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- using System.Runtime.CompilerServices;
-
- #if DISTRIBUTE_ASSEMBLIES
- using System.Reflection;
- using System.Runtime.InteropServices;
-
- // General Information about an assembly is controlled through the following
- // set of attributes. Change these attribute values to modify the information
- // associated with an assembly.
-
- [assembly: AssemblyTitle("Visual Scripting State (Editor)")]
- [assembly: AssemblyDescription("")]
- [assembly: AssemblyConfiguration("")]
- [assembly: AssemblyCompany("Unity")]
- [assembly: AssemblyProduct("Visual Scripting")]
- [assembly: AssemblyCopyright("Copyright © 2017")]
- [assembly: AssemblyTrademark("")]
- [assembly: AssemblyCulture("")]
-
- // Setting ComVisible to false makes the types in this assembly not visible
- // to COM components. If you need to access a type in this assembly from
- // COM, set the ComVisible attribute to true on that type.
-
- [assembly: ComVisible(false)]
-
- // The following GUID is for the ID of the typelib if this project is exposed to COM
-
- [assembly: Guid("50495950-7a88-44ea-9818-505a9748a580")]
-
- // Version information for an assembly consists of the following four values:
- //
- // Major Version
- // Minor Version
- // Build Number
- // Revision
- //
- // You can specify all the values or you can default the Build and Revision Numbers
- // by using the '*' as shown below:
- // [assembly: AssemblyVersion("1.0.*")]
-
- [assembly: AssemblyVersion("1.0.0.0")]
- [assembly: AssemblyFileVersion("1.0.0.0")]
- #endif
-
- [assembly: InternalsVisibleTo("Unity.VisualScripting.SettingsProvider.Editor")]
- [assembly: InternalsVisibleTo("Unity.VisualScripting.Tests.Editor")]
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