. - Loaded All Assemblies, in 2.702 seconds
  150. Refreshing native plugins compatible for Editor in 19.78 ms, found 4 plugins.
  151. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  152. Native extension for iOS target not found
  153. Native extension for Android target not found
  154. Native extension for WindowsStandalone target not found
  155. Mono: successfully reloaded assembly
  156. - Finished resetting the current domain, in 1.171 seconds
  157. Domain Reload Profiling: 3869ms
  158. BeginReloadAssembly (951ms)
  159. ExecutionOrderSort (0ms)
  160. DisableScriptedObjects (9ms)
  161. BackupInstance (0ms)
  162. ReleaseScriptingObjects (0ms)
  163. CreateAndSetChildDomain (55ms)
  164. RebuildCommonClasses (172ms)
  165. RebuildNativeTypeToScriptingClass (26ms)
  166. initialDomainReloadingComplete (76ms)
  167. LoadAllAssembliesAndSetupDomain (1472ms)
  168. LoadAssemblies (1433ms)
  169. RebuildTransferFunctionScriptingTraits (0ms)
  170. AnalyzeDomain (454ms)
  171. TypeCache.Refresh (367ms)
  172. TypeCache.ScanAssembly (306ms)
  173. BuildScriptInfoCaches (74ms)
  174. ResolveRequiredComponents (8ms)
  175. FinalizeReload (1171ms)
  176. ReleaseScriptCaches (0ms)
  177. RebuildScriptCaches (0ms)
  178. SetupLoadedEditorAssemblies (881ms)
  179. LogAssemblyErrors (0ms)
  180. InitializePlatformSupportModulesInManaged (29ms)
  181. SetLoadedEditorAssemblies (7ms)
  182. BeforeProcessingInitializeOnLoad (70ms)
  183. ProcessInitializeOnLoadAttributes (437ms)
  184. ProcessInitializeOnLoadMethodAttributes (334ms)
  185. AfterProcessingInitializeOnLoad (3ms)
  186. EditorAssembliesLoaded (0ms)
  187. ExecutionOrderSort2 (0ms)
  188. AwakeInstancesAfterBackupRestoration (11ms)
  189. Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
  190. Refreshing native plugins compatible for Editor in 13.11 ms, found 4 plugins.
  191. Preloading 0 native plugins for Editor in 0.00 ms.
  192. Unloading 28 Unused Serialized files (Serialized files now loaded: 0)
  193. Unloading 4845 unused Assets / (1.6 MB). Loaded Objects now: 5398.
  194. Memory consumption went from 127.7 MB to 126.1 MB.
  195. Total: 12.774800 ms (FindLiveObjects: 0.808600 ms CreateObjectMapping: 1.111500 ms MarkObjects: 8.243700 ms DeleteObjects: 2.609400 ms)
  196. ========================================================================
  197. Received Prepare
  198. Begin MonoManager ReloadAssembly
  199. - Loaded All Assemblies, in 1.180 seconds
  200. Refreshing native plugins compatible for Editor in 11.72 ms, found 4 plugins.
  201. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  202. Native extension for iOS target not found
  203. Native extension for Android target not found
  204. Native extension for WindowsStandalone target not found
  205. System.IO.IOException: Sharing violation on path D:\Unity\ICS-SCADA-APP-SIU\ProjectSettings\GvhProjectSettings.xml
  206. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <21f453231f9b419fb92653c858b2eaf6>:0
  207. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0
  208. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
  209. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <21f453231f9b419fb92653c858b2eaf6>:0
  210. at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x00007] in <21f453231f9b419fb92653c858b2eaf6>:0
  211. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0
  212. at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
  213. at Google.XmlUtilities.ParseXmlTextFileElements (System.String filename, Google.Logger logger, Google.XmlUtilities+ParseElement parseElement) [0x0000f] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\XmlUtilities.cs:104
  214. at Google.ProjectSettings.Load () [0x00012] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:777
  215. at Google.ProjectSettings.LoadIfEmpty () [0x0001b] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:558
  216. at Google.ProjectSettings.GetBool (System.String name, System.Boolean defaultValue, Google.SettingsLocation location) [0x0002b] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:606
  217. at Google.ProjectSettings.GetBool (System.String name, System.Boolean defaultValue) [0x00000] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:619
  218. at Google.IOSResolver.get_VerboseLoggingEnabled () [0x00000] in Z:\tmp\tmp.yE5xlmCm97\third_party\unity\unity_jar_resolver\source\IOSResolver\src\IOSResolver.cs:1039
  219. at Google.IOSResolver..cctor () [0x0021d] in Z:\tmp\tmp.yE5xlmCm97\third_party\unity\unity_jar_resolver\source\IOSResolver\src\IOSResolver.cs:727
  220. 0x00007fff7bf45e6d (Unity) StackWalker::ShowCallstack
  221. 0x00007fff7bf55dc9 (Unity) PlatformStacktrace::GetStacktrace
  222. 0x00007fff7d1b823e (Unity) Stacktrace::GetStacktrace
  223. 0x00007fff7d75f7ff (Unity) DebugStringToFile
  224. 0x00007fff7b006b35 (Unity) DebugLogHandler_CUSTOM_Internal_Log
  225. 0x000001cb78c87b4d (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr)
  226. 0x000001cb78c87a13 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  227. 0x000001cb78c8753b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  228. 0x000001cb78c86d40 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
  229. 0x000001cb78c86c05 (Mono JIT Code) UnityEngine.Debug:LogError (object)
  230. 0x000001cb778d1c33 (Mono JIT Code) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
  231. 0x000001cb7a641048 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
  232. 0x00007fff786a694e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
  233. 0x00007fff785e8444 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
  234. 0x00007fff785e8530 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
  235. 0x00007fff7be6ab94 (Unity) scripting_method_invoke
  236. 0x00007fff7be42d53 (Unity) ScriptingInvocation::Invoke
  237. 0x00007fff7be3ded5 (Unity) ScriptingInvocation::Invoke<void>
  238. 0x00007fff7bfb8243 (Unity) Scripting::UnityEditor::EditorAssembliesProxy::ProcessInitializeOnLoadAttributes
  239. 0x00007fff7be3956c (Unity) MonoManager::SetupLoadedEditorAssemblies
  240. 0x00007fff7be30cba (Unity) MonoManager::FinalizeReload
  241. 0x00007fff7d35cd15 (Unity) ScriptingInitializer::FinalizeReload
  242. 0x00007fff7d3ac42f (Unity) AssetImportWorkerClient::ReloadScriptingDomain
  243. 0x00007fff7d385ffc (Unity) <lambda_94302c41bc55323db1fed16712a08587>::operator()
  244. 0x00007fff7d469c0e (Unity) asio::detail::completion_handler<core::mutable_function<void __cdecl(void)>,asio::io_context::basic_executor_type<std::allocator<void>,0> >::do_complete
  245. 0x00007fff7d45749a (Unity) asio::detail::win_iocp_io_context::do_one
  246. 0x00007fff7d458804 (Unity) asio::detail::win_iocp_io_context::run
  247. 0x00007fff7d46822c (Unity) IOService::Run
  248. 0x00007fff7d3b0216 (Unity) RunAssetImportWorkerClientV2
  249. 0x00007fff7d3b02db (Unity) RunAssetImporterV2
  250. 0x00007fff7cbb500a (Unity) Application::InitializeProject
  251. 0x00007fff7d1c2615 (Unity) UnityMain
  252. 0x00007ff6a0682fba (Unity) __scrt_common_main_seh
  253. 0x00007ff82824e8d7 (KERNEL32) BaseThreadInitThunk
  254. 0x00007ff82931bf2c (ntdll) RtlUserThreadStart
  255. Mono: successfully reloaded assembly
  256. - Finished resetting the current domain, in 1.406 seconds
  257. Domain Reload Profiling: 2589ms
  258. BeginReloadAssembly (431ms)
  259. ExecutionOrderSort (0ms)
  260. DisableScriptedObjects (48ms)
  261. BackupInstance (0ms)
  262. ReleaseScriptingObjects (0ms)
  263. CreateAndSetChildDomain (134ms)
  264. RebuildCommonClasses (44ms)
  265. RebuildNativeTypeToScriptingClass (16ms)
  266. initialDomainReloadingComplete (39ms)
  267. LoadAllAssembliesAndSetupDomain (653ms)
  268. LoadAssemblies (626ms)
  269. RebuildTransferFunctionScriptingTraits (0ms)
  270. AnalyzeDomain (204ms)
  271. TypeCache.Refresh (13ms)
  272. TypeCache.ScanAssembly (0ms)
  273. BuildScriptInfoCaches (174ms)
  274. ResolveRequiredComponents (10ms)
  275. FinalizeReload (1407ms)
  276. ReleaseScriptCaches (0ms)
  277. RebuildScriptCaches (0ms)
  278. SetupLoadedEditorAssemblies (1168ms)
  279. LogAssemblyErrors (0ms)
  280. InitializePlatformSupportModulesInManaged (29ms)
  281. SetLoadedEditorAssemblies (5ms)
  282. BeforeProcessingInitializeOnLoad (46ms)
  283. ProcessInitializeOnLoadAttributes (865ms)
  284. ProcessInitializeOnLoadMethodAttributes (221ms)
  285. AfterProcessingInitializeOnLoad (2ms)
  286. EditorAssembliesLoaded (0ms)
  287. ExecutionOrderSort2 (0ms)
  288. AwakeInstancesAfterBackupRestoration (11ms)
  289. Refreshing native plugins compatible for Editor in 11.03 ms, found 4 plugins.
  290. Preloading 0 native plugins for Editor in 0.00 ms.
  291. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  292. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5401.
  293. Memory consumption went from 120.6 MB to 119.4 MB.
  294. Total: 7.842000 ms (FindLiveObjects: 0.567500 ms CreateObjectMapping: 0.609800 ms MarkObjects: 5.481200 ms DeleteObjects: 1.182400 ms)
  295. Prepare: number of updated asset objects reloaded= 0
  296. ========================================================================
  297. Received Prepare
  298. Begin MonoManager ReloadAssembly
  299. - Loaded All Assemblies, in 1.231 seconds
  300. Refreshing native plugins compatible for Editor in 11.20 ms, found 4 plugins.
  301. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  302. Native extension for iOS target not found
  303. Native extension for Android target not found
  304. Native extension for WindowsStandalone target not found
  305. Mono: successfully reloaded assembly
  306. - Finished resetting the current domain, in 0.972 seconds
  307. Domain Reload Profiling: 2205ms
  308. BeginReloadAssembly (455ms)
  309. ExecutionOrderSort (0ms)
  310. DisableScriptedObjects (58ms)
  311. BackupInstance (0ms)
  312. ReleaseScriptingObjects (1ms)
  313. CreateAndSetChildDomain (129ms)
  314. RebuildCommonClasses (51ms)
  315. RebuildNativeTypeToScriptingClass (17ms)
  316. initialDomainReloadingComplete (40ms)
  317. LoadAllAssembliesAndSetupDomain (669ms)
  318. LoadAssemblies (649ms)
  319. RebuildTransferFunctionScriptingTraits (0ms)
  320. AnalyzeDomain (205ms)
  321. TypeCache.Refresh (10ms)
  322. TypeCache.ScanAssembly (0ms)
  323. BuildScriptInfoCaches (180ms)
  324. ResolveRequiredComponents (8ms)
  325. FinalizeReload (973ms)
  326. ReleaseScriptCaches (0ms)
  327. RebuildScriptCaches (0ms)
  328. SetupLoadedEditorAssemblies (677ms)
  329. LogAssemblyErrors (0ms)
  330. InitializePlatformSupportModulesInManaged (27ms)
  331. SetLoadedEditorAssemblies (5ms)
  332. BeforeProcessingInitializeOnLoad (52ms)
  333. ProcessInitializeOnLoadAttributes (329ms)
  334. ProcessInitializeOnLoadMethodAttributes (260ms)
  335. AfterProcessingInitializeOnLoad (3ms)
  336. EditorAssembliesLoaded (1ms)
  337. ExecutionOrderSort2 (0ms)
  338. AwakeInstancesAfterBackupRestoration (12ms)
  339. Refreshing native plugins compatible for Editor in 13.26 ms, found 4 plugins.
  340. Preloading 0 native plugins for Editor in 0.00 ms.
  341. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  342. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5403.
  343. Memory consumption went from 120.6 MB to 119.3 MB.
  344. Total: 8.719600 ms (FindLiveObjects: 0.603000 ms CreateObjectMapping: 0.650900 ms MarkObjects: 6.148500 ms DeleteObjects: 1.315700 ms)
  345. Prepare: number of updated asset objects reloaded= 0
  346. ========================================================================
  347. Received Prepare
  348. Begin MonoManager ReloadAssembly
  349. - Loaded All Assemblies, in 1.486 seconds
  350. Refreshing native plugins compatible for Editor in 14.01 ms, found 4 plugins.
  351. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  352. Native extension for iOS target not found
  353. Native extension for Android target not found
  354. Native extension for WindowsStandalone target not found
  355. Mono: successfully reloaded assembly
  356. - Finished resetting the current domain, in 0.983 seconds
  357. Domain Reload Profiling: 2471ms
  358. BeginReloadAssembly (618ms)
  359. ExecutionOrderSort (0ms)
  360. DisableScriptedObjects (74ms)
  361. BackupInstance (0ms)
  362. ReleaseScriptingObjects (0ms)
  363. CreateAndSetChildDomain (221ms)
  364. RebuildCommonClasses (58ms)
  365. RebuildNativeTypeToScriptingClass (27ms)
  366. initialDomainReloadingComplete (82ms)
  367. LoadAllAssembliesAndSetupDomain (703ms)
  368. LoadAssemblies (731ms)
  369. RebuildTransferFunctionScriptingTraits (0ms)
  370. AnalyzeDomain (207ms)
  371. TypeCache.Refresh (11ms)
  372. TypeCache.ScanAssembly (0ms)
  373. BuildScriptInfoCaches (182ms)
  374. ResolveRequiredComponents (8ms)
  375. FinalizeReload (983ms)
  376. ReleaseScriptCaches (0ms)
  377. RebuildScriptCaches (0ms)
  378. SetupLoadedEditorAssemblies (716ms)
  379. LogAssemblyErrors (0ms)
  380. InitializePlatformSupportModulesInManaged (30ms)
  381. SetLoadedEditorAssemblies (6ms)
  382. BeforeProcessingInitializeOnLoad (50ms)
  383. ProcessInitializeOnLoadAttributes (339ms)
  384. ProcessInitializeOnLoadMethodAttributes (289ms)
  385. AfterProcessingInitializeOnLoad (2ms)
  386. EditorAssembliesLoaded (0ms)
  387. ExecutionOrderSort2 (0ms)
  388. AwakeInstancesAfterBackupRestoration (11ms)
  389. Refreshing native plugins compatible for Editor in 11.28 ms, found 4 plugins.
  390. Preloading 0 native plugins for Editor in 0.00 ms.
  391. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  392. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5405.
  393. Memory consumption went from 120.6 MB to 119.3 MB.
  394. Total: 8.497200 ms (FindLiveObjects: 0.955200 ms CreateObjectMapping: 0.708700 ms MarkObjects: 5.524100 ms DeleteObjects: 1.307800 ms)
  395. Prepare: number of updated asset objects reloaded= 0
  396. ========================================================================
  397. Received Prepare
  398. Refreshing native plugins compatible for Editor in 11.51 ms, found 4 plugins.
  399. Preloading 0 native plugins for Editor in 0.00 ms.
  400. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  401. Unloading 4762 unused Assets / (1.5 MB). Loaded Objects now: 5405.
  402. Memory consumption went from 120.3 MB to 118.8 MB.
  403. Total: 12.114000 ms (FindLiveObjects: 0.769800 ms CreateObjectMapping: 2.687300 ms MarkObjects: 6.826800 ms DeleteObjects: 1.828800 ms)
  404. Prepare: number of updated asset objects reloaded= 0
  405. ========================================================================
  406. Received Prepare
  407. Begin MonoManager ReloadAssembly
  408. - Loaded All Assemblies, in 1.179 seconds
  409. Refreshing native plugins compatible for Editor in 19.85 ms, found 4 plugins.
  410. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  411. Native extension for iOS target not found
  412. Native extension for Android target not found
  413. Native extension for WindowsStandalone target not found
  414. Mono: successfully reloaded assembly
  415. - Finished resetting the current domain, in 1.148 seconds
  416. Domain Reload Profiling: 2328ms
  417. BeginReloadAssembly (357ms)
  418. ExecutionOrderSort (0ms)
  419. DisableScriptedObjects (15ms)
  420. BackupInstance (0ms)
  421. ReleaseScriptingObjects (0ms)
  422. CreateAndSetChildDomain (64ms)
  423. RebuildCommonClasses (70ms)
  424. RebuildNativeTypeToScriptingClass (24ms)
  425. initialDomainReloadingComplete (52ms)
  426. LoadAllAssembliesAndSetupDomain (676ms)
  427. LoadAssemblies (687ms)
  428. RebuildTransferFunctionScriptingTraits (0ms)
  429. AnalyzeDomain (223ms)
  430. TypeCache.Refresh (15ms)
  431. TypeCache.ScanAssembly (3ms)
  432. BuildScriptInfoCaches (194ms)
  433. ResolveRequiredComponents (8ms)
  434. FinalizeReload (1149ms)
  435. ReleaseScriptCaches (0ms)
  436. RebuildScriptCaches (0ms)
  437. SetupLoadedEditorAssemblies (787ms)
  438. LogAssemblyErrors (0ms)
  439. InitializePlatformSupportModulesInManaged (39ms)
  440. SetLoadedEditorAssemblies (6ms)
  441. BeforeProcessingInitializeOnLoad (66ms)
  442. ProcessInitializeOnLoadAttributes (390ms)
  443. ProcessInitializeOnLoadMethodAttributes (284ms)
  444. AfterProcessingInitializeOnLoad (2ms)
  445. EditorAssembliesLoaded (0ms)
  446. ExecutionOrderSort2 (0ms)
  447. AwakeInstancesAfterBackupRestoration (12ms)
  448. Refreshing native plugins compatible for Editor in 14.90 ms, found 4 plugins.
  449. Preloading 0 native plugins for Editor in 0.00 ms.
  450. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  451. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5407.
  452. Memory consumption went from 120.6 MB to 119.3 MB.
  453. Total: 8.509900 ms (FindLiveObjects: 0.631500 ms CreateObjectMapping: 0.707700 ms MarkObjects: 5.764800 ms DeleteObjects: 1.404700 ms)
  454. Prepare: number of updated asset objects reloaded= 0
  455. ========================================================================
  456. Received Prepare
  457. Begin MonoManager ReloadAssembly
  458. - Loaded All Assemblies, in 0.878 seconds
  459. Refreshing native plugins compatible for Editor in 14.05 ms, found 4 plugins.
  460. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  461. Native extension for iOS target not found
  462. Native extension for Android target not found
  463. Native extension for WindowsStandalone target not found
  464. Mono: successfully reloaded assembly
  465. - Finished resetting the current domain, in 0.885 seconds
  466. Domain Reload Profiling: 1765ms
  467. BeginReloadAssembly (266ms)
  468. ExecutionOrderSort (0ms)
  469. DisableScriptedObjects (14ms)
  470. BackupInstance (0ms)
  471. ReleaseScriptingObjects (0ms)
  472. CreateAndSetChildDomain (60ms)
  473. RebuildCommonClasses (49ms)
  474. RebuildNativeTypeToScriptingClass (16ms)
  475. initialDomainReloadingComplete (38ms)
  476. LoadAllAssembliesAndSetupDomain (511ms)
  477. LoadAssemblies (472ms)
  478. RebuildTransferFunctionScriptingTraits (0ms)
  479. AnalyzeDomain (188ms)
  480. TypeCache.Refresh (9ms)
  481. TypeCache.ScanAssembly (0ms)
  482. BuildScriptInfoCaches (167ms)
  483. ResolveRequiredComponents (7ms)
  484. FinalizeReload (886ms)
  485. ReleaseScriptCaches (0ms)
  486. RebuildScriptCaches (0ms)
  487. SetupLoadedEditorAssemblies (624ms)
  488. LogAssemblyErrors (0ms)
  489. InitializePlatformSupportModulesInManaged (27ms)
  490. SetLoadedEditorAssemblies (5ms)
  491. BeforeProcessingInitializeOnLoad (47ms)
  492. ProcessInitializeOnLoadAttributes (319ms)
  493. ProcessInitializeOnLoadMethodAttributes (225ms)
  494. AfterProcessingInitializeOnLoad (2ms)
  495. EditorAssembliesLoaded (0ms)
  496. ExecutionOrderSort2 (0ms)
  497. AwakeInstancesAfterBackupRestoration (10ms)
  498. Refreshing native plugins compatible for Editor in 11.99 ms, found 4 plugins.
  499. Preloading 0 native plugins for Editor in 0.00 ms.
  500. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  501. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5409.
  502. Memory consumption went from 120.6 MB to 119.3 MB.
  503. Total: 8.809900 ms (FindLiveObjects: 0.615500 ms CreateObjectMapping: 0.743600 ms MarkObjects: 5.882400 ms DeleteObjects: 1.567100 ms)
  504. Prepare: number of updated asset objects reloaded= 0
  505. ========================================================================
  506. Received Prepare
  507. Refreshing native plugins compatible for Editor in 12.74 ms, found 4 plugins.
  508. Preloading 0 native plugins for Editor in 0.00 ms.
  509. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  510. Unloading 4762 unused Assets / (1.1 MB). Loaded Objects now: 5409.
  511. Memory consumption went from 120.3 MB to 119.2 MB.
  512. Total: 8.946300 ms (FindLiveObjects: 0.608900 ms CreateObjectMapping: 0.650100 ms MarkObjects: 6.381700 ms DeleteObjects: 1.304500 ms)
  513. Prepare: number of updated asset objects reloaded= 0
  514. ========================================================================
  515. Received Prepare
  516. Begin MonoManager ReloadAssembly
  517. - Loaded All Assemblies, in 0.950 seconds
  518. Refreshing native plugins compatible for Editor in 12.73 ms, found 4 plugins.
  519. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  520. Native extension for iOS target not found
  521. Native extension for Android target not found
  522. Native extension for WindowsStandalone target not found
  523. Mono: successfully reloaded assembly
  524. - Finished resetting the current domain, in 0.913 seconds
  525. Domain Reload Profiling: 1863ms
  526. BeginReloadAssembly (296ms)
  527. ExecutionOrderSort (0ms)
  528. DisableScriptedObjects (17ms)
  529. BackupInstance (0ms)
  530. ReleaseScriptingObjects (0ms)
  531. CreateAndSetChildDomain (70ms)
  532. RebuildCommonClasses (49ms)
  533. RebuildNativeTypeToScriptingClass (15ms)
  534. initialDomainReloadingComplete (38ms)
  535. LoadAllAssembliesAndSetupDomain (552ms)
  536. LoadAssemblies (528ms)
  537. RebuildTransferFunctionScriptingTraits (0ms)
  538. AnalyzeDomain (197ms)
  539. TypeCache.Refresh (13ms)
  540. TypeCache.ScanAssembly (3ms)
  541. BuildScriptInfoCaches (172ms)
  542. ResolveRequiredComponents (9ms)
  543. FinalizeReload (913ms)
  544. ReleaseScriptCaches (0ms)
  545. RebuildScriptCaches (0ms)
  546. SetupLoadedEditorAssemblies (647ms)
  547. LogAssemblyErrors (0ms)
  548. InitializePlatformSupportModulesInManaged (27ms)
  549. SetLoadedEditorAssemblies (4ms)
  550. BeforeProcessingInitializeOnLoad (51ms)
  551. ProcessInitializeOnLoadAttributes (326ms)
  552. ProcessInitializeOnLoadMethodAttributes (237ms)
  553. AfterProcessingInitializeOnLoad (2ms)
  554. EditorAssembliesLoaded (0ms)
  555. ExecutionOrderSort2 (0ms)
  556. AwakeInstancesAfterBackupRestoration (11ms)
  557. Refreshing native plugins compatible for Editor in 11.85 ms, found 4 plugins.
  558. Preloading 0 native plugins for Editor in 0.00 ms.
  559. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  560. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5411.
  561. Memory consumption went from 120.6 MB to 119.4 MB.
  562. Total: 8.290600 ms (FindLiveObjects: 0.594500 ms CreateObjectMapping: 0.637400 ms MarkObjects: 5.836900 ms DeleteObjects: 1.220800 ms)
  563. Prepare: number of updated asset objects reloaded= 0
  564. ========================================================================
  565. Received Prepare
  566. Begin MonoManager ReloadAssembly
  567. - Loaded All Assemblies, in 1.004 seconds
  568. Refreshing native plugins compatible for Editor in 11.30 ms, found 4 plugins.
  569. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  570. Native extension for iOS target not found
  571. Native extension for Android target not found
  572. Native extension for WindowsStandalone target not found
  573. Mono: successfully reloaded assembly
  574. - Finished resetting the current domain, in 0.988 seconds
  575. Domain Reload Profiling: 1992ms
  576. BeginReloadAssembly (274ms)
  577. ExecutionOrderSort (0ms)
  578. DisableScriptedObjects (19ms)
  579. BackupInstance (0ms)
  580. ReleaseScriptingObjects (0ms)
  581. CreateAndSetChildDomain (60ms)
  582. RebuildCommonClasses (47ms)
  583. RebuildNativeTypeToScriptingClass (14ms)
  584. initialDomainReloadingComplete (41ms)
  585. LoadAllAssembliesAndSetupDomain (628ms)
  586. LoadAssemblies (585ms)
  587. RebuildTransferFunctionScriptingTraits (0ms)
  588. AnalyzeDomain (197ms)
  589. TypeCache.Refresh (7ms)
  590. TypeCache.ScanAssembly (0ms)
  591. BuildScriptInfoCaches (178ms)
  592. ResolveRequiredComponents (8ms)
  593. FinalizeReload (989ms)
  594. ReleaseScriptCaches (0ms)
  595. RebuildScriptCaches (0ms)
  596. SetupLoadedEditorAssemblies (727ms)
  597. LogAssemblyErrors (0ms)
  598. InitializePlatformSupportModulesInManaged (37ms)
  599. SetLoadedEditorAssemblies (6ms)
  600. BeforeProcessingInitializeOnLoad (63ms)
  601. ProcessInitializeOnLoadAttributes (392ms)
  602. ProcessInitializeOnLoadMethodAttributes (227ms)
  603. AfterProcessingInitializeOnLoad (2ms)
  604. EditorAssembliesLoaded (0ms)
  605. ExecutionOrderSort2 (0ms)
  606. AwakeInstancesAfterBackupRestoration (10ms)
  607. Refreshing native plugins compatible for Editor in 11.29 ms, found 4 plugins.
  608. Preloading 0 native plugins for Editor in 0.00 ms.
  609. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  610. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5413.
  611. Memory consumption went from 120.7 MB to 119.4 MB.
  612. Total: 7.857300 ms (FindLiveObjects: 0.652200 ms CreateObjectMapping: 0.891200 ms MarkObjects: 5.029400 ms DeleteObjects: 1.283700 ms)
  613. Prepare: number of updated asset objects reloaded= 0
  614. ========================================================================
  615. Received Prepare
  616. Refreshing native plugins compatible for Editor in 12.10 ms, found 4 plugins.
  617. Preloading 0 native plugins for Editor in 0.00 ms.
  618. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  619. Unloading 4762 unused Assets / (1.3 MB). Loaded Objects now: 5413.
  620. Memory consumption went from 120.4 MB to 119.1 MB.
  621. Total: 9.393500 ms (FindLiveObjects: 0.593100 ms CreateObjectMapping: 0.643100 ms MarkObjects: 6.817400 ms DeleteObjects: 1.338900 ms)
  622. Prepare: number of updated asset objects reloaded= 0
  623. ========================================================================
  624. Received Prepare
  625. Begin MonoManager ReloadAssembly
  626. - Loaded All Assemblies, in 0.827 seconds
  627. Refreshing native plugins compatible for Editor in 11.32 ms, found 4 plugins.
  628. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  629. Native extension for iOS target not found
  630. Native extension for Android target not found
  631. Native extension for WindowsStandalone target not found
  632. Mono: successfully reloaded assembly
  633. - Finished resetting the current domain, in 0.834 seconds
  634. Domain Reload Profiling: 1664ms
  635. BeginReloadAssembly (241ms)
  636. ExecutionOrderSort (0ms)
  637. DisableScriptedObjects (14ms)
  638. BackupInstance (0ms)
  639. ReleaseScriptingObjects (0ms)
  640. CreateAndSetChildDomain (51ms)
  641. RebuildCommonClasses (42ms)
  642. RebuildNativeTypeToScriptingClass (14ms)
  643. initialDomainReloadingComplete (34ms)
  644. LoadAllAssembliesAndSetupDomain (499ms)
  645. LoadAssemblies (449ms)
  646. RebuildTransferFunctionScriptingTraits (0ms)
  647. AnalyzeDomain (188ms)
  648. TypeCache.Refresh (12ms)
  649. TypeCache.ScanAssembly (3ms)
  650. BuildScriptInfoCaches (162ms)
  651. ResolveRequiredComponents (8ms)
  652. FinalizeReload (835ms)
  653. ReleaseScriptCaches (0ms)
  654. RebuildScriptCaches (0ms)
  655. SetupLoadedEditorAssemblies (602ms)
  656. LogAssemblyErrors (0ms)
  657. InitializePlatformSupportModulesInManaged (26ms)
  658. SetLoadedEditorAssemblies (4ms)
  659. BeforeProcessingInitializeOnLoad (46ms)
  660. ProcessInitializeOnLoadAttributes (305ms)
  661. ProcessInitializeOnLoadMethodAttributes (219ms)
  662. AfterProcessingInitializeOnLoad (2ms)
  663. EditorAssembliesLoaded (0ms)
  664. ExecutionOrderSort2 (0ms)
  665. AwakeInstancesAfterBackupRestoration (10ms)
  666. Refreshing native plugins compatible for Editor in 10.83 ms, found 4 plugins.
  667. Preloading 0 native plugins for Editor in 0.00 ms.
  668. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  669. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5415.
  670. Memory consumption went from 120.7 MB to 119.5 MB.
  671. Total: 8.299400 ms (FindLiveObjects: 0.788900 ms CreateObjectMapping: 0.636400 ms MarkObjects: 5.633900 ms DeleteObjects: 1.239400 ms)
  672. Prepare: number of updated asset objects reloaded= 0
  673. ========================================================================
  674. Received Prepare
  675. Begin MonoManager ReloadAssembly
  676. - Loaded All Assemblies, in 0.977 seconds
  677. Refreshing native plugins compatible for Editor in 16.89 ms, found 4 plugins.
  678. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  679. Native extension for iOS target not found
  680. Native extension for Android target not found
  681. Native extension for WindowsStandalone target not found
  682. Mono: successfully reloaded assembly
  683. - Finished resetting the current domain, in 0.907 seconds
  684. Domain Reload Profiling: 1886ms
  685. BeginReloadAssembly (301ms)
  686. ExecutionOrderSort (0ms)
  687. DisableScriptedObjects (14ms)
  688. BackupInstance (0ms)
  689. ReleaseScriptingObjects (0ms)
  690. CreateAndSetChildDomain (63ms)
  691. RebuildCommonClasses (63ms)
  692. RebuildNativeTypeToScriptingClass (23ms)
  693. initialDomainReloadingComplete (40ms)
  694. LoadAllAssembliesAndSetupDomain (550ms)
  695. LoadAssemblies (525ms)
  696. RebuildTransferFunctionScriptingTraits (0ms)
  697. AnalyzeDomain (206ms)
  698. TypeCache.Refresh (16ms)
  699. TypeCache.ScanAssembly (3ms)
  700. BuildScriptInfoCaches (176ms)
  701. ResolveRequiredComponents (9ms)
  702. FinalizeReload (908ms)
  703. ReleaseScriptCaches (0ms)
  704. RebuildScriptCaches (0ms)
  705. SetupLoadedEditorAssemblies (633ms)
  706. LogAssemblyErrors (0ms)
  707. InitializePlatformSupportModulesInManaged (33ms)
  708. SetLoadedEditorAssemblies (4ms)
  709. BeforeProcessingInitializeOnLoad (51ms)
  710. ProcessInitializeOnLoadAttributes (314ms)
  711. ProcessInitializeOnLoadMethodAttributes (228ms)
  712. AfterProcessingInitializeOnLoad (3ms)
  713. EditorAssembliesLoaded (0ms)
  714. ExecutionOrderSort2 (0ms)
  715. AwakeInstancesAfterBackupRestoration (11ms)
  716. Refreshing native plugins compatible for Editor in 10.92 ms, found 4 plugins.
  717. Preloading 0 native plugins for Editor in 0.00 ms.
  718. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  719. Unloading 4843 unused Assets / (1.1 MB). Loaded Objects now: 5417.
  720. Memory consumption went from 120.7 MB to 119.5 MB.
  721. Total: 7.934400 ms (FindLiveObjects: 0.589000 ms CreateObjectMapping: 0.660300 ms MarkObjects: 5.488700 ms DeleteObjects: 1.195100 ms)
  722. Prepare: number of updated asset objects reloaded= 0
  723. ========================================================================
  724. Received Prepare
  725. Begin MonoManager ReloadAssembly
  726. - Loaded All Assemblies, in 0.890 seconds
  727. Refreshing native plugins compatible for Editor in 11.72 ms, found 4 plugins.
  728. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  729. Native extension for iOS target not found
  730. Native extension for Android target not found
  731. Native extension for WindowsStandalone target not found
  732. Mono: successfully reloaded assembly
  733. - Finished resetting the current domain, in 0.859 seconds
  734. Domain Reload Profiling: 1751ms
  735. BeginReloadAssembly (268ms)
  736. ExecutionOrderSort (0ms)
  737. DisableScriptedObjects (21ms)
  738. BackupInstance (0ms)
  739. ReleaseScriptingObjects (0ms)
  740. CreateAndSetChildDomain (57ms)
  741. RebuildCommonClasses (43ms)
  742. RebuildNativeTypeToScriptingClass (15ms)
  743. initialDomainReloadingComplete (38ms)
  744. LoadAllAssembliesAndSetupDomain (527ms)
  745. LoadAssemblies (471ms)
  746. RebuildTransferFunctionScriptingTraits (0ms)
  747. AnalyzeDomain (205ms)
  748. TypeCache.Refresh (9ms)
  749. TypeCache.ScanAssembly (0ms)
  750. BuildScriptInfoCaches (181ms)
  751. ResolveRequiredComponents (10ms)
  752. FinalizeReload (860ms)
  753. ReleaseScriptCaches (0ms)
  754. RebuildScriptCaches (0ms)
  755. SetupLoadedEditorAssemblies (616ms)
  756. LogAssemblyErrors (0ms)
  757. InitializePlatformSupportModulesInManaged (26ms)
  758. SetLoadedEditorAssemblies (5ms)
  759. BeforeProcessingInitializeOnLoad (47ms)
  760. ProcessInitializeOnLoadAttributes (311ms)
  761. ProcessInitializeOnLoadMethodAttributes (224ms)
  762. AfterProcessingInitializeOnLoad (3ms)
  763. EditorAssembliesLoaded (0ms)
  764. ExecutionOrderSort2 (0ms)
  765. AwakeInstancesAfterBackupRestoration (10ms)
  766. Refreshing native plugins compatible for Editor in 11.20 ms, found 4 plugins.
  767. Preloading 0 native plugins for Editor in 0.00 ms.
  768. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  769. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5419.
  770. Memory consumption went from 120.7 MB to 119.5 MB.
  771. Total: 8.550700 ms (FindLiveObjects: 0.586600 ms CreateObjectMapping: 0.624800 ms MarkObjects: 5.951000 ms DeleteObjects: 1.387400 ms)
  772. Prepare: number of updated asset objects reloaded= 0
  773. ========================================================================
  774. Received Prepare
  775. Refreshing native plugins compatible for Editor in 11.94 ms, found 4 plugins.
  776. Preloading 0 native plugins for Editor in 0.00 ms.
  777. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  778. Unloading 4762 unused Assets / (1.3 MB). Loaded Objects now: 5419.
  779. Memory consumption went from 120.4 MB to 119.1 MB.
  780. Total: 10.888100 ms (FindLiveObjects: 0.613000 ms CreateObjectMapping: 0.695700 ms MarkObjects: 7.330200 ms DeleteObjects: 2.247200 ms)
  781. Prepare: number of updated asset objects reloaded= 0
  782. ========================================================================
  783. Received Prepare
  784. Begin MonoManager ReloadAssembly
  785. - Loaded All Assemblies, in 1.050 seconds
  786. Refreshing native plugins compatible for Editor in 13.75 ms, found 4 plugins.
  787. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  788. Native extension for iOS target not found
  789. Native extension for Android target not found
  790. Native extension for WindowsStandalone target not found
  791. Mono: successfully reloaded assembly
  792. - Finished resetting the current domain, in 1.125 seconds
  793. Domain Reload Profiling: 2176ms
  794. BeginReloadAssembly (303ms)
  795. ExecutionOrderSort (0ms)
  796. DisableScriptedObjects (14ms)
  797. BackupInstance (0ms)
  798. ReleaseScriptingObjects (0ms)
  799. CreateAndSetChildDomain (60ms)
  800. RebuildCommonClasses (65ms)
  801. RebuildNativeTypeToScriptingClass (22ms)
  802. initialDomainReloadingComplete (45ms)
  803. LoadAllAssembliesAndSetupDomain (616ms)
  804. LoadAssemblies (601ms)
  805. RebuildTransferFunctionScriptingTraits (0ms)
  806. AnalyzeDomain (205ms)
  807. TypeCache.Refresh (14ms)
  808. TypeCache.ScanAssembly (3ms)
  809. BuildScriptInfoCaches (176ms)
  810. ResolveRequiredComponents (9ms)
  811. FinalizeReload (1126ms)
  812. ReleaseScriptCaches (0ms)
  813. RebuildScriptCaches (0ms)
  814. SetupLoadedEditorAssemblies (789ms)
  815. LogAssemblyErrors (0ms)
  816. InitializePlatformSupportModulesInManaged (37ms)
  817. SetLoadedEditorAssemblies (4ms)
  818. BeforeProcessingInitializeOnLoad (55ms)
  819. ProcessInitializeOnLoadAttributes (411ms)
  820. ProcessInitializeOnLoadMethodAttributes (280ms)
  821. AfterProcessingInitializeOnLoad (2ms)
  822. EditorAssembliesLoaded (0ms)
  823. ExecutionOrderSort2 (0ms)
  824. AwakeInstancesAfterBackupRestoration (13ms)
  825. Refreshing native plugins compatible for Editor in 11.77 ms, found 4 plugins.
  826. Preloading 0 native plugins for Editor in 0.00 ms.
  827. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  828. Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5421.
  829. Memory consumption went from 120.6 MB to 119.2 MB.
  830. Total: 8.236800 ms (FindLiveObjects: 0.607700 ms CreateObjectMapping: 0.858600 ms MarkObjects: 5.283400 ms DeleteObjects: 1.485900 ms)
  831. Prepare: number of updated asset objects reloaded= 0
  832. ========================================================================
  833. Received Prepare
  834. Begin MonoManager ReloadAssembly
  835. - Loaded All Assemblies, in 1.036 seconds
  836. Refreshing native plugins compatible for Editor in 11.80 ms, found 4 plugins.
  837. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  838. Native extension for iOS target not found
  839. Native extension for Android target not found
  840. Native extension for WindowsStandalone target not found
  841. Mono: successfully reloaded assembly
  842. - Finished resetting the current domain, in 1.014 seconds
  843. Domain Reload Profiling: 2049ms
  844. BeginReloadAssembly (295ms)
  845. ExecutionOrderSort (0ms)
  846. DisableScriptedObjects (17ms)
  847. BackupInstance (0ms)
  848. ReleaseScriptingObjects (0ms)
  849. CreateAndSetChildDomain (57ms)
  850. RebuildCommonClasses (51ms)
  851. RebuildNativeTypeToScriptingClass (24ms)
  852. initialDomainReloadingComplete (48ms)
  853. LoadAllAssembliesAndSetupDomain (616ms)
  854. LoadAssemblies (551ms)
  855. RebuildTransferFunctionScriptingTraits (0ms)
  856. AnalyzeDomain (245ms)
  857. TypeCache.Refresh (9ms)
  858. TypeCache.ScanAssembly (0ms)
  859. BuildScriptInfoCaches (223ms)
  860. ResolveRequiredComponents (8ms)
  861. FinalizeReload (1014ms)
  862. ReleaseScriptCaches (0ms)
  863. RebuildScriptCaches (0ms)
  864. SetupLoadedEditorAssemblies (705ms)
  865. LogAssemblyErrors (0ms)
  866. InitializePlatformSupportModulesInManaged (29ms)
  867. SetLoadedEditorAssemblies (4ms)
  868. BeforeProcessingInitializeOnLoad (49ms)
  869. ProcessInitializeOnLoadAttributes (362ms)
  870. ProcessInitializeOnLoadMethodAttributes (260ms)
  871. AfterProcessingInitializeOnLoad (2ms)
  872. EditorAssembliesLoaded (0ms)
  873. ExecutionOrderSort2 (0ms)
  874. AwakeInstancesAfterBackupRestoration (12ms)
  875. Refreshing native plugins compatible for Editor in 12.91 ms, found 4 plugins.
  876. Preloading 0 native plugins for Editor in 0.00 ms.
  877. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  878. Unloading 4843 unused Assets / (1.7 MB). Loaded Objects now: 5423.
  879. Memory consumption went from 120.6 MB to 118.9 MB.
  880. Total: 10.908400 ms (FindLiveObjects: 1.012600 ms CreateObjectMapping: 1.203000 ms MarkObjects: 6.306000 ms DeleteObjects: 2.385400 ms)
  881. Prepare: number of updated asset objects reloaded= 0
  882. ========================================================================
  883. Received Prepare
  884. Begin MonoManager ReloadAssembly
  885. - Loaded All Assemblies, in 1.375 seconds
  886. Refreshing native plugins compatible for Editor in 12.09 ms, found 4 plugins.
  887. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  888. Native extension for iOS target not found
  889. Native extension for Android target not found
  890. Native extension for WindowsStandalone target not found
  891. Mono: successfully reloaded assembly
  892. - Finished resetting the current domain, in 0.914 seconds
  893. Domain Reload Profiling: 2292ms
  894. BeginReloadAssembly (520ms)
  895. ExecutionOrderSort (0ms)
  896. DisableScriptedObjects (52ms)
  897. BackupInstance (0ms)
  898. ReleaseScriptingObjects (1ms)
  899. CreateAndSetChildDomain (189ms)
  900. RebuildCommonClasses (61ms)
  901. RebuildNativeTypeToScriptingClass (17ms)
  902. initialDomainReloadingComplete (43ms)
  903. LoadAllAssembliesAndSetupDomain (737ms)
  904. LoadAssemblies (674ms)
  905. RebuildTransferFunctionScriptingTraits (0ms)
  906. AnalyzeDomain (261ms)
  907. TypeCache.Refresh (18ms)
  908. TypeCache.ScanAssembly (3ms)
  909. BuildScriptInfoCaches (227ms)
  910. ResolveRequiredComponents (8ms)
  911. FinalizeReload (915ms)
  912. ReleaseScriptCaches (0ms)
  913. RebuildScriptCaches (0ms)
  914. SetupLoadedEditorAssemblies (642ms)
  915. LogAssemblyErrors (0ms)
  916. InitializePlatformSupportModulesInManaged (30ms)
  917. SetLoadedEditorAssemblies (4ms)
  918. BeforeProcessingInitializeOnLoad (49ms)
  919. ProcessInitializeOnLoadAttributes (324ms)
  920. ProcessInitializeOnLoadMethodAttributes (231ms)
  921. AfterProcessingInitializeOnLoad (2ms)
  922. EditorAssembliesLoaded (0ms)
  923. ExecutionOrderSort2 (0ms)
  924. AwakeInstancesAfterBackupRestoration (13ms)
  925. Refreshing native plugins compatible for Editor in 11.32 ms, found 4 plugins.
  926. Preloading 0 native plugins for Editor in 0.00 ms.
  927. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  928. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5425.
  929. Memory consumption went from 120.6 MB to 119.4 MB.
  930. Total: 9.061600 ms (FindLiveObjects: 0.600500 ms CreateObjectMapping: 0.619900 ms MarkObjects: 6.514400 ms DeleteObjects: 1.323500 ms)
  931. Prepare: number of updated asset objects reloaded= 0
  932. ========================================================================
  933. Received Prepare
  934. Begin MonoManager ReloadAssembly
  935. - Loaded All Assemblies, in 0.918 seconds
  936. Refreshing native plugins compatible for Editor in 13.25 ms, found 4 plugins.
  937. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  938. Native extension for iOS target not found
  939. Native extension for Android target not found
  940. Native extension for WindowsStandalone target not found
  941. Mono: successfully reloaded assembly
  942. - Finished resetting the current domain, in 0.888 seconds
  943. Domain Reload Profiling: 1808ms
  944. BeginReloadAssembly (265ms)
  945. ExecutionOrderSort (0ms)
  946. DisableScriptedObjects (14ms)
  947. BackupInstance (0ms)
  948. ReleaseScriptingObjects (0ms)
  949. CreateAndSetChildDomain (58ms)
  950. RebuildCommonClasses (48ms)
  951. RebuildNativeTypeToScriptingClass (14ms)
  952. initialDomainReloadingComplete (36ms)
  953. LoadAllAssembliesAndSetupDomain (556ms)
  954. LoadAssemblies (508ms)
  955. RebuildTransferFunctionScriptingTraits (0ms)
  956. AnalyzeDomain (202ms)
  957. TypeCache.Refresh (8ms)
  958. TypeCache.ScanAssembly (0ms)
  959. BuildScriptInfoCaches (182ms)
  960. ResolveRequiredComponents (7ms)
  961. FinalizeReload (889ms)
  962. ReleaseScriptCaches (0ms)
  963. RebuildScriptCaches (0ms)
  964. SetupLoadedEditorAssemblies (625ms)
  965. LogAssemblyErrors (0ms)
  966. InitializePlatformSupportModulesInManaged (27ms)
  967. SetLoadedEditorAssemblies (4ms)
  968. BeforeProcessingInitializeOnLoad (48ms)
  969. ProcessInitializeOnLoadAttributes (319ms)
  970. ProcessInitializeOnLoadMethodAttributes (226ms)
  971. AfterProcessingInitializeOnLoad (2ms)
  972. EditorAssembliesLoaded (0ms)
  973. ExecutionOrderSort2 (0ms)
  974. AwakeInstancesAfterBackupRestoration (12ms)
  975. Refreshing native plugins compatible for Editor in 11.30 ms, found 4 plugins.
  976. Preloading 0 native plugins for Editor in 0.00 ms.
  977. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  978. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5427.
  979. Memory consumption went from 120.6 MB to 119.4 MB.
  980. Total: 8.072300 ms (FindLiveObjects: 0.616700 ms CreateObjectMapping: 0.621400 ms MarkObjects: 5.575700 ms DeleteObjects: 1.257700 ms)
  981. Prepare: number of updated asset objects reloaded= 0
  982. ========================================================================
  983. Received Prepare
  984. Begin MonoManager ReloadAssembly
  985. - Loaded All Assemblies, in 0.955 seconds
  986. Refreshing native plugins compatible for Editor in 12.09 ms, found 4 plugins.
  987. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  988. Native extension for iOS target not found
  989. Native extension for Android target not found
  990. Native extension for WindowsStandalone target not found
  991. System.IO.IOException: Sharing violation on path D:\Unity\ICS-SCADA-APP-SIU\ProjectSettings\GvhProjectSettings.xml
  992. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <21f453231f9b419fb92653c858b2eaf6>:0
  993. at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0
  994. at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
  995. at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, System.Boolean detectEncodingFromByteOrderMarks, System.Int32 bufferSize) [0x00055] in <21f453231f9b419fb92653c858b2eaf6>:0
  996. at System.IO.StreamReader..ctor (System.String path, System.Boolean detectEncodingFromByteOrderMarks) [0x00007] in <21f453231f9b419fb92653c858b2eaf6>:0
  997. at System.IO.StreamReader..ctor (System.String path) [0x00000] in <21f453231f9b419fb92653c858b2eaf6>:0
  998. at (wrapper remoting-invoke-with-check) System.IO.StreamReader..ctor(string)
  999. at Google.XmlUtilities.ParseXmlTextFileElements (System.String filename, Google.Logger logger, Google.XmlUtilities+ParseElement parseElement) [0x0000f] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\XmlUtilities.cs:104
  1000. at Google.ProjectSettings.Load () [0x00012] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:777
  1001. at Google.ProjectSettings.LoadIfEmpty () [0x0001b] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:558
  1002. at Google.ProjectSettings.GetBool (System.String name, System.Boolean defaultValue, Google.SettingsLocation location) [0x0002b] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:606
  1003. at Google.ProjectSettings.GetBool (System.String name, System.Boolean defaultValue) [0x00000] in Z:\tmp\tmp.xyspBkvpNZ\third_party\unity\unity_jar_resolver\source\VersionHandlerImpl\src\ProjectSettings.cs:619
  1004. at Google.IOSResolver.get_VerboseLoggingEnabled () [0x00000] in Z:\tmp\tmp.yE5xlmCm97\third_party\unity\unity_jar_resolver\source\IOSResolver\src\IOSResolver.cs:1039
  1005. at Google.IOSResolver..cctor () [0x0021d] in Z:\tmp\tmp.yE5xlmCm97\third_party\unity\unity_jar_resolver\source\IOSResolver\src\IOSResolver.cs:727
  1006. 0x00007fff7bf45e6d (Unity) StackWalker::ShowCallstack
  1007. 0x00007fff7bf55dc9 (Unity) PlatformStacktrace::GetStacktrace
  1008. 0x00007fff7d1b823e (Unity) Stacktrace::GetStacktrace
  1009. 0x00007fff7d75f7ff (Unity) DebugStringToFile
  1010. 0x00007fff7b006b35 (Unity) DebugLogHandler_CUSTOM_Internal_Log
  1011. 0x000001cb7a65755d (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log_Injected (UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Bindings.ManagedSpanWrapper&,intptr)
  1012. 0x000001cb7a657423 (Mono JIT Code) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
  1013. 0x000001cb7a656f4b (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
  1014. 0x000001cb7a656750 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object)
  1015. 0x000001cb7a656615 (Mono JIT Code) UnityEngine.Debug:LogError (object)
  1016. 0x000001cb778dc533 (Mono JIT Code) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
  1017. 0x000001cb78c71048 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object (object,intptr,intptr,intptr)
  1018. 0x00007fff786a694e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445)
  1019. 0x00007fff785e8444 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3068)
  1020. 0x00007fff785e8530 (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3115)
  1021. 0x00007fff7be6ab94 (Unity) scripting_method_invoke
  1022. 0x00007fff7be42d53 (Unity) ScriptingInvocation::Invoke
  1023. 0x00007fff7be3ded5 (Unity) ScriptingInvocation::Invoke<void>
  1024. 0x00007fff7bfb8243 (Unity) Scripting::UnityEditor::EditorAssembliesProxy::ProcessInitializeOnLoadAttributes
  1025. 0x00007fff7be3956c (Unity) MonoManager::SetupLoadedEditorAssemblies
  1026. 0x00007fff7be30cba (Unity) MonoManager::FinalizeReload
  1027. 0x00007fff7d35cd15 (Unity) ScriptingInitializer::FinalizeReload
  1028. 0x00007fff7d3ac42f (Unity) AssetImportWorkerClient::ReloadScriptingDomain
  1029. 0x00007fff7d385ffc (Unity) <lambda_94302c41bc55323db1fed16712a08587>::operator()
  1030. 0x00007fff7d469c0e (Unity) asio::detail::completion_handler<core::mutable_function<void __cdecl(void)>,asio::io_context::basic_executor_type<std::allocator<void>,0> >::do_complete
  1031. 0x00007fff7d45749a (Unity) asio::detail::win_iocp_io_context::do_one
  1032. 0x00007fff7d458804 (Unity) asio::detail::win_iocp_io_context::run
  1033. 0x00007fff7d46822c (Unity) IOService::Run
  1034. 0x00007fff7d3b0216 (Unity) RunAssetImportWorkerClientV2
  1035. 0x00007fff7d3b02db (Unity) RunAssetImporterV2
  1036. 0x00007fff7cbb500a (Unity) Application::InitializeProject
  1037. 0x00007fff7d1c2615 (Unity) UnityMain
  1038. 0x00007ff6a0682fba (Unity) __scrt_common_main_seh
  1039. 0x00007ff82824e8d7 (KERNEL32) BaseThreadInitThunk
  1040. 0x00007ff82931bf2c (ntdll) RtlUserThreadStart
  1041. Mono: successfully reloaded assembly
  1042. - Finished resetting the current domain, in 0.970 seconds
  1043. Domain Reload Profiling: 1926ms
  1044. BeginReloadAssembly (272ms)
  1045. ExecutionOrderSort (0ms)
  1046. DisableScriptedObjects (15ms)
  1047. BackupInstance (0ms)
  1048. ReleaseScriptingObjects (0ms)
  1049. CreateAndSetChildDomain (59ms)
  1050. RebuildCommonClasses (55ms)
  1051. RebuildNativeTypeToScriptingClass (14ms)
  1052. initialDomainReloadingComplete (36ms)
  1053. LoadAllAssembliesAndSetupDomain (578ms)
  1054. LoadAssemblies (541ms)
  1055. RebuildTransferFunctionScriptingTraits (0ms)
  1056. AnalyzeDomain (196ms)
  1057. TypeCache.Refresh (12ms)
  1058. TypeCache.ScanAssembly (2ms)
  1059. BuildScriptInfoCaches (172ms)
  1060. ResolveRequiredComponents (8ms)
  1061. FinalizeReload (970ms)
  1062. ReleaseScriptCaches (0ms)
  1063. RebuildScriptCaches (0ms)
  1064. SetupLoadedEditorAssemblies (692ms)
  1065. LogAssemblyErrors (0ms)
  1066. InitializePlatformSupportModulesInManaged (32ms)
  1067. SetLoadedEditorAssemblies (6ms)
  1068. BeforeProcessingInitializeOnLoad (104ms)
  1069. ProcessInitializeOnLoadAttributes (319ms)
  1070. ProcessInitializeOnLoadMethodAttributes (228ms)
  1071. AfterProcessingInitializeOnLoad (2ms)
  1072. EditorAssembliesLoaded (0ms)
  1073. ExecutionOrderSort2 (0ms)
  1074. AwakeInstancesAfterBackupRestoration (11ms)
  1075. Refreshing native plugins compatible for Editor in 11.90 ms, found 4 plugins.
  1076. Preloading 0 native plugins for Editor in 0.00 ms.
  1077. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1078. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5429.
  1079. Memory consumption went from 120.6 MB to 119.3 MB.
  1080. Total: 8.956400 ms (FindLiveObjects: 1.075200 ms CreateObjectMapping: 0.764500 ms MarkObjects: 5.712000 ms DeleteObjects: 1.402900 ms)
  1081. Prepare: number of updated asset objects reloaded= 0
  1082. ========================================================================
  1083. Received Prepare
  1084. Begin MonoManager ReloadAssembly
  1085. - Loaded All Assemblies, in 0.917 seconds
  1086. Refreshing native plugins compatible for Editor in 12.76 ms, found 4 plugins.
  1087. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1088. Native extension for iOS target not found
  1089. Native extension for Android target not found
  1090. Native extension for WindowsStandalone target not found
  1091. Mono: successfully reloaded assembly
  1092. - Finished resetting the current domain, in 0.861 seconds
  1093. Domain Reload Profiling: 1780ms
  1094. BeginReloadAssembly (291ms)
  1095. ExecutionOrderSort (0ms)
  1096. DisableScriptedObjects (20ms)
  1097. BackupInstance (0ms)
  1098. ReleaseScriptingObjects (0ms)
  1099. CreateAndSetChildDomain (61ms)
  1100. RebuildCommonClasses (43ms)
  1101. RebuildNativeTypeToScriptingClass (17ms)
  1102. initialDomainReloadingComplete (34ms)
  1103. LoadAllAssembliesAndSetupDomain (533ms)
  1104. LoadAssemblies (504ms)
  1105. RebuildTransferFunctionScriptingTraits (0ms)
  1106. AnalyzeDomain (198ms)
  1107. TypeCache.Refresh (9ms)
  1108. TypeCache.ScanAssembly (0ms)
  1109. BuildScriptInfoCaches (171ms)
  1110. ResolveRequiredComponents (12ms)
  1111. FinalizeReload (862ms)
  1112. ReleaseScriptCaches (0ms)
  1113. RebuildScriptCaches (0ms)
  1114. SetupLoadedEditorAssemblies (612ms)
  1115. LogAssemblyErrors (0ms)
  1116. InitializePlatformSupportModulesInManaged (28ms)
  1117. SetLoadedEditorAssemblies (4ms)
  1118. BeforeProcessingInitializeOnLoad (46ms)
  1119. ProcessInitializeOnLoadAttributes (304ms)
  1120. ProcessInitializeOnLoadMethodAttributes (227ms)
  1121. AfterProcessingInitializeOnLoad (2ms)
  1122. EditorAssembliesLoaded (0ms)
  1123. ExecutionOrderSort2 (0ms)
  1124. AwakeInstancesAfterBackupRestoration (10ms)
  1125. Refreshing native plugins compatible for Editor in 11.53 ms, found 4 plugins.
  1126. Preloading 0 native plugins for Editor in 0.00 ms.
  1127. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1128. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5431.
  1129. Memory consumption went from 120.7 MB to 119.4 MB.
  1130. Total: 8.809400 ms (FindLiveObjects: 0.588900 ms CreateObjectMapping: 0.627700 ms MarkObjects: 6.068000 ms DeleteObjects: 1.523800 ms)
  1131. Prepare: number of updated asset objects reloaded= 0
  1132. ========================================================================
  1133. Received Prepare
  1134. Begin MonoManager ReloadAssembly
  1135. - Loaded All Assemblies, in 1.010 seconds
  1136. Refreshing native plugins compatible for Editor in 11.94 ms, found 4 plugins.
  1137. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1138. Native extension for iOS target not found
  1139. Native extension for Android target not found
  1140. Native extension for WindowsStandalone target not found
  1141. Mono: successfully reloaded assembly
  1142. - Finished resetting the current domain, in 0.932 seconds
  1143. Domain Reload Profiling: 1945ms
  1144. BeginReloadAssembly (266ms)
  1145. ExecutionOrderSort (0ms)
  1146. DisableScriptedObjects (15ms)
  1147. BackupInstance (0ms)
  1148. ReleaseScriptingObjects (0ms)
  1149. CreateAndSetChildDomain (58ms)
  1150. RebuildCommonClasses (43ms)
  1151. RebuildNativeTypeToScriptingClass (16ms)
  1152. initialDomainReloadingComplete (42ms)
  1153. LoadAllAssembliesAndSetupDomain (643ms)
  1154. LoadAssemblies (560ms)
  1155. RebuildTransferFunctionScriptingTraits (0ms)
  1156. AnalyzeDomain (237ms)
  1157. TypeCache.Refresh (14ms)
  1158. TypeCache.ScanAssembly (3ms)
  1159. BuildScriptInfoCaches (208ms)
  1160. ResolveRequiredComponents (9ms)
  1161. FinalizeReload (933ms)
  1162. ReleaseScriptCaches (0ms)
  1163. RebuildScriptCaches (0ms)
  1164. SetupLoadedEditorAssemblies (655ms)
  1165. LogAssemblyErrors (0ms)
  1166. InitializePlatformSupportModulesInManaged (29ms)
  1167. SetLoadedEditorAssemblies (4ms)
  1168. BeforeProcessingInitializeOnLoad (59ms)
  1169. ProcessInitializeOnLoadAttributes (317ms)
  1170. ProcessInitializeOnLoadMethodAttributes (243ms)
  1171. AfterProcessingInitializeOnLoad (3ms)
  1172. EditorAssembliesLoaded (0ms)
  1173. ExecutionOrderSort2 (0ms)
  1174. AwakeInstancesAfterBackupRestoration (11ms)
  1175. Refreshing native plugins compatible for Editor in 12.11 ms, found 4 plugins.
  1176. Preloading 0 native plugins for Editor in 0.00 ms.
  1177. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1178. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5433.
  1179. Memory consumption went from 120.7 MB to 119.5 MB.
  1180. Total: 9.230600 ms (FindLiveObjects: 0.629900 ms CreateObjectMapping: 0.797900 ms MarkObjects: 6.290100 ms DeleteObjects: 1.510900 ms)
  1181. Prepare: number of updated asset objects reloaded= 0
  1182. ========================================================================
  1183. Received Prepare
  1184. Begin MonoManager ReloadAssembly
  1185. - Loaded All Assemblies, in 0.889 seconds
  1186. Refreshing native plugins compatible for Editor in 16.26 ms, found 4 plugins.
  1187. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1188. Native extension for iOS target not found
  1189. Native extension for Android target not found
  1190. Native extension for WindowsStandalone target not found
  1191. Mono: successfully reloaded assembly
  1192. - Finished resetting the current domain, in 0.921 seconds
  1193. Domain Reload Profiling: 1813ms
  1194. BeginReloadAssembly (270ms)
  1195. ExecutionOrderSort (0ms)
  1196. DisableScriptedObjects (18ms)
  1197. BackupInstance (0ms)
  1198. ReleaseScriptingObjects (0ms)
  1199. CreateAndSetChildDomain (61ms)
  1200. RebuildCommonClasses (47ms)
  1201. RebuildNativeTypeToScriptingClass (15ms)
  1202. initialDomainReloadingComplete (37ms)
  1203. LoadAllAssembliesAndSetupDomain (523ms)
  1204. LoadAssemblies (481ms)
  1205. RebuildTransferFunctionScriptingTraits (0ms)
  1206. AnalyzeDomain (191ms)
  1207. TypeCache.Refresh (11ms)
  1208. TypeCache.ScanAssembly (2ms)
  1209. BuildScriptInfoCaches (167ms)
  1210. ResolveRequiredComponents (8ms)
  1211. FinalizeReload (921ms)
  1212. ReleaseScriptCaches (0ms)
  1213. RebuildScriptCaches (0ms)
  1214. SetupLoadedEditorAssemblies (648ms)
  1215. LogAssemblyErrors (0ms)
  1216. InitializePlatformSupportModulesInManaged (30ms)
  1217. SetLoadedEditorAssemblies (4ms)
  1218. BeforeProcessingInitializeOnLoad (50ms)
  1219. ProcessInitializeOnLoadAttributes (324ms)
  1220. ProcessInitializeOnLoadMethodAttributes (238ms)
  1221. AfterProcessingInitializeOnLoad (2ms)
  1222. EditorAssembliesLoaded (0ms)
  1223. ExecutionOrderSort2 (0ms)
  1224. AwakeInstancesAfterBackupRestoration (11ms)
  1225. Refreshing native plugins compatible for Editor in 11.13 ms, found 4 plugins.
  1226. Preloading 0 native plugins for Editor in 0.00 ms.
  1227. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1228. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5435.
  1229. Memory consumption went from 120.7 MB to 119.4 MB.
  1230. Total: 7.805600 ms (FindLiveObjects: 0.588400 ms CreateObjectMapping: 0.620200 ms MarkObjects: 5.241100 ms DeleteObjects: 1.354600 ms)
  1231. Prepare: number of updated asset objects reloaded= 0
  1232. ========================================================================
  1233. Received Prepare
  1234. Begin MonoManager ReloadAssembly
  1235. - Loaded All Assemblies, in 1.012 seconds
  1236. Refreshing native plugins compatible for Editor in 13.44 ms, found 4 plugins.
  1237. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1238. Native extension for iOS target not found
  1239. Native extension for Android target not found
  1240. Native extension for WindowsStandalone target not found
  1241. Mono: successfully reloaded assembly
  1242. - Finished resetting the current domain, in 0.973 seconds
  1243. Domain Reload Profiling: 1987ms
  1244. BeginReloadAssembly (297ms)
  1245. ExecutionOrderSort (0ms)
  1246. DisableScriptedObjects (18ms)
  1247. BackupInstance (0ms)
  1248. ReleaseScriptingObjects (0ms)
  1249. CreateAndSetChildDomain (64ms)
  1250. RebuildCommonClasses (57ms)
  1251. RebuildNativeTypeToScriptingClass (16ms)
  1252. initialDomainReloadingComplete (42ms)
  1253. LoadAllAssembliesAndSetupDomain (600ms)
  1254. LoadAssemblies (564ms)
  1255. RebuildTransferFunctionScriptingTraits (0ms)
  1256. AnalyzeDomain (208ms)
  1257. TypeCache.Refresh (12ms)
  1258. TypeCache.ScanAssembly (0ms)
  1259. BuildScriptInfoCaches (184ms)
  1260. ResolveRequiredComponents (8ms)
  1261. FinalizeReload (974ms)
  1262. ReleaseScriptCaches (0ms)
  1263. RebuildScriptCaches (0ms)
  1264. SetupLoadedEditorAssemblies (657ms)
  1265. LogAssemblyErrors (0ms)
  1266. InitializePlatformSupportModulesInManaged (30ms)
  1267. SetLoadedEditorAssemblies (5ms)
  1268. BeforeProcessingInitializeOnLoad (49ms)
  1269. ProcessInitializeOnLoadAttributes (319ms)
  1270. ProcessInitializeOnLoadMethodAttributes (251ms)
  1271. AfterProcessingInitializeOnLoad (2ms)
  1272. EditorAssembliesLoaded (0ms)
  1273. ExecutionOrderSort2 (0ms)
  1274. AwakeInstancesAfterBackupRestoration (11ms)
  1275. Refreshing native plugins compatible for Editor in 11.38 ms, found 4 plugins.
  1276. Preloading 0 native plugins for Editor in 0.00 ms.
  1277. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1278. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5437.
  1279. Memory consumption went from 120.7 MB to 119.4 MB.
  1280. Total: 8.511200 ms (FindLiveObjects: 0.640600 ms CreateObjectMapping: 0.645200 ms MarkObjects: 5.782500 ms DeleteObjects: 1.441800 ms)
  1281. Prepare: number of updated asset objects reloaded= 0
  1282. ========================================================================
  1283. Received Prepare
  1284. Begin MonoManager ReloadAssembly
  1285. - Loaded All Assemblies, in 1.650 seconds
  1286. Refreshing native plugins compatible for Editor in 13.30 ms, found 4 plugins.
  1287. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1288. Native extension for iOS target not found
  1289. Native extension for Android target not found
  1290. Native extension for WindowsStandalone target not found
  1291. Mono: successfully reloaded assembly
  1292. - Finished resetting the current domain, in 1.003 seconds
  1293. Domain Reload Profiling: 2658ms
  1294. BeginReloadAssembly (586ms)
  1295. ExecutionOrderSort (0ms)
  1296. DisableScriptedObjects (59ms)
  1297. BackupInstance (0ms)
  1298. ReleaseScriptingObjects (0ms)
  1299. CreateAndSetChildDomain (208ms)
  1300. RebuildCommonClasses (64ms)
  1301. RebuildNativeTypeToScriptingClass (36ms)
  1302. initialDomainReloadingComplete (55ms)
  1303. LoadAllAssembliesAndSetupDomain (912ms)
  1304. LoadAssemblies (830ms)
  1305. RebuildTransferFunctionScriptingTraits (0ms)
  1306. AnalyzeDomain (306ms)
  1307. TypeCache.Refresh (19ms)
  1308. TypeCache.ScanAssembly (3ms)
  1309. BuildScriptInfoCaches (260ms)
  1310. ResolveRequiredComponents (18ms)
  1311. FinalizeReload (1003ms)
  1312. ReleaseScriptCaches (0ms)
  1313. RebuildScriptCaches (0ms)
  1314. SetupLoadedEditorAssemblies (696ms)
  1315. LogAssemblyErrors (0ms)
  1316. InitializePlatformSupportModulesInManaged (32ms)
  1317. SetLoadedEditorAssemblies (5ms)
  1318. BeforeProcessingInitializeOnLoad (65ms)
  1319. ProcessInitializeOnLoadAttributes (352ms)
  1320. ProcessInitializeOnLoadMethodAttributes (239ms)
  1321. AfterProcessingInitializeOnLoad (2ms)
  1322. EditorAssembliesLoaded (0ms)
  1323. ExecutionOrderSort2 (0ms)
  1324. AwakeInstancesAfterBackupRestoration (17ms)
  1325. Refreshing native plugins compatible for Editor in 11.29 ms, found 4 plugins.
  1326. Preloading 0 native plugins for Editor in 0.00 ms.
  1327. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1328. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5439.
  1329. Memory consumption went from 120.6 MB to 119.3 MB.
  1330. Total: 8.286000 ms (FindLiveObjects: 0.577900 ms CreateObjectMapping: 0.639600 ms MarkObjects: 5.686700 ms DeleteObjects: 1.379300 ms)
  1331. Prepare: number of updated asset objects reloaded= 0
  1332. ========================================================================
  1333. Received Prepare
  1334. Refreshing native plugins compatible for Editor in 12.61 ms, found 4 plugins.
  1335. Preloading 0 native plugins for Editor in 0.00 ms.
  1336. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1337. Unloading 4762 unused Assets / (1.3 MB). Loaded Objects now: 5439.
  1338. Memory consumption went from 120.4 MB to 119.1 MB.
  1339. Total: 9.013000 ms (FindLiveObjects: 0.798000 ms CreateObjectMapping: 1.199500 ms MarkObjects: 5.613500 ms DeleteObjects: 1.401100 ms)
  1340. Prepare: number of updated asset objects reloaded= 0
  1341. ========================================================================
  1342. Received Prepare
  1343. Begin MonoManager ReloadAssembly
  1344. - Loaded All Assemblies, in 1.060 seconds
  1345. Refreshing native plugins compatible for Editor in 11.84 ms, found 4 plugins.
  1346. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1347. Native extension for iOS target not found
  1348. Native extension for Android target not found
  1349. Native extension for WindowsStandalone target not found
  1350. Mono: successfully reloaded assembly
  1351. - Finished resetting the current domain, in 0.973 seconds
  1352. Domain Reload Profiling: 2035ms
  1353. BeginReloadAssembly (283ms)
  1354. ExecutionOrderSort (0ms)
  1355. DisableScriptedObjects (14ms)
  1356. BackupInstance (0ms)
  1357. ReleaseScriptingObjects (0ms)
  1358. CreateAndSetChildDomain (57ms)
  1359. RebuildCommonClasses (45ms)
  1360. RebuildNativeTypeToScriptingClass (18ms)
  1361. initialDomainReloadingComplete (39ms)
  1362. LoadAllAssembliesAndSetupDomain (676ms)
  1363. LoadAssemblies (556ms)
  1364. RebuildTransferFunctionScriptingTraits (0ms)
  1365. AnalyzeDomain (286ms)
  1366. TypeCache.Refresh (20ms)
  1367. TypeCache.ScanAssembly (5ms)
  1368. BuildScriptInfoCaches (245ms)
  1369. ResolveRequiredComponents (16ms)
  1370. FinalizeReload (973ms)
  1371. ReleaseScriptCaches (0ms)
  1372. RebuildScriptCaches (0ms)
  1373. SetupLoadedEditorAssemblies (657ms)
  1374. LogAssemblyErrors (0ms)
  1375. InitializePlatformSupportModulesInManaged (37ms)
  1376. SetLoadedEditorAssemblies (5ms)
  1377. BeforeProcessingInitializeOnLoad (54ms)
  1378. ProcessInitializeOnLoadAttributes (319ms)
  1379. ProcessInitializeOnLoadMethodAttributes (238ms)
  1380. AfterProcessingInitializeOnLoad (3ms)
  1381. EditorAssembliesLoaded (0ms)
  1382. ExecutionOrderSort2 (0ms)
  1383. AwakeInstancesAfterBackupRestoration (13ms)
  1384. Refreshing native plugins compatible for Editor in 12.21 ms, found 4 plugins.
  1385. Preloading 0 native plugins for Editor in 0.00 ms.
  1386. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1387. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5441.
  1388. Memory consumption went from 120.7 MB to 119.4 MB.
  1389. Total: 9.022100 ms (FindLiveObjects: 0.649100 ms CreateObjectMapping: 0.773900 ms MarkObjects: 6.120300 ms DeleteObjects: 1.477500 ms)
  1390. Prepare: number of updated asset objects reloaded= 0
  1391. ========================================================================
  1392. Received Prepare
  1393. Begin MonoManager ReloadAssembly
  1394. - Loaded All Assemblies, in 1.152 seconds
  1395. Refreshing native plugins compatible for Editor in 13.64 ms, found 4 plugins.
  1396. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1397. Native extension for iOS target not found
  1398. Native extension for Android target not found
  1399. Native extension for WindowsStandalone target not found
  1400. Mono: successfully reloaded assembly
  1401. - Finished resetting the current domain, in 0.998 seconds
  1402. Domain Reload Profiling: 2153ms
  1403. BeginReloadAssembly (307ms)
  1404. ExecutionOrderSort (0ms)
  1405. DisableScriptedObjects (15ms)
  1406. BackupInstance (0ms)
  1407. ReleaseScriptingObjects (0ms)
  1408. CreateAndSetChildDomain (67ms)
  1409. RebuildCommonClasses (89ms)
  1410. RebuildNativeTypeToScriptingClass (25ms)
  1411. initialDomainReloadingComplete (89ms)
  1412. LoadAllAssembliesAndSetupDomain (644ms)
  1413. LoadAssemblies (613ms)
  1414. RebuildTransferFunctionScriptingTraits (0ms)
  1415. AnalyzeDomain (214ms)
  1416. TypeCache.Refresh (16ms)
  1417. TypeCache.ScanAssembly (3ms)
  1418. BuildScriptInfoCaches (184ms)
  1419. ResolveRequiredComponents (8ms)
  1420. FinalizeReload (998ms)
  1421. ReleaseScriptCaches (0ms)
  1422. RebuildScriptCaches (0ms)
  1423. SetupLoadedEditorAssemblies (699ms)
  1424. LogAssemblyErrors (0ms)
  1425. InitializePlatformSupportModulesInManaged (36ms)
  1426. SetLoadedEditorAssemblies (9ms)
  1427. BeforeProcessingInitializeOnLoad (61ms)
  1428. ProcessInitializeOnLoadAttributes (343ms)
  1429. ProcessInitializeOnLoadMethodAttributes (247ms)
  1430. AfterProcessingInitializeOnLoad (3ms)
  1431. EditorAssembliesLoaded (0ms)
  1432. ExecutionOrderSort2 (0ms)
  1433. AwakeInstancesAfterBackupRestoration (11ms)
  1434. Refreshing native plugins compatible for Editor in 12.00 ms, found 4 plugins.
  1435. Preloading 0 native plugins for Editor in 0.00 ms.
  1436. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1437. Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5443.
  1438. Memory consumption went from 120.7 MB to 119.3 MB.
  1439. Total: 8.897400 ms (FindLiveObjects: 0.639000 ms CreateObjectMapping: 0.732700 ms MarkObjects: 5.923600 ms DeleteObjects: 1.600400 ms)
  1440. Prepare: number of updated asset objects reloaded= 0
  1441. ========================================================================
  1442. Received Prepare
  1443. Begin MonoManager ReloadAssembly
  1444. - Loaded All Assemblies, in 0.883 seconds
  1445. Refreshing native plugins compatible for Editor in 11.62 ms, found 4 plugins.
  1446. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1447. Native extension for iOS target not found
  1448. Native extension for Android target not found
  1449. Native extension for WindowsStandalone target not found
  1450. Mono: successfully reloaded assembly
  1451. - Finished resetting the current domain, in 0.883 seconds
  1452. Domain Reload Profiling: 1768ms
  1453. BeginReloadAssembly (256ms)
  1454. ExecutionOrderSort (0ms)
  1455. DisableScriptedObjects (15ms)
  1456. BackupInstance (0ms)
  1457. ReleaseScriptingObjects (0ms)
  1458. CreateAndSetChildDomain (54ms)
  1459. RebuildCommonClasses (42ms)
  1460. RebuildNativeTypeToScriptingClass (19ms)
  1461. initialDomainReloadingComplete (37ms)
  1462. LoadAllAssembliesAndSetupDomain (531ms)
  1463. LoadAssemblies (485ms)
  1464. RebuildTransferFunctionScriptingTraits (0ms)
  1465. AnalyzeDomain (196ms)
  1466. TypeCache.Refresh (8ms)
  1467. TypeCache.ScanAssembly (0ms)
  1468. BuildScriptInfoCaches (175ms)
  1469. ResolveRequiredComponents (7ms)
  1470. FinalizeReload (883ms)
  1471. ReleaseScriptCaches (0ms)
  1472. RebuildScriptCaches (0ms)
  1473. SetupLoadedEditorAssemblies (619ms)
  1474. LogAssemblyErrors (0ms)
  1475. InitializePlatformSupportModulesInManaged (29ms)
  1476. SetLoadedEditorAssemblies (4ms)
  1477. BeforeProcessingInitializeOnLoad (46ms)
  1478. ProcessInitializeOnLoadAttributes (314ms)
  1479. ProcessInitializeOnLoadMethodAttributes (224ms)
  1480. AfterProcessingInitializeOnLoad (2ms)
  1481. EditorAssembliesLoaded (0ms)
  1482. ExecutionOrderSort2 (0ms)
  1483. AwakeInstancesAfterBackupRestoration (10ms)
  1484. Refreshing native plugins compatible for Editor in 11.86 ms, found 4 plugins.
  1485. Preloading 0 native plugins for Editor in 0.00 ms.
  1486. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1487. Unloading 4843 unused Assets / (1.2 MB). Loaded Objects now: 5445.
  1488. Memory consumption went from 120.7 MB to 119.6 MB.
  1489. Total: 8.340400 ms (FindLiveObjects: 0.860500 ms CreateObjectMapping: 0.750800 ms MarkObjects: 5.448300 ms DeleteObjects: 1.278900 ms)
  1490. Prepare: number of updated asset objects reloaded= 0
  1491. ========================================================================
  1492. Received Prepare
  1493. Refreshing native plugins compatible for Editor in 14.15 ms, found 4 plugins.
  1494. Preloading 0 native plugins for Editor in 0.00 ms.
  1495. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1496. Unloading 4762 unused Assets / (1.2 MB). Loaded Objects now: 5445.
  1497. Memory consumption went from 120.5 MB to 119.3 MB.
  1498. Total: 10.229800 ms (FindLiveObjects: 1.214500 ms CreateObjectMapping: 0.989200 ms MarkObjects: 6.297100 ms DeleteObjects: 1.727400 ms)
  1499. Prepare: number of updated asset objects reloaded= 0
  1500. ========================================================================
  1501. Received Prepare
  1502. Begin MonoManager ReloadAssembly
  1503. - Loaded All Assemblies, in 0.866 seconds
  1504. Refreshing native plugins compatible for Editor in 11.72 ms, found 4 plugins.
  1505. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1506. Native extension for iOS target not found
  1507. Native extension for Android target not found
  1508. Native extension for WindowsStandalone target not found
  1509. Mono: successfully reloaded assembly
  1510. - Finished resetting the current domain, in 0.989 seconds
  1511. Domain Reload Profiling: 1858ms
  1512. BeginReloadAssembly (254ms)
  1513. ExecutionOrderSort (0ms)
  1514. DisableScriptedObjects (14ms)
  1515. BackupInstance (0ms)
  1516. ReleaseScriptingObjects (0ms)
  1517. CreateAndSetChildDomain (52ms)
  1518. RebuildCommonClasses (46ms)
  1519. RebuildNativeTypeToScriptingClass (22ms)
  1520. initialDomainReloadingComplete (39ms)
  1521. LoadAllAssembliesAndSetupDomain (507ms)
  1522. LoadAssemblies (465ms)
  1523. RebuildTransferFunctionScriptingTraits (0ms)
  1524. AnalyzeDomain (190ms)
  1525. TypeCache.Refresh (12ms)
  1526. TypeCache.ScanAssembly (2ms)
  1527. BuildScriptInfoCaches (165ms)
  1528. ResolveRequiredComponents (9ms)
  1529. FinalizeReload (989ms)
  1530. ReleaseScriptCaches (0ms)
  1531. RebuildScriptCaches (0ms)
  1532. SetupLoadedEditorAssemblies (690ms)
  1533. LogAssemblyErrors (0ms)
  1534. InitializePlatformSupportModulesInManaged (34ms)
  1535. SetLoadedEditorAssemblies (4ms)
  1536. BeforeProcessingInitializeOnLoad (56ms)
  1537. ProcessInitializeOnLoadAttributes (357ms)
  1538. ProcessInitializeOnLoadMethodAttributes (236ms)
  1539. AfterProcessingInitializeOnLoad (2ms)
  1540. EditorAssembliesLoaded (0ms)
  1541. ExecutionOrderSort2 (0ms)
  1542. AwakeInstancesAfterBackupRestoration (12ms)
  1543. Refreshing native plugins compatible for Editor in 11.53 ms, found 4 plugins.
  1544. Preloading 0 native plugins for Editor in 0.00 ms.
  1545. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1546. Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5447.
  1547. Memory consumption went from 120.7 MB to 119.3 MB.
  1548. Total: 8.302700 ms (FindLiveObjects: 0.589300 ms CreateObjectMapping: 0.645200 ms MarkObjects: 5.626600 ms DeleteObjects: 1.440700 ms)
  1549. Prepare: number of updated asset objects reloaded= 0
  1550. ========================================================================
  1551. Received Prepare
  1552. Begin MonoManager ReloadAssembly
  1553. - Loaded All Assemblies, in 0.893 seconds
  1554. Refreshing native plugins compatible for Editor in 11.48 ms, found 4 plugins.
  1555. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1556. Native extension for iOS target not found
  1557. Native extension for Android target not found
  1558. Native extension for WindowsStandalone target not found
  1559. Mono: successfully reloaded assembly
  1560. - Finished resetting the current domain, in 0.858 seconds
  1561. Domain Reload Profiling: 1753ms
  1562. BeginReloadAssembly (266ms)
  1563. ExecutionOrderSort (0ms)
  1564. DisableScriptedObjects (16ms)
  1565. BackupInstance (0ms)
  1566. ReleaseScriptingObjects (0ms)
  1567. CreateAndSetChildDomain (56ms)
  1568. RebuildCommonClasses (53ms)
  1569. RebuildNativeTypeToScriptingClass (17ms)
  1570. initialDomainReloadingComplete (39ms)
  1571. LoadAllAssembliesAndSetupDomain (519ms)
  1572. LoadAssemblies (473ms)
  1573. RebuildTransferFunctionScriptingTraits (0ms)
  1574. AnalyzeDomain (196ms)
  1575. TypeCache.Refresh (8ms)
  1576. TypeCache.ScanAssembly (0ms)
  1577. BuildScriptInfoCaches (175ms)
  1578. ResolveRequiredComponents (8ms)
  1579. FinalizeReload (859ms)
  1580. ReleaseScriptCaches (0ms)
  1581. RebuildScriptCaches (0ms)
  1582. SetupLoadedEditorAssemblies (617ms)
  1583. LogAssemblyErrors (0ms)
  1584. InitializePlatformSupportModulesInManaged (26ms)
  1585. SetLoadedEditorAssemblies (4ms)
  1586. BeforeProcessingInitializeOnLoad (45ms)
  1587. ProcessInitializeOnLoadAttributes (304ms)
  1588. ProcessInitializeOnLoadMethodAttributes (236ms)
  1589. AfterProcessingInitializeOnLoad (2ms)
  1590. EditorAssembliesLoaded (0ms)
  1591. ExecutionOrderSort2 (0ms)
  1592. AwakeInstancesAfterBackupRestoration (11ms)
  1593. Refreshing native plugins compatible for Editor in 11.52 ms, found 4 plugins.
  1594. Preloading 0 native plugins for Editor in 0.00 ms.
  1595. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1596. Unloading 4843 unused Assets / (1.3 MB). Loaded Objects now: 5449.
  1597. Memory consumption went from 120.7 MB to 119.4 MB.
  1598. Total: 9.452400 ms (FindLiveObjects: 0.587600 ms CreateObjectMapping: 0.610100 ms MarkObjects: 6.783400 ms DeleteObjects: 1.470200 ms)
  1599. Prepare: number of updated asset objects reloaded= 0
  1600. ========================================================================
  1601. Received Prepare
  1602. Begin MonoManager ReloadAssembly
  1603. - Loaded All Assemblies, in 0.950 seconds
  1604. Refreshing native plugins compatible for Editor in 11.20 ms, found 4 plugins.
  1605. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1606. Native extension for iOS target not found
  1607. Native extension for Android target not found
  1608. Native extension for WindowsStandalone target not found
  1609. Mono: successfully reloaded assembly
  1610. - Finished resetting the current domain, in 0.932 seconds
  1611. Domain Reload Profiling: 1885ms
  1612. BeginReloadAssembly (263ms)
  1613. ExecutionOrderSort (0ms)
  1614. DisableScriptedObjects (15ms)
  1615. BackupInstance (0ms)
  1616. ReleaseScriptingObjects (0ms)
  1617. CreateAndSetChildDomain (56ms)
  1618. RebuildCommonClasses (42ms)
  1619. RebuildNativeTypeToScriptingClass (14ms)
  1620. initialDomainReloadingComplete (35ms)
  1621. LoadAllAssembliesAndSetupDomain (599ms)
  1622. LoadAssemblies (552ms)
  1623. RebuildTransferFunctionScriptingTraits (0ms)
  1624. AnalyzeDomain (201ms)
  1625. TypeCache.Refresh (13ms)
  1626. TypeCache.ScanAssembly (3ms)
  1627. BuildScriptInfoCaches (176ms)
  1628. ResolveRequiredComponents (8ms)
  1629. FinalizeReload (932ms)
  1630. ReleaseScriptCaches (0ms)
  1631. RebuildScriptCaches (0ms)
  1632. SetupLoadedEditorAssemblies (669ms)
  1633. LogAssemblyErrors (0ms)
  1634. InitializePlatformSupportModulesInManaged (28ms)
  1635. SetLoadedEditorAssemblies (5ms)
  1636. BeforeProcessingInitializeOnLoad (59ms)
  1637. ProcessInitializeOnLoadAttributes (331ms)
  1638. ProcessInitializeOnLoadMethodAttributes (244ms)
  1639. AfterProcessingInitializeOnLoad (2ms)
  1640. EditorAssembliesLoaded (0ms)
  1641. ExecutionOrderSort2 (0ms)
  1642. AwakeInstancesAfterBackupRestoration (10ms)
  1643. Refreshing native plugins compatible for Editor in 11.02 ms, found 4 plugins.
  1644. Preloading 0 native plugins for Editor in 0.00 ms.
  1645. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1646. Unloading 4843 unused Assets / (1.4 MB). Loaded Objects now: 5451.
  1647. Memory consumption went from 120.7 MB to 119.3 MB.
  1648. Total: 9.417300 ms (FindLiveObjects: 0.595300 ms CreateObjectMapping: 0.615600 ms MarkObjects: 6.533100 ms DeleteObjects: 1.671800 ms)
  1649. Prepare: number of updated asset objects reloaded= 0
  1650. ========================================================================
  1651. Received Prepare
  1652. Begin MonoManager ReloadAssembly
  1653. - Loaded All Assemblies, in 0.900 seconds
  1654. Refreshing native plugins compatible for Editor in 12.27 ms, found 4 plugins.
  1655. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1656. Native extension for iOS target not found
  1657. Native extension for Android target not found
  1658. Native extension for WindowsStandalone target not found
  1659. Mono: successfully reloaded assembly
  1660. - Finished resetting the current domain, in 0.890 seconds
  1661. Domain Reload Profiling: 1791ms
  1662. BeginReloadAssembly (260ms)
  1663. ExecutionOrderSort (0ms)
  1664. DisableScriptedObjects (17ms)
  1665. BackupInstance (0ms)
  1666. ReleaseScriptingObjects (0ms)
  1667. CreateAndSetChildDomain (54ms)
  1668. RebuildCommonClasses (44ms)
  1669. RebuildNativeTypeToScriptingClass (16ms)
  1670. initialDomainReloadingComplete (44ms)
  1671. LoadAllAssembliesAndSetupDomain (536ms)
  1672. LoadAssemblies (494ms)
  1673. RebuildTransferFunctionScriptingTraits (0ms)
  1674. AnalyzeDomain (193ms)
  1675. TypeCache.Refresh (9ms)
  1676. TypeCache.ScanAssembly (0ms)
  1677. BuildScriptInfoCaches (171ms)
  1678. ResolveRequiredComponents (9ms)
  1679. FinalizeReload (891ms)
  1680. ReleaseScriptCaches (0ms)
  1681. RebuildScriptCaches (0ms)
  1682. SetupLoadedEditorAssemblies (630ms)
  1683. LogAssemblyErrors (0ms)
  1684. InitializePlatformSupportModulesInManaged (28ms)
  1685. SetLoadedEditorAssemblies (4ms)
  1686. BeforeProcessingInitializeOnLoad (49ms)
  1687. ProcessInitializeOnLoadAttributes (316ms)
  1688. ProcessInitializeOnLoadMethodAttributes (227ms)
  1689. AfterProcessingInitializeOnLoad (4ms)
  1690. EditorAssembliesLoaded (1ms)
  1691. ExecutionOrderSort2 (0ms)
  1692. AwakeInstancesAfterBackupRestoration (16ms)
  1693. Refreshing native plugins compatible for Editor in 11.09 ms, found 4 plugins.
  1694. Preloading 0 native plugins for Editor in 0.00 ms.
  1695. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1696. Unloading 4843 unused Assets / (1.8 MB). Loaded Objects now: 5453.
  1697. Memory consumption went from 120.7 MB to 118.9 MB.
  1698. Total: 9.102400 ms (FindLiveObjects: 0.627400 ms CreateObjectMapping: 0.678900 ms MarkObjects: 5.854400 ms DeleteObjects: 1.940800 ms)
  1699. Prepare: number of updated asset objects reloaded= 0
  1700. ========================================================================
  1701. Received Prepare
  1702. Begin MonoManager ReloadAssembly
  1703. - Loaded All Assemblies, in 0.972 seconds
  1704. Refreshing native plugins compatible for Editor in 18.17 ms, found 4 plugins.
  1705. Failed to load: D:/Unity/6000.0.9f1/Editor/Data/PlaybackEngines/iOSSupport\x64\UnityEditor.iOS.Native.dll
  1706. Native extension for iOS target not found
  1707. Native extension for Android target not found
  1708. Native extension for WindowsStandalone target not found
  1709. Mono: successfully reloaded assembly
  1710. - Finished resetting the current domain, in 1.051 seconds
  1711. Domain Reload Profiling: 2025ms
  1712. BeginReloadAssembly (296ms)
  1713. ExecutionOrderSort (0ms)
  1714. DisableScriptedObjects (15ms)
  1715. BackupInstance (0ms)
  1716. ReleaseScriptingObjects (0ms)
  1717. CreateAndSetChildDomain (73ms)
  1718. RebuildCommonClasses (61ms)
  1719. RebuildNativeTypeToScriptingClass (20ms)
  1720. initialDomainReloadingComplete (41ms)
  1721. LoadAllAssembliesAndSetupDomain (556ms)
  1722. LoadAssemblies (515ms)
  1723. RebuildTransferFunctionScriptingTraits (0ms)
  1724. AnalyzeDomain (205ms)
  1725. TypeCache.Refresh (13ms)
  1726. TypeCache.ScanAssembly (3ms)
  1727. BuildScriptInfoCaches (175ms)
  1728. ResolveRequiredComponents (11ms)
  1729. FinalizeReload (1051ms)
  1730. ReleaseScriptCaches (0ms)
  1731. RebuildScriptCaches (0ms)
  1732. SetupLoadedEditorAssemblies (748ms)
  1733. LogAssemblyErrors (0ms)
  1734. InitializePlatformSupportModulesInManaged (33ms)
  1735. SetLoadedEditorAssemblies (4ms)
  1736. BeforeProcessingInitializeOnLoad (52ms)
  1737. ProcessInitializeOnLoadAttributes (406ms)
  1738. ProcessInitializeOnLoadMethodAttributes (249ms)
  1739. AfterProcessingInitializeOnLoad (4ms)
  1740. EditorAssembliesLoaded (1ms)
  1741. ExecutionOrderSort2 (0ms)
  1742. AwakeInstancesAfterBackupRestoration (15ms)
  1743. Refreshing native plugins compatible for Editor in 11.17 ms, found 4 plugins.
  1744. Preloading 0 native plugins for Editor in 0.00 ms.
  1745. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  1746. Unloading 4843 unused Assets / (2.0 MB). Loaded Objects now: 5455.
  1747. Memory consumption went from 120.7 MB to 118.7 MB.
  1748. Total: 9.231000 ms (FindLiveObjects: 0.588000 ms CreateObjectMapping: 0.620700 ms MarkObjects: 5.306600 ms DeleteObjects: 2.714500 ms)
  1749. Prepare: number of updated asset objects reloaded= 0