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- using UnityEngine;
-
- namespace Unity.VisualScripting
- {
- [Editor(typeof(INesterStateTransition))]
- public class NesterStateTransitionEditor : StateTransitionEditor
- {
- public NesterStateTransitionEditor(Metadata metadata) : base(metadata) { }
-
- private Metadata nestMetadata => metadata[nameof(INesterStateTransition.nest)];
-
- private Metadata graphMetadata => nestMetadata[nameof(IGraphNest.graph)];
-
- protected override GraphReference headerReference => reference.ChildReference((INesterStateTransition)metadata.value, false);
-
- protected override Metadata headerTitleMetadata => graphMetadata[nameof(IGraph.title)];
-
- protected override Metadata headerSummaryMetadata => graphMetadata[nameof(IGraph.summary)];
-
- protected override float GetInspectorHeight(float width)
- {
- return LudiqGUI.GetEditorHeight(this, nestMetadata, width);
- }
-
- protected override void OnInspectorGUI(Rect position)
- {
- LudiqGUI.Editor(nestMetadata, position);
- }
- }
- }
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