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NesterStateTransitionEditor.cs 1.0KB

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  1. using UnityEngine;
  2. namespace Unity.VisualScripting
  3. {
  4. [Editor(typeof(INesterStateTransition))]
  5. public class NesterStateTransitionEditor : StateTransitionEditor
  6. {
  7. public NesterStateTransitionEditor(Metadata metadata) : base(metadata) { }
  8. private Metadata nestMetadata => metadata[nameof(INesterStateTransition.nest)];
  9. private Metadata graphMetadata => nestMetadata[nameof(IGraphNest.graph)];
  10. protected override GraphReference headerReference => reference.ChildReference((INesterStateTransition)metadata.value, false);
  11. protected override Metadata headerTitleMetadata => graphMetadata[nameof(IGraph.title)];
  12. protected override Metadata headerSummaryMetadata => graphMetadata[nameof(IGraph.summary)];
  13. protected override float GetInspectorHeight(float width)
  14. {
  15. return LudiqGUI.GetEditorHeight(this, nestMetadata, width);
  16. }
  17. protected override void OnInspectorGUI(Rect position)
  18. {
  19. LudiqGUI.Editor(nestMetadata, position);
  20. }
  21. }
  22. }